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Adventure Title
DDHC-DD-7 Dragon Delves: Before the Storm (part 1)
DDHC-DD-7 Dragon Delves: Before the Storm (part 1)
Session
Date Played
2025-08-01 18:00:00 UTC
2025-08-01 18:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Mox Boarding House, Portland
Mox Boarding House, Portland
DM Name
Malachi
Malachi
DM DCI Number
Notes
Session Notes 2025-08-01 DDHC-DD-7 Before the Storm (part 1) Mox [2025-08-01] DM: Malachi Party - Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma) Ronum (phonetic) (m) Ro-7 (Josiah) Harlow (m) Pa-5 (Liam) Greenwich (m) db So-6 (Sam) Butte (m) Dr-7 (Ben) Meinfoo (m) Fi-4/Bb-4 (Sammy) Tandur (m) Fi-4/Cl-6 (me, Thomas) We begin by helping save people in the burning tavern. We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane. Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air. We ask questions and gather more facts from those we saved. The attackers were poorly trained. 12+ attackers Hastily looted Dragon is responsible The corsairs are partnering with the dragon. (some notes I can't understand: knew better, destruction) (something about) breath weapon attacks from the ocean. A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description. Mayor Gail (f) orc - Raiders in the past Crystal gems can protect themselves Fire is probably distraction Blue sapphire elemental gems Black Dragon = Acid. Adult Build hoard quickly 2 hours north. Odorous fog. Breeze dies. Harsh sulfur. Cave entrance. Black dragon's lair Harlow. Faerie deer. 8+2 pirates Combat 1 After combat Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals). 1 pirate captive, David. 1 Pot Heroism Chapter is not complete. Will complete next week. Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.
Session Notes 2025-08-01 DDHC-DD-7 Before the Storm (part 1) Mox [2025-08-01] DM: Malachi Party - Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma) Ronum (phonetic) (m) Ro-7 (Josiah) Harlow (m) Pa-5 (Liam) Greenwich (m) db So-6 (Sam) Butte (m) Dr-7 (Ben) Meinfoo (m) Fi-4/Bb-4 (Sammy) Tandur (m) Fi-4/Cl-6 (me, Thomas) We begin by helping save people in the burning tavern. We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane. Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air. We ask questions and gather more facts from those we saved. The attackers were poorly trained. 12+ attackers Hastily looted Dragon is responsible The corsairs are partnering with the dragon. (some notes I can't understand: knew better, destruction) (something about) breath weapon attacks from the ocean. A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description. Mayor Gail (f) orc - Raiders in the past Crystal gems can protect themselves Fire is probably distraction Blue sapphire elemental gems Black Dragon = Acid. Adult Build hoard quickly 2 hours north. Odorous fog. Breeze dies. Harsh sulfur. Cave entrance. Black dragon's lair Harlow. Faerie deer. 8+2 pirates Combat 1 After combat Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals). 1 pirate captive, David. 1 Pot Heroism Chapter is not complete. Will complete next week. Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.