Season:
Forgotten Realms: DD-AL, CCC, PO-BK, SJ-DC, BMG-DRW
Race:
Human
Class:
Cleric-6 (Twi) / Fighter-4 (EK)
Background:
Lifestyle:
Modest
Current Level:
2
ACP to Level:
4.0
Total GP:
0
Total Downtime:
150
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-16 18:00 Phandelver & Below: Shattered Obelisk Ch. 7 10 Show

Session Notes 2025-04-16

Phandelver & Below: Shattered Obelisk Ch. 7

Game Code -
N/A

Game Name -
Phandelver & Below: Shattered Obelisk Ch. 7

Location -
CCGHouse

DM -
Scott M.

Party -
Evelyin Ryhndera
Freda (m), human MO-5 (Joseph)
Tandur, human CL-6/FI-4 (me, Thomas)
Elly, elf Wi-7 (Doug)
Salem, tabaxi Ro-5/Mo-5 (Forrest)
Ielsa (Iosa?) (f), human Wa-5 (Jasmine)
Bugs, harengon Wiz-6 +Bat "Bat" (Brian)
Bane, tielfling Mo-10 (Veronica)

Illithinar
- 10 gold or component for familiar. Reflected on character sheet.

Laboratory: 6 goblins looting.
C1 Init traded 12

Traveled through portal
Purple sludge in channels in the stone floor.
L or R. We chose right.
In the ceiling a scarred skin circle. Sweet smelling.
Floating brains eating sludge.

C2 Init traded 13.

It requires an action to command my owl.
[ ] Research that.

C3 Init 11

Loot: Tiara, Mind Crystal.

Stairs down; back to where we started.

Return.
Then another portal.

Something about coconuts. Seems to have been an adventure I missed.

C4 Init 21
Slaads.
Cursed.
Cannot regain HP, including from Long Rest.
What about Temp HP? I contend that's a separate bucket, and unaffected by the curse.
Max HP drops by 3d6 every 24 hours.

Loot
Silver Tiara 1200g / 8 =150 g 150 each. Now on character sheet.
Mind Crystal (Quickened). Now on character sheet.

2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-04-06 11:00 PO-BMG-MOON-POB-07 - Of Romance and Dalliances 66 10 Show

Session Notes 2025-04-06

PO-BMG-MOON-POB-07 - Of Romance and Dalliances
Tier 2

DM: Paul Maloney

Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride)
https://www.dndbeyond.com/characters/136204377

Kwyjibo, human Bb-8/Ro-2 Berserker (Mark)
https://www.dndbeyond.com/characters/144261311

Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic"
https://www.dndbeyond.com/characters/137991528/nYjFJX

Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas)

Players:
Stephen Moseley
Trey McBride

Description:
"Are you ready to perform a heist of your own in this adventure where every decision matters?"

I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure.
- Tandur (Cleric)

Cantrips
Message
Guidance
Prestidigitation
Mage Hand

Lv1
Bless
Detect Magic [R]

Lv2
Zone of Truth
Silence [R]
Locate Object
Find Traps
See Invisibility

Lv3
Dispel Magic
Clairvoyance

We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep.

Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right.

Queen missed it Kendrick
King Dav...
Princess Taralina

Invitations are done using the Seals of Approval ceremony.

Process
1. Deliver food
2. Deliver invitation
3. Guest responds negatively
4. Act surprised
5. Attempt to convince guest
6. Guest relents, accepts and offers a gift, which used to be an official seal, but now is an object to fit into a piece of jewelry, necklace or bracelet.

A man rushes in. They confer.
Oh, we must ask you for an additional task. All the wedding gifts have been stolen. As you deliver the invitations, see if you can gather information about the stolen gifts.

We are tasked with 4 invitations.

  1. Feyren, a satyr
    He complains about the noise.
    Jarik offers to make stylish earmuffs.
    And we have to steal a bottle of wine. We succeed. He accepts.
    He gives gift of wooden object.
    He seems to have been only around the study or his quarters.
    We further discuss his knowledge of the property. He is concerned with growing crops in the harsh soil.

