Thom

Season:
Race:
Aasimar
Class:
Paladin 1
Background:
Hermit
Lifestyle:
Modest
Current Level:
20
XP Level:
6
Total XP:
15670
XP to Level:
7330
XP for Next:
23000
ACP Level:
18
ACP to Level:
2.0
Milestone Level:
26
Total GP:
20787.25
Total Downtime:
41.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Renown Rank:
Righteous Hand (rank 5)
Total Renown:
43.5
Secret Missions:
1
Treasure CPs:
0/-20/0/20
Magic Item Count:
14
Magic Item Limit:
10
Awakened Shrub,
Tome of Leadership and Influence,
Belt of storm giant strength,
Tyr's Justice,
Shadowneedle,
Grey robes of the archmagi,
Scarab of Protection,
Tome of Clear Thought,
Obsidian Flint Dragon Plate,
Manual of bodily health,
Ring of Spell Storing,
Watchful Helm,
Bag of Holding,
Ring of Earth Elemental Command

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2019-10-04 03:09 DDAL00-03 Those That Came Before 1 4500 20 Grey robes of the archmagi Show

Velnix DCI: 3314816352 used my wish scroll and gained resisitance to bludgeoning

traded rod of security for robe of the archmagi

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) - Magic Table I

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.

You have advantage on saving throws against spell and other magical effects.

Your spell save DC and spell attack bonus each increase by 2.

2019-12-31 02:41 DDAL00-01 Window to the Past 1 -2775 Show

drank potion of heroism
used all one use luckies
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish.
enmity of thay

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
bought spell scroll of holy weapon x2, swift quiver, greater restoration, aura of purity, aura of life, dispel magic, haste x2, dimension door, hunter's mark x3, deathward and lesser restoration

used spell scroll of zone of truth

2020-07-19 14:39 DDEP07-01 Peril at the Port 1 250 Show

used spell scrolls of death ward and holy weapon
Lich Slayer - Story Award
You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

bought another 2 spell scrolls of holy weapon
used dreamwalker 7 roll and 1 charge from scarab

2019-10-08 22:38 DDAL06-03 Crypt of the Death Giants 1 2250 -80 Show

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2019-11-16 18:20 DDAL00-11F TWICE AS NICE FOR HALF THE PRICE 1 700 Ioun Stone of Mastery Show

used potion of invulnerability and bough 2 spell scrolls of zone of truth and 2 of greater restorration

aqcuired ioun stone of mastery

2019-11-20 02:56 DDAL05-19 The Eye of Xxiphu 1 3000 Tome of Understanding Show

bought and used spell scroll of freedom of movement
Aqcuired tome of understanding

2019-11-11 20:10 DDAL07-18 Turn Backthe Endless Night 1 2000 20 Scarab of Protection Show

bought and used spell scroll of holy weapon
wished to no longer be a fallen aasimar and could get rid of blackrazor
aqcuired scarab of protection
aqcuired potion of supreme healing
Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy.

2018-01-09 17:39 DDAL05-6 Beneath the Fetid Chelimber 1 66 5 Show
2018-01-07 01:26 DDEX2-16 Boltsmelter’s Book 1 425 10 Show

Friends in Low Places. You have met a drow mage of Szith Morcane, if he was allowed to copy the items he needed from the codex he sees you in a favorable light. Perhaps one day he will be able (and willing) to return the favor.

2018-01-01 18:06 DDHC-LMoP Lost Mine of Phandelver 1 37.5 10 Show
2018-02-04 02:52 CCC-DDSC-02 A Fool and His Gold 1 -177 10 Show

bought splint mail sold chain mail

2018-02-06 01:45 DDHC-TOA-1 Tomb of Annihilation 15 219 5 Show

GROOT DIED

2018-02-26 03:15 DDAL07-06 Fester and Burn 340 5 Show

Acquired: Potion of Greater Healing

2018-03-21 21:09 DDEP06-02 Return to White Plume 1 5787 10 Prayer Beads Show

Acquired: Potion of flying, Prayer Beads.
Bought Plate armor

1 bless
3 cure
1 favor
1 wind walk

2018-01-29 00:27 kumori wastes 1 131 5 Show

Acquired potion of fire breathing, Ode to a Willow, by Danthar Hodek

2018-01-25 18:08 underworld speculations 50 -20 Awakened Shrub Show

Acquired: one shade of grey book, pot of awakening

2018-01-06 01:55 DDAL07-03 A Day at the Races 1 132 5 spell scroll of ice knife Show
2018-09-02 01:48 DDEX2-9 Eye of the Tempest -300 20 Show

Unlocked serpinetine owl and wand of lightning bolts, got potion of healing, bought 300 gp diamond

2018-09-03 01:55 Purchase Log Crystal Axe of Astrazalian (Giant Slayer Greataxe) Show Purchase
2018-09-01 21:19 CCC-YLRA02-02B The Savage & Bestial 10 Shadowneedle Show

Got Oil of Aetherialness
Your skin color turns bright orange. This effect
does not end until removed using a dispel
magic, greater restoration, or wish spell.

