Adventure Logsheet
Lvl up lvl 2 Ranger Fighting Style Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Spells lvl 1 Longstrider , Hunters Mark lvl up lvl 3 Ranger -10 downtime lvl 3 archer typ Gloom stalker Dread Ambusher Umbral Sight lvl 1 spell Hail Of Thorns Mitstreiter <br> (1) Flammenklinge - Cloud - Shadar kei- Ranger - 60 ft darkvision (1) Boerns - The Grinning Dan - Half Elf - Bard - 60 ft. Darkvision (2) Echo - Wächter - Fighter 2 - None (1) TimoL - Jennifer Fortescue - Aasimar - Fighter 1 (60 Füße Darkvision) (1) Bramymond - Thomas ("Tommy") Lightningstrike Akannathi - Halforc - Barbar - none <br> Belohnung <br> Goggles of Night Wondrous item, uncommon <br> These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. <br> <br> 100gp <br> Potion of Growth Potion of Healing Potion of Comprehension Potion, uncommon <br> <br> When you drink this potion, you gain the effect of a comprehend languages spell for 1 hour. This liquid is a clear concoction with bits of salt and soot swirling in it. <br> <br> Illuminator´s Tattoo Wondrous item (tattoo), common (requires attunement) <br> Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. <br> Tattoo Attunement. <br> To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. <br> When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. <br> Magical Scribing. <br> While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. <br> As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. <br> Shortsword für 5 gp verkauft Winterkleidung gekauft für -16 gp -2 gp qiver 20 pfeile
Lvl up lvl 4 ranger Feat Sharpshooter <br> Mitstreiter <br> (1)Kiri - Arborea - Thri-Kreen - Dao genie Warlock 1 - none (3) Boerns2010 - The Grinning Dan - Half Elf - Bard (Collage of Whispers) 3 (3) Madlech - Francois Seule Bataille - Variant Human - Battlemaster Fighter 3 - No Darkvision - No Faction (3) Flammenklinge – Wolke – Shadar kei- Ranger (3) Darkvision 150 ft (2) Oliver F. - Behentor - Dwarf (Hill) - Cleric (Peace) 2 - Darkvision 60ft. - no faction <br> Belohnungen 13gp 7 silber
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Kaufe Studded Leather Armor für 45 gp verkaufe leather armor für 5 gp gesammt - 40 gp
Mitstreiter <br> (3) TimoL - Amalia Argent - Dhampir - Rogue (Inquisitor) 3 (2) Wolfskönigin - Sariel - Halb-Elf - Druidin 2 - No faction (2) Eklan - Munin Sváfnir - Kenku - Rogue 2 (4) C0ldW0lf - Corellius - Aasimar/Tiefling (Custom Lineage) - Paladin 4 - none (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 150 ft <br> Belohnung 100gp <br> Scroll, uncommon <br> Conjuration Cantrip <br> Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute <br> You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. <br> The bonfire ignites flammable objects in its area that aren’t being worn or carried. <br> The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). <br> <br> Weapon (whip)of warning, uncommon (requires attunement) <br> This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. <br> This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. <br> Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. <br> Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. <br> Damage: 1d4 Damage Type: Slashing Properties: Finesse, Reach Weight: 3
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Tausche mit https://www.adventurersleaguelog.com/users/43467/characters/106219 Odiri Goggles of Night Wondrous item, uncommon These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
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https://www.adventurersleaguelog.com/users/43467/characters/106996 Tausche mit rose gegen harmony langbogen of warning gegen Whip of warning Weapon (whip), uncommon (requires attunement) This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
(4) C0ldW0lf - Corellius - Aasimar/Tiefling (Custom Lineage) - Paladin 4 - none (3) Eklan - Munin Sváfnir - Kenku - Arcane Trickster Rogue 3 (4) Wolfskönigin - Sariel - Halb-Elf (Wald) - Shepherd Druide 4 - none (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 90 ft (3) TimoL - Amalia Argent - Dhampir - Rogue 3 - Loot: 100g Potion of Healing Hat of Disguise Story Award: The Demiplane of Dread. (No longer effective) You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching
Party: (3) Dixer - Quarion Amakiir - Wood elf - Assassin Rogue 3 - none (4)Kiri - Mellow Beast - Tabaxi - Path of Beast Barbarian 4 (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 90 ft (4) Frederic T. - Nevyth - Changeling -Rogue 1/ Warlock 3 (4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave <br> Treasure: * 80 GP * Potion of Healing Potion, common You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. <br> * Potion of Poison Potion, uncommon This concoction looks, smells, and tastes like a potion of healing. However, it is actually a poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. <br> Eyes of eagle
Mitstreiter <br> (4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave (4)Captain Blackeye - Gorim Eisenbart - Mountain Dwarf - Fighter/Battle Master 4 - none (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 90 ft (3) Eklan - Lathrop Lloyd - V. Human - Battle Smith Artificer 3 <br> Belohnungen <br> Spellscroll Protection from Evil and Good <br> Component Pouch <br> Shield of Missile Attraction <br> Hat of Disguise <br> Potion of greater Healing <br> 145gp pro Person <br> Charm <br> You can cast Clairvoyance as an action, without using a spell slot and requiring no material components. Once used three times, the charm vanishes. <br> 1x Potion of healing verbraucht
