Adventure Logsheet
Adventure Logsheet
acquired healing potion
Friends in Low Places. You have met a drow mage of Szith Morcane, if he was allowed to copy the items he needed from the codex he sees you in a favorable light. Perhaps one day he will be able (and willing) to return the favor.
Adventure Logsheet
Acquired Wand of Webs and traded it to Norbert for goggles of night.
Bought: Crowbar, Grappling Hook, Healer's Kit, 5 pitons, rope, Ram, 10 foot Pole, and Magnifying Glass, Climber's Kit, 10 Healing Potions.
Adventure Logsheet
Acquired: one shade of grey book, pot of awakening
Acquired potion of fire breathing, Ode to a Willow, by Danthar Hodek
bought splint mail sold chain mail
Adventure Logsheet
GROOT DIED
Acquired: Potion of Greater Healing
Acquired: Potion of flying, Prayer Beads. Bought Plate armor 1 bless 3 cure 1 favor 1 wind walk
Adventure Logsheet
*** TRADE ENTRY ***
Unlocked Robe of eyes, Potion of Greater HealingThe eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature.
adamantined and silvered greatsword, Got Potion of fire giant strength and dreamwalker rolled 4, unlocked Opal of Ild runehttps://cdn.discordapp.com/attachments/471010699636637716/485367492332617739/unknown.png
Adventure Logsheet
Got Oil of Aetherialness Your skin color turns bright orange. This effect does not end until removed using a dispel magic, greater restoration, or wish spell. If you already have tusks of any sort, you grow another set. This effect does not end until removed using a dispel magic, greater restoration, or wish spell. Local Pursuit: Sparring with the Town Watch Trell Bannon is impressed with your prowess as an adventurer and has invited you to spar with his comrades in the Ylraphon Town Watch. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days trading measured blows with Trell and the other town guards, improving your combat response in the process. Once during your next game session, you may inform your DM you are using this benefit to treat your next Initiative roll as if you’d rolled a 15 on the die. Wereboar Tail Trophy (YLRA02‐02B) You’ve somehow found and acquired a tail snipped from one of the Bannon Clan wereboars. As long as you possess this trinket, you have advantage on any Charisma‐based check made when interacting with any member of the Steeltoe Clan. You also have disadvantage on any Charisma‐based check made when interacting with any member of the Bannon Clan. You may permanently relinquish this tail to another character. If you do, you lose this story award and the receiving character gets the Wereboar Tail Trophy (YLRA02‐02B) story award. A character can have multiple wereboar tail trophies, but only one from each unique YLRA adventure. Collect them all!ness: Unlocked:Crystal Axe of Astrazalian (Giant Slayer Greataxe) Weapon (axe), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls. Made from one, single, cut and polished piece of crystal, this scintillating weapon was created to defend the eladrin city of Astrazalian from the wicked fomorians of the Feywild. All along the heft twist fine lines of writing in archaic sylvan script. The lines of script translate to hymns and poems dedicated to Astrazalian, the City of Starlight. When the axe comes into a creature’s possession, they begin dream of a resplendent city, built on a verdant island in the middle of an opalescent sea. From that moment on, they feel incredibly homesick for the city of Astrazalian, whether or not they’ve been there or know anything of that location. This grants no knowledge of Atrazalian, whatsoever. This item can be found in the Dungeon Master’s Guide. Table G, 20 Points
Unlocked serpinetine owl and wand of lightning bolts, got potion of healing, bought 300 gp diamond
*** PURCHASE ENTRY ***
Adventure Logsheet
Unlocked Displacement Cloak
Unlocked Adamantine plate
Unlocked Staff of swarming insects
Adventure Logsheet
bought spell scroll of find greater steed, and 300 gold diamond, payed 300 gold in restitutions for killing 3 possessed people bought spyglass Friend of Phlan. You have performed a significant service for Phlan – and for Calypso, the new regent. She has marked you as an ally of the guard so long as ou openly wear the pendant. Advantage when dealing with guards unlocked Fat Markoth's Cumberbun table G:Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits Hal (GM): despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the
unlocked bracers of defence