  2. Captain Kree & ?
    One is playful and acts like a pirate. When Tandur offers to spar, he admits he's not a real pirate.
    They decline because if the princess relocates the local parties will cease. We suggest party boats, pirate party boats. Success.
    No clues about the stolen gifts.

3.
Lord Aster & Lady Artemiz.
Very concerned with linage, fashion, gossip & status.
They object because the princess' parents will be lonely.
We persuade mentioning the pirate boats. Success.
We had no ideas how to get more info, as they deigned to pay us much attention.
They did mention something about forgery in Waterdeep.

4.
Name + name
in love, feed each other food.
One is alchemist, the other herbalist.
Objection: no love spoons. Jarik makes some.
Invitation: success.
We detect the herbalist doesn't know very much and was reluctant to be fed food.

We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband.

The queen summons all the guests. They offer to help. We need to investigate the town.

New handout, a whole page.
For future reference, I cannot read (and internalize) rules while the game is going on. I need to actively separate from the game and read the new rules.

4 tasks
Help druids
Listen to rumors in bars
Craft stuff
& ?

We work on them as best we can. Earning points to be converted immediately or later into spells or objects.

What we learn
There are new rogues here, from Waterdeep, from the Shadow Thieves.
Satch, the hag, is probably involved, possibly as the fence.
The Shadow Thieves have the job to steal the goods. The locals feel overlooked.
The hag has an encampment
The Shadow Thieves have an encampment near Wintergreen.
Satch is looking for something of high quality, expensive.
Gnome alchemist, in-town for trading, seems to know more than he can reveal. Has mixed memories, missing memories.
Dispel Magic. Partial success.
He reveals the description of the stone cottage. A spider on the ceiling attempts to get away. Kwyjibo kills it.
TC: In hindsight, that probably prevented them from being prepared.

Long Rest
We stop by druids in the morning. Earn more points. Eat food for +20 Max HP.
Vigilant blessing
Healing potions. Never used, so returned.
Teleport to encampment.

Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss.

The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee.

We return with the remaining loot.
Partial success.

Loot
Thank you for completing the adventure with me today, I hope you had a good time and enjoyed it.

For completing the adventure your character is entitled to the following:

Gain one level
3,000gp split equally amongst the party (1,000 gp each) - now on character sheet

You find the following magical items during the adventure, each player gets each item

Hag’s Pincushion (a bracer of flying daggers)
Hawthorne’s Horn (a horn of silent alarm)
Potion of Greater Healing
Spellwrought Tattoo of Thunder Step
Spell Scroll of Dispel Magic

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-16 18:00 Phandelver & Below: Shattered Obelisk Ch. 7 10 Show

Session Notes 2025-04-16

Phandelver & Below: Shattered Obelisk Ch. 7

Game Code -
N/A

Game Name -
Phandelver & Below: Shattered Obelisk Ch. 7

Location -
CCGHouse

DM -
Scott M.

Party -
Evelyin Ryhndera
Freda (m), human MO-5 (Joseph)
Tandur, human CL-6/FI-4 (me, Thomas)
Elly, elf Wi-7 (Doug)
Salem, tabaxi Ro-5/Mo-5 (Forrest)
Ielsa (Iosa?) (f), human Wa-5 (Jasmine)
Bugs, harengon Wiz-6 +Bat "Bat" (Brian)
Bane, tielfling Mo-10 (Veronica)

Illithinar
- 10 gold or component for familiar. Reflected on character sheet.

Laboratory: 6 goblins looting.
C1 Init traded 12

Traveled through portal
Purple sludge in channels in the stone floor.
L or R. We chose right.
In the ceiling a scarred skin circle. Sweet smelling.
Floating brains eating sludge.

C2 Init traded 13.

It requires an action to command my owl.
[ ] Research that.

C3 Init 11

Loot: Tiara, Mind Crystal.

Stairs down; back to where we started.

Return.
Then another portal.

