Season:
Forgotten Realms
Race:
Human
Class:
[10] Fighter-1 / Cleric-9
Background:
Lifestyle:
Modest
Current Level:
2
ACP to Level:
4.0
Total GP:
0
Total Downtime:
273
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2025-12-31 12:30 DDHC-KGV-07 Axe from the Grave 10 Show

Session Notes 2025-12-31

DDHC-KGV-07 Axe from the Grave

Game Code -
DDHC-KGV-07

Game Name -
Axe from the Grave

Location -
CCGHouse

Table -
Orange

DM -
Andrew

Party -
(Daymin) Yoshi, human Ar-10 82 Nyrkkeilysakki, dwarf Bb5 70 Daeatria, elf Bd-10 63 Tandur, human Fi-1/Cl-9 [85]

Tasked by the golden vault to help a corpse, we learned the corpse is angry at having its grave robbed. We must obtain and return the Golden Axe, a mandolin, an instrument of the bard.

We must infiltrate the music conservatory.
Long rest & redo spells.
Temp (infused) item: Boots of Elvenkind. (Adv on Stealth)

2 back-to-back combats

Rewards -
Rare (AL-legal) magic item of choice (each)
Tentacle Rod (saving for Salator, as Tandur already owns Spell Storing Ring)
entered on character sheet
71.89 71 gold, 8 silver, 9 copper (each), which was 287.59/4
entered on character sheet
10 downtime

Used consumables
Mind Crystal (Careful)
Find Familiar x1
both entered on character sheet

2025-02-18 18:00 DDHC-JRC-CH8 Mists of Manivarsha 10 Show

DDHC-JRC-CH8 Mists of Manivarsha

Game Code -
DDHC-JRC-CH8

Game Name -
Mists of Manivarsha

Location -
Contrarian's Game Cafe

DM -
Tiger

Party -
Tandur, human Fi-3/Cl-6 EK/Twi (me)
Keyrie, harengon Ro-5 (Mike)
Beryl, dwarf Ro-5 (Asia)
Miraena, human Cl-5 (Andrew)
Vonoth, goliath Pa-2/Wa-3 (Scott)
Grathi Slywarrior, goliath Pa-1/Wa-4 (Greg)

We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar.

We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp.

We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is:
Kurjhateeka, a priest.

The 3 great cities are involved in the games.

Aravati temple (?) in Maravarey (?)

Nisha (nickname) in Manivarsha is the target of our protection.
High River Singer (priest) Plabon is our contact.

The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities.
Joltara - mountain, sky, rain, ice, snow; White
May Yoo - plains, wine, generous, bounty: Green/Emerald
Irravati - curious, cunning, quick, silver-tongued; Blue/Sapphire
Aderow-hit - missing city, find your children; Red

Shell, mix
We see a city image. We are asked to enter the bowl and are transported, 1-by-1, to the city in the market square.

Tents, vendors, a stage near the temple, all on a quay. This is:
Shah-gah-poor.

Humid, hot, balmy.

I spend 10 silver for 2 more rations.

Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail.

We talk to Plabon.

He said the red wave brought up emotions, jealousy.
Manivarsa was destroyed by a red wave in the past. That's when the city was lost.
Since we were offered 200 gold each, he alters the deal. We get 100 now and another 100 if we return Nisha.

Session ends.
Long rest is approved.

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-15 18:00 DDHC-DD-4 For Whom the Void Calls 10 Show

Session Notes 2025-08-15-B

DDHC-DD-4 For Whom the Void Calls

Game Code -
DDHC-DD-4

Game Name -
For Whom the Void Calls

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Radush (Dharma), (m) cloud giant Pa-4/Wa-3 (friends with Shoo-Dar)
Ronam (Josiah), (m) human Ro-8
Tandur (me, Thomas), (m) human Fi-1/Cl-9
Skamos (Roman), (m) tiefling Wa-6

Town of Respite
Traveling in canyon in foothills of desert
inhospitable

Days of travel
3 days
Entered on character sheet

Man named Califron called to us in our minds. He and his companion, Origus, were traveling together. Califron got captured. He found himself trapped in the lair of a brass dragon named Yolagan.

Found a body, ran out of food and water. Hand reaching in a certain direction.
We found a crack in the canyon walls.

Crystal bridge + stone platform, doors of glass and brass.

Used Mage Hand to open the door. There is a blue glow all around inside. We see stairs up. Glass box on right side (later we learned it was an elevator).

The whole area is pristine and advanced, maybe related to far realm / gith. Maybe abandoned.

Statue: female knight with great sword, looks like an elongated elf.

We found water with algae. This is foreboding.

Combat 1
Water elemental
Init 14

Tandur cast Aura of Vitality

Combat 2
4 quadrones + 1 mimic
Init 6

Found 200 rations
Agreed to divide among characters
Entered on character sheet
Silver bars
Brass objects to construct amulet

Console
Video
1 Merchant's Concourse
7 stalls, 2 destroyed + windows looking into suites

2 Astral Gate
Pyramidal room, coins (> 100), urns, treasure.
Onyx stone, sack, like a Bag of Holding, cloak, spear.
Dragon, young or at least not very old

3 Apartment Hallway
Elevator + 5 doors, sconces, but 1 is bad

4 ?

Motes of light
Female Githyankee holding silver great sword
Dragon problem? Yes
Planar gateway is there
Modrons are caretakers
Qaara Lt. ? Chiet
9 years without gith. Air elementals were present to clean.
Safe place? Apartments, probably

Forge
4 Forge
5 Maintenance tunnel
6 Library & teleport circle (perm)
7 Astral gate, broken. Inoperable. Irreparable. Happened 9 years ago. Was the reason they abandoned.

1 Lux Suite #1
2 Lux Suite #2

Door to maint. tunnel

Door w/ stairs to apartments

Feeling we are being watched in the Merchants' Concourse

Voice (Califron again)
Beyond the rubble lies a hoard & me
We don't think he's being truthful

Who built this wall of rubble?
What happened to Origus?
Never got a chance to ask my questions.

Califron. Gold dragon friend.

Sentient bag is eating the dragon's treasure

Flawed ruby - 50 gold
Back to Qaara. Provided details

Library; see creature with 4 eye stalks.
It's a guardian. It's been there 20 years guarding the bookcases.
A little crazy now.
Skamos talked to guardian.

Potion Comprehension
gold ring
tapestry
Gr Healing Pot
Fire Opal
Breastplate, mithril

Lux apartments; gold in walls; extract
Decanter
Goblets

Air Elemental - Changed to sinister. Invisibile stalker
Sink hole (know recollection)

Kobold has 1 silver bar
Bobson winged kobold. Ran away.
Ring of Jumping

Wrap up

DDHC-DD-4
Dragon Delves: For Whom the Void Calls
DM: Malachi

Ring of Jumping, each
https://www.dndbeyond.com/magic-items/9228966-ring-of-jumping

Mithril Armor, Breastplate, each
https://www.dndbeyond.com/magic-items/5381-mithral-armor
https://www.dndbeyond.com/magic-items/4681-mithral-breastplate

Potion of Healing (Greater), each
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater

Potion of Comprehension, 4 each
https://www.dndbeyond.com/magic-items/954138-potion-of-comprehension

Clockwork Amulet
https://www.dndbeyond.com/magic-items/27042-clockwork-amulet

Bag of Devouring
https://www.dndbeyond.com/magic-items/4580-bag-of-devouring

Impermeable Rations, 50 each
(200/4 = 50)
No reference found

1536.25 gp each (1536 gold, 2 silver, 2 copper)
(6145/4 =1,536.25)

Next week
1 session from golden vault
off 29th
Series of 3-4 in Sept

2025-09-12 18:00 DDHC-DD-06 Dragon Delves: The Forbidden Vale 10 Show

Session Notes 2025-09-12-B

DDHC-DD-06 Dragon Delves: The Forbidden Vale

Game Code -
DDHC-DD-06

Game Name -
Dragon Delves: The Forbidden Vale

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Tandur

Background from other players as I sat down.

Party is in a town called Aborean Springs, a druid-centered town. There is a red dragon which replaced the prior one. Something to do with the gith-yankee. Player gave a bunch of gold to all the refugees.

