Season:
Forgotten Realms
Race:
Human
Class:
[10] Fighter-1 / Cleric-9
Background:
Lifestyle:
Modest
Current Level:
2
ACP to Level:
4.0
Total GP:
0
Total Downtime:
265
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2025-04-08 18:00 BMG-MOON-MO-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-08

BMG-MOON-MO-05 Fleeing Snowdown

Game Code -
BMG-MOON-MO-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Chet, Fi-8 (Nate)
Vall, Ra-9 (Brian)
Gossemyr, Bb-5 (Asia)
Tandur, Cl-6/Fi-4 (me, Thomas)
Garothe, Bb-8 (Cooper)

Cloudy, animals, mostly quiet, mass deforestation.
Farm houses, huts
Soil is bad
Perception
Horses in distance, coming closer.
Dire/giant wolves, faster
2 running humanoids equally fast.

4 groups went north
2 groups went west: 1 group of guards & 1 group of undead.

We go east. Brian calculated hexes. 6 hexes = 36 miles. We cannot get there in time. DM: time will adjust. Don't worry.

Somebody learned: queen did this. Only living plants are thorns and vines.
Faeries departed. Nameless Forest.

Body. Loot 100 g. /

C1 (combat)
Dire wolf x7
Vampire (or similar) x2

[] Name my owl Dr Whoo?

Healed Capt. Stephan. +22 health.

Final Loot:
1 healing potion / replicated > onto character sheet.
20 gp each. > onto character sheet

We are halfway to the narrow part.

End

2025-04-09 18:00 BMG-DRW-OD-01 Something in the Way 10 Show

Session Notes 2025-04-09

BMG-DRW-OD-01 Something in the Way

Game Code -
BMG-DRW-OD-01
(OD, as in Obscure Devotions)

Game Name -
Something in the Way

Location -
CCGHouse

DM -
Andrew B

Party -
Eerie (m), human So-5 (Joe)
Elly (m), elf Wi-6 (Doug)
Tandur (m), human Cl-6/Fi-4 (me, Thomas)

We being in Neverwinter.
Meet with Zahira Daryon
New star in the trail of Selune. Has something to do with the battle against the Red Wizards. They are using magic from outside the Weave.
Wants us to travel to Cormyr (country) & Suzail (town).
Meet with Tasia (Tisia) Granjane in temple to Augmah.
Something about emerald gem dragon. Not sure if it is hostile, supportive or neutral.

Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax.

She gives us each 100 g to start with. - now on character sheet

We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree.

[] Tandur pays 600 gold for all 3 of us. - now on character sheet
Tandur gives 2 regular healing to both Elly & Eerie. - now on character sheet

Arcana check: the teleporter looks old but functional.
Next morning.
Begin teleporting. Something wrong. We can help stabilize by expending spell slots.
We supply 10 slots. Enough.
We arrive in the correct town, Suzail, in the back of a building (which one?)
We walk to Temple of Augmah.
It's a library. Elly wants to read the books. We agree to come back later.
We ask for Tisia. We are brought to study of Master Sage.
She offers tea. Eerie gives ours a spike.
She has been watching through a telescope. It's a rogue planetoid. There are many lights upon its surface, making it look like a star.

We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember).

Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions.

She gives us a Moon-Touched Longsword (common)
https://www.dndbeyond.com/magic-items/36822-moon-touched-sword
https://www.dndbeyond.com/magic-items/36819-moon-touched-sword-longsword

Give 3 Greater Healing potions. - now on character sheet

We depart and go to a tavern where Tisia thinks we can find Ranil.
[] 5 gold - Tandur gives to Eerie to help persuade. - now on character sheet

Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall).

Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune.

Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy.

Aboard, we learn he is the Mert, the money lender, the old wolf.

Long Rest.

We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid.

Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?).

We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think.

The helmsman is located behind doors in the aft of the ship.

Why did I write this name? Maybe the helmsman?
Jean Val Dano, Lunar Courtier.

We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion.

[] I want Tandur to be looking for
Potion of Vitality

We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station.

Combat 1
We prevail. No damage to, no attacks on the helmsman.

