Tandur Character Sheet
Log Entries
Date Played | Adventure Title | Session ▼ | Levels | GP | Downtime | Magic Items | ||
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2025-04-09 18:00 | BMG-DRW-OD-01 Something in the Way | 10 | Show | |||||
Session Notes 2025-04-09 BMG-DRW-OD-01 Something in the Way Game Code - Game Name - Location - DM - Party - We being in Neverwinter. Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax. She gives us each 100 g to start with. - now on character sheet We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree. [] Tandur pays 600 gold for all 3 of us. - now on character sheet Arcana check: the teleporter looks old but functional. We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember). Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions. She gives us a Moon-Touched Longsword (common) Give 3 Greater Healing potions. - now on character sheet We depart and go to a tavern where Tisia thinks we can find Ranil. Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall). Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune. Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy. Aboard, we learn he is the Mert, the money lender, the old wolf. Long Rest. We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid. Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?). We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think. The helmsman is located behind doors in the aft of the ship. Why did I write this name? Maybe the helmsman? We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion. [] I want Tandur to be looking for We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station. Combat 1 One of the killed creatures vomits up Bracers of Defense. - now on character sheet Loot summary |
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2025-04-10 13:42 | Trade Log | Bracers of Defense (Rare) (a) > | Show Trade Log | |||||
Bracers of Defense - from Vault to character sheet |
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2025-04-10 13:43 | Trade Log | Bead of Force > | Show Trade Log | |||||
Bead of Force - from Vault to character sheet |
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2025-04-10 13:44 | Trade Log | Bead of Force (x5) > | Show Trade Log | |||||
Bead of Force x5 - from Vault to character sheet |
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2025-04-10 13:50 | Purchase Log | Show Purchase | ||||||
Spent 10 g for Find Familar components - now on character sheet |
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2025-04-15 18:00 | BMG-MOON-MD-05 Fleeing Snowdown | 10 | Show | |||||
Session Notes 2025-04-15 BMG-MOON-MD-05 Fleeing Snowdown Game Code - Game Name - Location - DM - Party - Note: Wolves to the left of us, horses to the right. Combat 1, Init 12 5 suits of chainmail Potion? I thought so, but I didn't write it down, so I won't log it. |
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2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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2025-04-27 12:30 | Trade Log | -5 | Show Trade Log | |||||
Player: Thomas C (t88connolly) |
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2025-04-27 13:02 | Purchase Log | Show Purchase | ||||||
Rebuild |
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2025-04-27 13:07 | Purchase Log | Show Purchase | ||||||
Buy shield & inscribe holy symbol |
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2025-05-15 18:51 | Purchase Log | Show Purchase | ||||||
Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session. |
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2025-06-06 22:40 | Purchase Log | Show Purchase | ||||||
Regular healing potion x2 |
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2025-06-08 21:11 | Purchase Log | Show Purchase | ||||||
Sold regular rapier; replaced with Pointy End (magic, but common) |
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2025-07-12 05:41 | Trade Log | Show Trade Log | ||||||
Request type: TRADE |
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2025-03-23 12:30 | DDAL00-02C Spawn of Maimed Virulence | 1141 | 10 | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each |
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2025-08-17 11:00 | FR-DC-THAY-04 What Thayans Want | 70 | 10 | Show | ||||
Session Notes 2025-08-17-A FR-DC-THAY-04 What Thayans Want Game Code - Game Name - Location - Table/Session - Slot (for survey) - DM - Party - More later Rewards Congratulations, you've gained... Magic Item(s) Bluesteel (Unbreakable Cast-Off Plate Armor) Story Award(s) The Friends We Made Along The Way Consumable(s) Elemental Gem (Blue Sapphire)* *TREASURE HUNT AWARD GUIDELINES Gold ...as well as 10 Downtime Days + a level, if you choose to take it. Hoard Item Option 1: ZEE’S CONTROL Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. A staff marked with the crest of eccentric wandmaker Zee, whose last words were famously, “Wait, stop, undo, UNDO!” Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Hoard Item Option 2: INKSPOT (SENTINEL PORTABLE HOLE: MONSTROSITY) You can take a Magic action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane of existence, so it can’t be used to create open passages. Any creature inside an open Portable Hole can exit the hole by climbing out of it. You can take a Magic action to close a Portable Hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can take an action to make a DC 10 Strength (Athletics) check. On a successful check, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside. Placing a Portable Hole inside an extradimensional space created by a Bag of Holding, Heward’s Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. When unfolded, the cloth expands like a pool of glossy ink. Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. (Monstrosity) Hoard Item Option 3: MY BEARDY FACE (SONGCRAFT BELT OF DWARVENKIND) A jaunty line from an old dwarven song is belted out whenever the wearer is struck: “You ain’t never had a beard like me!” Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. MY CHOICE - INKSPOT (SENTINEL PORTABLE HOLE: MONSTROSITY) I will choose this one. While, Tandur has no need, it could be useful on Salator, since I did not min/max his abilities and features for damage. He's more general purpose, indeed, like a bard, and a general item like this could be used creatively in interesting ways. The Friends We Made Along The Way You prioritized the people of Nethentir in their time of need, and your kindness will be remembered. As word spreads, you gain one automatic success on a D20 test of your choosing in a FR-DC-THAY adventure. This applies to any attack roll, saving throw or check, and may be declared before or after the consequence of a roll is known. (It does not grant a Critical Hit.) When this singular success has been claimed, remove this Story Award from your character. ELEMENTAL GEM (RED CORUNDUM) Wondrous Item, uncommon ELEMENTAL GEM (YELLOW DIAMOND) ELEMENTAL GEM (BLUE SAPPHIRE) |
