Show Log Entry
Adventure Title
DDEP 06-02 - Return to White Plume Mountain (T2)
DDEP 06-02 - Return to White Plume Mountain (T2)
Session
41
41
Date Played
2025-06-07 16:00:00 UTC
2025-06-07 16:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
BMG (Online - Baldman Games)
BMG (Online - Baldman Games)
DM Name
Matt Brown
Matt Brown
DM DCI Number
Notes
Session Notes 2025-06-07 [2025-06-07] Saturday 041 DDEP 06-02 - Return to White Plume Mountain (T2) Remember Tandur has +2 on Death Saves (from Blessing & from Ring). DM: Matt Brown Party Mr. Brightbuckles (m) halfling Fi-8 [76] (Eric) Oosh-jin (m) human Fi-1/Bd-9 [75] (Capt) Dresden (m) gnome Fi-10 [84] (Dresden) Mylo (m) halfling So-10 [66] (Scotty) Tandur (m) human Fi-4/Cl-10 [108] (me, Thomas) Party Name: Online lookup: Silent Fist Merry Plunderers The River Gang The Slim Pickens (referring to the film, 1941, referring to our table number) Announcements - The wizard, Kelvan wants to do a ritual that will make him more powerful. He even plans to sacrifice Hildran (who?). He may even sacrifice villagers. Our jobs: Part of the group (called Tier 3, for some reason) will attempt the rescue. The other part (called Tier 2) will create a distraction. The rescue is the job. Killing Kelvan is a bonus Each group will have a special Sending Stone. T2 Distract (rescue if possible) Free the captives then escape. T3 Infiltrate & rescue Mylo grants 14 Temp HP DM: something about Dram & Colendra The whole area is Dim Light. Combat 1 R1 Bless DM Matt Brown (GM): "The wisest of all know of the power of threes" "So, three dangers must you brave to find the keys" "Once in hand, and the keys so turned," "The means of exit will then be learned." Discover man under Geas forced to sing a song forever. He can't leave. But he has a coral key around his neck. What will he trade for? A new song. We teach a new song. We get the key. Loot DM Matt Brown (GM): One Key may open a door, but safety is not sure. Three Keys when turned together can insure a resting place. A Key for each door turned together can secure a victory for a time. 7 minutes to decide (decode) "how many keys?" No clear answer to how many doors. We eventually say "The maximum keys," and the adventure continues. We open a door and magically find ourselves in a prison. [tc- that's so bogus] Time of break is approaching. We kill 1 creature; the other 5-8 flee. Loot Break 3 sets of double doors. Wait. Visitor from HQ. We each get an attack on the Warlord. Warlord departs. We go though 1 door [tc- it clearly didn't matter which] and we find ourselves on a theater stage. Each tier goes down. DM provides a visual reference. The players know this, but the characters don't. Combat. Effreeti & other things. One of our party was down to 9 HP. But then the announcement. We win. yay. Rewards 444 gp each Added to character sheet. Story Awards - Favor of the Merchant Savil - For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned. Favor of Selune - For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level.. Other treasure - Spell Scroll (Lv3) of Animate Dead. Ioun Stone of Protection Cube of Force Mage's Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. he spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force. Necromancer's Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin. Dragon Mark code (already claimed)
Session Notes 2025-06-07 [2025-06-07] Saturday 041 DDEP 06-02 - Return to White Plume Mountain (T2) Remember Tandur has +2 on Death Saves (from Blessing & from Ring). DM: Matt Brown Party Mr. Brightbuckles (m) halfling Fi-8 [76] (Eric) Oosh-jin (m) human Fi-1/Bd-9 [75] (Capt) Dresden (m) gnome Fi-10 [84] (Dresden) Mylo (m) halfling So-10 [66] (Scotty) Tandur (m) human Fi-4/Cl-10 [108] (me, Thomas) Party Name: Online lookup: Silent Fist Merry Plunderers The River Gang The Slim Pickens (referring to the film, 1941, referring to our table number) Announcements - The wizard, Kelvan wants to do a ritual that will make him more powerful. He even plans to sacrifice Hildran (who?). He may even sacrifice villagers. Our jobs: Part of the group (called Tier 3, for some reason) will attempt the rescue. The other part (called Tier 2) will create a distraction. The rescue is the job. Killing Kelvan is a bonus Each group will have a special Sending Stone. T2 Distract (rescue if possible) Free the captives then escape. T3 Infiltrate & rescue Mylo grants 14 Temp HP DM: something about Dram & Colendra The whole area is Dim Light. Combat 1 R1 Bless DM Matt Brown (GM): "The wisest of all know of the power of threes" "So, three dangers must you brave to find the keys" "Once in hand, and the keys so turned," "The means of exit will then be learned." Discover man under Geas forced to sing a song forever. He can't leave. But he has a coral key around his neck. What will he trade for? A new song. We teach a new song. We get the key. Loot DM Matt Brown (GM): One Key may open a door, but safety is not sure. Three Keys when turned together can insure a resting place. A Key for each door turned together can secure a victory for a time. 7 minutes to decide (decode) "how many keys?" No clear answer to how many doors. We eventually say "The maximum keys," and the adventure continues. We open a door and magically find ourselves in a prison. [tc- that's so bogus] Time of break is approaching. We kill 1 creature; the other 5-8 flee. Loot Break 3 sets of double doors. Wait. Visitor from HQ. We each get an attack on the Warlord. Warlord departs. We go though 1 door [tc- it clearly didn't matter which] and we find ourselves on a theater stage. Each tier goes down. DM provides a visual reference. The players know this, but the characters don't. Combat. Effreeti & other things. One of our party was down to 9 HP. But then the announcement. We win. yay. Rewards 444 gp each Added to character sheet. Story Awards - Favor of the Merchant Savil - For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned. Favor of Selune - For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level.. Other treasure - Spell Scroll (Lv3) of Animate Dead. Ioun Stone of Protection Cube of Force Mage's Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. he spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force. Necromancer's Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin. Dragon Mark code (already claimed)