Tandur Character Sheet
Log Entries
Date Played ▲ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2025-01-29 17:50 | Purchase Log | 40 | Show Purchase | |||||
Edit: Character creation, level 5, in a hurry. Will rebuild later. |
||||||||
2025-01-29 18:00 | Lost Mines of Phandelver (continued) | 10 | Show | |||||
Session Notes 2025-01-29 Lost Mines of Phandelver Game Code - Game Name - Location - DM - Party - Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur. (Forgot to repay) Combat Combat Round room 800 / 7 = 114 (I rounded down to 113). |
||||||||
2025-01-29 23:14 | Purchase Log | Show Purchase | ||||||
Need to add spells |
||||||||
2025-02-05 18:00 | Lost Mines of Phandelver / Shattered Obelisk Ch 6 | 1 | 10 | Bead of Force (x5) | Show | |||
Session Notes 2025-02-05 DM: Scott Combat Golem x2 & ghost Level up |
||||||||
2025-02-06 17:56 | Purchase Log | Show Purchase | ||||||
Continuing on the rebuild Sold Buy Exchanged (or purchased) non-legacy gear |
||||||||
2025-02-06 19:41 | Purchase Log | -20 | Show Purchase | |||||
Added 2 levels of cleric |
||||||||
2025-02-06 20:25 | Purchase Log | Show Purchase | ||||||
Spells |
||||||||
2025-02-06 21:02 | Purchase Log | -20 | Show Purchase | |||||
Consumed 20 downtime to... |
||||||||
2025-02-07 23:14 | Purchase Log | Show Purchase | ||||||
Purchased spell components |
||||||||
2025-02-18 18:00 | DDHC-JRC-CH8 Mists of Manivarsha | 10 | Show | |||||
DDHC-JRC-CH8 Mists of Manivarsha Game Code - Game Name - Location - DM - Party - We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar. We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp. We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is: The 3 great cities are involved in the games. Aravati temple (?) in Maravarey (?) Nisha (nickname) in Manivarsha is the target of our protection. The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities. Shell, mix Tents, vendors, a stage near the temple, all on a quay. This is: Humid, hot, balmy. I spend 10 silver for 2 more rations. Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail. We talk to Plabon. He said the red wave brought up emotions, jealousy. Session ends. |
||||||||
2025-02-19 04:42 | Purchase Log | Show Purchase | ||||||
On DDB: bought potion of healing x3 |
||||||||
2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
||||||||
2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
Removed 3 Beads of Force from Vault and put on Character Sheet. |
||||||||
2025-03-05 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-03-05 Phandelver & Below: Shattered Obelisk ch 6 Game Code - Game Name - Location - DM - Party - Gibbet Crossing 3 combats, back-to-back Loot: |
||||||||
2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Lantern of Revealing, Mind Crystal (Careful) | Show | |||||
Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
||||||||
2025-03-14 18:29 | Trade Log | Mind Crystal (Careful) > Bead of Force | Show Trade Log | |||||
Swap - Consumable |
||||||||
2025-03-19 18:00 | FR-DC-VECNA-01, The 3-Body Problem | 10 | Potion of Healing (consumable) (common) | Show | ||||
Session Notes 2025-03-19 FR-DC-VECNA-01, The 3-Body Problem Game Code - Game Name - Location - DM - Party - Neverwinter city, aka Skilled Hands, aka Jewel of the North. Bodies have been appearing. You are to investigate. She has a hunch it may involve cults. If so, we are empowered to defend ourselves. She thinks there are 3 related bodies. 1 has disappeared, but 2 are still being guarded. These bodies have been appearing around the Docks district. A body is in the Docks Market. Guards are protecting it. The second is to be found at the harbormaster's office. He is Jinn. There is a 3rd, which was reported but seems to have disappeared. They were all reported at the same time, which is why she has mentally connected them. That 3rd body was initially discovered in the Swamp Docks area. That semi-autonomous region is controlled by the Zahaguin tribe of fishfolk. If we discover cultist activity, we are to report our findings to her. She can be found here or at the Beached Leviathan #2, a tavern run by a friend of Neverember. We select the harbormaster as the first destination. We arrive. The harbormaster is unconscious in the middle of the room. Combat with shadowy creatures. We prevail. We saved the harbormaster who gives us some information. Most of the information came from viewing the body. The body was covered with etchings, staples and bolts at the wrists, ankles and neck. We also discover a shipment of purple