3 factions -
Druids want to put the dragon to sleep. Name: Cactus (or similar). Druids think the dragon is responsible for the benefits the area is experiencing.

Others
Javick, human
Varra, human
want to kill the dragon.

Noble
Glendall

Current mission -
collect components for sleep potion
From the Garden of Sacred _, arb. blossoms
From the Garden of Unearthly Delights, arc. _
_
From the Garden Everflowing, Fruit of Life.

Party -
Caylee
Kira (f) goliath Cl-5, 40HP (Caylee)
Vaelynn (f) Mo-5 33HP (Katie)
Harlow (?) changeling Pa-?? 84HP (Liam)
Ronum (m) Ro-10 ?HP (Josiah)
Tandur (m) Fi-1/Cl-9 85HP (me, Thomas)
Stratus (f) Fi-? 92HP (Roman)

Vig Blessing - Vaelynn
Refugees

Every 200 years there will be a new dragon under the druid's plan. Druids: "Yeah, well."
It still protects the forbidden vale. We'd prefer you not break the forbidden vale. And the safety has supported commerce.

The merchants want the dragon killed

Things that changed. Giant bird.

Flashback -
There is a large (50-ft) statue of a gith. The head was removed by a creature with claws, but maybe not a dragon (due to the count of claws).

Something about caravan, cultists, and aberrations.

There may be a benefit to using holy water (against aberrations? maybe?; I don't recall)

We begin near a hot springs. There is a bridge over it. On each end of the bridge is a pair of dragon statues. Bridge 250 long x 20 wide, 30 feet high. Investigation. It's really well built, almost unearthly. (gith?)

Some art is observed. History checks. No further notes.

Lore -
Aberrant -> vale -> dragon
Something (missed it) connects all those.

We enter a passage
4 rooms
2 have obsidian sarcophagi of gith.

ASIDE
https://arcaneeye.com/players/dnd-5e-races/gith-5e-guide/
Gith 5e Subraces
Githyanki
Githzerai
The gith, once servants of the mind flayers, overthrew their masters to obtain freedom. After their victory, two factions quickly formed with opposing views on how they should move on with their lives.

The githyanki are angry at their circumstances, believing they have the right to to kill whoever and take whatever they want. Their hatred for the mind flayer still runs very deep and they wish to destroy them all. On the other hand, the githzerai have chosen to cut themselves off from the world, taking refuge in an impenetrable fortress and only venturing out to eradicate nearby mind flayers.

Even now, the githyanki and githzerai have inconsolable differences and will kill each other on sight.
/ END ASIDE

Nature Guardian sarcophagus SE
Warrior sarcophagus. Black Red legacy <- Ozadraz.

Kh-krai (illegible) sooth-kett (f) designed gardens
Secured, entrapped, barrier

Fem (no idea) city
Herbalist, animals

Empire (illegible)
Forbidden vale grants certain benefits

Refugee from former queen.
"Red dragon under Ozadraz's control"
Relationship w/ dragon
(illegible)
Reborn
Ozadraz's kind of magic
Usurper.
Zabahut

Secret door
Room (illegible) frescoes

Travel
Chamber

Travel
Warm, humid
Frescoes: gith on her dragon

Shaft 50ft down

Combat 1 Snake
Init 13

Gold & treasure collected. See below.

Combat 2 mushrooms
Dragon skull x2
Gith
Self-invited curse lich.
4 fleeing for queen
Ancient red dragon

Woke dragon
Flee: Yaelynn, Harrow, Ronum, Tandur

Stratus - more damage to skull

Kira - new room & hide

Jump

Zaratooth's lair.

Rewards -
430 gold (2150/5=430) each
Entered on character sheet.

Sword of Vengeance (Greatsword) (Uncommon) (each)
https://www.dndbeyond.com/magic-items/5505-sword-of-vengeance
https://www.dndbeyond.com/magic-items/5463-greatsword-of-vengeance
with: the sword's pommel is fashioned to look like an angry demon face.
Entered on character sheet.

Periapt of Health (Uncommon)
https://www.dndbeyond.com/magic-items/9228920-periapt-of-health
Entered on character sheet.

Notes -
Designer's thoughts
(Spoilers)
https://traveller.distantera.com/discussing-the-forbidden-vale-a-dungeons-dragons-adventure-for-dragon-delves-by-steve-townshend/

https://traveller.distantera.com/designing-the-forbidden-vale-for-dragon-delves/

2025-06-07 16:00 DDEP 06-02 - Return to White Plume Mountain (T2) 41 10 Show

Session Notes 2025-06-07

[2025-06-07] Saturday
041
DDEP 06-02 - Return to White Plume Mountain (T2)

Remember Tandur has +2 on Death Saves (from Blessing & from Ring).

DM: Matt Brown

Party
Mr. Brightbuckles (m) halfling Fi-8 76
Oosh-jin (m) human Fi-1/Bd-9 75
Dresden (m) gnome Fi-10 84
Mylo (m) halfling So-10 66
Tandur (m) human Fi-4/Cl-10 108

Party Name:
Online lookup:
Silent Fist
Merry Plunderers
The River Gang
The Slim Pickens (referring to the film, 1941, referring to our table number)

Announcements -
The wizard, Kelvan wants to do a ritual that will make him more powerful. He even plans to sacrifice Hildran (who?). He may even sacrifice villagers.

Our jobs:
Part of the group (called Tier 3, for some reason) will attempt the rescue.
The other part (called Tier 2) will create a distraction.

The rescue is the job. Killing Kelvan is a bonus

Each group will have a special Sending Stone.

T2
Distract (rescue if possible)
Free the captives then escape.

T3
Infiltrate & rescue

Mylo grants 14 Temp HP

DM: something about Dram & Colendra
The whole area is Dim Light.

Combat 1
R1 Bless

DM Matt Brown (GM):
"The wisest of all know of the power of threes"
"So, three dangers must you brave to find the keys"
"Once in hand, and the keys so turned,"
"The means of exit will then be learned."

Discover man under Geas forced to sing a song forever. He can't leave. But he has a coral key around his neck. What will he trade for? A new song. We teach a new song. We get the key.

Loot

DM Matt Brown (GM):
One Key may open a door, but safety is not sure. Three Keys when turned together can insure a resting place. A Key for each door turned together can secure a victory for a time.

7 minutes to decide (decode) "how many keys?" No clear answer to how many doors. We eventually say "The maximum keys," and the adventure continues.

We open a door and magically find ourselves in a prison. [tc- that's so bogus]
Time of break is approaching. We kill 1 creature; the other 5-8 flee.

Loot
Break

3 sets of double doors.

Wait. Visitor from HQ.
We each get an attack on the Warlord.
Warlord departs.

We go though 1 door [tc- it clearly didn't matter which] and we find ourselves on a theater stage. Each tier goes down. DM provides a visual reference. The players know this, but the characters don't.

Combat.
Effreeti & other things. One of our party was down to 9 HP. But then the announcement.
We win.
yay.

Rewards
444 gp each
Added to character sheet.

Story Awards -

Favor of the Merchant Savil -
For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned.

Favor of Selune -
For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level..

Other treasure -
Spell Scroll (Lv3) of Animate Dead.
Ioun Stone of Protection
Cube of Force
Mage's Spellbook

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

he spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force.

Necromancer's Spellbook

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin.

Dragon Mark code (already claimed)

2025-03-23 14:30 DDAL00-02D Echoes of the Weeping War 10 Bracers of Defense (Rare) (a), Potion of Healing (consumable) (common), Potion of Acid Resistance (consumable) (uncommon) Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each - added to character sheet
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-04-08 18:00 BMG-MOON-MO-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-08

BMG-MOON-MO-05 Fleeing Snowdown

Game Code -
BMG-MOON-MO-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Chet, Fi-8 (Nate)
Vall, Ra-9 (Brian)
Gossemyr, Bb-5 (Asia)
Tandur, Cl-6/Fi-4 (me, Thomas)
Garothe, Bb-8 (Cooper)

Cloudy, animals, mostly quiet, mass deforestation.
Farm houses, huts
Soil is bad
Perception
Horses in distance, coming closer.
Dire/giant wolves, faster
2 running humanoids equally fast.

