Show Log Entry
Adventure Title
FR-DC-VECNA-01, The 3-Body Problem
FR-DC-VECNA-01, The 3-Body Problem
Session
Date Played
2025-03-19 18:00:00 UTC
2025-03-19 18:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
CCG House
CCG House
DM Name
DM DCI Number
Notes
Session Notes 2025-03-19 FR-DC-VECNA-01, The 3-Body Problem Game Code - FR-DC-VECNA-01 Game Name - 3-Body Problem Location - CCG House DM - Jamison Party - Ulysses Shaw, dragonborn Fi-5/Wa-5 (Isaiah) Asmara, firbolg Cl-5/Dr-5 (Brian) Bane, tiefling Mo-10 (Veronica) Tandur, human Cl-6/Fi-3 (Thomas, me) Salem, tabaxi Mo-5/Ro-2 (Forrest) Neverwinter city, aka Skilled Hands, aka Jewel of the North. D. Neverember is the city premier. He regularly hires mercenaries or adventurers to keep the city secure. We are to have a meeting in the Protectorate Enclave in the Hall of Justice with Kavori Fairheart, Protector of ___. We are in the temple of Tier, in the foyer, as she comes storming out from a meeting. She is angry, sees us composes herself and greets us. Champions: I have hired you for a mission. You are known to be capable and trustworthy. Bodies have been appearing. You are to investigate. She has a hunch it may involve cults. If so, we are empowered to defend ourselves. She thinks there are 3 related bodies. 1 has disappeared, but 2 are still being guarded. These bodies have been appearing around the Docks district. A body is in the Docks Market. Guards are protecting it. The second is to be found at the harbormaster's office. He is Jinn. There is a 3rd, which was reported but seems to have disappeared. They were all reported at the same time, which is why she has mentally connected them. That 3rd body was initially discovered in the Swamp Docks area. That semi-autonomous region is controlled by the Zahaguin tribe of fishfolk. If we discover cultist activity, we are to report our findings to her. She can be found here or at the Beached Leviathan #2, a tavern run by a friend of Neverember. We select the harbormaster as the first destination. We arrive. The harbormaster is unconscious in the middle of the room. Combat with shadowy creatures. We prevail. We saved the harbormaster who gives us some information. Most of the information came from viewing the body. The body was covered with etchings, staples and bolts at the wrists, ankles and neck. We also discover a shipment of purple pufferfish destined for Barbous Chateau, a noble house. We are able to collect valuable poisons from the dead fish. See loot. The body is female, high elf, elderly, in a ball dress. One of our party members says she looks familiar, but can't fully recall. Something about snow. (Later on, we discover Yuki is Japanese for snow. That's her name: Yuki) Next, we travel to the Docks Area. The murder area is blocked by Wintershield Guards. They agree to let us pass once we point out we are investigating for the good of the city. On our way we are joined by Kavori Fairheart. Even she couldn't get past the guards, something about jurisdiction. Another female body, surrounded by blood, too much blood for a humanoid creature. Combat - This time we are faced with 2 red jellies (gelatinous creatures) and 3 clear ones. During combat our druid blasts 3 clear ones with lightning. Oops. They split into 6 instead. They (the red and clear) have resistance and/or immunity to a lot of our damage. Nonetheless, we prevail. After the battle, we continue our investigation. 1 The blood is dragon's blood. And the body has the same appearance: staples and bolts at the wrists, ankles and neck. In this case, we can see the limbs are mismatched. 2 The etchings are in a language we don't know. Our druid casts a spell. She learns the etchings refer to using the soul like a battery. 3 Finally, there is an eyeball in the corpse's mouth. 4 This corpse is a human female, in her 30s, also in a ball dress. Something about Bella (incomplete notes: perhaps name of body). Something seems to have changed around the time of the "defeat of the Red Wizards near the coliseum." (See movie: Dungeons & Dragons for more) End of session. Loot: Each vial of poison can be kept (by one player, not replicated) or sold (and split with the party). The party decided to sell both and split the gold. (Otherwise, the item should be Purple Worm Poison, customized to be from Purple Pufferfish. Isaiah, indicated the poison was remarkable.) Gold: 2000 + 2000 + 500 = 4500/5 = 900 each. We also each get 1 healing potion.