Something about coconuts. Seems to have been an adventure I missed.

C4 Init 21
Slaads.
Cursed.
Cannot regain HP, including from Long Rest.
What about Temp HP? I contend that's a separate bucket, and unaffected by the curse.
Max HP drops by 3d6 every 24 hours.

Loot
Silver Tiara 1200g / 8 =150 g 150 each. Now on character sheet.
Mind Crystal (Quickened). Now on character sheet.

2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-04-06 11:00 PO-BMG-MOON-POB-07 - Of Romance and Dalliances 66 10 Show

Session Notes 2025-04-06

PO-BMG-MOON-POB-07 - Of Romance and Dalliances
Tier 2

DM: Paul Maloney

Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride)
https://www.dndbeyond.com/characters/136204377

Kwyjibo, human Bb-8/Ro-2 Berserker (Mark)
https://www.dndbeyond.com/characters/144261311

Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic"
https://www.dndbeyond.com/characters/137991528/nYjFJX

Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas)

Players:
Stephen Moseley
Trey McBride

Description:
"Are you ready to perform a heist of your own in this adventure where every decision matters?"

I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure.
- Tandur (Cleric)

Cantrips
Message
Guidance
Prestidigitation
Mage Hand

Lv1
Bless
Detect Magic [R]

Lv2
Zone of Truth
Silence [R]
Locate Object
Find Traps
See Invisibility

Lv3
Dispel Magic
Clairvoyance

We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep.

Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right.

Queen missed it Kendrick
King Dav...
Princess Taralina

Invitations are done using the Seals of Approval ceremony.

Process
1. Deliver food
2. Deliver invitation
3. Guest responds negatively
4. Act surprised
5. Attempt to convince guest
6. Guest relents, accepts and offers a gift, which used to be an official seal, but now is an object to fit into a piece of jewelry, necklace or bracelet.

A man rushes in. They confer.
Oh, we must ask you for an additional task. All the wedding gifts have been stolen. As you deliver the invitations, see if you can gather information about the stolen gifts.

We are tasked with 4 invitations.

  1. Feyren, a satyr
    He complains about the noise.
    Jarik offers to make stylish earmuffs.
    And we have to steal a bottle of wine. We succeed. He accepts.
    He gives gift of wooden object.
    He seems to have been only around the study or his quarters.
    We further discuss his knowledge of the property. He is concerned with growing crops in the harsh soil.

  2. Captain Kree & ?
    One is playful and acts like a pirate. When Tandur offers to spar, he admits he's not a real pirate.
    They decline because if the princess relocates the local parties will cease. We suggest party boats, pirate party boats. Success.
    No clues about the stolen gifts.

3.
Lord Aster & Lady Artemiz.
Very concerned with linage, fashion, gossip & status.
They object because the princess' parents will be lonely.
We persuade mentioning the pirate boats. Success.
We had no ideas how to get more info, as they deigned to pay us much attention.
They did mention something about forgery in Waterdeep.

4.
Name + name
in love, feed each other food.
One is alchemist, the other herbalist.
Objection: no love spoons. Jarik makes some.
Invitation: success.
We detect the herbalist doesn't know very much and was reluctant to be fed food.

We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband.

The queen summons all the guests. They offer to help. We need to investigate the town.

New handout, a whole page.
For future reference, I cannot read (and internalize) rules while the game is going on. I need to actively separate from the game and read the new rules.

4 tasks
Help druids
Listen to rumors in bars
Craft stuff
& ?

We work on them as best we can. Earning points to be converted immediately or later into spells or objects.

What we learn
There are new rogues here, from Waterdeep, from the Shadow Thieves.
Satch, the hag, is probably involved, possibly as the fence.
The Shadow Thieves have the job to steal the goods. The locals feel overlooked.
The hag has an encampment
The Shadow Thieves have an encampment near Wintergreen.
Satch is looking for something of high quality, expensive.
Gnome alchemist, in-town for trading, seems to know more than he can reveal. Has mixed memories, missing memories.
Dispel Magic. Partial success.
He reveals the description of the stone cottage. A spider on the ceiling attempts to get away. Kwyjibo kills it.
TC: In hindsight, that probably prevented them from being prepared.