pufferfish destined for Barbous Chateau, a noble house. We are able to collect valuable poisons from the dead fish. See loot. The body is female, high elf, elderly, in a ball dress. One of our party members says she looks familiar, but can't fully recall. Something about snow. (Later on, we discover Yuki is Japanese for snow. That's her name: Yuki) Next, we travel to the Docks Area. The murder area is blocked by Wintershield Guards. They agree to let us pass once we point out we are investigating for the good of the city. On our way we are joined by Kavori Fairheart. Even she couldn't get past the guards, something about jurisdiction. Another female body, surrounded by blood, too much blood for a humanoid creature. Combat - After the battle, we continue our investigation. 1 2 3 4 Something about Bella (incomplete notes: perhaps name of body). Something seems to have changed around the time of the "defeat of the Red Wizards near the coliseum." (See movie: Dungeons & Dragons for more) End of session. Loot: Gold: We also each get 1 healing potion. |
||||||||
2025-03-23 12:30 | DDAL00-02C Spawn of Maimed Virulence | 1141 | 10 | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each |
||||||||
2025-03-23 14:30 | DDAL00-02D Echoes of the Weeping War | 10 | Bracers of Defense (Rare) (a), Potion of Acid Resistance (consumable) (uncommon), Potion of Healing (consumable) (common) | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each - added to character sheet |
||||||||
2025-03-24 20:10 | Trade Log | -5 | Show Trade Log | |||||
Bracers of Defense (rare) from Tandur (vault) to Krell (character sheet) |
Date Played ▲ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-01-29 17:50 | Purchase Log | 40 | Show Purchase | |||||
Edit: Character creation, level 5, in a hurry. Will rebuild later. |
||||||||
2025-01-29 18:00 | Lost Mines of Phandelver (continued) | 10 | Show | |||||
Session Notes 2025-01-29 Lost Mines of Phandelver Game Code - Game Name - Location - DM - Party - Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur. (Forgot to repay) Combat Combat Round room 800 / 7 = 114 (I rounded down to 113). |
||||||||
2025-01-29 23:14 | Purchase Log | Show Purchase | ||||||
Need to add spells |
||||||||
2025-02-05 18:00 | Lost Mines of Phandelver / Shattered Obelisk Ch 6 | 10 | Show | |||||
Session Notes 2025-02-05 DM: Scott Combat Golem x2 & ghost Level up |
||||||||
2025-02-06 17:56 | Purchase Log | Show Purchase | ||||||
Continuing on the rebuild Sold Buy Exchanged (or purchased) non-legacy gear |
||||||||
2025-02-06 19:41 | Purchase Log | -20 | Show Purchase | |||||
Added 2 levels of cleric |
||||||||
2025-02-06 20:25 | Purchase Log | Show Purchase | ||||||
Spells |
||||||||
2025-02-06 21:02 | Purchase Log | -20 | Show Purchase | |||||
Consumed 20 downtime to... |
||||||||
2025-02-07 23:14 | Purchase Log | Show Purchase | ||||||
Purchased spell components |
||||||||
2025-02-18 18:00 | DDHC-JRC-CH8 Mists of Manivarsha | 10 | Show | |||||
DDHC-JRC-CH8 Mists of Manivarsha Game Code - Game Name - Location - DM - Party - We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar. We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp. We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is: The 3 great cities are involved in the games. Aravati temple (?) in Maravarey (?) Nisha (nickname) in Manivarsha is the target of our protection. The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities. Shell, mix Tents, vendors, a stage near the temple, all on a quay. This is: Humid, hot, balmy. I spend 10 silver for 2 more rations. Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail. We talk to Plabon. He said the red wave brought up emotions, jealousy. Session ends. |
||||||||
2025-02-19 04:42 | Purchase Log | Show Purchase | ||||||
On DDB: bought potion of healing x3 |
||||||||
2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
||||||||
2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
Removed 3 Beads of Force from Vault and put on Character Sheet. |
||||||||
2025-03-05 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-03-05 Phandelver & Below: Shattered Obelisk ch 6 Game Code - Game Name - Location - DM - Party - Gibbet Crossing 3 combats, back-to-back Loot: |
||||||||
2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Show | ||||||
Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
||||||||
2025-03-14 18:29 | Trade Log | Show Trade Log | ||||||
Swap - Consumable |
||||||||
2025-03-19 18:00 | FR-DC-VECNA-01, The 3-Body Problem | 10 | Show | |||||