4 groups went north
2 groups went west: 1 group of guards & 1 group of undead.

We go east. Brian calculated hexes. 6 hexes = 36 miles. We cannot get there in time. DM: time will adjust. Don't worry.

Somebody learned: queen did this. Only living plants are thorns and vines.
Faeries departed. Nameless Forest.

Body. Loot 100 g. /

C1 (combat)
Dire wolf x7
Vampire (or similar) x2

[] Name my owl Dr Whoo?

Healed Capt. Stephan. +22 health.

Final Loot:
1 healing potion / replicated > onto character sheet.
20 gp each. > onto character sheet

We are halfway to the narrow part.

End

2025-04-01 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, earth genasi Pa-6/Wi-1 (Joe)
Gossemyr, elf Bb-5 (Asia)
Garothe, hill dwarf Bb-7 (Cooper)
Vall, triton Ra-7 (Brian)
The Temp, orc Dr-5 (Neel)
Tandur, human Cl-6/Fi-4 (me, Thomas)

We are an existing party. We were returning by boat from a job. Ran into storm. Ship needed repairs. Docked ship at island, in the town of Westphal. We've been awaiting repairs for 4 days.

We have learned some information about the setting.

Lady Drysen Israh is the queen of this island. There is another island run by High King Kinrock. Israh may have set her sights on getting that island. Her police/army is called Dara Dragoons.

In tavern. Bell ringing. Patrons stand like zombies and walk towards door. Door flings open. Man with wound enters. Runs to back door followed by 4 Dragoon guards. Outside it's all red light.

Sent owl. Owl observes groups of zombies and groups of Dragoon guards. The guards are searching for something, entering buildings. Owl listens. "We must find him, or face her." The zombies were in groups of 10-15, and so were the guards.

We rescued the wounded man, Captain Stephan. He had been on a mission to rescue Prince Olin, son of King Kinrock. We decided to help him. He needs to get off this island and report back to Kinrock. All the ships are burning in the harbor. He's got a backup boat in the northern town of Lanring. We have 11 hours to get him there and 10 more hours of night.

We ask him what's going on. Oh, Queen Israh is probably doing a blood moon ritual. It allows her to take control of all undead.

We decide the large groups of zombies and guards are too likely to discover Capt. Stephan, so we choose the sewers. After hitting a dead end, we decide to exit through the grate and make for a nearby gate. The closest gate is the main northern gate which is crawling with guards. Owl discovers another gate, a pedestrian gate, to the east. We go there. Sir Mancha puts Capt. Stephan on his horse which teleports 60 ft away, outside the gate. We then successfully talk our way out the gate.

We find the horse and Capt. Stephan. We decide we will head north, staying parallel to the main north-south road.

No loot

2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-09 18:00 BMG-DRW-OD-01 Something in the Way 10 Show

Session Notes 2025-04-09

BMG-DRW-OD-01 Something in the Way

Game Code -
BMG-DRW-OD-01
(OD, as in Obscure Devotions)

Game Name -
Something in the Way

Location -
CCGHouse

DM -
Andrew B

Party -
Eerie (m), human So-5 (Joe)
Elly (m), elf Wi-6 (Doug)
Tandur (m), human Cl-6/Fi-4 (me, Thomas)

We being in Neverwinter.
Meet with Zahira Daryon
New star in the trail of Selune. Has something to do with the battle against the Red Wizards. They are using magic from outside the Weave.
Wants us to travel to Cormyr (country) & Suzail (town).
Meet with Tasia (Tisia) Granjane in temple to Augmah.
Something about emerald gem dragon. Not sure if it is hostile, supportive or neutral.

Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax.

She gives us each 100 g to start with. - now on character sheet

We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree.

[] Tandur pays 600 gold for all 3 of us. - now on character sheet
Tandur gives 2 regular healing to both Elly & Eerie. - now on character sheet

Arcana check: the teleporter looks old but functional.
Next morning.
Begin teleporting. Something wrong. We can help stabilize by expending spell slots.
We supply 10 slots. Enough.
We arrive in the correct town, Suzail, in the back of a building (which one?)
We walk to Temple of Augmah.
It's a library. Elly wants to read the books. We agree to come back later.
We ask for Tisia. We are brought to study of Master Sage.
She offers tea. Eerie gives ours a spike.
She has been watching through a telescope. It's a rogue planetoid. There are many lights upon its surface, making it look like a star.

We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember).

Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions.

She gives us a Moon-Touched Longsword (common)
https://www.dndbeyond.com/magic-items/36822-moon-touched-sword
https://www.dndbeyond.com/magic-items/36819-moon-touched-sword-longsword

Give 3 Greater Healing potions. - now on character sheet

We depart and go to a tavern where Tisia thinks we can find Ranil.
[] 5 gold - Tandur gives to Eerie to help persuade. - now on character sheet

Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall).

Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune.

Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy.

Aboard, we learn he is the Mert, the money lender, the old wolf.

Long Rest.

We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid.

Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?).

We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think.

The helmsman is located behind doors in the aft of the ship.

Why did I write this name? Maybe the helmsman?
Jean Val Dano, Lunar Courtier.

We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion.

[] I want Tandur to be looking for
Potion of Vitality

We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station.

Combat 1
We prevail. No damage to, no attacks on the helmsman.

One of the killed creatures vomits up Bracers of Defense. - now on character sheet
3200 gp / 3 = 1066.6.6 each.- now on character sheet

Loot summary
100 g each
1 greater healing potion each.
Moon-Touched Longsword
Bracers of Defense
1066.6.6 gold (each)

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2025-12-31 12:30 DDHC-KGV-07 Axe from the Grave 10 Show

Session Notes 2025-12-31

DDHC-KGV-07 Axe from the Grave

Game Code -
DDHC-KGV-07

Game Name -
Axe from the Grave

Location -
CCGHouse

Table -
Orange

DM -
Andrew

Party -
(Daymin) Yoshi, human Ar-10 82 Nyrkkeilysakki, dwarf Bb5 70 Daeatria, elf Bd-10 63 Tandur, human Fi-1/Cl-9 [85]

Tasked by the golden vault to help a corpse, we learned the corpse is angry at having its grave robbed. We must obtain and return the Golden Axe, a mandolin, an instrument of the bard.

We must infiltrate the music conservatory.
Long rest & redo spells.
Temp (infused) item: Boots of Elvenkind. (Adv on Stealth)

2 back-to-back combats

Rewards -
Rare (AL-legal) magic item of choice (each)
Tentacle Rod (saving for Salator, as Tandur already owns Spell Storing Ring)
entered on character sheet
71.89 71 gold, 8 silver, 9 copper (each), which was 287.59/4
entered on character sheet
10 downtime

Used consumables
Mind Crystal (Careful)
Find Familiar x1
both entered on character sheet

2025-02-18 18:00 DDHC-JRC-CH8 Mists of Manivarsha 10 Show

DDHC-JRC-CH8 Mists of Manivarsha

Game Code -
DDHC-JRC-CH8

Game Name -
Mists of Manivarsha

Location -
Contrarian's Game Cafe

DM -
Tiger

Party -
Tandur, human Fi-3/Cl-6 EK/Twi (me)
Keyrie, harengon Ro-5 (Mike)
Beryl, dwarf Ro-5 (Asia)
Miraena, human Cl-5 (Andrew)
Vonoth, goliath Pa-2/Wa-3 (Scott)
Grathi Slywarrior, goliath Pa-1/Wa-4 (Greg)

We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar.

We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp.

We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is:
Kurjhateeka, a priest.

The 3 great cities are involved in the games.

Aravati temple (?) in Maravarey (?)

Nisha (nickname) in Manivarsha is the target of our protection.
High River Singer (priest) Plabon is our contact.

The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities.
Joltara - mountain, sky, rain, ice, snow; White
May Yoo - plains, wine, generous, bounty: Green/Emerald
Irravati - curious, cunning, quick, silver-tongued; Blue/Sapphire
Aderow-hit - missing city, find your children; Red

Shell, mix
We see a city image. We are asked to enter the bowl and are transported, 1-by-1, to the city in the market square.

