Sorria

Season:
Forgotten Realms
Race:
Halfling
Class:
Rogue
Background:
Urchin
Lifestyle:
Poor
Current Level:
6
Total GP:
619.9
Total Downtime:
110
Tag:
Faction:
Golden Vault
Faction Rank:
Notorious (rank 2)
Magic Item Count:
12
Magic Item Limit:
3
Bag of Holding,
Goggles of Night,
Potion of Animal Friendship,
Rapier +1,
Gloves of Thievery,
Spellscroll "Crown of Madness",
Spellscroll "Sleep",
Spellscroll "Armor of Agathys",
Spellscroll "Arms of Hadar",
Far Realm Potion,
Boots of Striding and Springing,
Wand of Binding,
Gem of Brightness,
Mithral (Plate) Armor,
Slippers of Spider Climbing ,
Dust of Disappearance ,
Shield +1

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
DDHC-KftGV-04 Prisoner 13 1 Wand of Binding, Gem of Brightness, Mithral (Plate) Armor, Slippers of Spider Climbing , Dust of Disappearance , Shield +1 Show

Mitspieler
(4) ZerosWolf - Sorria - Stout Halfling - Rogue 3 / Bard 1 - Golden Vault
(1) DerMaggiker - Biergit Kraft - Dwarf - Barbarian 1
(2) Thorsteini Stonemason - Godhrim Hammerfall - Mountain Dwarf - Paladin 2
(1) Marcelinho700 - Aziss - Aracokra - Monk 1 - none

Task:
Prisoner 13 aus dem Gefängnis befreien und/oder ihr das Losungsrt für die Schatzkammer abluchsen.

Loot:
- 1 Wand of Binding
- 684 GP
- 1 Mithral Plate Armor
- 1 Slippers of Spiderclimbing
- 1 Dust of Disappearance
- 1 rare magic Item of Choice (GV) = Barrier Tattoo
- 1 Gem of Brightness

Level-Up
Rogue Lvl 4
- Feat: Alert
- AL Lvl5 Magic Item: Shield +1

2024-11-13 20:16 DDHC-KGV-05 Tockworth's Clockwork 1 -50 10 Show

Spieler
(6) Eike - Chiv - Eladrin - Fighter 1 / Archfey Warlock 5 - Golden Vault
(10) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4
(5)Kiri - Old Man "Floating Cloud" - Goliath - Fighter 1/Open Hand Monk 4

Loot
- 1 Dust of Disappearance
- 1 Calligraphy Set
- 1 Giant Lizard (Reittier)

Purchases
- Tinkers Tools (-50GM)

2024-04-23 18:30 DDHC-KGV-03 Keys from the Golden Vault - A Reach for the Stars 1 150 10 Spellscroll "Crown of Madness", Spellscroll "Sleep", Spellscroll "Armor of Agathys", Spellscroll "Arms of Hadar", Far Realm Potion, Boots of Striding and Springing Show

Mitspieler:
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

Task:
Das Ritual zur Beschwörung von irgendetwas stoppen.

Loot:
- 150 GM
- 4 Spellscrolls
- 1 Far Realm Potion
- 1 Uncommon Magic Item (GV) = Ring of Obscuring

Level Up
Rogue lvl 3 -> Subclass Inquisitive

Steady Aim
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Eye for Detail
Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.

Ear for Deceit
When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.

Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.

2024-04-23 17:13 Purchase Log -75 Show Purchase

Buy:
- Lyre (-30 GM)
- Studded Leather Armor (-45 GM)
- Hooded Lantern (-5 GM)

Sell:
- Leather Armor (+5 GM)

2024-02-25 20:00 DDHC-KGV-02 Keys from the Golden Vault - The Stygian Gambit 1 564.9 10 Potion of Animal Friendship, Rapier +1, Gloves of Thievery Show

Mitspieler:
(2) ZerosWolf - Sorria - Halfling - Rogue 2 - Golden Vault
(3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3
(1) Eklan - Munin Svafnir - Kenku - Rogue 1
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3 - Golden Vault
(1) Momo - Vivian - Half-Elf - Shadow Magic Sorcerer 1

Task:
Den Besitzer des Jenseits-Casinos blamieren, indem man die Preisstatuette stielt und 5000 Gold "zurückstielt".