If
you already have tusks of any sort, you grow
another set. This effect does not end until
removed using a dispel magic, greater
restoration, or wish spell.

Local Pursuit: Sparring with the Town Watch
Trell Bannon is impressed with your prowess as an adventurer and has invited you to spar with his comrades in the Ylraphon Town Watch. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days trading measured blows with Trell and the other town guards, improving your combat response in the process. Once during your next game session, you may inform your DM you are using this benefit to treat your next Initiative roll as if you’d rolled a 15 on the die.

Wereboar Tail Trophy (YLRA02‐02B)
You’ve somehow found and acquired a tail snipped from one of the Bannon Clan wereboars. As long as you possess this trinket, you have advantage on any Charisma‐based check made when interacting with any member of the Steeltoe Clan. You also have disadvantage on any Charisma‐based check made when interacting with any member of the Bannon Clan.
You may permanently relinquish this tail to another character. If you do, you lose this story award and the receiving character gets the Wereboar Tail Trophy (YLRA02‐02B) story award. A character can have multiple wereboar tail trophies, but only one from each unique YLRA adventure. Collect them all!ness:

Unlocked:Crystal Axe of Astrazalian (Giant Slayer Greataxe)
Weapon (axe), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Made from one, single, cut and polished piece of crystal, this scintillating weapon was created to defend the eladrin city of Astrazalian from the wicked fomorians of the Feywild. All along the heft twist fine lines of writing in archaic sylvan script. The lines of script translate to hymns and poems dedicated to Astrazalian, the City of Starlight. When the axe comes into a creature’s possession, they begin dream of a resplendent city, built on a verdant island in the middle of an opalescent sea. From that moment on, they feel incredibly homesick for the city of Astrazalian, whether or not they’ve been there or know anything of that location. This grants no knowledge of Atrazalian, whatsoever.
This item can be found in the Dungeon Master’s Guide.

Table G, 20 Points

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2019-10-04 03:09 DDAL00-03 Those That Came Before 20 Show

Velnix DCI: 3314816352 used my wish scroll and gained resisitance to bludgeoning

traded rod of security for robe of the archmagi

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) - Magic Table I

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.

You have advantage on saving throws against spell and other magical effects.

Your spell save DC and spell attack bonus each increase by 2.

2019-12-31 02:41 DDAL00-01 Window to the Past Show

drank potion of heroism
used all one use luckies
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish.
enmity of thay

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
bought spell scroll of holy weapon x2, swift quiver, greater restoration, aura of purity, aura of life, dispel magic, haste x2, dimension door, hunter's mark x3, deathward and lesser restoration

used spell scroll of zone of truth

2020-07-19 14:39 DDEP07-01 Peril at the Port Show

used spell scrolls of death ward and holy weapon
Lich Slayer - Story Award
You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

bought another 2 spell scrolls of holy weapon
used dreamwalker 7 roll and 1 charge from scarab

2019-10-08 22:38 DDAL06-03 Crypt of the Death Giants -80 Show

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2019-11-16 18:20 DDAL00-11F TWICE AS NICE FOR HALF THE PRICE Show

used potion of invulnerability and bough 2 spell scrolls of zone of truth and 2 of greater restorration

aqcuired ioun stone of mastery

2019-11-20 02:56 DDAL05-19 The Eye of Xxiphu Show

bought and used spell scroll of freedom of movement
Aqcuired tome of understanding

2019-11-11 20:10 DDAL07-18 Turn Backthe Endless Night 20 Show

bought and used spell scroll of holy weapon
wished to no longer be a fallen aasimar and could get rid of blackrazor
aqcuired scarab of protection
aqcuired potion of supreme healing
Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy.

2018-01-09 17:39 DDAL05-6 Beneath the Fetid Chelimber 1 5 1 Show
2018-01-07 01:26 DDEX2-16 Boltsmelter’s Book 1 10 1 Show

Friends in Low Places. You have met a drow mage of Szith Morcane, if he was allowed to copy the items he needed from the codex he sees you in a favorable light. Perhaps one day he will be able (and willing) to return the favor.

