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Adventure Title
DDAL04-02 The Beast
Session
Date Played
2024-04-09 17:47:00 UTC
Levels Gained
GP +/-
100
Downtime +/-
10.0
Location Played
roll20
DM Name
Boerns
DM DCI Number
000000
Notes
**Mitstreiter** <br> (3) TimoL - Amalia Argent - Dhampir - Rogue (Inquisitor) 3 (2) Wolfskönigin - Sariel - Halb-Elf - Druidin 2 - No faction (2) Eklan - Munin Sváfnir - Kenku - Rogue 2 (4) C0ldW0lf - Corellius - Aasimar/Tiefling (Custom Lineage) - Paladin 4 - none (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 150 ft <br> **Belohnung** 100gp <br> Scroll, uncommon <br> Conjuration Cantrip <br> Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute <br> You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. <br> The bonfire ignites flammable objects in its area that aren’t being worn or carried. <br> The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). <br> <br> Weapon (whip)of warning, uncommon (requires attunement) <br> This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. <br> This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. <br> Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. <br> Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. <br> Damage: 1d4 Damage Type: Slashing Properties: Finesse, Reach Weight: 3

Magic Items

Name Rarity Location Table Result Counts?
Weapon (whip)of warning Uncommon DDAL04-02 The Beast true
Weapon (whip)of warning, uncommon (requires attunement) This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Damage: 1d4 Damage Type: Slashing Properties: Finesse, Reach Weight: 3