*Tausche * <br> Longstrider=gegen = Zephyr Strike Hail of Thorns=gegen = Fog Cloud <br> Kaufe 20 Pfeile für 1 gm
Mitstreiter <br> Dan (Borns) Marx Brandt (Lichtkrieger) Crick (Brammy) Cloud Flammenklinge) <br> Belohnungen <br> 250gp <br> Spellwrought Tattoo (Bless und Shield) <br> Potion of healing <br> Cloak of Billowing <br> Wondrous item, common <br> While wearing this cloak, you can use a bonus action to make it billow dramatically. <br> This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls. <br> War Leader. (Minor Property) While wearing this cloak you can use an action to make your voice be heard clearly for up to 300 feet until the end of your next turn. While doing so the cloak makes a sound like those of rattling bones. <br> Periapt of Wound Closure Wondrous item, uncommon (requires attunement) <br> While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. <br> Weight: 1 <br> This Periapt is filled with necrotic energy and tries it best to restore his bearer to life again. Stolen by a stupid mage apprentice gone rogue in the hopes to become immortal. While tampering with the Periapt the apprentice also imbued a property into it, now it glows whenever an undead is around. <br> Minor Property <br> Sentinel. This item glows whenever a undead creature is withing 120 feet of it.
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Tausche mit eigenem char Goblinslayer https://www.adventurersleaguelog.com/users/43467/characters/108886 Periapt of Wound Closure Wondrous item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Weight: 1 This Periapt is filled with necrotic energy and tries it best to restore his bearer to life again. Stolen by a stupid mage apprentice gone rogue in the hopes to become immortal. While tampering with the Periapt the apprentice also imbued a property into it, now it glows whenever an undead is around. Minor Property Sentinel. This item glows whenever a undead creature is withing 120 feet of it.
(4) TimoL - Amalia Argent - Dhampir - Rogue (Soulknife) 4 (4) C0ldW0lf - Corellius - Aasimar/Tiefling (Custom Lineage) - Paladin 4 - none (4) Eklan - Munin Sváfnir - Kenku - Arcane Trickster Rogue 4 (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 90 ft (4) Wolfskönigin - Sariel - Halb-Waldelf - Druide 4 - none 100 GP Wind Fan
Mitstreiter (4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave (3) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 3 - 60ft Darkvision - none (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Dunkelsicht 90 ft (1) Rudi - Spoopy - Ghostwise Halfling - Druid 1 <br> Belohnungen <br> Cloak of Protection (Minor Property: Strange Material ) Crossbow Bolts +1 (x3) Staff of Birdcalls ( Minor Property: Language: Sylvan ) <br> <br> Die Ersten Zeichen <br> <br> Wenn weiße Federn zurück zum tiefen Schatten gehen, <br> Uralte Bestien den Fuß setzen auf Sand, <br> Grabende Leute verlassen die Heimat <br> Und bald lang vergessene Fehde nimmt das Land. <br> Es scheint sich um einen Orakelspruch zu handeln. Zwar seid ihr keine Experten, habt aber genug Geschichten gehört um zu wissen, dass diese nie eindeutig sind, die Interpretation meist schwierig, und wenn man den Sinn meint erkannt zu haben, es meist für eine Kursänderung eh zu spät ist...
Mitstreiter (3) Madlech - Francois Seule Bataille - V. Human - Battlemaster Fighter 3 - None (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 90 ft (3) Claudia - Fawn - Satyr - Wizard 1, Monk 2 (4) TimoL - Amalia Argent - Dhampir - Rogue (inquisitive) 4 (4) Eklan - Munin Sváfnir - Kenku - Arcane Trickster Rogue 4 Belohnungen 100 gp Acid (vial) Alchemist's Fire (flask) Potion of Climbing Potion of Healing Scroll, uncommon Animate Dead Eyes of Charming Verbraucht Potion of Healing1x und 1x greater healing
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kaufe 20 pfeile und eine potion of greater healing
(1) Sparetime Gamer - Ag Ahkrin - Dragonborn - Sorcerer 1 (3) Eike - Amber - Woodelf - Elements Monk 3 (4) C0ldW0lf - Corellius - Aasimar(/Tiefling) - Vengeance Paladin 4 (1) Timo - Lora - human - fighter 1 (4) Flammenklinge – Cloud – Shadar kei- Ranger (4) Dunkelsicht 90 Belohnungen 6x Potion of Healing 1xOil of Schlüpfrigkeit 1xAssassinen-Blutgift 1xTrank der gasförmigen Form 1xZauberschriftrolle: Krone des Wahnsinns 1xZauberschriftrolle: Schlaf 2xZauberschriftrolle: Arme von Hadar 1xZauberschriftrolle: Rüstung von Agathys 1xZauberschriftrolle: Fluch 1x Zauberrolle: Dimensionstür Zauberstab der magischen Raketen ... Für die Goldene Schatzkammer: Wenn die Charaktere für die Goldene Schatzkammer arbeiten, belohnt die Organisation die Charaktere mit einem ungewöhnlichen magischen Gegenstand ihrer Wahl (vorbehaltlich Ihrer Zustimmung). Der Gegenstand wird geliefert zu den Charakteren am nächsten Tag. Ausgewähltes Item: Mithril-Rüstung Half plate ... 3xFlasks of Alchemists Fire
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Rüstung (mittel ), ungewöhnlich Mithral ist ein leichtes, flexibles Metall. Ein Kettenhemd oder ein Brustpanzer aus Mithral kann unter der normalen Kleidung getragen werden. Wenn die Rüstung normalerweise Nachteile bei Fertigkeitsprüfungen (Heimlichkeit) mit sich bringt oder eine Stärkeanforderung hat, ist dies bei der Mithralversion der Rüstung nicht der Fall.