Tents, vendors, a stage near the temple, all on a quay. This is:
Shah-gah-poor.

Humid, hot, balmy.

I spend 10 silver for 2 more rations.

Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail.

We talk to Plabon.

He said the red wave brought up emotions, jealousy.
Manivarsa was destroyed by a red wave in the past. That's when the city was lost.
Since we were offered 200 gold each, he alters the deal. We get 100 now and another 100 if we return Nisha.

Session ends.
Long rest is approved.

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-15 18:00 DDHC-DD-4 For Whom the Void Calls 10 Show

Session Notes 2025-08-15-B

DDHC-DD-4 For Whom the Void Calls

Game Code -
DDHC-DD-4

Game Name -
For Whom the Void Calls

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Radush (Dharma), (m) cloud giant Pa-4/Wa-3 (friends with Shoo-Dar)
Ronam (Josiah), (m) human Ro-8
Tandur (me, Thomas), (m) human Fi-1/Cl-9
Skamos (Roman), (m) tiefling Wa-6

Town of Respite
Traveling in canyon in foothills of desert
inhospitable

Days of travel
3 days
Entered on character sheet

Man named Califron called to us in our minds. He and his companion, Origus, were traveling together. Califron got captured. He found himself trapped in the lair of a brass dragon named Yolagan.

Found a body, ran out of food and water. Hand reaching in a certain direction.
We found a crack in the canyon walls.

Crystal bridge + stone platform, doors of glass and brass.

Used Mage Hand to open the door. There is a blue glow all around inside. We see stairs up. Glass box on right side (later we learned it was an elevator).

The whole area is pristine and advanced, maybe related to far realm / gith. Maybe abandoned.

Statue: female knight with great sword, looks like an elongated elf.

We found water with algae. This is foreboding.

Combat 1
Water elemental
Init 14

Tandur cast Aura of Vitality

Combat 2
4 quadrones + 1 mimic
Init 6

Found 200 rations
Agreed to divide among characters
Entered on character sheet
Silver bars
Brass objects to construct amulet

Console
Video
1 Merchant's Concourse
7 stalls, 2 destroyed + windows looking into suites

2 Astral Gate
Pyramidal room, coins (> 100), urns, treasure.
Onyx stone, sack, like a Bag of Holding, cloak, spear.
Dragon, young or at least not very old

3 Apartment Hallway
Elevator + 5 doors, sconces, but 1 is bad

4 ?

Motes of light
Female Githyankee holding silver great sword
Dragon problem? Yes
Planar gateway is there
Modrons are caretakers
Qaara Lt. ? Chiet
9 years without gith. Air elementals were present to clean.
Safe place? Apartments, probably

Forge
4 Forge
5 Maintenance tunnel
6 Library & teleport circle (perm)
7 Astral gate, broken. Inoperable. Irreparable. Happened 9 years ago. Was the reason they abandoned.

1 Lux Suite #1
2 Lux Suite #2

Door to maint. tunnel

Door w/ stairs to apartments

Feeling we are being watched in the Merchants' Concourse

Voice (Califron again)
Beyond the rubble lies a hoard & me
We don't think he's being truthful

Who built this wall of rubble?
What happened to Origus?
Never got a chance to ask my questions.

Califron. Gold dragon friend.

Sentient bag is eating the dragon's treasure

Flawed ruby - 50 gold
Back to Qaara. Provided details

Library; see creature with 4 eye stalks.
It's a guardian. It's been there 20 years guarding the bookcases.
A little crazy now.
Skamos talked to guardian.

Potion Comprehension
gold ring
tapestry
Gr Healing Pot
Fire Opal
Breastplate, mithril

Lux apartments; gold in walls; extract
Decanter
Goblets

Air Elemental - Changed to sinister. Invisibile stalker
Sink hole (know recollection)

Kobold has 1 silver bar
Bobson winged kobold. Ran away.
Ring of Jumping

Wrap up

DDHC-DD-4
Dragon Delves: For Whom the Void Calls
DM: Malachi

Ring of Jumping, each
https://www.dndbeyond.com/magic-items/9228966-ring-of-jumping

Mithril Armor, Breastplate, each
https://www.dndbeyond.com/magic-items/5381-mithral-armor
https://www.dndbeyond.com/magic-items/4681-mithral-breastplate

Potion of Healing (Greater), each
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater

Potion of Comprehension, 4 each
https://www.dndbeyond.com/magic-items/954138-potion-of-comprehension

Clockwork Amulet
https://www.dndbeyond.com/magic-items/27042-clockwork-amulet

Bag of Devouring
https://www.dndbeyond.com/magic-items/4580-bag-of-devouring

Impermeable Rations, 50 each
(200/4 = 50)
No reference found

1536.25 gp each (1536 gold, 2 silver, 2 copper)
(6145/4 =1,536.25)

Next week
1 session from golden vault
off 29th
Series of 3-4 in Sept

2025-09-12 18:00 DDHC-DD-06 Dragon Delves: The Forbidden Vale 10 Show

Session Notes 2025-09-12-B

DDHC-DD-06 Dragon Delves: The Forbidden Vale

Game Code -
DDHC-DD-06

Game Name -
Dragon Delves: The Forbidden Vale

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Tandur

Background from other players as I sat down.

Party is in a town called Aborean Springs, a druid-centered town. There is a red dragon which replaced the prior one. Something to do with the gith-yankee. Player gave a bunch of gold to all the refugees.

3 factions -
Druids want to put the dragon to sleep. Name: Cactus (or similar). Druids think the dragon is responsible for the benefits the area is experiencing.

Others
Javick, human
Varra, human
want to kill the dragon.

Noble
Glendall

Current mission -
collect components for sleep potion
From the Garden of Sacred _, arb. blossoms
From the Garden of Unearthly Delights, arc. _
_
From the Garden Everflowing, Fruit of Life.

Party -
Caylee
Kira (f) goliath Cl-5, 40HP (Caylee)
Vaelynn (f) Mo-5 33HP (Katie)
Harlow (?) changeling Pa-?? 84HP (Liam)
Ronum (m) Ro-10 ?HP (Josiah)
Tandur (m) Fi-1/Cl-9 85HP (me, Thomas)
Stratus (f) Fi-? 92HP (Roman)

Vig Blessing - Vaelynn
Refugees

Every 200 years there will be a new dragon under the druid's plan. Druids: "Yeah, well."
It still protects the forbidden vale. We'd prefer you not break the forbidden vale. And the safety has supported commerce.

The merchants want the dragon killed

Things that changed. Giant bird.

Flashback -
There is a large (50-ft) statue of a gith. The head was removed by a creature with claws, but maybe not a dragon (due to the count of claws).

Something about caravan, cultists, and aberrations.

There may be a benefit to using holy water (against aberrations? maybe?; I don't recall)

We begin near a hot springs. There is a bridge over it. On each end of the bridge is a pair of dragon statues. Bridge 250 long x 20 wide, 30 feet high. Investigation. It's really well built, almost unearthly. (gith?)

Some art is observed. History checks. No further notes.

Lore -
Aberrant -> vale -> dragon
Something (missed it) connects all those.

We enter a passage
4 rooms
2 have obsidian sarcophagi of gith.

ASIDE
https://arcaneeye.com/players/dnd-5e-races/gith-5e-guide/
Gith 5e Subraces
Githyanki
Githzerai
The gith, once servants of the mind flayers, overthrew their masters to obtain freedom. After their victory, two factions quickly formed with opposing views on how they should move on with their lives.

The githyanki are angry at their circumstances, believing they have the right to to kill whoever and take whatever they want. Their hatred for the mind flayer still runs very deep and they wish to destroy them all. On the other hand, the githzerai have chosen to cut themselves off from the world, taking refuge in an impenetrable fortress and only venturing out to eradicate nearby mind flayers.

Even now, the githyanki and githzerai have inconsolable differences and will kill each other on sight.
/ END ASIDE

Nature Guardian sarcophagus SE
Warrior sarcophagus. Black Red legacy <- Ozadraz.