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2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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2025-06-08 11:00 | FR-DC-THAY-02 How to Seduce a Thayan in Tendays | 61 | 10 | Show | ||||
2025-06-08 FR-DC-THAY-02 How to Seduce a Thayan in Tendays DM: Jamie Chan Party /r 1d10+4 Thay, a mysterious and terribly powerful magocratic nation in east Faerûn, is long-governed by the Red Wizards. With Thay's endless pursuit of arcane knowledge and power, there are many dark practices woven into the tapestry of the country's long history of attempting domination over other nations. Harpers chose us because we are strong adventurers Tharch of Thazalhar Intro One of you must become the competitor. Our job was to try to seduce Self-taught talent as a sorcerer (unusual, considering the Thayan norm of ruling wizards) Who will it be? What's our cover story? People settled on 2 (of 4?) options. [tc- I had no idea which of the handouts they were looking at. Merchants or Nobles? Cover name: Amera Vestalia. WHAT YOU WERE TOLD ABOUT YAELEND HULTHROUN (THARCHION OF THAZALHAR) Yaelend Hulthroun (he/him) Self-taught talent as a sorcerer (unusual, considering the Thayan norm of ruling wizards) What are our roles in the group? We travel to the mansion. He gives us a tour "prior to the festivities." We note his guards are sharp. Walk into a room. Who do you meet? 1st flashback - Snack vendor [tc- For the first half of the encounter I had no idea what to do. Somebody role-played speaking "sedition" so I went to the handout to see (oh!) the success conditions. Meet Mikald Required Success Condition [tc- Eventually, I got the idea. We succeed in embarrassing Mikal. Return to room. Mikal is accused of treason and is escorted away. 2nd flashback- We have arranged for you to join a spell-hunt in Thazalhar alongside Nymia. Word is that the results of this hunt will directly reach Yaelend Hulthroun’s ears, as the Monster Prowl is an event where deadly creatures are to be exterminated by hunters in the most impressive fashion. Nymia excels at seeking and gutting prey, a skill that Yaelend appreciates as a huntsman himself. Find a way to sabotage her hunt such that he is no longer impressed by her reputation by the time of the Ball. Jamie, is there a way for me (and only me) to disable the screen re-centering on Roll20? Combat 1 Pointy End In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. The name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder? Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. ATHORA 3rd flashback - Required Success Condition East room & west room New cover name: Varessa Swiftwind Other patrons "Mikal was a traitor." Smelling Elion's musk I am QULONE TRYTHKUL, and I will never rest while Tam’s schemes go unchallenged. Laraer for Thay!” Big as spellplague Yessir (yeahaw, wahtever his name) takes us to the basement. He reveals a scepter and a lyre. Mists But foolish Regents see not the future, for you all have a chance to change the fate of this despised nation. Our connection will not last much longer, but I promise I will tell you everything if you seek me in DELHUMIDE. Call my name when you enter the WHISPERING GHOST’S EMBRACE, and I will find you. Harper's Tongue An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Cli Lyre to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, and Wind Wall. Once the Cli Lyre has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable. Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. (Undead) Laraer Harpers wanted scepter Congratulations, you've gained... Magic Item(s) Pointy End (Waterborne Moon-touched Rapier) Story Award(s) One True Love (only Rhyndaera) Consumable(s) Dust of Disappearance Gold Suitor #1 - Cave Heirlooms - 2,000 gp Up to 4005 gp/# of players = 800 gp ...as well as 10 Downtime Days + a level, if you choose to take it. How to Seduce a Thayan in Tendays (FR-DC-THAY-02) Dust of Sneezing and Choking Dust of Disappearance 800 gold Magic Item(s) Pointy End (Waterborne Moon-touched Rapier) 'The name of this sword is carved onto the blade in untidy Elvish: "Pointy End." Or are the words merely a reminder?' Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Waterborn. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. Harper's Tongue (Sentinel Cli Lyre: Undead) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Cli Lyre to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, and Wind Wall. Once the Cli Lyre has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Sentinel. This item glows faintly when Undead creatures are within 120 feet of it. "(Undead) Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable." |
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2025-06-07 16:00 | DDEP 06-02 - Return to White Plume Mountain (T2) | 41 | 10 | Show | ||||
Session Notes 2025-06-07 [2025-06-07] Saturday Remember Tandur has +2 on Death Saves (from Blessing & from Ring). DM: Matt Brown Party Party Name: Announcements - Our jobs: The rescue is the job. Killing Kelvan is a bonus Each group will have a special Sending Stone. T2 T3 Mylo grants 14 Temp HP DM: something about Dram & Colendra Combat 1 DM Matt Brown (GM): Discover man under Geas forced to sing a song forever. He can't leave. But he has a coral key around his neck. What will he trade for? A new song. We teach a new song. We get the key. Loot DM Matt Brown (GM): 7 minutes to decide (decode) "how many keys?" No clear answer to how many doors. We eventually say "The maximum keys," and the adventure continues. We open a door and magically find ourselves in a prison. [tc- that's so bogus] Loot 3 sets of double doors. Wait. Visitor from HQ. We go though 1 door [tc- it clearly didn't matter which] and we find ourselves on a theater stage. Each tier goes down. DM provides a visual reference. The players know this, but the characters don't. Combat. Rewards Story Awards - Favor of the Merchant Savil - Favor of Selune - Other treasure - Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. he spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force. Necromancer's Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin. Dragon Mark code (already claimed) |