One of the killed creatures vomits up Bracers of Defense. - now on character sheet
3200 gp / 3 = 1066.6.6 each.- now on character sheet

Loot summary
100 g each
1 greater healing potion each.
Moon-Touched Longsword
Bracers of Defense
1066.6.6 gold (each)

2025-04-10 13:42 Trade Log Bracers of Defense (Rare) (a) > Show Trade Log

Bracers of Defense - from Vault to character sheet
- now on character sheet

2025-04-10 13:43 Trade Log Bead of Force > Show Trade Log

Bead of Force - from Vault to character sheet

2025-04-10 13:44 Trade Log Bead of Force (x5) > Show Trade Log

Bead of Force x5 - from Vault to character sheet
- now on character sheet

2025-04-10 13:50 Purchase Log Show Purchase

Spent 10 g for Find Familar components - now on character sheet

2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-16 18:00 Phandelver & Below: Shattered Obelisk Ch. 7 10 Show

Session Notes 2025-04-16

Phandelver & Below: Shattered Obelisk Ch. 7

Game Code -
N/A

Game Name -
Phandelver & Below: Shattered Obelisk Ch. 7

Location -
CCGHouse

DM -
Scott M.

Party -
Evelyin Ryhndera
Freda (m), human MO-5 (Joseph)
Tandur, human CL-6/FI-4 (me, Thomas)
Elly, elf Wi-7 (Doug)
Salem, tabaxi Ro-5/Mo-5 (Forrest)
Ielsa (Iosa?) (f), human Wa-5 (Jasmine)
Bugs, harengon Wiz-6 +Bat "Bat" (Brian)
Bane, tielfling Mo-10 (Veronica)

Illithinar
- 10 gold or component for familiar. Reflected on character sheet.

Laboratory: 6 goblins looting.
C1 Init traded 12

Traveled through portal
Purple sludge in channels in the stone floor.
L or R. We chose right.
In the ceiling a scarred skin circle. Sweet smelling.
Floating brains eating sludge.

C2 Init traded 13.

It requires an action to command my owl.
[ ] Research that.

C3 Init 11

Loot: Tiara, Mind Crystal.

Stairs down; back to where we started.

Return.
Then another portal.

Something about coconuts. Seems to have been an adventure I missed.

C4 Init 21
Slaads.
Cursed.
Cannot regain HP, including from Long Rest.
What about Temp HP? I contend that's a separate bucket, and unaffected by the curse.
Max HP drops by 3d6 every 24 hours.

Loot
Silver Tiara 1200g / 8 =150 g 150 each. Now on character sheet.
Mind Crystal (Quickened). Now on character sheet.

2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-04-27 13:02 Purchase Log Show Purchase

Rebuild
No longer start with Shield +1
Instead start with +1 Amulet of the Devout

2025-04-27 13:07 Purchase Log Show Purchase

Buy shield & inscribe holy symbol

2025-05-15 18:51 Purchase Log Show Purchase

Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session.

2025-06-06 22:40 Purchase Log Show Purchase

Regular healing potion x2
Bring back familiar
Rations
Torches
Rope

2025-06-08 21:11 Purchase Log Show Purchase

Sold regular rapier; replaced with Pointy End (magic, but common)

2025-07-12 05:41 Trade Log Show Trade Log

Request type: TRADE
Character name: Tandur
Magic item you're offering: Netherese Ring of Protection
Magic item you want: Ring of Evasion
BMG Trading Post
Requested: 05:31
Approved: 05:41
Reflected on character sheet

2025-07-12 05:42 Purchase Log Show Purchase

Request type: PURCHASE
Character name: Tandur
Magic item to be purchased: Superior Healing potion
BMG Trading Post
Requested: 05:31
Approved: 05:42
Reflected on character sheet
Cost: 2000 gp

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-11 09:32 Purchase Log Show Purchase

3x healing potions @ 25 gp

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2025-04-08 18:00 BMG-MOON-MO-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-08

BMG-MOON-MO-05 Fleeing Snowdown

Game Code -
BMG-MOON-MO-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Chet, Fi-8 (Nate)
Vall, Ra-9 (Brian)
Gossemyr, Bb-5 (Asia)
Tandur, Cl-6/Fi-4 (me, Thomas)
Garothe, Bb-8 (Cooper)

Cloudy, animals, mostly quiet, mass deforestation.
Farm houses, huts
Soil is bad
Perception
Horses in distance, coming closer.
Dire/giant wolves, faster
2 running humanoids equally fast.