Loot:
- 100 G vom Auftrag
- 465 G gestohlen
- 1 Potion of Animal Handling
- 1 Rapier +1
- 1 Gloves of Thieving (GV Loot)

Verluste:
- 1 S verspielt
- 1 Hooded Lantern (gegen Statuette getauscht)

Level Up:
Multiclass: Bard
HP: 5 (+1)
Skill Proficiency: Investigation
Tool Proficiency: Lyre
Klassenmerkmale:
- Bardic Inspiration
- Ritual Casting
Cantrips:
- Prestidigitation
- Message
Spells
- Illusory Script
- Comprehend Languages
- Disguise Self
- Sleep

2023-10-06 19:00 Keys from the Golden Vault - The Murkmire Malevolence 1 20 10 Bag of Holding, Goggles of Night Show

Mitspieler:
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2
...
Loot:
- 20G
- Bag of Holding
- Uncommon Magic Item (Goggles of Night)
- Level Up

2023-10-06 15:10 Character Creation 10 Show

Bases
Race: Stout Halfling
Alignment: Neutral
Size: small
Speed: 25
Languages: Common, Halfling, Thieves' Cant
.
Lucky
When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll.
.
Brave
You have advantage on saving throws against being frightened
.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
.
Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
...
Feats:
Skilled
You gain proficiency in any combination of 3 skills or tools of your choice. (Medicine, Nature, Survival)
...
AbilityScores
Str: 10
Dex: 15 (+2)
Con: 13
Int: 10
Wis: 10
Cha: 14
...
Class: Rogue
.
Thieves' Cant
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message⁠ than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
.
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
.
Background: Urchin
City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
...
Proficiencies
Armor: Light Armor
Weapons: Hand Crossbow, Longsword, Rapier, Shortsword, Simple Weapons
Skills: Acrobatics, Deception, Insight, Medicine, Nature, Perception, Sleight of Hand, Stealth, Survival

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
DDHC-KftGV-04 Prisoner 13 Show

Mitspieler
(4) ZerosWolf - Sorria - Stout Halfling - Rogue 3 / Bard 1 - Golden Vault
(1) DerMaggiker - Biergit Kraft - Dwarf - Barbarian 1
(2) Thorsteini Stonemason - Godhrim Hammerfall - Mountain Dwarf - Paladin 2
(1) Marcelinho700 - Aziss - Aracokra - Monk 1 - none

Task:
Prisoner 13 aus dem Gefängnis befreien und/oder ihr das Losungsrt für die Schatzkammer abluchsen.

Loot:
- 1 Wand of Binding
- 684 GP
- 1 Mithral Plate Armor
- 1 Slippers of Spiderclimbing
- 1 Dust of Disappearance
- 1 rare magic Item of Choice (GV) = Barrier Tattoo
- 1 Gem of Brightness

Level-Up
Rogue Lvl 4
- Feat: Alert
- AL Lvl5 Magic Item: Shield +1

2024-11-13 20:16 DDHC-KGV-05 Tockworth's Clockwork 10 Show

Spieler
(6) Eike - Chiv - Eladrin - Fighter 1 / Archfey Warlock 5 - Golden Vault
(10) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4
(5)Kiri - Old Man "Floating Cloud" - Goliath - Fighter 1/Open Hand Monk 4

Loot
- 1 Dust of Disappearance
- 1 Calligraphy Set
- 1 Giant Lizard (Reittier)

Purchases
- Tinkers Tools (-50GM)

2024-04-23 18:30 DDHC-KGV-03 Keys from the Golden Vault - A Reach for the Stars 10 Show

Mitspieler:
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

Task:
Das Ritual zur Beschwörung von irgendetwas stoppen.

Loot:
- 150 GM
- 4 Spellscrolls
- 1 Far Realm Potion
- 1 Uncommon Magic Item (GV) = Ring of Obscuring

Level Up
Rogue lvl 3 -> Subclass Inquisitive

Steady Aim
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Eye for Detail
Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.

Ear for Deceit
When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.

Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.

2024-04-23 17:13 Purchase Log Show Purchase

Buy:
- Lyre (-30 GM)
- Studded Leather Armor (-45 GM)
- Hooded Lantern (-5 GM)

Sell:
- Leather Armor (+5 GM)

2024-02-25 20:00 DDHC-KGV-02 Keys from the Golden Vault - The Stygian Gambit 10 Show

Mitspieler:
(2) ZerosWolf - Sorria - Halfling - Rogue 2 - Golden Vault
(3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3
(1) Eklan - Munin Svafnir - Kenku - Rogue 1
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3 - Golden Vault
(1) Momo - Vivian - Half-Elf - Shadow Magic Sorcerer 1

Task:
Den Besitzer des Jenseits-Casinos blamieren, indem man die Preisstatuette stielt und 5000 Gold "zurückstielt".

Loot:
- 100 G vom Auftrag
- 465 G gestohlen
- 1 Potion of Animal Handling
- 1 Rapier +1
- 1 Gloves of Thieving (GV Loot)

Verluste:
- 1 S verspielt
- 1 Hooded Lantern (gegen Statuette getauscht)

Level Up:
Multiclass: Bard
HP: 5 (+1)
Skill Proficiency: Investigation
Tool Proficiency: Lyre
Klassenmerkmale:
- Bardic Inspiration
- Ritual Casting
Cantrips:
- Prestidigitation
- Message
Spells
- Illusory Script
- Comprehend Languages
- Disguise Self
- Sleep

2023-10-06 19:00 Keys from the Golden Vault - The Murkmire Malevolence 10 Show

Mitspieler:
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2
...
Loot:
- 20G
- Bag of Holding
- Uncommon Magic Item (Goggles of Night)
- Level Up

2023-10-06 15:10 Character Creation Show

Bases
Race: Stout Halfling
Alignment: Neutral
Size: small
Speed: 25
Languages: Common, Halfling, Thieves' Cant
.
Lucky
When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll.
.
Brave
You have advantage on saving throws against being frightened
.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
.
Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
...
Feats:
Skilled
You gain proficiency in any combination of 3 skills or tools of your choice. (Medicine, Nature, Survival)
...
AbilityScores
Str: 10
Dex: 15 (+2)
Con: 13
Int: 10
Wis: 10
Cha: 14
...
Class: Rogue
.
Thieves' Cant
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message⁠ than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
.
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
.
Background: Urchin
City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
...
Proficiencies
Armor: Light Armor
Weapons: Hand Crossbow, Longsword, Rapier, Shortsword, Simple Weapons
Skills: Acrobatics, Deception, Insight, Medicine, Nature, Perception, Sleight of Hand, Stealth, Survival

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
DDHC-KftGV-04 Prisoner 13 Wand of Binding, Gem of Brightness, Mithral (Plate) Armor, Slippers of Spider Climbing , Dust of Disappearance , Shield +1 Show

Mitspieler
(4) ZerosWolf - Sorria - Stout Halfling - Rogue 3 / Bard 1 - Golden Vault
(1) DerMaggiker - Biergit Kraft - Dwarf - Barbarian 1
(2) Thorsteini Stonemason - Godhrim Hammerfall - Mountain Dwarf - Paladin 2
(1) Marcelinho700 - Aziss - Aracokra - Monk 1 - none

Task:
Prisoner 13 aus dem Gefängnis befreien und/oder ihr das Losungsrt für die Schatzkammer abluchsen.