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2025-05-16 16:00 | PO-BMG-MOON-POB-08 - Of Wonder and Weddings | 6 | 10 | Show | ||||
Session Notes 2025-05-16 PO-BMG-MOON-POB-08 - Of Wonder and Weddings Game Code - Game Name - Location - Index - Slot - DM - Party - Isolde (f) Kwyjibo (m) Lissomrose Dottier Merribud (f) Tandur (m) Administration ------ !beyond https://www.dndbeyond.com/characters/146469533/iJbv1a https://www.dndbeyond.com/profile/t_connolly/characters/141196288 !beyond https://www.dndbeyond.com/characters/141196288/09du6g At end Our party has been invited to the "grand wedding" between High Lord (or sometimes Prince) Araithe and Tarilyn Kendrick. Web: Araithe is the son of High Lady Ordalf, He is fey (?) (elf) We are on the isle of Gwynneth. There are visitors and travelers lined up for entry. Due to our service, we are already inside. Some of us (those with certain Story Awards) have a separate seating at the service. Kwyjibo & Tandur are at a lower status than the others. The others also get private rooms. We share. We are invited to a celebration (feels like rehearsal dinner), during which we are met by (a fey) Lady Sinofra. She will ask us later, "What is the promise of blossoms?" Note: there is no correct answer. Part of noble eladrin. (Who? I didn't note that). Sound of wonderful, but insistent, singing. Is the promise of blossoms a tale retold, Does the promise of blossoms unite sun and rain, Is it the murmur of leaves in the sun’s warm embrace, In the promise of blossoms, a question takes flight: Tarilyn is up. She is moving towards the sound. We accompany. Spirt it of ancient queen, High Queen Allison. Lady Siofra In order to join Tarilyn, some must prick finger on needle of spinning wheel. Tandur agrees. -1 HP. Must clear the brambles. But that requires completing tests in the library. There are 4 alcoves, each with a book connected by a red thread to the spinning wheel. Books Once we complete the tests, up to 4, we can then deal with the tower guardians. Then Tarilyn can awaken the High Lord via kiss or touch. It's 12:30 (00:30); we have about 6 hours. 4 choices; not all are requrired. How else would love triumph. Each successful (library) test will clear some of the brambles. The first we choose is "Cinder Maid." We fade out / fade in... ... to a ballroom. We see Araithe. Success. Return to library. Some brambles have been removed, but enough remain to still block the way. We choose "Nussknacker" Grandfather clock. We are small. Soldiers attempt to ascend stairs. Really, really unclear the physical setting. Disadv. on DEX Saves (then Checks) from now on. Init. Large gear to small gear. At transition, make Athletics or Acrobatics. Sequence: gear - transition - gear Temp HP At the top fight: We prevail. Must convince Araithe to remove mask. Tandur: Country is important, but for the future relationship matter more. Break (Short rest? ) Climb tower. Dragon (Siofra) breathes cloud of spores Dragon > Kwyjibo. Killed owl. Reset owl. We fight. Dragon almost dead. Another hit. Eventually, we each make our way to the coffin. One-by-one, we activate a magic latch. "What is the promise of blossoms?" Uh, love! That was good enough. Queen appears. Something about Siofra. End of POB Series Rewards Tandur - da28-4e34-a1aa - claimed Rewards: level if you wish, 10 DT, 200 gp POTION OF ADVANTAGE POTION OF GROWTH POTION OF PUGILISM CLOAK OF MANY FASHIONS While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. NETHERESE RING OF PROTECTION You gain a +1 bonus to AC and saving throws while wearing this ring. STORY WEAVER (Story Award) |
Date Played | Adventure Title | Tier | Session ▼ | ACP | TCP | Downtime | Renown | |
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2025-04-09 18:00 | BMG-DRW-OD-01 Something in the Way | 10 | Show | |||||
Session Notes 2025-04-09 BMG-DRW-OD-01 Something in the Way Game Code - Game Name - Location - DM - Party - We being in Neverwinter. Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax. She gives us each 100 g to start with. - now on character sheet We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree. [] Tandur pays 600 gold for all 3 of us. - now on character sheet Arcana check: the teleporter looks old but functional. We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember). Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions. She gives us a Moon-Touched Longsword (common) Give 3 Greater Healing potions. - now on character sheet We depart and go to a tavern where Tisia thinks we can find Ranil. Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall). Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune. Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy. Aboard, we learn he is the Mert, the money lender, the old wolf. Long Rest. We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid. Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?). We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think. The helmsman is located behind doors in the aft of the ship. Why did I write this name? Maybe the helmsman? We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion. [] I want Tandur to be looking for We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station. Combat 1 One of the killed creatures vomits up Bracers of Defense. - now on character sheet Loot summary |
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2025-04-10 13:42 | Trade Log | Show Trade Log | ||||||
Bracers of Defense - from Vault to character sheet |
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2025-04-10 13:43 | Trade Log | Show Trade Log | ||||||
Bead of Force - from Vault to character sheet |
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2025-04-10 13:44 | Trade Log | Show Trade Log | ||||||
Bead of Force x5 - from Vault to character sheet |
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2025-04-10 13:50 | Purchase Log | Show Purchase | ||||||