Long Rest
We stop by druids in the morning. Earn more points. Eat food for +20 Max HP.
Vigilant blessing
Healing potions. Never used, so returned.
Teleport to encampment.

Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss.

The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee.

We return with the remaining loot.
Partial success.

Loot
Thank you for completing the adventure with me today, I hope you had a good time and enjoyed it.

For completing the adventure your character is entitled to the following:

Gain one level
3,000gp split equally amongst the party (1,000 gp each) - now on character sheet

You find the following magical items during the adventure, each player gets each item

Hag’s Pincushion (a bracer of flying daggers)
Hawthorne’s Horn (a horn of silent alarm)
Potion of Greater Healing
Spellwrought Tattoo of Thunder Step
Spell Scroll of Dispel Magic

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2025-04-15 18:00 BMG-MOON-MD-05 Fleeing Snowdown 10 Show

Session Notes 2025-04-15

BMG-MOON-MD-05 Fleeing Snowdown

Game Code -
BMG-MOON-MD-05

Game Name -
Fleeing Snowdown

Location -
Contrarian's Game Cafe

DM -
Mike B

Party -
Sir Mancha, ? PA-6/WI-1 (Joe)
Gossemyr, ? BB-5 (Asia)
Terrence, WI-10 (John)
Vall, triton RA-9 (Brian)
Garothe, hill dwarf BB-9 (Cooper)
Tandur, human CL-6/FI-4 (me, Thomas)

Note:
Steve & Emris at other table

Wolves to the left of us, horses to the right.

Combat 1, Init 12
Elite Merc drow; success or die. Commit suicide on command (on their turn).
1 (something) did get away.

5 suits of chainmail
300 gold + 75 (each chainmail)
112 gold 5 silver each. Now on character sheet.

Potion? I thought so, but I didn't write it down, so I won't log it.

2025-04-16 18:00 Phandelver & Below: Shattered Obelisk Ch. 7 10 Show

Session Notes 2025-04-16

Phandelver & Below: Shattered Obelisk Ch. 7

Game Code -
N/A

Game Name -
Phandelver & Below: Shattered Obelisk Ch. 7

Location -
CCGHouse

DM -
Scott M.

Party -
Evelyin Ryhndera
Freda (m), human MO-5 (Joseph)
Tandur, human CL-6/FI-4 (me, Thomas)
Elly, elf Wi-7 (Doug)
Salem, tabaxi Ro-5/Mo-5 (Forrest)
Ielsa (Iosa?) (f), human Wa-5 (Jasmine)
Bugs, harengon Wiz-6 +Bat "Bat" (Brian)
Bane, tielfling Mo-10 (Veronica)

Illithinar
- 10 gold or component for familiar. Reflected on character sheet.

Laboratory: 6 goblins looting.
C1 Init traded 12

Traveled through portal
Purple sludge in channels in the stone floor.
L or R. We chose right.
In the ceiling a scarred skin circle. Sweet smelling.
Floating brains eating sludge.

C2 Init traded 13.

It requires an action to command my owl.
[ ] Research that.

C3 Init 11

Loot: Tiara, Mind Crystal.

Stairs down; back to where we started.

Return.
Then another portal.

Something about coconuts. Seems to have been an adventure I missed.

C4 Init 21
Slaads.
Cursed.
Cannot regain HP, including from Long Rest.
What about Temp HP? I contend that's a separate bucket, and unaffected by the curse.
Max HP drops by 3d6 every 24 hours.

Loot
Silver Tiara 1200g / 8 =150 g 150 each. Now on character sheet.
Mind Crystal (Quickened). Now on character sheet.

