Show Log Entry
Adventure Title
BMG-DRW-OD-01 Something in the Way
BMG-DRW-OD-01 Something in the Way
Session
Date Played
2025-04-09 18:00:00 UTC
2025-04-09 18:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
DM Name
Andrew Baird (J Andrew Baird)
Andrew Baird (J Andrew Baird)
DM DCI Number
Notes
Session Notes 2025-04-09 BMG-DRW-OD-01 Something in the Way Game Code - BMG-DRW-OD-01 (OD, as in Obscure Devotions) Game Name - Something in the Way Location - CCGHouse DM - Andrew B Party - Eerie (m), human So-5 (Joe) Elly (m), elf Wi-6 (Doug) Tandur (m), human Cl-6/Fi-4 (me, Thomas) We being in Neverwinter. Meet with Zahira Daryon New star in the trail of Selune. Has something to do with the battle against the Red Wizards. They are using magic from outside the Weave. Wants us to travel to Cormyr (country) & Suzail (town). Meet with Tasia (Tisia) Granjane in temple to Augmah. Something about emerald gem dragon. Not sure if it is hostile, supportive or neutral. Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax. She gives us each 100 g to start with. - now on character sheet We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree. [] Tandur pays 600 gold for all 3 of us. - now on character sheet Tandur gives 2 regular healing to both Elly & Eerie. - now on character sheet Arcana check: the teleporter looks old but functional. Next morning. Begin teleporting. Something wrong. We can help stabilize by expending spell slots. We supply 10 slots. Enough. We arrive in the correct town, Suzail, in the back of a building (which one?) We walk to Temple of Augmah. It's a library. Elly wants to read the books. We agree to come back later. We ask for Tisia. We are brought to study of Master Sage. She offers tea. Eerie gives ours a spike. She has been watching through a telescope. It's a rogue planetoid. There are many lights upon its surface, making it look like a star. We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember). Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions. She gives us a Moon-Touched Longsword (common) https://www.dndbeyond.com/magic-items/36822-moon-touched-sword https://www.dndbeyond.com/magic-items/36819-moon-touched-sword-longsword Give 3 Greater Healing potions. - now on character sheet We depart and go to a tavern where Tisia thinks we can find Ranil. [] 5 gold - Tandur gives to Eerie to help persuade. - now on character sheet Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall). Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune. Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy. Aboard, we learn he is *the* Mert, the money lender, the old wolf. Long Rest. We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid. Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?). We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think. The helmsman is located behind doors in the aft of the ship. Why did I write this name? Maybe the helmsman? Jean Val Dano, Lunar Courtier. We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion. [] I want Tandur to be looking for Potion of Vitality We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station. Combat 1 We prevail. No damage to, no attacks on the helmsman. One of the killed creatures vomits up Bracers of Defense. - now on character sheet 3200 gp / 3 = 1066.6.6 each.- now on character sheet Loot summary 100 g each 1 greater healing potion each. Moon-Touched Longsword Bracers of Defense 1066.6.6 gold (each)
Session Notes 2025-04-09 BMG-DRW-OD-01 Something in the Way Game Code - BMG-DRW-OD-01 (OD, as in Obscure Devotions) Game Name - Something in the Way Location - CCGHouse DM - Andrew B Party - Eerie (m), human So-5 (Joe) Elly (m), elf Wi-6 (Doug) Tandur (m), human Cl-6/Fi-4 (me, Thomas) We being in Neverwinter. Meet with Zahira Daryon New star in the trail of Selune. Has something to do with the battle against the Red Wizards. They are using magic from outside the Weave. Wants us to travel to Cormyr (country) & Suzail (town). Meet with Tasia (Tisia) Granjane in temple to Augmah. Something about emerald gem dragon. Not sure if it is hostile, supportive or neutral. Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax. She gives us each 100 g to start with. - now on character sheet We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree. [] Tandur pays 600 gold for all 3 of us. - now on character sheet Tandur gives 2 regular healing to both Elly & Eerie. - now on character sheet Arcana check: the teleporter looks old but functional. Next morning. Begin teleporting. Something wrong. We can help stabilize by expending spell slots. We supply 10 slots. Enough. We arrive in the correct town, Suzail, in the back of a building (which one?) We walk to Temple of Augmah. It's a library. Elly wants to read the books. We agree to come back later. We ask for Tisia. We are brought to study of Master Sage. She offers tea. Eerie gives ours a spike. She has been watching through a telescope. It's a rogue planetoid. There are many lights upon its surface, making it look like a star. We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember). Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions. She gives us a Moon-Touched Longsword (common) https://www.dndbeyond.com/magic-items/36822-moon-touched-sword https://www.dndbeyond.com/magic-items/36819-moon-touched-sword-longsword Give 3 Greater Healing potions. - now on character sheet We depart and go to a tavern where Tisia thinks we can find Ranil. [] 5 gold - Tandur gives to Eerie to help persuade. - now on character sheet Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall). Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune. Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy. Aboard, we learn he is *the* Mert, the money lender, the old wolf. Long Rest. We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid. Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?). We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think. The helmsman is located behind doors in the aft of the ship. Why did I write this name? Maybe the helmsman? Jean Val Dano, Lunar Courtier. We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion. [] I want Tandur to be looking for Potion of Vitality We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station. Combat 1 We prevail. No damage to, no attacks on the helmsman. One of the killed creatures vomits up Bracers of Defense. - now on character sheet 3200 gp / 3 = 1066.6.6 each.- now on character sheet Loot summary 100 g each 1 greater healing potion each. Moon-Touched Longsword Bracers of Defense 1066.6.6 gold (each)