Spent 10 g for Find Familar components - now on character sheet |
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2025-04-15 18:00 | BMG-MOON-MD-05 Fleeing Snowdown | 10 | Show | |||||
Session Notes 2025-04-15 BMG-MOON-MD-05 Fleeing Snowdown Game Code - Game Name - Location - DM - Party - Note: Wolves to the left of us, horses to the right. Combat 1, Init 12 5 suits of chainmail Potion? I thought so, but I didn't write it down, so I won't log it. |
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2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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2025-04-27 12:30 | Trade Log | -5 | Show Trade Log | |||||
Player: Thomas C (t88connolly) |
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2025-04-27 13:02 | Purchase Log | Show Purchase | ||||||
Rebuild |
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2025-04-27 13:07 | Purchase Log | Show Purchase | ||||||
Buy shield & inscribe holy symbol |
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2025-05-15 18:51 | Purchase Log | Show Purchase | ||||||
Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session. |
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2025-06-06 22:40 | Purchase Log | Show Purchase | ||||||
Regular healing potion x2 |
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2025-06-08 21:11 | Purchase Log | Show Purchase | ||||||
Sold regular rapier; replaced with Pointy End (magic, but common) |
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2025-07-12 05:41 | Trade Log | Show Trade Log | ||||||
Request type: TRADE |
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2025-03-23 12:30 | DDAL00-02C Spawn of Maimed Virulence | 1141 | 10 | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each |
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2025-08-17 11:00 | FR-DC-THAY-04 What Thayans Want | 70 | 10 | Show | ||||
Session Notes 2025-08-17-A FR-DC-THAY-04 What Thayans Want Game Code - Game Name - Location - Table/Session - Slot (for survey) - DM - Party - More later Rewards Congratulations, you've gained... Magic Item(s) Bluesteel (Unbreakable Cast-Off Plate Armor) Story Award(s) The Friends We Made Along The Way Consumable(s) Elemental Gem (Blue Sapphire)* *TREASURE HUNT AWARD GUIDELINES Gold ...as well as 10 Downtime Days + a level, if you choose to take it. Hoard Item Option 1: ZEE’S CONTROL Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. A staff marked with the crest of eccentric wandmaker Zee, whose last words were famously, “Wait, stop, undo, UNDO!” Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Hoard Item Option 2: INKSPOT (SENTINEL PORTABLE HOLE: MONSTROSITY) You can take a Magic action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane of existence, so it can’t be used to create open passages. Any creature inside an open Portable Hole can exit the hole by climbing out of it. You can take a Magic action to close a Portable Hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can take an action to make a DC 10 Strength (Athletics) check. On a successful check, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside. Placing a Portable Hole inside an extradimensional space created by a Bag of Holding, Heward’s Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. When unfolded, the cloth expands like a pool of glossy ink. Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. (Monstrosity) Hoard Item Option 3: MY BEARDY FACE (SONGCRAFT BELT OF DWARVENKIND) A jaunty line from an old dwarven song is belted out whenever the wearer is struck: “You ain’t never had a beard like me!” Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. MY CHOICE - INKSPOT (SENTINEL PORTABLE HOLE: MONSTROSITY) I will choose this one. While, Tandur has no need, it could be useful on Salator, since I did not min/max his abilities and features for damage. He's more general purpose, indeed, like a bard, and a general item like this could be used creatively in interesting ways. The Friends We Made Along The Way You prioritized the people of Nethentir in their time of need, and your kindness will be remembered. As word spreads, you gain one automatic success on a D20 test of your choosing in a FR-DC-THAY adventure. This applies to any attack roll, saving throw or check, and may be declared before or after the consequence of a roll is known. (It does not grant a Critical Hit.) When this singular success has been claimed, remove this Story Award from your character. ELEMENTAL GEM (RED CORUNDUM) Wondrous Item, uncommon ELEMENTAL GEM (YELLOW DIAMOND) ELEMENTAL GEM (BLUE SAPPHIRE) |
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2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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2025-06-08 11:00 | FR-DC-THAY-02 How to Seduce a Thayan in Tendays | 61 | 10 | Show | ||||
2025-06-08 FR-DC-THAY-02 How to Seduce a Thayan in Tendays DM: Jamie Chan Party /r 1d10+4 Thay, a mysterious and terribly powerful magocratic nation in east Faerûn, is long-governed by the Red Wizards. With Thay's endless pursuit of arcane knowledge and power, there are many dark practices woven into the tapestry of the country's long history of attempting domination over other nations. Harpers chose us because we are strong adventurers Tharch of Thazalhar Intro One of you must become the competitor. Our job was to try to seduce Self-taught talent as a sorcerer (unusual, considering the Thayan norm of ruling wizards) Who will it be? What's our cover story? People settled on 2 (of 4?) options. [tc- I had no idea which of the handouts they were looking at. Merchants or Nobles? Cover name: Amera Vestalia. WHAT YOU WERE TOLD ABOUT YAELEND HULTHROUN (THARCHION OF THAZALHAR) Yaelend Hulthroun (he/him) Self-taught talent as a sorcerer (unusual, considering the Thayan norm of ruling wizards) What are our roles in the group? We travel to the mansion. He gives us a tour "prior to the festivities." We note his guards are sharp. Walk into a room. Who do you meet? 1st flashback - Snack vendor [tc- For the first half of the encounter I had no idea what to do. Somebody role-played speaking "sedition" so I went to the handout to see (oh!) the success conditions. Meet Mikald Required Success Condition [tc- Eventually, I got the idea. We succeed in embarrassing Mikal. Return to room. Mikal is accused of treason and is escorted away. 2nd flashback- We have arranged for you to join a spell-hunt in Thazalhar alongside Nymia. Word is that the results of this hunt will directly reach Yaelend Hulthroun’s ears, as the Monster Prowl is an event where deadly creatures are to be exterminated by hunters in the most impressive fashion. Nymia excels at seeking and gutting prey, a skill that Yaelend appreciates as a huntsman himself. Find a way to sabotage her hunt such that he is no longer impressed by her reputation by the time of the Ball. Jamie, is there a way for me (and only me) to disable the screen re-centering on Roll20? Combat 1 Pointy End In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. The name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder? Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. ATHORA 3rd flashback - Required Success Condition East room & west room New cover name: Varessa Swiftwind Other patrons "Mikal was a traitor." Smelling Elion's musk I am QULONE TRYTHKUL, and I will never rest while Tam’s schemes go unchallenged. Laraer for Thay!” Big as spellplague Yessir (yeahaw, wahtever his name) takes us to the basement. He reveals a scepter and a lyre. Mists But foolish Regents see not the future, for you all have a chance to change the fate of this despised nation. Our connection will not last much longer, but I promise I will tell you everything if you seek me in DELHUMIDE. Call my name when you enter the WHISPERING GHOST’S EMBRACE, and I will find you. Harper's Tongue An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Cli Lyre to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, and Wind Wall. Once the Cli Lyre has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable. Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. (Undead) Laraer Harpers wanted scepter Congratulations, you've gained... Magic Item(s) Pointy End (Waterborne Moon-touched Rapier) Story Award(s) One True Love (only Rhyndaera) Consumable(s) Dust of Disappearance Gold Suitor #1 - Cave Heirlooms - 2,000 gp Up to 4005 gp/# of players = 800 gp ...as well as 10 Downtime Days + a level, if you choose to take it. How to Seduce a Thayan in Tendays (FR-DC-THAY-02) Dust of Sneezing and Choking Dust of Disappearance 800 gold Magic Item(s) Pointy End (Waterborne Moon-touched Rapier) 'The name of this sword is carved onto the blade in untidy Elvish: "Pointy End." Or are the words merely a reminder?' Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Waterborn. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. Harper's Tongue (Sentinel Cli Lyre: Undead) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Cli Lyre to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, and Wind Wall. Once the Cli Lyre has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Sentinel. This item glows faintly when Undead creatures are within 120 feet of it. "(Undead) Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable." |
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2025-06-07 16:00 | DDEP 06-02 - Return to White Plume Mountain (T2) | 41 | 10 | Show | ||||
Session Notes 2025-06-07 [2025-06-07] Saturday Remember Tandur has +2 on Death Saves (from Blessing & from Ring). DM: Matt Brown Party Party Name: Announcements - Our jobs: The rescue is the job. Killing Kelvan is a bonus Each group will have a special Sending Stone. T2 T3 Mylo grants 14 Temp HP DM: something about Dram & Colendra Combat 1 DM Matt Brown (GM): Discover man under Geas forced to sing a song forever. He can't leave. But he has a coral key around his neck. What will he trade for? A new song. We teach a new song. We get the key. Loot DM Matt Brown (GM): 7 minutes to decide (decode) "how many keys?" No clear answer to how many doors. We eventually say "The maximum keys," and the adventure continues. We open a door and magically find ourselves in a prison. [tc- that's so bogus] Loot 3 sets of double doors. Wait. Visitor from HQ. We go though 1 door [tc- it clearly didn't matter which] and we find ourselves on a theater stage. Each tier goes down. DM provides a visual reference. The players know this, but the characters don't. Combat. Rewards Story Awards - Favor of the Merchant Savil - Favor of Selune - Other treasure - Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. he spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force. Necromancer's Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin. Dragon Mark code (already claimed) |
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2025-05-16 16:00 | PO-BMG-MOON-POB-08 - Of Wonder and Weddings | 6 | 10 | Show | ||||
Session Notes 2025-05-16 PO-BMG-MOON-POB-08 - Of Wonder and Weddings Game Code - Game Name - Location - Index - Slot - DM - Party - Isolde (f) Kwyjibo (m) Lissomrose Dottier Merribud (f) Tandur (m) Administration ------ !beyond https://www.dndbeyond.com/characters/146469533/iJbv1a https://www.dndbeyond.com/profile/t_connolly/characters/141196288 !beyond https://www.dndbeyond.com/characters/141196288/09du6g At end Our party has been invited to the "grand wedding" between High Lord (or sometimes Prince) Araithe and Tarilyn Kendrick. Web: Araithe is the son of High Lady Ordalf, He is fey (?) (elf) We are on the isle of Gwynneth. There are visitors and travelers lined up for entry. Due to our service, we are already inside. Some of us (those with certain Story Awards) have a separate seating at the service. Kwyjibo & Tandur are at a lower status than the others. The others also get private rooms. We share. We are invited to a celebration (feels like rehearsal dinner), during which we are met by (a fey) Lady Sinofra. She will ask us later, "What is the promise of blossoms?" Note: there is no correct answer. Part of noble eladrin. (Who? I didn't note that). Sound of wonderful, but insistent, singing. Is the promise of blossoms a tale retold, Does the promise of blossoms unite sun and rain, Is it the murmur of leaves in the sun’s warm embrace, In the promise of blossoms, a question takes flight: Tarilyn is up. She is moving towards the sound. We accompany. Spirt it of ancient queen, High Queen Allison. Lady Siofra In order to join Tarilyn, some must prick finger on needle of spinning wheel. Tandur agrees. -1 HP. Must clear the brambles. But that requires completing tests in the library. There are 4 alcoves, each with a book connected by a red thread to the spinning wheel. Books Once we complete the tests, up to 4, we can then deal with the tower guardians. Then Tarilyn can awaken the High Lord via kiss or touch. It's 12:30 (00:30); we have about 6 hours. 