Session Notes 2025-03-19 FR-DC-VECNA-01, The 3-Body Problem Game Code - FR-DC-VECNA-01 Game Name - 3-Body Problem Location - CCG House DM - Jamison Party - Ulysses Shaw, dragonborn Fi-5/Wa-5 (Isaiah) Asmara, firbolg Cl-5/Dr-5 (Brian) Bane, tiefling Mo-10 (Veronica) Tandur, human Cl-6/Fi-3 (Thomas, me) Salem, tabaxi Mo-5/Ro-2 (Forrest) Neverwinter city, aka Skilled Hands, aka Jewel of the North. D. Neverember is the city premier. He regularly hires mercenaries or adventurers to keep the city secure. We are to have a meeting in the Protectorate Enclave in the Hall of Justice with Kavori Fairheart, Protector of ___. We are in the temple of Tier, in the foyer, as she comes storming out from a meeting. She is angry, sees us composes herself and greets us. Champions: I have hired you for a mission. You are known to be capable and trustworthy. Bodies have been appearing. You are to investigate. She has a hunch it may involve cults. If so, we are empowered to defend ourselves. She thinks there are 3 related bodies. 1 has disappeared, but 2 are still being guarded. These bodies have been appearing around the Docks district. A body is in the Docks Market. Guards are protecting it. The second is to be found at the harbormaster's office. He is Jinn. There is a 3rd, which was reported but seems to have disappeared. They were all reported at the same time, which is why she has mentally connected them. That 3rd body was initially discovered in the Swamp Docks area. That semi-autonomous region is controlled by the Zahaguin tribe of fishfolk. If we discover cultist activity, we are to report our findings to her. She can be found here or at the Beached Leviathan #2, a tavern run by a friend of Neverember. We select the harbormaster as the first destination. We arrive. The harbormaster is unconscious in the middle of the room. Combat with shadowy creatures. We prevail. We saved the harbormaster who gives us some information. Most of the information came from viewing the body. The body was covered with etchings, staples and bolts at the wrists, ankles and neck. We also discover a shipment of purple pufferfish destined for Barbous Chateau, a noble house. We are able to collect valuable poisons from the dead fish. See loot. The body is female, high elf, elderly, in a ball dress. One of our party members says she looks familiar, but can't fully recall. Something about snow. (Later on, we discover Yuki is Japanese for snow. That's her name: Yuki) Next, we travel to the Docks Area. The murder area is blocked by Wintershield Guards. They agree to let us pass once we point out we are investigating for the good of the city. On our way we are joined by Kavori Fairheart. Even she couldn't get past the guards, something about jurisdiction. Another female body, surrounded by blood, too much blood for a humanoid creature. Combat - This time we are faced with 2 red jellies (gelatinous creatures) and 3 clear ones. During combat our druid blasts 3 clear ones with lightning. Oops. They split into 6 instead. They (the red and clear) have resistance and/or immunity to a lot of our damage. Nonetheless, we prevail. After the battle, we continue our investigation. 1 The blood is dragon's blood. And the body has the same appearance: staples and bolts at the wrists, ankles and neck. In this case, we can see the limbs are mismatched. 2 The etchings are in a language we don't know. Our druid casts a spell. She learns the etchings refer to using the soul like a battery. 3 Finally, there is an eyeball in the corpse's mouth. 4 This corpse is a human female, in her 30s, also in a ball dress. Something about Bella (incomplete notes: perhaps name of body). Something seems to have changed around the time of the "defeat of the Red Wizards near the coliseum." (See movie: Dungeons & Dragons for more) End of session. Loot: Each vial of poison can be kept (by one player, not replicated) or sold (and split with the party). The party decided to sell both and split the gold. (Otherwise, the item should be Purple Worm Poison, customized to be from Purple Pufferfish. Isaiah, indicated the poison was remarkable.) Gold: 2000 + 2000 + 500 = 4500/5 = 900 each. We also each get 1 healing potion.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Potion of Healing (consumable) (common) | Common | Unclear | true | ||
DM announced at end of session |