Session Notes 2025-03-19 FR-DC-VECNA-01, The 3-Body Problem Game Code - Game Name - Location - DM - Party - Neverwinter city, aka Skilled Hands, aka Jewel of the North. Bodies have been appearing. You are to investigate. She has a hunch it may involve cults. If so, we are empowered to defend ourselves. She thinks there are 3 related bodies. 1 has disappeared, but 2 are still being guarded. These bodies have been appearing around the Docks district. A body is in the Docks Market. Guards are protecting it. The second is to be found at the harbormaster's office. He is Jinn. There is a 3rd, which was reported but seems to have disappeared. They were all reported at the same time, which is why she has mentally connected them. That 3rd body was initially discovered in the Swamp Docks area. That semi-autonomous region is controlled by the Zahaguin tribe of fishfolk. If we discover cultist activity, we are to report our findings to her. She can be found here or at the Beached Leviathan #2, a tavern run by a friend of Neverember. We select the harbormaster as the first destination. We arrive. The harbormaster is unconscious in the middle of the room. Combat with shadowy creatures. We prevail. We saved the harbormaster who gives us some information. Most of the information came from viewing the body. The body was covered with etchings, staples and bolts at the wrists, ankles and neck. We also discover a shipment of purple pufferfish destined for Barbous Chateau, a noble house. We are able to collect valuable poisons from the dead fish. See loot. The body is female, high elf, elderly, in a ball dress. One of our party members says she looks familiar, but can't fully recall. Something about snow. (Later on, we discover Yuki is Japanese for snow. That's her name: Yuki) Next, we travel to the Docks Area. The murder area is blocked by Wintershield Guards. They agree to let us pass once we point out we are investigating for the good of the city. On our way we are joined by Kavori Fairheart. Even she couldn't get past the guards, something about jurisdiction. Another female body, surrounded by blood, too much blood for a humanoid creature. Combat - After the battle, we continue our investigation. 1 2 3 4 Something about Bella (incomplete notes: perhaps name of body). Something seems to have changed around the time of the "defeat of the Red Wizards near the coliseum." (See movie: Dungeons & Dragons for more) End of session. Loot: Gold: We also each get 1 healing potion. |
||||||||
2025-03-23 12:30 | DDAL00-02C Spawn of Maimed Virulence | 1141 | 10 | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each |
||||||||
2025-03-23 14:30 | DDAL00-02D Echoes of the Weeping War | 10 | Show | |||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each - added to character sheet |
||||||||
2025-03-24 20:10 | Trade Log | -5 | Show Trade Log | |||||
Bracers of Defense (rare) from Tandur (vault) to Krell (character sheet) |
Date Played ▲ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-01-29 17:50 | Purchase Log | 40 | Show Purchase | |||||
Edit: Character creation, level 5, in a hurry. Will rebuild later. |
||||||||
2025-01-29 18:00 | Lost Mines of Phandelver (continued) | 10 | Show | |||||
Session Notes 2025-01-29 Lost Mines of Phandelver Game Code - Game Name - Location - DM - Party - Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur. (Forgot to repay) Combat Combat Round room 800 / 7 = 114 (I rounded down to 113). |
||||||||
2025-01-29 23:14 | Purchase Log | Show Purchase | ||||||
Need to add spells |
||||||||
2025-02-05 18:00 | Lost Mines of Phandelver / Shattered Obelisk Ch 6 | 10 | Bead of Force (x5) | Show | ||||
Session Notes 2025-02-05 DM: Scott Combat Golem x2 & ghost Level up |
||||||||
2025-02-06 17:56 | Purchase Log | Show Purchase | ||||||
Continuing on the rebuild Sold Buy Exchanged (or purchased) non-legacy gear |
||||||||
2025-02-06 19:41 | Purchase Log | -20 | Show Purchase | |||||
Added 2 levels of cleric |
||||||||
2025-02-06 20:25 | Purchase Log | Show Purchase | ||||||
Spells |
||||||||
2025-02-06 21:02 | Purchase Log | -20 | Show Purchase | |||||
Consumed 20 downtime to... |
||||||||
2025-02-07 23:14 | Purchase Log | Show Purchase | ||||||
Purchased spell components |
||||||||
2025-02-18 18:00 | DDHC-JRC-CH8 Mists of Manivarsha | 10 | Show | |||||