Ive got a Puppy!:If the characters develop some way to communicate with the puppy, it only knows its name – Emile Vaduva. It is still very young. While the Vaduva clan first appeared in DDAL04-02 The Beast, it is up to future adventure designers and Dungeon Masters to determine if this puppy is indeed the same as the one in that adventure. The sex of the puppy is up to the player to determine. You chose to keep the wolf puppy that was trapped in the gnoll camp deep inside the Quivering Forest. It is incredibly friendly and knows a few tricks; sometimes it even brings you small presents like sticks, stones, or a dead animal. This silver-haired wolf pup never howls at the moon, but does love to play in the woods and wander through heavy fogs whenever possible. This is a non-combat pet and is intended for roleplay purposes only. Unlocked: Berserker Flail, rare, attunement, table G This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This flail is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the flail, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the flail is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. Bought: Displacement Cloak
Adventure Logsheet
*** PURCHASE ENTRY ***
used potion of healing aquired 2 potions of greater healing, potion of invulnerabllity, potion of heroism, and spell scroll of prismatic spray
aquired potion of fllying, unlocked Ioun stone of regeneration
Adventure Logsheet
HEROES OF RECLAMATION DAY You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods within the city An Ally in the Ebon Tide: You convinced the Blackwind to sign on with either the Zhentarim or the Lord's Alliance. He survives and may be of use another day
got potion of superior healing and potion of firebreathing. Unlocked dread helm and a aegis of the raven queen Grosvenson? With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent
*** PURCHASE ENTRY ***
Adventure Logsheet
unlocked potion of speed, dex manual Gratitude of Brightstar Moonsilver: For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual
Unlock +2 stone plate used scroll of primsatic spray
Used unicorn TYR’S JUSTICE (GREATSWORD +2) Weapon (greatsword), rare (+2) You have +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. See Player Handout 1 for a complete description POTION OF FIRE BREATH Potion, uncommon After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
Adventure Logsheet
bought Half plate barding , casted death ward GIANT’S BANE (LONGBOW +2) Weapon (longbow), rare You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. HISTORY In 1325 DR the ranger Kaylin Plainstalker patrolled a vast area between the Giant’s Run Mountains and Elversult. Of half-elven heritage, the woman was a beauty, as well as an expert shot with her bow. Her attractiveness and her prowess at stopping marauding bands of hill giants soon caught the eye of Rilar Biltmoor, a rakish young wool merchant from Elversult. To gain her favor, the young man paid a wizard from Westgate to craft her a magical bow made of yew. Kaylin accepted the weapon, but rebuffed the merchant’s romantic interests. Several years later, Rilar’s business failed, and he lost everything. He returned to his family farm on the outskirts of Elversult. Instead of organizing large shipments of wool to Westgate and Iriaebor, he spent his days tending sheep in the foothills of the Giant’s Run Mountains. When Kaylin learned of the man’s troubles, she visited and offered to return the weapon he had given to her, hoping she could ease his financial burdens. Rilar declined the bow, claiming he had found a peace and contentment as a sheep header that he had not known as a merchant. His honesty and newfound humility touched the ranger, and over time, she grew to love the man she had rejected years earlier. They eventually married and started a family of their own. The bow remained in Kaylin’s possession until she died peacefully in her sleep at her family’s farm.
*** PURCHASE ENTRY ***
*** TRADE ENTRY ***
Traded to Norbert
Adventure Logsheet
Youve Got a friend in me: You have proven yourself an ally to not only your own faction, but to those who banded together to fight the necromancer, Marzellus Marshward. You are always welcome at the Waypoint Bindery, on the northwestern shore of the Moonsea. In addition, you can use the Waypoint to pass word on to your faction, even if your faction representative it not present at the time, and messages will be passed to you should they arrive but your faction contact is not currently at the bindery. main fallen assimar necromancer may come back to fuck with thom Finally, Krenez, the founder of the Waypoint, will always have a bed and a meal for you should you need it, free of charge. potion of superior healing
unlocked figurine of wonderous power-owl Uthgart Negotiator:You successfully negotiated a peace with an Uthgardt chieftain before the battle of Hetford Orchard. Chieftain Grayfeather offers his expertise as an offer of good will, and will remain a valuable point of contact in the future.