Kh-krai (illegible) sooth-kett (f) designed gardens
Secured, entrapped, barrier

Fem (no idea) city
Herbalist, animals

Empire (illegible)
Forbidden vale grants certain benefits

Refugee from former queen.
"Red dragon under Ozadraz's control"
Relationship w/ dragon
(illegible)
Reborn
Ozadraz's kind of magic
Usurper.
Zabahut

Secret door
Room (illegible) frescoes

Travel
Chamber

Travel
Warm, humid
Frescoes: gith on her dragon

Shaft 50ft down

Combat 1 Snake
Init 13

Gold & treasure collected. See below.

Combat 2 mushrooms
Dragon skull x2
Gith
Self-invited curse lich.
4 fleeing for queen
Ancient red dragon

Woke dragon
Flee: Yaelynn, Harrow, Ronum, Tandur

Stratus - more damage to skull

Kira - new room & hide

Jump

Zaratooth's lair.

Rewards -
430 gold (2150/5=430) each
Entered on character sheet.

Sword of Vengeance (Greatsword) (Uncommon) (each)
https://www.dndbeyond.com/magic-items/5505-sword-of-vengeance
https://www.dndbeyond.com/magic-items/5463-greatsword-of-vengeance
with: the sword's pommel is fashioned to look like an angry demon face.
Entered on character sheet.

Periapt of Health (Uncommon)
https://www.dndbeyond.com/magic-items/9228920-periapt-of-health
Entered on character sheet.

Notes -
Designer's thoughts
(Spoilers)
https://traveller.distantera.com/discussing-the-forbidden-vale-a-dungeons-dragons-adventure-for-dragon-delves-by-steve-townshend/

https://traveller.distantera.com/designing-the-forbidden-vale-for-dragon-delves/

2025-06-07 16:00 DDEP 06-02 - Return to White Plume Mountain (T2) 41 10 Show

Session Notes 2025-06-07

[2025-06-07] Saturday
041
DDEP 06-02 - Return to White Plume Mountain (T2)

Remember Tandur has +2 on Death Saves (from Blessing & from Ring).

DM: Matt Brown

Party
Mr. Brightbuckles (m) halfling Fi-8 76
Oosh-jin (m) human Fi-1/Bd-9 75
Dresden (m) gnome Fi-10 84
Mylo (m) halfling So-10 66
Tandur (m) human Fi-4/Cl-10 108

Party Name:
Online lookup:
Silent Fist
Merry Plunderers
The River Gang
The Slim Pickens (referring to the film, 1941, referring to our table number)

Announcements -
The wizard, Kelvan wants to do a ritual that will make him more powerful. He even plans to sacrifice Hildran (who?). He may even sacrifice villagers.

Our jobs:
Part of the group (called Tier 3, for some reason) will attempt the rescue.
The other part (called Tier 2) will create a distraction.

The rescue is the job. Killing Kelvan is a bonus

Each group will have a special Sending Stone.

T2
Distract (rescue if possible)
Free the captives then escape.

T3
Infiltrate & rescue

Mylo grants 14 Temp HP

DM: something about Dram & Colendra
The whole area is Dim Light.

Combat 1
R1 Bless

DM Matt Brown (GM):
"The wisest of all know of the power of threes"
"So, three dangers must you brave to find the keys"
"Once in hand, and the keys so turned,"
"The means of exit will then be learned."

Discover man under Geas forced to sing a song forever. He can't leave. But he has a coral key around his neck. What will he trade for? A new song. We teach a new song. We get the key.

Loot

DM Matt Brown (GM):
One Key may open a door, but safety is not sure. Three Keys when turned together can insure a resting place. A Key for each door turned together can secure a victory for a time.

7 minutes to decide (decode) "how many keys?" No clear answer to how many doors. We eventually say "The maximum keys," and the adventure continues.

We open a door and magically find ourselves in a prison. [tc- that's so bogus]
Time of break is approaching. We kill 1 creature; the other 5-8 flee.

Loot
Break

3 sets of double doors.

Wait. Visitor from HQ.
We each get an attack on the Warlord.
Warlord departs.

We go though 1 door [tc- it clearly didn't matter which] and we find ourselves on a theater stage. Each tier goes down. DM provides a visual reference. The players know this, but the characters don't.

Combat.
Effreeti & other things. One of our party was down to 9 HP. But then the announcement.
We win.
yay.

Rewards
444 gp each
Added to character sheet.

Story Awards -

Favor of the Merchant Savil -
For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned.

Favor of Selune -
For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level..

Other treasure -
Spell Scroll (Lv3) of Animate Dead.
Ioun Stone of Protection
Cube of Force
Mage's Spellbook

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

he spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force.

Necromancer's Spellbook

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin.

Dragon Mark code (already claimed)

2025-03-23 14:30 DDAL00-02D Echoes of the Weeping War 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each - added to character sheet
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-04-08 18:00 BMG-MOON-MO-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-08

BMG-MOON-MO-05 Fleeing Snowdown

Game Code -
BMG-MOON-MO-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Chet, Fi-8 (Nate)
Vall, Ra-9 (Brian)
Gossemyr, Bb-5 (Asia)
Tandur, Cl-6/Fi-4 (me, Thomas)
Garothe, Bb-8 (Cooper)

Cloudy, animals, mostly quiet, mass deforestation.
Farm houses, huts
Soil is bad
Perception
Horses in distance, coming closer.
Dire/giant wolves, faster
2 running humanoids equally fast.

4 groups went north
2 groups went west: 1 group of guards & 1 group of undead.

We go east. Brian calculated hexes. 6 hexes = 36 miles. We cannot get there in time. DM: time will adjust. Don't worry.

Somebody learned: queen did this. Only living plants are thorns and vines.
Faeries departed. Nameless Forest.

Body. Loot 100 g. /

C1 (combat)
Dire wolf x7
Vampire (or similar) x2

[] Name my owl Dr Whoo?

Healed Capt. Stephan. +22 health.

Final Loot:
1 healing potion / replicated > onto character sheet.
20 gp each. > onto character sheet

We are halfway to the narrow part.

End

2025-04-01 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, earth genasi Pa-6/Wi-1 (Joe)
Gossemyr, elf Bb-5 (Asia)
Garothe, hill dwarf Bb-7 (Cooper)
Vall, triton Ra-7 (Brian)
The Temp, orc Dr-5 (Neel)
Tandur, human Cl-6/Fi-4 (me, Thomas)

We are an existing party. We were returning by boat from a job. Ran into storm. Ship needed repairs. Docked ship at island, in the town of Westphal. We've been awaiting repairs for 4 days.

We have learned some information about the setting.

Lady Drysen Israh is the queen of this island. There is another island run by High King Kinrock. Israh may have set her sights on getting that island. Her police/army is called Dara Dragoons.

In tavern. Bell ringing. Patrons stand like zombies and walk towards door. Door flings open. Man with wound enters. Runs to back door followed by 4 Dragoon guards. Outside it's all red light.

Sent owl. Owl observes groups of zombies and groups of Dragoon guards. The guards are searching for something, entering buildings. Owl listens. "We must find him, or face her." The zombies were in groups of 10-15, and so were the guards.

We rescued the wounded man, Captain Stephan. He had been on a mission to rescue Prince Olin, son of King Kinrock. We decided to help him. He needs to get off this island and report back to Kinrock. All the ships are burning in the harbor. He's got a backup boat in the northern town of Lanring. We have 11 hours to get him there and 10 more hours of night.

We ask him what's going on. Oh, Queen Israh is probably doing a blood moon ritual. It allows her to take control of all undead.

We decide the large groups of zombies and guards are too likely to discover Capt. Stephan, so we choose the sewers. After hitting a dead end, we decide to exit through the grate and make for a nearby gate. The closest gate is the main northern gate which is crawling with guards. Owl discovers another gate, a pedestrian gate, to the east. We go there. Sir Mancha puts Capt. Stephan on his horse which teleports 60 ft away, outside the gate. We then successfully talk our way out the gate.

We find the horse and Capt. Stephan. We decide we will head north, staying parallel to the main north-south road.

