Show Log Entry

Adventure Title
Character Creation
Session
Date Played
2023-10-06 15:10:00 UTC
Levels Gained
GP +/-
10
Downtime +/-
Location Played
Roll20
DM Name
me
DM DCI Number
0000
Notes
**Bases** Race: Stout Halfling Alignment: Neutral Size: small Speed: 25 Languages: Common, Halfling, Thieves' Cant . *Lucky* When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll. . *Brave* You have advantage on saving throws against being frightened . *Halfling Nimbleness* You can move through the space of any creature that is of a size larger than yours. . *Stout Resilience* You have advantage on saving throws against poison, and you have resistance against poison damage. ... **Feats:** *Skilled* You gain proficiency in any combination of 3 skills or tools of your choice. (Medicine, Nature, Survival) ... **AbilityScores** Str: 10 Dex: 15 (+2) Con: 13 Int: 10 Wis: 10 Cha: 14 ... **Class: Rogue** . *Thieves' Cant* During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message⁠ than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. . *Sneak Attack* Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. . **Background: Urchin** *City Secrets* You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow. ... **Proficiencies** Armor: Light Armor Weapons: Hand Crossbow, Longsword, Rapier, Shortsword, Simple Weapons Skills: Acrobatics, Deception, Insight, Medicine, Nature, Perception, Sleight of Hand, Stealth, Survival