bought flying monkey, tricerotops, and potion of growth unlocked staff of striking Nightmare Warrior: You dealt with your greatest fears and are now more confidant in dealing with them. Since you’ve dealt with your nightmares once you can show this award in to gain advantage on your next roll to deal with your nightmare. You can only do this once per session. Write what the nightmare you dealt with was just below this story award. It’s your DMs final approval if the award is applicable in any situation. advantage on being forcefully form shifted. (fear of letting lycanthropy take me over)
Adventure Logsheet
Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. Casted greater steed in ring Gained blue blak's attention Weapon (rapier), rare (requires attunement) Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then
The Ecology of the Tarrasque Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if Steven G. (GM): you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Honorary Bullywug For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC Steven G. (GM): adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. Run Away and Join the Circus You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. unlocked 9 life stealer scimitar
aquired potion of healing unlocked:Ptahrek’s Glaive (Vicious Weapon) Table G - Rare - 20 TCP Weapon, rare When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type. This item is found on Magic Item Table G in the Dungeon Master’s Guide. The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes. Raven Lord’s Liver You have found and destroyed the true liver of the Raven Lord Attatarxes. Doing so has surely served to weaken him in some way. Raven Lord’s Heart You have found and destroyed the true heart of the Raven Lord Attatarxes. Doing so has left him unable to regenerate if destroyed, and vulnerable to a true death.
Adventure Logsheet
Acquired Potion of longevity Story Reward:After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined Story reward:With the alhoon's unique plane available for study, those interested in its creation can spend time studying it and learn its secrets. By spending 50 downtime days, a character can do one of the following to a demiplane they have created. Each effect can be given used multiple times, costing 50 downtime days per use. Each individual demiplane that you control can receive each of the following effects once. • Hide one created demiplane, making other spellcasters unable to enter the chosen demiplane without explicit permission. This can take the form of a key, object, pass-phrase, or other way to authenticate. • Connect one demiplane with another chosen demiplane that they control. This allows easy access to the connected demiplanes without the need to cast demiplane multiple times. used 2 javelins, used potion of heroism, potion of greater healing unlocked Dream whirl This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts. Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an illithid (mind flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson. Otherwise it functions as a +3 lance. This item can be found in the Dungeon Master’s Guide.
aquired potion of greater healing, potion of heroism unlocked Gem of Seeing (12 uses) Ring of Protection Ring of Resistance (Fire) +1 Flail Defender Sword of Vengeance Berserker Axe Spear of Backbiting Dex Tome carpet of flying 60ft Wondrous Items (x1)* to be determined by Orrin later staff of power Ring of Swimming Rod of alertness
*** TRADE ENTRY ***
James A. Trading Lexington's Charisma Tome for Dex Tome, DCI 6317841830
Adventure Logsheet
Unlocked Staff of thunder and lightning used dreamwalker and Firesprits for 85 dtd. Rolled a 7 Favor of SEER: If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award. Vergadain Firespirits:Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.
deathwarded aqcuired enhance ability eagles splendor candy potion Unlocked tome of leadership and influence Nature of the Weave: You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.
death ward and payed fro greater restoration used potion of flying and potion of growth unlocked rod of absorption with 4 charges Fallen Raven You helped rid Glister of the threat of the Raven Lord once and for all. As a result, you are hailed as a hero to the people of Glister.
Adventure Logsheet
Bought Rod of Alertness aquired 5 spellbooks, scroll of protection agianst fey book 1: Detect Magic. mirror image,banishment, wall of force, hunters mark book 2:identify, misty step, fire shield, globe of invul, 5TH LEVEL BLESS book 3:mage armor, counterspell, stone skin, teleport, book 4: magic missle, fly, cone of cold, mind blank book 5: detect thoughts, lightning bolt, scrying time stop unlocked https://i.imgur.com/g39uHUr.png
used potion of greater healing aqcuired spell scroll of grasping vine unlocked: Belt of Fire Giant Strength Wondrous Item, very rare (requires attunement) This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants Nguyen L. 3081073757 (GM): face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
deathwarded bought spell scrolls of find greater steed and holy weapon The Opal Pendant. You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do Vorpal Sword Weapon (scimitar), legendary (requires attunement) This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles. This item is found in Player Handout 1.