No loot

2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-09 18:00 BMG-DRW-OD-01 Something in the Way 10 Show

Session Notes 2025-04-09

BMG-DRW-OD-01 Something in the Way

Game Code -
BMG-DRW-OD-01
(OD, as in Obscure Devotions)

Game Name -
Something in the Way

Location -
CCGHouse

DM -
Andrew B

Party -
Eerie (m), human So-5 (Joe)
Elly (m), elf Wi-6 (Doug)
Tandur (m), human Cl-6/Fi-4 (me, Thomas)

We being in Neverwinter.
Meet with Zahira Daryon
New star in the trail of Selune. Has something to do with the battle against the Red Wizards. They are using magic from outside the Weave.
Wants us to travel to Cormyr (country) & Suzail (town).
Meet with Tasia (Tisia) Granjane in temple to Augmah.
Something about emerald gem dragon. Not sure if it is hostile, supportive or neutral.

Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax.

She gives us each 100 g to start with. - now on character sheet

We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree.

[] Tandur pays 600 gold for all 3 of us. - now on character sheet
Tandur gives 2 regular healing to both Elly & Eerie. - now on character sheet

Arcana check: the teleporter looks old but functional.
Next morning.
Begin teleporting. Something wrong. We can help stabilize by expending spell slots.
We supply 10 slots. Enough.
We arrive in the correct town, Suzail, in the back of a building (which one?)
We walk to Temple of Augmah.
It's a library. Elly wants to read the books. We agree to come back later.
We ask for Tisia. We are brought to study of Master Sage.
She offers tea. Eerie gives ours a spike.
She has been watching through a telescope. It's a rogue planetoid. There are many lights upon its surface, making it look like a star.

We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember).

Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions.

She gives us a Moon-Touched Longsword (common)
https://www.dndbeyond.com/magic-items/36822-moon-touched-sword
https://www.dndbeyond.com/magic-items/36819-moon-touched-sword-longsword

Give 3 Greater Healing potions. - now on character sheet

We depart and go to a tavern where Tisia thinks we can find Ranil.
[] 5 gold - Tandur gives to Eerie to help persuade. - now on character sheet

Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall).

Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune.

Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy.

Aboard, we learn he is the Mert, the money lender, the old wolf.

Long Rest.

We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid.

Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?).

We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think.

The helmsman is located behind doors in the aft of the ship.

Why did I write this name? Maybe the helmsman?
Jean Val Dano, Lunar Courtier.

We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion.

[] I want Tandur to be looking for
Potion of Vitality

We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station.

Combat 1
We prevail. No damage to, no attacks on the helmsman.

One of the killed creatures vomits up Bracers of Defense. - now on character sheet
3200 gp / 3 = 1066.6.6 each.- now on character sheet

Loot summary
100 g each
1 greater healing potion each.
Moon-Touched Longsword
Bracers of Defense
1066.6.6 gold (each)

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2025-12-31 12:30 DDHC-KGV-07 Axe from the Grave 10 Show

Session Notes 2025-12-31

DDHC-KGV-07 Axe from the Grave

Game Code -
DDHC-KGV-07

Game Name -
Axe from the Grave

Location -
CCGHouse

Table -
Orange

DM -
Andrew

Party -
(Daymin) Yoshi, human Ar-10 82 Nyrkkeilysakki, dwarf Bb5 70 Daeatria, elf Bd-10 63 Tandur, human Fi-1/Cl-9 [85]

Tasked by the golden vault to help a corpse, we learned the corpse is angry at having its grave robbed. We must obtain and return the Golden Axe, a mandolin, an instrument of the bard.

We must infiltrate the music conservatory.
Long rest & redo spells.
Temp (infused) item: Boots of Elvenkind. (Adv on Stealth)

2 back-to-back combats

Rewards -
Rare (AL-legal) magic item of choice (each)
Tentacle Rod (saving for Salator, as Tandur already owns Spell Storing Ring)
entered on character sheet
71.89 71 gold, 8 silver, 9 copper (each), which was 287.59/4
entered on character sheet
10 downtime

Used consumables
Mind Crystal (Careful)
Find Familiar x1
both entered on character sheet

2025-02-18 18:00 DDHC-JRC-CH8 Mists of Manivarsha 10 Show

DDHC-JRC-CH8 Mists of Manivarsha

Game Code -
DDHC-JRC-CH8

Game Name -
Mists of Manivarsha

Location -
Contrarian's Game Cafe

DM -
Tiger

Party -
Tandur, human Fi-3/Cl-6 EK/Twi (me)
Keyrie, harengon Ro-5 (Mike)
Beryl, dwarf Ro-5 (Asia)
Miraena, human Cl-5 (Andrew)
Vonoth, goliath Pa-2/Wa-3 (Scott)
Grathi Slywarrior, goliath Pa-1/Wa-4 (Greg)

We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar.

We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp.

We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is:
Kurjhateeka, a priest.

The 3 great cities are involved in the games.

Aravati temple (?) in Maravarey (?)

Nisha (nickname) in Manivarsha is the target of our protection.
High River Singer (priest) Plabon is our contact.

The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities.
Joltara - mountain, sky, rain, ice, snow; White
May Yoo - plains, wine, generous, bounty: Green/Emerald
Irravati - curious, cunning, quick, silver-tongued; Blue/Sapphire
Aderow-hit - missing city, find your children; Red

Shell, mix
We see a city image. We are asked to enter the bowl and are transported, 1-by-1, to the city in the market square.

Tents, vendors, a stage near the temple, all on a quay. This is:
Shah-gah-poor.

Humid, hot, balmy.

I spend 10 silver for 2 more rations.

Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail.

We talk to Plabon.

He said the red wave brought up emotions, jealousy.
Manivarsa was destroyed by a red wave in the past. That's when the city was lost.
Since we were offered 200 gold each, he alters the deal. We get 100 now and another 100 if we return Nisha.

Session ends.
Long rest is approved.

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-15 18:00 DDHC-DD-4 For Whom the Void Calls 10 Show

Session Notes 2025-08-15-B

DDHC-DD-4 For Whom the Void Calls

Game Code -
DDHC-DD-4

Game Name -
For Whom the Void Calls

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Radush (Dharma), (m) cloud giant Pa-4/Wa-3 (friends with Shoo-Dar)
Ronam (Josiah), (m) human Ro-8
Tandur (me, Thomas), (m) human Fi-1/Cl-9
Skamos (Roman), (m) tiefling Wa-6

Town of Respite
Traveling in canyon in foothills of desert
inhospitable

Days of travel
3 days
Entered on character sheet

Man named Califron called to us in our minds. He and his companion, Origus, were traveling together. Califron got captured. He found himself trapped in the lair of a brass dragon named Yolagan.

Found a body, ran out of food and water. Hand reaching in a certain direction.
We found a crack in the canyon walls.

Crystal bridge + stone platform, doors of glass and brass.

Used Mage Hand to open the door. There is a blue glow all around inside. We see stairs up. Glass box on right side (later we learned it was an elevator).

The whole area is pristine and advanced, maybe related to far realm / gith. Maybe abandoned.

Statue: female knight with great sword, looks like an elongated elf.

We found water with algae. This is foreboding.

Combat 1
Water elemental
Init 14

Tandur cast Aura of Vitality

Combat 2
4 quadrones + 1 mimic
Init 6

Found 200 rations
Agreed to divide among characters
Entered on character sheet
Silver bars
Brass objects to construct amulet

Console
Video
1 Merchant's Concourse
7 stalls, 2 destroyed + windows looking into suites

2 Astral Gate
Pyramidal room, coins (> 100), urns, treasure.
Onyx stone, sack, like a Bag of Holding, cloak, spear.
Dragon, young or at least not very old

3 Apartment Hallway
Elevator + 5 doors, sconces, but 1 is bad

4 ?

Motes of light
Female Githyankee holding silver great sword
Dragon problem? Yes
Planar gateway is there
Modrons are caretakers
Qaara Lt. ? Chiet
9 years without gith. Air elementals were present to clean.
Safe place? Apartments, probably

Forge
4 Forge
5 Maintenance tunnel
6 Library & teleport circle (perm)
7 Astral gate, broken. Inoperable. Irreparable. Happened 9 years ago. Was the reason they abandoned.