(3) Karrakasz - Pether - Goliath - World Tree Barbarian 3 - none . (4) Flammenklinge - Wolke - Shadar kei - Jäger - Waldläufer (4) . (4) C0ldW0lf - Corellius - Aasimar - Vengeance Paladin 4 . Belohnung . 2977,25 GP Pro Spieler . 4x Potion of Healing . Potion of Water Breathing . 2x Potion of Invisibility . 2x Potion of Climbing . Potion of Flying . 1x Holy Water . 3x Alchemist's Fire . Spell Scrolls: Alarm, enlarge/Reduce, Disguise Self, Shield, Web Spider Climb . Rapier +1 . Ring of Spell Storing . Wand of Magic Missiles . Greataxe +2 bearing Durgeddin’s smith-mark . Sheild +1 . Karte zu einer Zitadelle (Sunless Citadel) . 2x cure wounds spell scroll 1x climbing gear . 2x healing potion verbraucht . 1x bless tattoo verbraucht
Teilnehmer: (4) Echo - Joshua Windweaver - 2024 Mensch - Illusionszauberer (4) Tom the Elevator - Judas Brutos - Halbling - Späherschurke 4 (4) Arikatzi020 - Kalis Nordwind - Zentaur - Pfad des Berserkers Stufe 4 (4) Stephan - Thoran - Mensch - (Lichtdomäne) Kleriker 4 (4) Flammenklinge - Wolke - Shadar kei - Jäger - Waldläufer (4) . . Loot: . Longsword +1 Wand of Conducting Half Plate Armor of Fungal Spores 100gp + 3 Potions of Healing + Potion of Fire Breath + Potion of Cold resistance + Scroll of bless + Scroll of Protection from Energy + Spell scroll bestow curse
Level 1: Favored Enemy . Level 1: Weapon Mastery . Level 2: Deft Explorer . Level 2: Fighting Style . Level 3: Ranger Class ( Hunter) . Level 4: Ability Score Improvement . . Hunter subclass . Level 3: Hunter's Lore . Level 3: Hunter's Prey . Expertise = Warnrhmung . spells . Fog Cloud Entangle Hail of Thorns Goodberry Absorb Elements
Ausgestattet Magischer Gegenstand Harmony ( Longbow of Warning ) (A) Gewöhnliche magische Gegenstände Illuminator´s Tattoo (A) Cloak of Billowing Staff of Birdcalls Verbrauchsmaterialien 2x potion of healing 1x potion of Greater healing 3x qiver a 20 pfeile 1x Spellwrought Tattoo (Bless) 1x Spellwrought Tattoo (Shield) Gelagert Magischer Gegenstand: Verbrauchsmaterialien Crossbow Bolts +1 (x3) Charm of the eldritch eye 1xPotion of Poison 1x Potion of Comprehension 1x potion of Growth 1x spell sroll Schutz vor Bösem und Gutem 1x spell sroll Conjuration Cantrip
Rasse Schadar kei <br> Klasse Ranger <br> Ability Scores (Point Buy) Str: 8 Dex: 15 (+2) Con: 14 Int: 10 Wis: 15 (+1) Cha: 8 <br> ASI: STR, DEX Skill Profiency: Investigation ,Perception,insicht Animal Handling (Class Ranger),Stealth, Survival(Background Ruined) Languages: Common, Elvisch (Background) Dwarvish, Gnomish, Goblin <br> Feats Ruined Alert (Background-Feat, see AL Playerguide 13) <br> Profiencies Armor: Light Armor, Medium armor shield Weapons: Simple Weapons Tools: Disguise Kit, Thieves' Tools <br> Background: Ruined <br> Starting Equipment from Ranger Longbow, Quiver, Arrows (20), 1x Leather armor, 2x Shortsword , dungeoneer’s pack: cludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. (Ruined) A cracked hourglass, a set of rusty manacles, a half-empty bottle, a hunting trap, a gaming set (matching your chosen proficiency), a set of traveler’s clothes, and a pouch containing 13 gp <br> GP: 13