2018-01-01 18:06 DDHC-LMoP Lost Mine of Phandelver 1 10 1 Show
2018-02-04 02:52 CCC-DDSC-02 A Fool and His Gold 1 10 1 Show

bought splint mail sold chain mail

2018-02-06 01:45 DDHC-TOA-1 Tomb of Annihilation 15 5 1 Show

GROOT DIED

2018-02-26 03:15 DDAL07-06 Fester and Burn 5 2 Show

Acquired: Potion of Greater Healing

2018-03-21 21:09 DDEP06-02 Return to White Plume 1 10 Show

Acquired: Potion of flying, Prayer Beads.
Bought Plate armor

1 bless
3 cure
1 favor
1 wind walk

2018-01-29 00:27 kumori wastes 1 5 1 Show

Acquired potion of fire breathing, Ode to a Willow, by Danthar Hodek

2018-01-25 18:08 underworld speculations -20 1 Show

Acquired: one shade of grey book, pot of awakening

2018-01-06 01:55 DDAL07-03 A Day at the Races 1 5 2 Show
2018-09-02 01:48 DDEX2-9 Eye of the Tempest 2 8 8 20 4 Show

Unlocked serpinetine owl and wand of lightning bolts, got potion of healing, bought 300 gp diamond

2018-09-03 01:55 Purchase Log Show Purchase
2018-09-01 21:19 CCC-YLRA02-02B The Savage & Bestial 2 4 4 10 2 Show

Got Oil of Aetherialness
Your skin color turns bright orange. This effect
does not end until removed using a dispel
magic, greater restoration, or wish spell.

If
you already have tusks of any sort, you grow
another set. This effect does not end until
removed using a dispel magic, greater
restoration, or wish spell.

Local Pursuit: Sparring with the Town Watch
Trell Bannon is impressed with your prowess as an adventurer and has invited you to spar with his comrades in the Ylraphon Town Watch. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days trading measured blows with Trell and the other town guards, improving your combat response in the process. Once during your next game session, you may inform your DM you are using this benefit to treat your next Initiative roll as if you’d rolled a 15 on the die.

Wereboar Tail Trophy (YLRA02‐02B)
You’ve somehow found and acquired a tail snipped from one of the Bannon Clan wereboars. As long as you possess this trinket, you have advantage on any Charisma‐based check made when interacting with any member of the Steeltoe Clan. You also have disadvantage on any Charisma‐based check made when interacting with any member of the Bannon Clan.
You may permanently relinquish this tail to another character. If you do, you lose this story award and the receiving character gets the Wereboar Tail Trophy (YLRA02‐02B) story award. A character can have multiple wereboar tail trophies, but only one from each unique YLRA adventure. Collect them all!ness:

Unlocked:Crystal Axe of Astrazalian (Giant Slayer Greataxe)
Weapon (axe), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Made from one, single, cut and polished piece of crystal, this scintillating weapon was created to defend the eladrin city of Astrazalian from the wicked fomorians of the Feywild. All along the heft twist fine lines of writing in archaic sylvan script. The lines of script translate to hymns and poems dedicated to Astrazalian, the City of Starlight. When the axe comes into a creature’s possession, they begin dream of a resplendent city, built on a verdant island in the middle of an opalescent sea. From that moment on, they feel incredibly homesick for the city of Astrazalian, whether or not they’ve been there or know anything of that location. This grants no knowledge of Atrazalian, whatsoever.
This item can be found in the Dungeon Master’s Guide.

Table G, 20 Points

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2019-10-04 03:09 DDAL00-03 Those That Came Before 4500 20 Grey robes of the archmagi Show

Velnix DCI: 3314816352 used my wish scroll and gained resisitance to bludgeoning

traded rod of security for robe of the archmagi

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) - Magic Table I

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.

You have advantage on saving throws against spell and other magical effects.

Your spell save DC and spell attack bonus each increase by 2.

2019-12-31 02:41 DDAL00-01 Window to the Past -2775 Show

drank potion of heroism
used all one use luckies
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish.
enmity of thay

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
bought spell scroll of holy weapon x2, swift quiver, greater restoration, aura of purity, aura of life, dispel magic, haste x2, dimension door, hunter's mark x3, deathward and lesser restoration

used spell scroll of zone of truth

2020-07-19 14:39 DDEP07-01 Peril at the Port 250 Show

used spell scrolls of death ward and holy weapon
Lich Slayer - Story Award
You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

bought another 2 spell scrolls of holy weapon
used dreamwalker 7 roll and 1 charge from scarab

2019-10-08 22:38 DDAL06-03 Crypt of the Death Giants 2250 -80 Show

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2019-11-16 18:20 DDAL00-11F TWICE AS NICE FOR HALF THE PRICE 700 Ioun Stone of Mastery Show

used potion of invulnerability and bough 2 spell scrolls of zone of truth and 2 of greater restorration

aqcuired ioun stone of mastery

2019-11-20 02:56 DDAL05-19 The Eye of Xxiphu 3000 Tome of Understanding Show

bought and used spell scroll of freedom of movement
Aqcuired tome of understanding

2019-11-11 20:10 DDAL07-18 Turn Backthe Endless Night 2000 20 Scarab of Protection Show

bought and used spell scroll of holy weapon
wished to no longer be a fallen aasimar and could get rid of blackrazor
aqcuired scarab of protection
aqcuired potion of supreme healing
Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy.