1 Lux Suite #1
2 Lux Suite #2

Door to maint. tunnel

Door w/ stairs to apartments

Feeling we are being watched in the Merchants' Concourse

Voice (Califron again)
Beyond the rubble lies a hoard & me
We don't think he's being truthful

Who built this wall of rubble?
What happened to Origus?
Never got a chance to ask my questions.

Califron. Gold dragon friend.

Sentient bag is eating the dragon's treasure

Flawed ruby - 50 gold
Back to Qaara. Provided details

Library; see creature with 4 eye stalks.
It's a guardian. It's been there 20 years guarding the bookcases.
A little crazy now.
Skamos talked to guardian.

Potion Comprehension
gold ring
tapestry
Gr Healing Pot
Fire Opal
Breastplate, mithril

Lux apartments; gold in walls; extract
Decanter
Goblets

Air Elemental - Changed to sinister. Invisibile stalker
Sink hole (know recollection)

Kobold has 1 silver bar
Bobson winged kobold. Ran away.
Ring of Jumping

Wrap up

DDHC-DD-4
Dragon Delves: For Whom the Void Calls
DM: Malachi

Ring of Jumping, each
https://www.dndbeyond.com/magic-items/9228966-ring-of-jumping

Mithril Armor, Breastplate, each
https://www.dndbeyond.com/magic-items/5381-mithral-armor
https://www.dndbeyond.com/magic-items/4681-mithral-breastplate

Potion of Healing (Greater), each
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater

Potion of Comprehension, 4 each
https://www.dndbeyond.com/magic-items/954138-potion-of-comprehension

Clockwork Amulet
https://www.dndbeyond.com/magic-items/27042-clockwork-amulet

Bag of Devouring
https://www.dndbeyond.com/magic-items/4580-bag-of-devouring

Impermeable Rations, 50 each
(200/4 = 50)
No reference found

1536.25 gp each (1536 gold, 2 silver, 2 copper)
(6145/4 =1,536.25)

Next week
1 session from golden vault
off 29th
Series of 3-4 in Sept

2025-09-12 18:00 DDHC-DD-06 Dragon Delves: The Forbidden Vale 10 Show

Session Notes 2025-09-12-B

DDHC-DD-06 Dragon Delves: The Forbidden Vale

Game Code -
DDHC-DD-06

Game Name -
Dragon Delves: The Forbidden Vale

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Tandur

Background from other players as I sat down.

Party is in a town called Aborean Springs, a druid-centered town. There is a red dragon which replaced the prior one. Something to do with the gith-yankee. Player gave a bunch of gold to all the refugees.

3 factions -
Druids want to put the dragon to sleep. Name: Cactus (or similar). Druids think the dragon is responsible for the benefits the area is experiencing.

Others
Javick, human
Varra, human
want to kill the dragon.

Noble
Glendall

Current mission -
collect components for sleep potion
From the Garden of Sacred _, arb. blossoms
From the Garden of Unearthly Delights, arc. _
_
From the Garden Everflowing, Fruit of Life.

Party -
Caylee
Kira (f) goliath Cl-5, 40HP (Caylee)
Vaelynn (f) Mo-5 33HP (Katie)
Harlow (?) changeling Pa-?? 84HP (Liam)
Ronum (m) Ro-10 ?HP (Josiah)
Tandur (m) Fi-1/Cl-9 85HP (me, Thomas)
Stratus (f) Fi-? 92HP (Roman)

Vig Blessing - Vaelynn
Refugees

Every 200 years there will be a new dragon under the druid's plan. Druids: "Yeah, well."
It still protects the forbidden vale. We'd prefer you not break the forbidden vale. And the safety has supported commerce.

The merchants want the dragon killed

Things that changed. Giant bird.

Flashback -
There is a large (50-ft) statue of a gith. The head was removed by a creature with claws, but maybe not a dragon (due to the count of claws).

Something about caravan, cultists, and aberrations.

There may be a benefit to using holy water (against aberrations? maybe?; I don't recall)

We begin near a hot springs. There is a bridge over it. On each end of the bridge is a pair of dragon statues. Bridge 250 long x 20 wide, 30 feet high. Investigation. It's really well built, almost unearthly. (gith?)

Some art is observed. History checks. No further notes.

Lore -
Aberrant -> vale -> dragon
Something (missed it) connects all those.

We enter a passage
4 rooms
2 have obsidian sarcophagi of gith.

ASIDE
https://arcaneeye.com/players/dnd-5e-races/gith-5e-guide/
Gith 5e Subraces
Githyanki
Githzerai
The gith, once servants of the mind flayers, overthrew their masters to obtain freedom. After their victory, two factions quickly formed with opposing views on how they should move on with their lives.

The githyanki are angry at their circumstances, believing they have the right to to kill whoever and take whatever they want. Their hatred for the mind flayer still runs very deep and they wish to destroy them all. On the other hand, the githzerai have chosen to cut themselves off from the world, taking refuge in an impenetrable fortress and only venturing out to eradicate nearby mind flayers.

Even now, the githyanki and githzerai have inconsolable differences and will kill each other on sight.
/ END ASIDE

Nature Guardian sarcophagus SE
Warrior sarcophagus. Black Red legacy <- Ozadraz.

Kh-krai (illegible) sooth-kett (f) designed gardens
Secured, entrapped, barrier

Fem (no idea) city
Herbalist, animals

Empire (illegible)
Forbidden vale grants certain benefits

Refugee from former queen.
"Red dragon under Ozadraz's control"
Relationship w/ dragon
(illegible)
Reborn
Ozadraz's kind of magic
Usurper.
Zabahut

Secret door
Room (illegible) frescoes

Travel
Chamber

Travel
Warm, humid
Frescoes: gith on her dragon

Shaft 50ft down

Combat 1 Snake
Init 13

Gold & treasure collected. See below.

Combat 2 mushrooms
Dragon skull x2
Gith
Self-invited curse lich.
4 fleeing for queen
Ancient red dragon

Woke dragon
Flee: Yaelynn, Harrow, Ronum, Tandur

Stratus - more damage to skull

Kira - new room & hide

Jump

Zaratooth's lair.

Rewards -
430 gold (2150/5=430) each
Entered on character sheet.

Sword of Vengeance (Greatsword) (Uncommon) (each)
https://www.dndbeyond.com/magic-items/5505-sword-of-vengeance
https://www.dndbeyond.com/magic-items/5463-greatsword-of-vengeance
with: the sword's pommel is fashioned to look like an angry demon face.
Entered on character sheet.

Periapt of Health (Uncommon)
https://www.dndbeyond.com/magic-items/9228920-periapt-of-health
Entered on character sheet.

Notes -
Designer's thoughts
(Spoilers)
https://traveller.distantera.com/discussing-the-forbidden-vale-a-dungeons-dragons-adventure-for-dragon-delves-by-steve-townshend/

https://traveller.distantera.com/designing-the-forbidden-vale-for-dragon-delves/

2025-06-07 16:00 DDEP 06-02 - Return to White Plume Mountain (T2) 41 10 Show

Session Notes 2025-06-07

[2025-06-07] Saturday
041
DDEP 06-02 - Return to White Plume Mountain (T2)

Remember Tandur has +2 on Death Saves (from Blessing & from Ring).

DM: Matt Brown

Party
Mr. Brightbuckles (m) halfling Fi-8 76
Oosh-jin (m) human Fi-1/Bd-9 75
Dresden (m) gnome Fi-10 84
Mylo (m) halfling So-10 66
Tandur (m) human Fi-4/Cl-10 108

Party Name:
Online lookup:
Silent Fist
Merry Plunderers
The River Gang
The Slim Pickens (referring to the film, 1941, referring to our table number)

Announcements -
The wizard, Kelvan wants to do a ritual that will make him more powerful. He even plans to sacrifice Hildran (who?). He may even sacrifice villagers.

Our jobs:
Part of the group (called Tier 3, for some reason) will attempt the rescue.
The other part (called Tier 2) will create a distraction.

The rescue is the job. Killing Kelvan is a bonus

Each group will have a special Sending Stone.

T2
Distract (rescue if possible)
Free the captives then escape.