4 choices; not all are requrired. How else would love triumph. Each successful (library) test will clear some of the brambles. The first we choose is "Cinder Maid." We fade out / fade in... ... to a ballroom. We see Araithe. Success. Return to library. Some brambles have been removed, but enough remain to still block the way. We choose "Nussknacker" Grandfather clock. We are small. Soldiers attempt to ascend stairs. Really, really unclear the physical setting. Disadv. on DEX Saves (then Checks) from now on. Init. Large gear to small gear. At transition, make Athletics or Acrobatics. Sequence: gear - transition - gear Temp HP At the top fight: We prevail. Must convince Araithe to remove mask. Tandur: Country is important, but for the future relationship matter more. Break (Short rest? ) Climb tower. Dragon (Siofra) breathes cloud of spores Dragon > Kwyjibo. Killed owl. Reset owl. We fight. Dragon almost dead. Another hit. Eventually, we each make our way to the coffin. One-by-one, we activate a magic latch. "What is the promise of blossoms?" Uh, love! That was good enough. Queen appears. Something about Siofra. End of POB Series Rewards Tandur - da28-4e34-a1aa - claimed Rewards: level if you wish, 10 DT, 200 gp POTION OF ADVANTAGE POTION OF GROWTH POTION OF PUGILISM CLOAK OF MANY FASHIONS While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. NETHERESE RING OF PROTECTION You gain a +1 bonus to AC and saving throws while wearing this ring. STORY WEAVER (Story Award) |
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2025-04-09 18:00 | BMG-DRW-OD-01 Something in the Way | 10 | Show | |||||
Session Notes 2025-04-09 BMG-DRW-OD-01 Something in the Way Game Code - Game Name - Location - DM - Party - We being in Neverwinter. Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax. She gives us each 100 g to start with. - now on character sheet We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree. [] Tandur pays 600 gold for all 3 of us. - now on character sheet Arcana check: the teleporter looks old but functional. We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember). Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions. She gives us a Moon-Touched Longsword (common) Give 3 Greater Healing potions. - now on character sheet We depart and go to a tavern where Tisia thinks we can find Ranil. Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall). Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune. Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy. Aboard, we learn he is the Mert, the money lender, the old wolf. Long Rest. We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid. Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?). We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think. The helmsman is located behind doors in the aft of the ship. Why did I write this name? Maybe the helmsman? We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion. [] I want Tandur to be looking for We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station. Combat 1 One of the killed creatures vomits up Bracers of Defense. - now on character sheet Loot summary |
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2025-04-10 13:42 | Trade Log | Bracers of Defense (Rare) (a) > | Show Trade Log | |||||
Bracers of Defense - from Vault to character sheet |
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2025-04-10 13:43 | Trade Log | Bead of Force > | Show Trade Log | |||||
Bead of Force - from Vault to character sheet |
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2025-04-10 13:44 | Trade Log | Bead of Force (x5) > | Show Trade Log | |||||
Bead of Force x5 - from Vault to character sheet |
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2025-04-10 13:50 | Purchase Log | Show Purchase | ||||||
Spent 10 g for Find Familar components - now on character sheet |
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2025-04-15 18:00 | BMG-MOON-MD-05 Fleeing Snowdown | 10 | Show | |||||
Session Notes 2025-04-15 BMG-MOON-MD-05 Fleeing Snowdown Game Code - Game Name - Location - DM - Party - Note: Wolves to the left of us, horses to the right. Combat 1, Init 12 5 suits of chainmail Potion? I thought so, but I didn't write it down, so I won't log it. |
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2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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2025-04-27 12:30 | Trade Log | -5 | Show Trade Log | |||||
Player: Thomas C (t88connolly) |
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2025-04-27 13:02 | Purchase Log | Show Purchase | ||||||
Rebuild |
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2025-04-27 13:07 | Purchase Log | Show Purchase | ||||||
Buy shield & inscribe holy symbol |
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2025-05-15 18:51 | Purchase Log | Show Purchase | ||||||
Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session. |
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2025-06-06 22:40 | Purchase Log | Show Purchase | ||||||
Regular healing potion x2 |
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2025-06-08 21:11 | Purchase Log | Show Purchase | ||||||
Sold regular rapier; replaced with Pointy End (magic, but common) |
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2025-07-12 05:41 | Trade Log | Show Trade Log | ||||||
Request type: TRADE |
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2025-03-23 12:30 | DDAL00-02C Spawn of Maimed Virulence | 1141 | 10 | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each |
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2025-08-17 11:00 | FR-DC-THAY-04 What Thayans Want | 70 | 10 | Show | ||||