2018-01-09 17:39 DDAL05-6 Beneath the Fetid Chelimber 1 740 66 5 1 Show
2018-01-07 01:26 DDEX2-16 Boltsmelter’s Book 1 600 425 10 1 Show

Friends in Low Places. You have met a drow mage of Szith Morcane, if he was allowed to copy the items he needed from the codex he sees you in a favorable light. Perhaps one day he will be able (and willing) to return the favor.

2018-01-01 18:06 DDHC-LMoP Lost Mine of Phandelver 1 350 37.5 10 1 Show
2018-02-04 02:52 CCC-DDSC-02 A Fool and His Gold 1 1500 -177 10 1 Show

bought splint mail sold chain mail

2018-02-06 01:45 DDHC-TOA-1 Tomb of Annihilation 15 620 219 5 1 Show

GROOT DIED

2018-02-26 03:15 DDAL07-06 Fester and Burn 2870 340 5 2 Show

Acquired: Potion of Greater Healing

2018-03-21 21:09 DDEP06-02 Return to White Plume 1 4620 5787 10 Prayer Beads Show

Acquired: Potion of flying, Prayer Beads.
Bought Plate armor

1 bless
3 cure
1 favor
1 wind walk

2018-01-29 00:27 kumori wastes 1 600 131 5 1 Show

Acquired potion of fire breathing, Ode to a Willow, by Danthar Hodek

2018-01-25 18:08 underworld speculations 1200 50 -20 1 Awakened Shrub Show

Acquired: one shade of grey book, pot of awakening

2018-01-06 01:55 DDAL07-03 A Day at the Races 1 650 132 5 2 spell scroll of ice knife Show
2018-09-02 01:48 DDEX2-9 Eye of the Tempest -300 20 4 Show

Unlocked serpinetine owl and wand of lightning bolts, got potion of healing, bought 300 gp diamond

2018-09-03 01:55 Purchase Log Crystal Axe of Astrazalian (Giant Slayer Greataxe) Show Purchase
2018-09-01 21:19 CCC-YLRA02-02B The Savage & Bestial 10 2 Shadowneedle Show

Got Oil of Aetherialness
Your skin color turns bright orange. This effect
does not end until removed using a dispel
magic, greater restoration, or wish spell.

If
you already have tusks of any sort, you grow
another set. This effect does not end until
removed using a dispel magic, greater
restoration, or wish spell.

Local Pursuit: Sparring with the Town Watch
Trell Bannon is impressed with your prowess as an adventurer and has invited you to spar with his comrades in the Ylraphon Town Watch. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days trading measured blows with Trell and the other town guards, improving your combat response in the process. Once during your next game session, you may inform your DM you are using this benefit to treat your next Initiative roll as if you’d rolled a 15 on the die.

Wereboar Tail Trophy (YLRA02‐02B)
You’ve somehow found and acquired a tail snipped from one of the Bannon Clan wereboars. As long as you possess this trinket, you have advantage on any Charisma‐based check made when interacting with any member of the Steeltoe Clan. You also have disadvantage on any Charisma‐based check made when interacting with any member of the Bannon Clan.
You may permanently relinquish this tail to another character. If you do, you lose this story award and the receiving character gets the Wereboar Tail Trophy (YLRA02‐02B) story award. A character can have multiple wereboar tail trophies, but only one from each unique YLRA adventure. Collect them all!ness:

Unlocked:Crystal Axe of Astrazalian (Giant Slayer Greataxe)
Weapon (axe), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Made from one, single, cut and polished piece of crystal, this scintillating weapon was created to defend the eladrin city of Astrazalian from the wicked fomorians of the Feywild. All along the heft twist fine lines of writing in archaic sylvan script. The lines of script translate to hymns and poems dedicated to Astrazalian, the City of Starlight. When the axe comes into a creature’s possession, they begin dream of a resplendent city, built on a verdant island in the middle of an opalescent sea. From that moment on, they feel incredibly homesick for the city of Astrazalian, whether or not they’ve been there or know anything of that location. This grants no knowledge of Atrazalian, whatsoever.
This item can be found in the Dungeon Master’s Guide.

Table G, 20 Points