T3
Infiltrate & rescue

Mylo grants 14 Temp HP

DM: something about Dram & Colendra
The whole area is Dim Light.

Combat 1
R1 Bless

DM Matt Brown (GM):
"The wisest of all know of the power of threes"
"So, three dangers must you brave to find the keys"
"Once in hand, and the keys so turned,"
"The means of exit will then be learned."

Discover man under Geas forced to sing a song forever. He can't leave. But he has a coral key around his neck. What will he trade for? A new song. We teach a new song. We get the key.

Loot

DM Matt Brown (GM):
One Key may open a door, but safety is not sure. Three Keys when turned together can insure a resting place. A Key for each door turned together can secure a victory for a time.

7 minutes to decide (decode) "how many keys?" No clear answer to how many doors. We eventually say "The maximum keys," and the adventure continues.

We open a door and magically find ourselves in a prison. [tc- that's so bogus]
Time of break is approaching. We kill 1 creature; the other 5-8 flee.

Loot
Break

3 sets of double doors.

Wait. Visitor from HQ.
We each get an attack on the Warlord.
Warlord departs.

We go though 1 door [tc- it clearly didn't matter which] and we find ourselves on a theater stage. Each tier goes down. DM provides a visual reference. The players know this, but the characters don't.

Combat.
Effreeti & other things. One of our party was down to 9 HP. But then the announcement.
We win.
yay.

Rewards
444 gp each
Added to character sheet.

Story Awards -

Favor of the Merchant Savil -
For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned.

Favor of Selune -
For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level..

Other treasure -
Spell Scroll (Lv3) of Animate Dead.
Ioun Stone of Protection
Cube of Force
Mage's Spellbook

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

he spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force.

Necromancer's Spellbook

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin.

Dragon Mark code (already claimed)

2025-03-23 14:30 DDAL00-02D Echoes of the Weeping War 10 Bracers of Defense (Rare) (a), Potion of Healing (consumable) (common), Potion of Acid Resistance (consumable) (uncommon) Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each - added to character sheet
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-04-08 18:00 BMG-MOON-MO-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-08

BMG-MOON-MO-05 Fleeing Snowdown

Game Code -
BMG-MOON-MO-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Chet, Fi-8 (Nate)
Vall, Ra-9 (Brian)
Gossemyr, Bb-5 (Asia)
Tandur, Cl-6/Fi-4 (me, Thomas)
Garothe, Bb-8 (Cooper)

Cloudy, animals, mostly quiet, mass deforestation.
Farm houses, huts
Soil is bad
Perception
Horses in distance, coming closer.
Dire/giant wolves, faster
2 running humanoids equally fast.

4 groups went north
2 groups went west: 1 group of guards & 1 group of undead.

We go east. Brian calculated hexes. 6 hexes = 36 miles. We cannot get there in time. DM: time will adjust. Don't worry.

Somebody learned: queen did this. Only living plants are thorns and vines.
Faeries departed. Nameless Forest.

Body. Loot 100 g. /

C1 (combat)
Dire wolf x7
Vampire (or similar) x2

[] Name my owl Dr Whoo?

Healed Capt. Stephan. +22 health.

Final Loot:
1 healing potion / replicated > onto character sheet.
20 gp each. > onto character sheet

We are halfway to the narrow part.

End

2025-04-01 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, earth genasi Pa-6/Wi-1 (Joe)
Gossemyr, elf Bb-5 (Asia)
Garothe, hill dwarf Bb-7 (Cooper)
Vall, triton Ra-7 (Brian)
The Temp, orc Dr-5 (Neel)
Tandur, human Cl-6/Fi-4 (me, Thomas)

We are an existing party. We were returning by boat from a job. Ran into storm. Ship needed repairs. Docked ship at island, in the town of Westphal. We've been awaiting repairs for 4 days.

We have learned some information about the setting.

Lady Drysen Israh is the queen of this island. There is another island run by High King Kinrock. Israh may have set her sights on getting that island. Her police/army is called Dara Dragoons.

In tavern. Bell ringing. Patrons stand like zombies and walk towards door. Door flings open. Man with wound enters. Runs to back door followed by 4 Dragoon guards. Outside it's all red light.

Sent owl. Owl observes groups of zombies and groups of Dragoon guards. The guards are searching for something, entering buildings. Owl listens. "We must find him, or face her." The zombies were in groups of 10-15, and so were the guards.

We rescued the wounded man, Captain Stephan. He had been on a mission to rescue Prince Olin, son of King Kinrock. We decided to help him. He needs to get off this island and report back to Kinrock. All the ships are burning in the harbor. He's got a backup boat in the northern town of Lanring. We have 11 hours to get him there and 10 more hours of night.

We ask him what's going on. Oh, Queen Israh is probably doing a blood moon ritual. It allows her to take control of all undead.

We decide the large groups of zombies and guards are too likely to discover Capt. Stephan, so we choose the sewers. After hitting a dead end, we decide to exit through the grate and make for a nearby gate. The closest gate is the main northern gate which is crawling with guards. Owl discovers another gate, a pedestrian gate, to the east. We go there. Sir Mancha puts Capt. Stephan on his horse which teleports 60 ft away, outside the gate. We then successfully talk our way out the gate.

We find the horse and Capt. Stephan. We decide we will head north, staying parallel to the main north-south road.

No loot

2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-09 18:00 BMG-DRW-OD-01 Something in the Way 10 Show

Session Notes 2025-04-09

BMG-DRW-OD-01 Something in the Way

Game Code -
BMG-DRW-OD-01
(OD, as in Obscure Devotions)

Game Name -
Something in the Way

Location -
CCGHouse

DM -
Andrew B

Party -
Eerie (m), human So-5 (Joe)
Elly (m), elf Wi-6 (Doug)
Tandur (m), human Cl-6/Fi-4 (me, Thomas)

We being in Neverwinter.
Meet with Zahira Daryon
New star in the trail of Selune. Has something to do with the battle against the Red Wizards. They are using magic from outside the Weave.
Wants us to travel to Cormyr (country) & Suzail (town).
Meet with Tasia (Tisia) Granjane in temple to Augmah.
Something about emerald gem dragon. Not sure if it is hostile, supportive or neutral.

Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax.

She gives us each 100 g to start with. - now on character sheet

We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree.

[] Tandur pays 600 gold for all 3 of us. - now on character sheet
Tandur gives 2 regular healing to both Elly & Eerie. - now on character sheet

Arcana check: the teleporter looks old but functional.
Next morning.
Begin teleporting. Something wrong. We can help stabilize by expending spell slots.
We supply 10 slots. Enough.
We arrive in the correct town, Suzail, in the back of a building (which one?)
We walk to Temple of Augmah.
It's a library. Elly wants to read the books. We agree to come back later.
We ask for Tisia. We are brought to study of Master Sage.
She offers tea. Eerie gives ours a spike.
She has been watching through a telescope. It's a rogue planetoid. There are many lights upon its surface, making it look like a star.

We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember).

Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions.

She gives us a Moon-Touched Longsword (common)
https://www.dndbeyond.com/magic-items/36822-moon-touched-sword
https://www.dndbeyond.com/magic-items/36819-moon-touched-sword-longsword

Give 3 Greater Healing potions. - now on character sheet

We depart and go to a tavern where Tisia thinks we can find Ranil.
[] 5 gold - Tandur gives to Eerie to help persuade. - now on character sheet

Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall).

Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune.

Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy.

Aboard, we learn he is the Mert, the money lender, the old wolf.

Long Rest.

We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid.

Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?).

We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think.

The helmsman is located behind doors in the aft of the ship.

Why did I write this name? Maybe the helmsman?
Jean Val Dano, Lunar Courtier.

We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion.

[] I want Tandur to be looking for
Potion of Vitality

We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station.

Combat 1
We prevail. No damage to, no attacks on the helmsman.

One of the killed creatures vomits up Bracers of Defense. - now on character sheet
3200 gp / 3 = 1066.6.6 each.- now on character sheet

Loot summary
100 g each
1 greater healing potion each.
Moon-Touched Longsword
Bracers of Defense
1066.6.6 gold (each)