2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-03-23 12:30 DDAL00-02C Spawn of Maimed Virulence 1141 10 Show

DDAL00-02C Spawn of Maimed Virulence
DDAL00-02D Echoes of the Weeping War

DM: Howard
(w0d6w9h1426@gmail.com)

Table: 4
Slot: 1141

Party -
Dargoth, dragonborn Wiz-8/Fi-2 (Steve)
Spike, orc Fig-5 (Joe)
Xaron, elf Warl-5 (Evan & dad)
Tandur, Cl-6/Fi-3 (me, Thomas)

The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan.

Her mate was (why were we told?) Vorgansharax.
Internet doesn't say Vorgansharax was the mate.

Q: What module... ?
A: If it it an Epic you are probably looking for the Season 1 Epic The Corruption of Kryptgarden. It features Claugiyliamatar (Old Gnawbones). Season 1 of AL also features Vorgansharax (The Maimed Virulence) and his takeover of the city of Phlan. One of the Tier 2 AL Myth Drannor modules also briefly features Verthandantalynx (The Verdant Cloud) as a quest giver.

Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son.
brother: Gwyr
sisters: Berdea & Verdian

copy/paste
Verthandantalynx (VER-tha-DAN-ta-links). The former mate of Vorgansharx, the Maimed Virulence, she is also known as the Verdant Cloud.

"Verdian"
Viridianantallax (Veer-id-eean-an-tall-ax). One of the brood of Verthandantalynx and Vorgansharax. Viridian is strong and uses his strength to intimidate lesser beings.

"Berdea"
Berdeanostia (Bar-dee-a-no-stee-a). One of the brood of Verthandantalynx and Vorgansharax. Berdea cares little for anything but making sure her next meal is nearby.

"Gwyr"
Gwyrddentuliar (Gwee-erd-en-tul-ear). One of the brood of Verthandantalynx and Vorgansharax.

Often, I will use brother and sisters.

The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them.

Cormanthor Forest

You may notice a smell (from the poisonous mist) or strange silence to alert you to danger.

We are advised to stock up on consumables:
465 gold
Bought
2 x Antitoxin 2 x 50 =100
1 x Gr Healing Pot 200
4 x Regular Healing Pots 4 x 25 =100
DMG Prices /Howard

Lent stone of good luck (never remembered to use it)

First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power.

He gives us information. We force him to lead us to his contact.

Too many names:
Yuoli, elf
Vastanaz, wood elf, probably working with dragons
Eltruella, no idea.

Found amulet/locket.

We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth.
Potion of healing
Potion of Resistance to Poison
Bracers of Defense ? Dex ?
400 gp

He's working for Gwyr. He will take us there. We let the kobold go.

We arrive at cliff face. Gwyr looms overhead from his cave.

We dialog.

At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information.

If we bring that sword, he will leave.

Elmwood
Rumors of eccentric archeologist, Corolla (clearly misspelled), rumored to have found something at ancient elven ruined outpost along Dranthor River, formerly owned by Acvalar Army of Cormanthor (elves).

We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts.

Travel -
Harbor.
Hire boat, the Green Reach, Capt Grant Condor.

C1
Hydra & 3 baby hydras.

Debark
Enter ruins
Attacked by demons (fiends), (of 2 types? perhaps short on miniatures), in hallway.
C2

Man standing there. Run! Later, take my bags and run? Later, help me!
We fight
C3
We get out with 3 bags, the sword, and the "archeologist" who is clearly just a tomb raider, bandit.

We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters.

C4
2 dragons.

975 gp each
Bracers of Defense
+ 2 levels
+ 20 Downtime

2025-04-06 11:00 PO-BMG-MOON-POB-07 - Of Romance and Dalliances 66 10 Show

Session Notes 2025-04-06

PO-BMG-MOON-POB-07 - Of Romance and Dalliances
Tier 2

DM: Paul Maloney

Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride)
https://www.dndbeyond.com/characters/136204377

Kwyjibo, human Bb-8/Ro-2 Berserker (Mark)
https://www.dndbeyond.com/characters/144261311

Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic"
https://www.dndbeyond.com/characters/137991528/nYjFJX

Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas)

Players:
Stephen Moseley
Trey McBride

Description:
"Are you ready to perform a heist of your own in this adventure where every decision matters?"