DDHC-JRC-CH8 Mists of Manivarsha Game Code - Game Name - Location - DM - Party - We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar. We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp. We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is: The 3 great cities are involved in the games. Aravati temple (?) in Maravarey (?) Nisha (nickname) in Manivarsha is the target of our protection. The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities. Shell, mix Tents, vendors, a stage near the temple, all on a quay. This is: Humid, hot, balmy. I spend 10 silver for 2 more rations. Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail. We talk to Plabon. He said the red wave brought up emotions, jealousy. Session ends. |
||||||||
2025-02-19 04:42 | Purchase Log | Show Purchase | ||||||
On DDB: bought potion of healing x3 |
||||||||
2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
||||||||
2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
Removed 3 Beads of Force from Vault and put on Character Sheet. |
||||||||
2025-03-05 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-03-05 Phandelver & Below: Shattered Obelisk ch 6 Game Code - Game Name - Location - DM - Party - Gibbet Crossing 3 combats, back-to-back Loot: |
||||||||
2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Lantern of Revealing, Mind Crystal (Careful) | Show | |||||
Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
||||||||
2025-03-14 18:29 | Trade Log | Mind Crystal (Careful) > Bead of Force | Show Trade Log | |||||
Swap - Consumable |
||||||||
2025-03-19 18:00 | FR-DC-VECNA-01, The 3-Body Problem | 10 | Potion of Healing (consumable) (common) | Show | ||||
Session Notes 2025-03-19 FR-DC-VECNA-01, The 3-Body Problem Game Code - Game Name - Location - DM - Party - Neverwinter city, aka Skilled Hands, aka Jewel of the North. Bodies have been appearing. You are to investigate. She has a hunch it may involve cults. If so, we are empowered to defend ourselves. She thinks there are 3 related bodies. 1 has disappeared, but 2 are still being guarded. These bodies have been appearing around the Docks district. A body is in the Docks Market. Guards are protecting it. The second is to be found at the harbormaster's office. He is Jinn. There is a 3rd, which was reported but seems to have disappeared. They were all reported at the same time, which is why she has mentally connected them. That 3rd body was initially discovered in the Swamp Docks area. That semi-autonomous region is controlled by the Zahaguin tribe of fishfolk. If we discover cultist activity, we are to report our findings to her. She can be found here or at the Beached Leviathan #2, a tavern run by a friend of Neverember. We select the harbormaster as the first destination. We arrive. The harbormaster is unconscious in the middle of the room. Combat with shadowy creatures. We prevail. We saved the harbormaster who gives us some information. Most of the information came from viewing the body. The body was covered with etchings, staples and bolts at the wrists, ankles and neck. We also discover a shipment of purple pufferfish destined for Barbous Chateau, a noble house. We are able to collect valuable poisons from the dead fish. See loot. The body is female, high elf, elderly, in a ball dress. One of our party members says she looks familiar, but can't fully recall. Something about snow. (Later on, we discover Yuki is Japanese for snow. That's her name: Yuki) Next, we travel to the Docks Area. The murder area is blocked by Wintershield Guards. They agree to let us pass once we point out we are investigating for the good of the city. On our way we are joined by Kavori Fairheart. Even she couldn't get past the guards, something about jurisdiction. Another female body, surrounded by blood, too much blood for a humanoid creature. Combat - After the battle, we continue our investigation. 1 2 3 4 Something about Bella (incomplete notes: perhaps name of body). Something seems to have changed around the time of the "defeat of the Red Wizards near the coliseum." (See movie: Dungeons & Dragons for more) End of session. Loot: Gold: We also each get 1 healing potion. |
||||||||
2025-03-23 12:30 | DDAL00-02C Spawn of Maimed Virulence | 1141 | 10 | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each |
||||||||
2025-03-23 14:30 | DDAL00-02D Echoes of the Weeping War | 10 | Bracers of Defense (Rare) (a), Potion of Acid Resistance (consumable) (uncommon), Potion of Healing (consumable) (common) | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each - added to character sheet |
||||||||
2025-03-24 20:10 | Trade Log | -5 | Show Trade Log | |||||
Bracers of Defense (rare) from Tandur (vault) to Krell (character sheet) |