Session Notes 2025-08-17-A FR-DC-THAY-04 What Thayans Want Game Code - Game Name - Location - Table/Session - Slot (for survey) - DM - Party - More later Rewards Congratulations, you've gained... Magic Item(s) Bluesteel (Unbreakable Cast-Off Plate Armor) Story Award(s) The Friends We Made Along The Way Consumable(s) Elemental Gem (Blue Sapphire)* *TREASURE HUNT AWARD GUIDELINES Gold ...as well as 10 Downtime Days + a level, if you choose to take it. Hoard Item Option 1: ZEE’S CONTROL Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. A staff marked with the crest of eccentric wandmaker Zee, whose last words were famously, “Wait, stop, undo, UNDO!” Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Hoard Item Option 2: INKSPOT (SENTINEL PORTABLE HOLE: MONSTROSITY) You can take a Magic action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane of existence, so it can’t be used to create open passages. Any creature inside an open Portable Hole can exit the hole by climbing out of it. You can take a Magic action to close a Portable Hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can take an action to make a DC 10 Strength (Athletics) check. On a successful check, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside. Placing a Portable Hole inside an extradimensional space created by a Bag of Holding, Heward’s Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. When unfolded, the cloth expands like a pool of glossy ink. Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. (Monstrosity) Hoard Item Option 3: MY BEARDY FACE (SONGCRAFT BELT OF DWARVENKIND) A jaunty line from an old dwarven song is belted out whenever the wearer is struck: “You ain’t never had a beard like me!” Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. MY CHOICE - INKSPOT (SENTINEL PORTABLE HOLE: MONSTROSITY) I will choose this one. While, Tandur has no need, it could be useful on Salator, since I did not min/max his abilities and features for damage. He's more general purpose, indeed, like a bard, and a general item like this could be used creatively in interesting ways. The Friends We Made Along The Way You prioritized the people of Nethentir in their time of need, and your kindness will be remembered. As word spreads, you gain one automatic success on a D20 test of your choosing in a FR-DC-THAY adventure. This applies to any attack roll, saving throw or check, and may be declared before or after the consequence of a roll is known. (It does not grant a Critical Hit.) When this singular success has been claimed, remove this Story Award from your character. ELEMENTAL GEM (RED CORUNDUM) Wondrous Item, uncommon ELEMENTAL GEM (YELLOW DIAMOND) ELEMENTAL GEM (BLUE SAPPHIRE) |
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2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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2025-06-08 11:00 | FR-DC-THAY-02 How to Seduce a Thayan in Tendays | 61 | 10 | Show | ||||
2025-06-08 FR-DC-THAY-02 How to Seduce a Thayan in Tendays DM: Jamie Chan Party /r 1d10+4 Thay, a mysterious and terribly powerful magocratic nation in east Faerûn, is long-governed by the Red Wizards. With Thay's endless pursuit of arcane knowledge and power, there are many dark practices woven into the tapestry of the country's long history of attempting domination over other nations. Harpers chose us because we are strong adventurers Tharch of Thazalhar Intro One of you must become the competitor. Our job was to try to seduce Self-taught talent as a sorcerer (unusual, considering the Thayan norm of ruling wizards) Who will it be? What's our cover story? People settled on 2 (of 4?) options. [tc- I had no idea which of the handouts they were looking at. Merchants or Nobles? Cover name: Amera Vestalia. WHAT YOU WERE TOLD ABOUT YAELEND HULTHROUN (THARCHION OF THAZALHAR) Yaelend Hulthroun (he/him) Self-taught talent as a sorcerer (unusual, considering the Thayan norm of ruling wizards) What are our roles in the group? We travel to the mansion. He gives us a tour "prior to the festivities." We note his guards are sharp. Walk into a room. Who do you meet? 1st flashback - Snack vendor [tc- For the first half of the encounter I had no idea what to do. Somebody role-played speaking "sedition" so I went to the handout to see (oh!) the success conditions. Meet Mikald Required Success Condition [tc- Eventually, I got the idea. We succeed in embarrassing Mikal. Return to room. Mikal is accused of treason and is escorted away. 2nd flashback- We have arranged for you to join a spell-hunt in Thazalhar alongside Nymia. Word is that the results of this hunt will directly reach Yaelend Hulthroun’s ears, as the Monster Prowl is an event where deadly creatures are to be exterminated by hunters in the most impressive fashion. Nymia excels at seeking and gutting prey, a skill that Yaelend appreciates as a huntsman himself. Find a way to sabotage her hunt such that he is no longer impressed by her reputation by the time of the Ball. Jamie, is there a way for me (and only me) to disable the screen re-centering on Roll20? Combat 1 Pointy End In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. The name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder? Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. ATHORA 3rd flashback - Required Success Condition East room & west room New cover name: Varessa Swiftwind Other patrons "Mikal was a traitor." Smelling Elion's musk I am QULONE TRYTHKUL, and I will never rest while Tam’s schemes go unchallenged. Laraer for Thay!” Big as spellplague Yessir (yeahaw, wahtever his name) takes us to the basement. He reveals a scepter and a lyre. Mists But foolish Regents see not the future, for you all have a chance to change the fate of this despised nation. Our connection will not last much longer, but I promise I will tell you everything if you seek me in DELHUMIDE. Call my name when you enter the WHISPERING GHOST’S EMBRACE, and I will find you. Harper's Tongue An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Cli Lyre to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, and Wind Wall. Once the Cli Lyre has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable. Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. (Undead) Laraer Harpers wanted scepter Congratulations, you've gained... Magic Item(s) Pointy End (Waterborne Moon-touched Rapier) Story Award(s) One True Love (only Rhyndaera) Consumable(s) Dust of Disappearance Gold Suitor #1 - Cave Heirlooms - 2,000 gp Up to 4005 gp/# of players = 800 gp ...as well as 10 Downtime Days + a level, if you choose to take it. How to Seduce a Thayan in Tendays (FR-DC-THAY-02) Dust of Sneezing and Choking Dust of Disappearance 800 gold Magic Item(s) Pointy End (Waterborne Moon-touched Rapier) 'The name of this sword is carved onto the blade in untidy Elvish: "Pointy End." Or are the words merely a reminder?' Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Waterborn. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. Harper's Tongue (Sentinel Cli Lyre: Undead) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Cli Lyre to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, and Wind Wall. Once the Cli Lyre has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Sentinel. This item glows faintly when Undead creatures are within 120 feet of it. "(Undead) Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable." |