4 groups went north
2 groups went west: 1 group of guards & 1 group of undead.

We go east. Brian calculated hexes. 6 hexes = 36 miles. We cannot get there in time. DM: time will adjust. Don't worry.

Somebody learned: queen did this. Only living plants are thorns and vines.
Faeries departed. Nameless Forest.

Body. Loot 100 g. /

C1 (combat)
Dire wolf x7
Vampire (or similar) x2

[] Name my owl Dr Whoo?

Healed Capt. Stephan. +22 health.

Final Loot:
1 healing potion / replicated > onto character sheet.
20 gp each. > onto character sheet

We are halfway to the narrow part.

End

2025-04-09 18:00 BMG-DRW-OD-01 Something in the Way 10 Show

Session Notes 2025-04-09

BMG-DRW-OD-01 Something in the Way

Game Code -
BMG-DRW-OD-01
(OD, as in Obscure Devotions)

Game Name -
Something in the Way

Location -
CCGHouse

DM -
Andrew B

Party -
Eerie (m), human So-5 (Joe)
Elly (m), elf Wi-6 (Doug)
Tandur (m), human Cl-6/Fi-4 (me, Thomas)

We being in Neverwinter.
Meet with Zahira Daryon
New star in the trail of Selune. Has something to do with the battle against the Red Wizards. They are using magic from outside the Weave.
Wants us to travel to Cormyr (country) & Suzail (town).
Meet with Tasia (Tisia) Granjane in temple to Augmah.
Something about emerald gem dragon. Not sure if it is hostile, supportive or neutral.

Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax.

She gives us each 100 g to start with. - now on character sheet

We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree.

[] Tandur pays 600 gold for all 3 of us. - now on character sheet
Tandur gives 2 regular healing to both Elly & Eerie. - now on character sheet

Arcana check: the teleporter looks old but functional.
Next morning.
Begin teleporting. Something wrong. We can help stabilize by expending spell slots.
We supply 10 slots. Enough.
We arrive in the correct town, Suzail, in the back of a building (which one?)
We walk to Temple of Augmah.
It's a library. Elly wants to read the books. We agree to come back later.
We ask for Tisia. We are brought to study of Master Sage.
She offers tea. Eerie gives ours a spike.
She has been watching through a telescope. It's a rogue planetoid. There are many lights upon its surface, making it look like a star.

We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember).

Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions.

She gives us a Moon-Touched Longsword (common)
https://www.dndbeyond.com/magic-items/36822-moon-touched-sword
https://www.dndbeyond.com/magic-items/36819-moon-touched-sword-longsword

Give 3 Greater Healing potions. - now on character sheet

We depart and go to a tavern where Tisia thinks we can find Ranil.
[] 5 gold - Tandur gives to Eerie to help persuade. - now on character sheet

Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall).

Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune.

Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy.

Aboard, we learn he is the Mert, the money lender, the old wolf.

Long Rest.

We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid.

Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?).

We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think.

The helmsman is located behind doors in the aft of the ship.

Why did I write this name? Maybe the helmsman?
Jean Val Dano, Lunar Courtier.

We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion.

[] I want Tandur to be looking for
Potion of Vitality

We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station.

Combat 1
We prevail. No damage to, no attacks on the helmsman.

One of the killed creatures vomits up Bracers of Defense. - now on character sheet
3200 gp / 3 = 1066.6.6 each.- now on character sheet

Loot summary
100 g each
1 greater healing potion each.
Moon-Touched Longsword
Bracers of Defense
1066.6.6 gold (each)

2025-04-10 13:42 Trade Log Show Trade Log

Bracers of Defense - from Vault to character sheet
- now on character sheet

2025-04-10 13:43 Trade Log Show Trade Log

Bead of Force - from Vault to character sheet

2025-04-10 13:44 Trade Log Show Trade Log

Bead of Force x5 - from Vault to character sheet
- now on character sheet

2025-04-10 13:50 Purchase Log Show Purchase

Spent 10 g for Find Familar components - now on character sheet

2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-16 18:00 Phandelver & Below: Shattered Obelisk Ch. 7 10 Show

Session Notes 2025-04-16

Phandelver & Below: Shattered Obelisk Ch. 7

Game Code -
N/A

Game Name -
Phandelver & Below: Shattered Obelisk Ch. 7

Location -
CCGHouse

DM -
Scott M.