I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure.
- Tandur (Cleric)

Cantrips
Message
Guidance
Prestidigitation
Mage Hand

Lv1
Bless
Detect Magic [R]

Lv2
Zone of Truth
Silence [R]
Locate Object
Find Traps
See Invisibility

Lv3
Dispel Magic
Clairvoyance

We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep.

Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right.

Queen missed it Kendrick
King Dav...
Princess Taralina

Invitations are done using the Seals of Approval ceremony.

Process
1. Deliver food
2. Deliver invitation
3. Guest responds negatively
4. Act surprised
5. Attempt to convince guest
6. Guest relents, accepts and offers a gift, which used to be an official seal, but now is an object to fit into a piece of jewelry, necklace or bracelet.

A man rushes in. They confer.
Oh, we must ask you for an additional task. All the wedding gifts have been stolen. As you deliver the invitations, see if you can gather information about the stolen gifts.

We are tasked with 4 invitations.

  1. Feyren, a satyr
    He complains about the noise.
    Jarik offers to make stylish earmuffs.
    And we have to steal a bottle of wine. We succeed. He accepts.
    He gives gift of wooden object.
    He seems to have been only around the study or his quarters.
    We further discuss his knowledge of the property. He is concerned with growing crops in the harsh soil.

  2. Captain Kree & ?
    One is playful and acts like a pirate. When Tandur offers to spar, he admits he's not a real pirate.
    They decline because if the princess relocates the local parties will cease. We suggest party boats, pirate party boats. Success.
    No clues about the stolen gifts.

3.
Lord Aster & Lady Artemiz.
Very concerned with linage, fashion, gossip & status.
They object because the princess' parents will be lonely.
We persuade mentioning the pirate boats. Success.
We had no ideas how to get more info, as they deigned to pay us much attention.
They did mention something about forgery in Waterdeep.

4.
Name + name
in love, feed each other food.
One is alchemist, the other herbalist.
Objection: no love spoons. Jarik makes some.
Invitation: success.
We detect the herbalist doesn't know very much and was reluctant to be fed food.

We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband.

The queen summons all the guests. They offer to help. We need to investigate the town.

New handout, a whole page.
For future reference, I cannot read (and internalize) rules while the game is going on. I need to actively separate from the game and read the new rules.

4 tasks
Help druids
Listen to rumors in bars
Craft stuff
& ?

We work on them as best we can. Earning points to be converted immediately or later into spells or objects.

What we learn
There are new rogues here, from Waterdeep, from the Shadow Thieves.
Satch, the hag, is probably involved, possibly as the fence.
The Shadow Thieves have the job to steal the goods. The locals feel overlooked.
The hag has an encampment
The Shadow Thieves have an encampment near Wintergreen.
Satch is looking for something of high quality, expensive.
Gnome alchemist, in-town for trading, seems to know more than he can reveal. Has mixed memories, missing memories.
Dispel Magic. Partial success.
He reveals the description of the stone cottage. A spider on the ceiling attempts to get away. Kwyjibo kills it.
TC: In hindsight, that probably prevented them from being prepared.

Long Rest
We stop by druids in the morning. Earn more points. Eat food for +20 Max HP.
Vigilant blessing
Healing potions. Never used, so returned.
Teleport to encampment.

Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss.

The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee.

We return with the remaining loot.
Partial success.

Loot
Thank you for completing the adventure with me today, I hope you had a good time and enjoyed it.

For completing the adventure your character is entitled to the following:

Gain one level
3,000gp split equally amongst the party (1,000 gp each) - now on character sheet

You find the following magical items during the adventure, each player gets each item

Hag’s Pincushion (a bracer of flying daggers)
Hawthorne’s Horn (a horn of silent alarm)
Potion of Greater Healing
Spellwrought Tattoo of Thunder Step
Spell Scroll of Dispel Magic