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2025-06-07 16:00 | DDEP 06-02 - Return to White Plume Mountain (T2) | 41 | 10 | Show | ||||
Session Notes 2025-06-07 [2025-06-07] Saturday Remember Tandur has +2 on Death Saves (from Blessing & from Ring). DM: Matt Brown Party Party Name: Announcements - Our jobs: The rescue is the job. Killing Kelvan is a bonus Each group will have a special Sending Stone. T2 T3 Mylo grants 14 Temp HP DM: something about Dram & Colendra Combat 1 DM Matt Brown (GM): Discover man under Geas forced to sing a song forever. He can't leave. But he has a coral key around his neck. What will he trade for? A new song. We teach a new song. We get the key. Loot DM Matt Brown (GM): 7 minutes to decide (decode) "how many keys?" No clear answer to how many doors. We eventually say "The maximum keys," and the adventure continues. We open a door and magically find ourselves in a prison. [tc- that's so bogus] Loot 3 sets of double doors. Wait. Visitor from HQ. We go though 1 door [tc- it clearly didn't matter which] and we find ourselves on a theater stage. Each tier goes down. DM provides a visual reference. The players know this, but the characters don't. Combat. Rewards Story Awards - Favor of the Merchant Savil - Favor of Selune - Other treasure - Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. he spells of this spellbook are written on sheets of high-quality parchment in golden and silver ink. The pages are bound between plates of blue-painted wood. It contains the following spells: banishment, cone of cold, counterspell, detect magic, detect thoughts, fire shield, fly, globe of invulnerability, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, scrying, shield, stoneskin, teleport, time stop, wall of force. Necromancer's Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. This spellbook consists of rigid sheets of vellum bound in pale, white leather. It contains the following wizard spells: animate dead, bestow curse, Bigby’s hand, blight, blindness/deafness, circle of death, cloudkill, dimension door, false life, mage armor, ray of enfeeblement, ray of sickness, stoneskin, vampiric touch, stoneskin. Dragon Mark code (already claimed) |
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2025-05-16 16:00 | PO-BMG-MOON-POB-08 - Of Wonder and Weddings | 6 | 10 | Show | ||||
Session Notes 2025-05-16 PO-BMG-MOON-POB-08 - Of Wonder and Weddings Game Code - Game Name - Location - Index - Slot - DM - Party - Isolde (f) Kwyjibo (m) Lissomrose Dottier Merribud (f) Tandur (m) Administration ------ !beyond https://www.dndbeyond.com/characters/146469533/iJbv1a https://www.dndbeyond.com/profile/t_connolly/characters/141196288 !beyond https://www.dndbeyond.com/characters/141196288/09du6g At end Our party has been invited to the "grand wedding" between High Lord (or sometimes Prince) Araithe and Tarilyn Kendrick. Web: Araithe is the son of High Lady Ordalf, He is fey (?) (elf) We are on the isle of Gwynneth. There are visitors and travelers lined up for entry. Due to our service, we are already inside. Some of us (those with certain Story Awards) have a separate seating at the service. Kwyjibo & Tandur are at a lower status than the others. The others also get private rooms. We share. We are invited to a celebration (feels like rehearsal dinner), during which we are met by (a fey) Lady Sinofra. She will ask us later, "What is the promise of blossoms?" Note: there is no correct answer. Part of noble eladrin. (Who? I didn't note that). Sound of wonderful, but insistent, singing. Is the promise of blossoms a tale retold, Does the promise of blossoms unite sun and rain, Is it the murmur of leaves in the sun’s warm embrace, In the promise of blossoms, a question takes flight: Tarilyn is up. She is moving towards the sound. We accompany. Spirt it of ancient queen, High Queen Allison. Lady Siofra In order to join Tarilyn, some must prick finger on needle of spinning wheel. Tandur agrees. -1 HP. Must clear the brambles. But that requires completing tests in the library. There are 4 alcoves, each with a book connected by a red thread to the spinning wheel. Books Once we complete the tests, up to 4, we can then deal with the tower guardians. Then Tarilyn can awaken the High Lord via kiss or touch. It's 12:30 (00:30); we have about 6 hours. 4 choices; not all are requrired. How else would love triumph. Each successful (library) test will clear some of the brambles. The first we choose is "Cinder Maid." We fade out / fade in... ... to a ballroom. We see Araithe. Success. Return to library. Some brambles have been removed, but enough remain to still block the way. We choose "Nussknacker" Grandfather clock. We are small. Soldiers attempt to ascend stairs. Really, really unclear the physical setting. Disadv. on DEX Saves (then Checks) from now on. Init. Large gear to small gear. At transition, make Athletics or Acrobatics. Sequence: gear - transition - gear Temp HP At the top fight: We prevail. Must convince Araithe to remove mask. Tandur: Country is important, but for the future relationship matter more. Break (Short rest? ) Climb tower. Dragon (Siofra) breathes cloud of spores Dragon > Kwyjibo. Killed owl. Reset owl. We fight. Dragon almost dead. Another hit. Eventually, we each make our way to the coffin. One-by-one, we activate a magic latch. "What is the promise of blossoms?" Uh, love! That was good enough. Queen appears. Something about Siofra. End of POB Series Rewards Tandur - da28-4e34-a1aa - claimed Rewards: level if you wish, 10 DT, 200 gp POTION OF ADVANTAGE POTION OF GROWTH POTION OF PUGILISM CLOAK OF MANY FASHIONS While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. NETHERESE RING OF PROTECTION You gain a +1 bonus to AC and saving throws while wearing this ring. STORY WEAVER (Story Award) |