Party -
Evelyin Ryhndera
Freda (m), human MO-5 (Joseph)
Tandur, human CL-6/FI-4 (me, Thomas)
Elly, elf Wi-7 (Doug)
Salem, tabaxi Ro-5/Mo-5 (Forrest)
Ielsa (Iosa?) (f), human Wa-5 (Jasmine)
Bugs, harengon Wiz-6 +Bat "Bat" (Brian)
Bane, tielfling Mo-10 (Veronica)

Illithinar
- 10 gold or component for familiar. Reflected on character sheet.

Laboratory: 6 goblins looting.
C1 Init traded 12

Traveled through portal
Purple sludge in channels in the stone floor.
L or R. We chose right.
In the ceiling a scarred skin circle. Sweet smelling.
Floating brains eating sludge.

C2 Init traded 13.

It requires an action to command my owl.
[ ] Research that.

C3 Init 11

Loot: Tiara, Mind Crystal.

Stairs down; back to where we started.

Return.
Then another portal.

Something about coconuts. Seems to have been an adventure I missed.

C4 Init 21
Slaads.
Cursed.
Cannot regain HP, including from Long Rest.
What about Temp HP? I contend that's a separate bucket, and unaffected by the curse.
Max HP drops by 3d6 every 24 hours.

Loot
Silver Tiara 1200g / 8 =150 g 150 each. Now on character sheet.
Mind Crystal (Quickened). Now on character sheet.

2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-04-27 13:02 Purchase Log Show Purchase

Rebuild
No longer start with Shield +1
Instead start with +1 Amulet of the Devout

2025-04-27 13:07 Purchase Log Show Purchase

Buy shield & inscribe holy symbol

2025-05-15 18:51 Purchase Log Show Purchase

Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session.

2025-06-06 22:40 Purchase Log Show Purchase

Regular healing potion x2
Bring back familiar
Rations
Torches
Rope

2025-06-08 21:11 Purchase Log Show Purchase

Sold regular rapier; replaced with Pointy End (magic, but common)

2025-07-12 05:41 Trade Log Show Trade Log

Request type: TRADE
Character name: Tandur
Magic item you're offering: Netherese Ring of Protection
Magic item you want: Ring of Evasion
BMG Trading Post
Requested: 05:31
Approved: 05:41
Reflected on character sheet

2025-07-12 05:42 Purchase Log Show Purchase

Request type: PURCHASE
Character name: Tandur
Magic item to be purchased: Superior Healing potion
BMG Trading Post
Requested: 05:31
Approved: 05:42
Reflected on character sheet
Cost: 2000 gp

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-11 09:32 Purchase Log Show Purchase

3x healing potions @ 25 gp

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2025-04-08 18:00 BMG-MOON-MO-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-08

BMG-MOON-MO-05 Fleeing Snowdown

Game Code -
BMG-MOON-MO-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Chet, Fi-8 (Nate)
Vall, Ra-9 (Brian)
Gossemyr, Bb-5 (Asia)
Tandur, Cl-6/Fi-4 (me, Thomas)
Garothe, Bb-8 (Cooper)

Cloudy, animals, mostly quiet, mass deforestation.
Farm houses, huts
Soil is bad
Perception
Horses in distance, coming closer.
Dire/giant wolves, faster
2 running humanoids equally fast.

4 groups went north
2 groups went west: 1 group of guards & 1 group of undead.

We go east. Brian calculated hexes. 6 hexes = 36 miles. We cannot get there in time. DM: time will adjust. Don't worry.

Somebody learned: queen did this. Only living plants are thorns and vines.
Faeries departed. Nameless Forest.

Body. Loot 100 g. /

C1 (combat)
Dire wolf x7
Vampire (or similar) x2

[] Name my owl Dr Whoo?

Healed Capt. Stephan. +22 health.

Final Loot:
1 healing potion / replicated > onto character sheet.
20 gp each. > onto character sheet

We are halfway to the narrow part.