Adventure Logsheet
unlocked ioun stone of insight, longsword nine lives stealer, staff of power used spell scroll of holy weapon sold half plate barding bought plate barding
*** TRADE ENTRY ***
Player Name: Grave / Rethanak Pan DCI: 931 875 4039 Character: Takagi, Rio Magic Item: Horn of Blasting (G) Obtained from: DDEX1-11, Dark Pyramid of Sorcerer’s Isle
*** PURCHASE ENTRY ***
Adventure Logsheet
*** TRADE ENTRY ***
snapped
*** TRADE ENTRY ***
SNapped
*** TRADE ENTRY ***
SNapped
Adventure Logsheet
*** TRADE ENTRY ***
Snapped
*** TRADE ENTRY ***
SNapped
*** TRADE ENTRY ***
traded to Doran Hightower : Garrett Colón : 6223775804
Adventure Logsheet
*** TRADE ENTRY ***
traded to fargarth
Velnix DCI: 3314816352 used my wish scroll and gained resisitance to bludgeoning traded rod of security for robe of the archmagi Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) - Magic Table I Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spell and other magical effects. Your spell save DC and spell attack bonus each increase by 2.
*** TRADE ENTRY ***
used
Adventure Logsheet
*** TRADE ENTRY ***
snapped
Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)
gained black razor and blessing of protection
Adventure Logsheet
*** TRADE ENTRY ***
snapped
bought and used spell scroll of holy weapon wished to no longer be a fallen aasimar and could get rid of blackrazor aqcuired scarab of protection aqcuired potion of supreme healing Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy.
*** TRADE ENTRY ***
8318727951 and it was an evergreen Lex W Lex Has A Drinking Problem 3459
Adventure Logsheet
*** TRADE ENTRY ***
snapped
used potion of invulnerability and bough 2 spell scrolls of zone of truth and 2 of greater restorration aqcuired ioun stone of mastery
*** TRADE ENTRY ***
traded to Fargarth
Adventure Logsheet
*** TRADE ENTRY ***
snapped
bought and used spell scroll of freedom of movement Aqcuired tome of understanding
*** TRADE ENTRY ***
Name: Rose Marjorie Guzman Esguerra DCI: 5319622730 Char: Deimos Dioscuri Item: Ring of Spell Storing Mod: DDAL04-01 The Broken One Oooohhhhhh :000000
Adventure Logsheet
*** TRADE ENTRY ***
snapped
*** TRADE ENTRY ***
traded to keeb for amulet of health
*** TRADE ENTRY ***
traded with Fargarth
Adventure Logsheet
*** TRADE ENTRY ***
traded to Suundai
*** TRADE ENTRY ***
traded to Jobe
drank potion of heroism used all one use luckies You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish. enmity of thay You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. bought spell scroll of holy weapon x2, swift quiver, greater restoration, aura of purity, aura of life, dispel magic, haste x2, dimension door, hunter's mark x3, deathward and lesser restoration used spell scroll of zone of truth
Adventure Logsheet
*** TRADE ENTRY ***
traded to suundai
*** TRADE ENTRY ***
Player Name: Elise Emery Character: Regulus Item: Obsidian Flint Dragon Plate Item Description: Armor (plate), legendary You gain a +2 bonus to AC and resistance to poison damage while you wear this armor. In addition, you gain advantage on ability checks and saving throws made to avoid or end the grappled condition on yourself. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Obtained: Personally looted from Arkhan the Cruel, Baldur's Gate: Dexcent Into Avernus
*** TRADE ENTRY ***
Player Name: Grave / Rethanak Pan DCI: 931 875 4039 Character: Old Man Yol Magic Item: Manual of Bodily Health, unused (very rare) Obtained from: DDHC-COS, Curse of Strahd, Chp 4
Adventure Logsheet
used spell scrolls of death ward and holy weapon Lich Slayer - Story Award You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures. bought another 2 spell scrolls of holy weapon used dreamwalker 7 roll and 1 charge from scarab
*** TRADE ENTRY ***
Character: Evander Item: Ring of Spell Storing Location: The Broken One Flavour: The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute. DCI: 7319703009
Replaced race with Protector Aasimar, changed stats, gave telekenetic and slasher feats, replaced elvish langauge prof with sylvan
Adventure Logsheet
*** TRADE ENTRY ***
Player: Jesse, Character: Bastion, DCI: 1318671507 Discord:Dhairn#1844 Item: Watchful Helm obtained in: Candlekeep mysteries, Canoptic being
Acquired Bag of Holding
bought 3 SC of holy weapon. down to 1 acquired spell scroll of control weather acquired ring of earth elemental command Captured the king slayed the dragon