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Adventure Title
DDHC-KftGV-04 Prisoner 13
DDHC-KftGV-04 Prisoner 13
Session
Date Played
Levels Gained
1
1
GP +/-
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
0000
0000
Notes
**Mitspieler** (4) ZerosWolf - Sorria - Stout Halfling - Rogue 3 / Bard 1 - Golden Vault (1) DerMaggiker - Biergit Kraft - Dwarf - Barbarian 1 (2) Thorsteini Stonemason - Godhrim Hammerfall - Mountain Dwarf - Paladin 2 (1) Marcelinho700 - Aziss - Aracokra - Monk 1 - none <br> **Task:** Prisoner 13 aus dem Gefängnis befreien und/oder ihr das Losungsrt für die Schatzkammer abluchsen. <br> **Loot:** - 1 Wand of Binding - 684 GP - 1 Mithral Plate Armor - 1 Slippers of Spiderclimbing - 1 Dust of Disappearance - 1 rare magic Item of Choice (GV) = Barrier Tattoo - 1 Gem of Brightness <br> **Level-Up** *Rogue Lvl 4* - Feat: Alert - AL Lvl5 Magic Item: Shield +1
**Mitspieler** (4) ZerosWolf - Sorria - Stout Halfling - Rogue 3 / Bard 1 - Golden Vault (1) DerMaggiker - Biergit Kraft - Dwarf - Barbarian 1 (2) Thorsteini Stonemason - Godhrim Hammerfall - Mountain Dwarf - Paladin 2 (1) Marcelinho700 - Aziss - Aracokra - Monk 1 - none <br> **Task:** Prisoner 13 aus dem Gefängnis befreien und/oder ihr das Losungsrt für die Schatzkammer abluchsen. <br> **Loot:** - 1 Wand of Binding - 684 GP - 1 Mithral Plate Armor - 1 Slippers of Spiderclimbing - 1 Dust of Disappearance - 1 rare magic Item of Choice (GV) = Barrier Tattoo - 1 Gem of Brightness <br> **Level-Up** *Rogue Lvl 4* - Feat: Alert - AL Lvl5 Magic Item: Shield +1
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Binding | Rare | DDHC-KftGV-04 Prisoner 13 | true | ||
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. | |||||
Gem of Brightness | Uncommon | DDHC-KftGV-04 Prisoner 13 | true | ||
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp. | |||||
Mithral (Plate) Armor | Uncommon | DDHC-KftGV-04 Prisoner 13 | true | ||
Mithral Armor Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | |||||
Slippers of Spider Climbing | Uncommon | DDHC-KftGV-04 Prisoner 13 | true | ||
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. | |||||
Dust of Disappearance | Uncommon | DDHC-KftGV-04 Prisoner 13 | true | ||
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. | |||||
Shield +1 | Uncommon | true |