End

2025-04-09 18:00 BMG-DRW-OD-01 Something in the Way 10 Show

Session Notes 2025-04-09

BMG-DRW-OD-01 Something in the Way

Game Code -
BMG-DRW-OD-01
(OD, as in Obscure Devotions)

Game Name -
Something in the Way

Location -
CCGHouse

DM -
Andrew B

Party -
Eerie (m), human So-5 (Joe)
Elly (m), elf Wi-6 (Doug)
Tandur (m), human Cl-6/Fi-4 (me, Thomas)

We being in Neverwinter.
Meet with Zahira Daryon
New star in the trail of Selune. Has something to do with the battle against the Red Wizards. They are using magic from outside the Weave.
Wants us to travel to Cormyr (country) & Suzail (town).
Meet with Tasia (Tisia) Granjane in temple to Augmah.
Something about emerald gem dragon. Not sure if it is hostile, supportive or neutral.

Before leaving, Eerie asks if we should have a formal letter. Oh, yes. She writes one up and seals it with wax.

She gives us each 100 g to start with. - now on character sheet

We can speed things up by taking the teleport circle in the Covenant (mages guild). We agree.

[] Tandur pays 600 gold for all 3 of us. - now on character sheet
Tandur gives 2 regular healing to both Elly & Eerie. - now on character sheet

Arcana check: the teleporter looks old but functional.
Next morning.
Begin teleporting. Something wrong. We can help stabilize by expending spell slots.
We supply 10 slots. Enough.
We arrive in the correct town, Suzail, in the back of a building (which one?)
We walk to Temple of Augmah.
It's a library. Elly wants to read the books. We agree to come back later.
We ask for Tisia. We are brought to study of Master Sage.
She offers tea. Eerie gives ours a spike.
She has been watching through a telescope. It's a rogue planetoid. There are many lights upon its surface, making it look like a star.

We should get the assistance of Ranil Scorson (Ramis Scorsesee) because (don't remember).

Before we can leave, a man and a metal creature barge in claiming they (two) are the real adventurers and that we are frauds. We point out the wax seal on our letter. We persuade Tisia. She orders them removed without asking for their names. Tandur makes a mental note of their descriptions.

She gives us a Moon-Touched Longsword (common)
https://www.dndbeyond.com/magic-items/36822-moon-touched-sword
https://www.dndbeyond.com/magic-items/36819-moon-touched-sword-longsword

Give 3 Greater Healing potions. - now on character sheet

We depart and go to a tavern where Tisia thinks we can find Ranil.
[] 5 gold - Tandur gives to Eerie to help persuade. - now on character sheet

Darla, bartender, says Ranil won't be in the bar until her debt is paid. Eerie pays the debt (forgot how much). Darla equips battle axe with peace binding and guides us to a place where Ranil hangs out (house, guild, ? don't recall).

Another person talks to Darla through the door slit. We are admitted. Darla departs. We explain our mission. Ranil agrees to help. We need to get to the rogue planetoid. The best way is by using a spelljammer ship. But we need to catch that at the Spelljammer Academy. She will help us get there. We must hurry to catch Captain Mert of the skyship, the galleon, Cloud Bearer's Fortune.

Ranil guides us to the captain's quarters where he is sleeping off a hangover. She wakes him and persuades him to take us all to the Spelljammer Academy.

Aboard, we learn he is the Mert, the money lender, the old wolf.

Long Rest.

We travel to Nimbrill, to the Spelljammer Academy. We land the ship (I missed it: either in a cave or on top of a tower). We are met by Saerthe, the head instructor. We explain our mission. He says we need to take a spelljammer to Iskirthos, the rogue planetoid.

Spelljammers work by flying really fast (1M miles per day) unless something large (missed detail) is within (missed distance) of the ship, in which case it just slows down automatically. Then the ship and the object are pulled towards each other by (missed that detail). If it's a planet, then the gravity does that. And the spelljammer takes along a bubble of air which can last a (period of ?).

We are granted a helmsman. I remember this. The helmsman uses spell slots to direct the ship, I think.

The helmsman is located behind doors in the aft of the ship.

Why did I write this name? Maybe the helmsman?
Jean Val Dano, Lunar Courtier.