Loot:
- 1 Wand of Binding
- 684 GP
- 1 Mithral Plate Armor
- 1 Slippers of Spiderclimbing
- 1 Dust of Disappearance
- 1 rare magic Item of Choice (GV) = Barrier Tattoo
- 1 Gem of Brightness

Level-Up
Rogue Lvl 4
- Feat: Alert
- AL Lvl5 Magic Item: Shield +1

2024-11-13 20:16 DDHC-KGV-05 Tockworth's Clockwork -50 10 Show

Spieler
(6) Eike - Chiv - Eladrin - Fighter 1 / Archfey Warlock 5 - Golden Vault
(10) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6/Fiend Warlock 4
(5)Kiri - Old Man "Floating Cloud" - Goliath - Fighter 1/Open Hand Monk 4

Loot
- 1 Dust of Disappearance
- 1 Calligraphy Set
- 1 Giant Lizard (Reittier)

Purchases
- Tinkers Tools (-50GM)

2024-04-23 18:30 DDHC-KGV-03 Keys from the Golden Vault - A Reach for the Stars 150 10 Spellscroll "Crown of Madness", Spellscroll "Sleep", Spellscroll "Armor of Agathys", Spellscroll "Arms of Hadar", Far Realm Potion, Boots of Striding and Springing Show

Mitspieler:
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

Task:
Das Ritual zur Beschwörung von irgendetwas stoppen.

Loot:
- 150 GM
- 4 Spellscrolls
- 1 Far Realm Potion
- 1 Uncommon Magic Item (GV) = Ring of Obscuring

Level Up
Rogue lvl 3 -> Subclass Inquisitive

Steady Aim
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Eye for Detail
Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.

Ear for Deceit
When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.

Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.

2024-04-23 17:13 Purchase Log -75 Show Purchase

Buy:
- Lyre (-30 GM)
- Studded Leather Armor (-45 GM)
- Hooded Lantern (-5 GM)

Sell:
- Leather Armor (+5 GM)

2024-02-25 20:00 DDHC-KGV-02 Keys from the Golden Vault - The Stygian Gambit 564.9 10 Potion of Animal Friendship, Rapier +1, Gloves of Thievery Show

Mitspieler:
(2) ZerosWolf - Sorria - Halfling - Rogue 2 - Golden Vault
(3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3
(1) Eklan - Munin Svafnir - Kenku - Rogue 1
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3 - Golden Vault
(1) Momo - Vivian - Half-Elf - Shadow Magic Sorcerer 1

Task:
Den Besitzer des Jenseits-Casinos blamieren, indem man die Preisstatuette stielt und 5000 Gold "zurückstielt".

Loot:
- 100 G vom Auftrag
- 465 G gestohlen
- 1 Potion of Animal Handling
- 1 Rapier +1
- 1 Gloves of Thieving (GV Loot)

Verluste:
- 1 S verspielt
- 1 Hooded Lantern (gegen Statuette getauscht)

Level Up:
Multiclass: Bard
HP: 5 (+1)
Skill Proficiency: Investigation
Tool Proficiency: Lyre
Klassenmerkmale:
- Bardic Inspiration
- Ritual Casting
Cantrips:
- Prestidigitation
- Message
Spells
- Illusory Script
- Comprehend Languages
- Disguise Self
- Sleep

2023-10-06 19:00 Keys from the Golden Vault - The Murkmire Malevolence 20 10 Bag of Holding, Goggles of Night Show

Mitspieler:
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2
...
Loot:
- 20G
- Bag of Holding
- Uncommon Magic Item (Goggles of Night)
- Level Up

2023-10-06 15:10 Character Creation 10 Show

Bases
Race: Stout Halfling
Alignment: Neutral
Size: small
Speed: 25
Languages: Common, Halfling, Thieves' Cant
.
Lucky
When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll.
.
Brave
You have advantage on saving throws against being frightened
.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
.
Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
...
Feats:
Skilled
You gain proficiency in any combination of 3 skills or tools of your choice. (Medicine, Nature, Survival)
...
AbilityScores
Str: 10
Dex: 15 (+2)
Con: 13
Int: 10
Wis: 10
Cha: 14
...
Class: Rogue
.
Thieves' Cant
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message⁠ than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
.
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
.
Background: Urchin
City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
...
Proficiencies
Armor: Light Armor
Weapons: Hand Crossbow, Longsword, Rapier, Shortsword, Simple Weapons
Skills: Acrobatics, Deception, Insight, Medicine, Nature, Perception, Sleight of Hand, Stealth, Survival