We have to make saving throws against space sickness. Tandur fails and now has 1 level of Exhaustion.

[] I want Tandur to be looking for
Potion of Vitality

We slow as we come near to an asteroid. Creatures (I entirely missed the description, except they attack with tongues) leap aboard. One in particular attempts to move towards the helmsman's station.

Combat 1
We prevail. No damage to, no attacks on the helmsman.

One of the killed creatures vomits up Bracers of Defense. - now on character sheet
3200 gp / 3 = 1066.6.6 each.- now on character sheet

Loot summary
100 g each
1 greater healing potion each.
Moon-Touched Longsword
Bracers of Defense
1066.6.6 gold (each)

2025-04-10 13:42 Trade Log Bracers of Defense (Rare) (a) > Show Trade Log

Bracers of Defense - from Vault to character sheet
- now on character sheet

2025-04-10 13:43 Trade Log Bead of Force > Show Trade Log

Bead of Force - from Vault to character sheet

2025-04-10 13:44 Trade Log Bead of Force (x5) > Show Trade Log

Bead of Force x5 - from Vault to character sheet
- now on character sheet

2025-04-10 13:50 Purchase Log Show Purchase

Spent 10 g for Find Familar components - now on character sheet

2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-16 18:00 Phandelver & Below: Shattered Obelisk Ch. 7 10 Show

Session Notes 2025-04-16

Phandelver & Below: Shattered Obelisk Ch. 7

Game Code -
N/A

Game Name -
Phandelver & Below: Shattered Obelisk Ch. 7

Location -
CCGHouse

DM -
Scott M.

Party -
Evelyin Ryhndera
Freda (m), human MO-5 (Joseph)
Tandur, human CL-6/FI-4 (me, Thomas)
Elly, elf Wi-7 (Doug)
Salem, tabaxi Ro-5/Mo-5 (Forrest)
Ielsa (Iosa?) (f), human Wa-5 (Jasmine)
Bugs, harengon Wiz-6 +Bat "Bat" (Brian)
Bane, tielfling Mo-10 (Veronica)

Illithinar
- 10 gold or component for familiar. Reflected on character sheet.

Laboratory: 6 goblins looting.
C1 Init traded 12

Traveled through portal
Purple sludge in channels in the stone floor.
L or R. We chose right.
In the ceiling a scarred skin circle. Sweet smelling.
Floating brains eating sludge.

C2 Init traded 13.

It requires an action to command my owl.
[ ] Research that.

C3 Init 11

Loot: Tiara, Mind Crystal.

Stairs down; back to where we started.

Return.
Then another portal.

Something about coconuts. Seems to have been an adventure I missed.

C4 Init 21
Slaads.
Cursed.
Cannot regain HP, including from Long Rest.
What about Temp HP? I contend that's a separate bucket, and unaffected by the curse.
Max HP drops by 3d6 every 24 hours.

Loot
Silver Tiara 1200g / 8 =150 g 150 each. Now on character sheet.
Mind Crystal (Quickened). Now on character sheet.

2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-04-27 13:02 Purchase Log Show Purchase

Rebuild
No longer start with Shield +1
Instead start with +1 Amulet of the Devout

2025-04-27 13:07 Purchase Log Show Purchase

Buy shield & inscribe holy symbol

2025-05-15 18:51 Purchase Log Show Purchase

Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session.

2025-06-06 22:40 Purchase Log Show Purchase

Regular healing potion x2
Bring back familiar
Rations
Torches
Rope

2025-06-08 21:11 Purchase Log Show Purchase

Sold regular rapier; replaced with Pointy End (magic, but common)

2025-07-12 05:41 Trade Log Show Trade Log

Request type: TRADE
Character name: Tandur
Magic item you're offering: Netherese Ring of Protection
Magic item you want: Ring of Evasion
BMG Trading Post
Requested: 05:31
Approved: 05:41
Reflected on character sheet

2025-07-12 05:42 Purchase Log Show Purchase

Request type: PURCHASE
Character name: Tandur
Magic item to be purchased: Superior Healing potion
BMG Trading Post
Requested: 05:31
Approved: 05:42
Reflected on character sheet
Cost: 2000 gp

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-11 09:32 Purchase Log Show Purchase

3x healing potions @ 25 gp

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime