Thom

Season:
Race:
Aasimar
Class:
Paladin 1
Background:
Hermit
Lifestyle:
Modest
Current Level:
20
XP Level:
6
Total XP:
15670
XP to Level:
7330
XP for Next:
23000
ACP Level:
18
ACP to Level:
2.0
Milestone Level:
26
Total GP:
20787.25
Total Downtime:
41.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Renown Rank:
Righteous Hand (rank 5)
Total Renown:
43.5
Secret Missions:
1
Treasure CPs:
0/-20/0/20
Magic Item Count:
14
Magic Item Limit:
10
Awakened Shrub,
Tome of Leadership and Influence,
Belt of storm giant strength,
Tyr's Justice,
Shadowneedle,
Grey robes of the archmagi,
Scarab of Protection,
Tome of Clear Thought,
Obsidian Flint Dragon Plate,
Manual of bodily health,
Ring of Spell Storing,
Watchful Helm,
Bag of Holding,
Ring of Earth Elemental Command

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2018-02-26 03:15 DDAL07-06 Fester and Burn 340 5 Show

Acquired: Potion of Greater Healing

2018-01-06 01:55 DDAL07-03 A Day at the Races 1 132 5 spell scroll of ice knife Show
2019-10-08 22:38 DDAL06-03 Crypt of the Death Giants 1 2250 -80 Show

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2019-02-22 03:59 DDAL05-8 Durlag’sTower -625 -80 Show

Unlocked Staff of thunder and lightning

used dreamwalker and Firesprits for 85 dtd. Rolled a 7

Favor of SEER: If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Vergadain Firespirits:Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe!
You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.
Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2018-01-09 23:53 DDAL05-7 Chelimber’s Descent 1 60 -10 Goggles of Night Show

Acquired Wand of Webs and traded it to Norbert for goggles of night.

2018-01-09 17:39 DDAL05-6 Beneath the Fetid Chelimber 1 66 5 Show
2018-09-04 00:59 DDAL05-5 A Dish Best Served Cold 5 Show

Unlocked Displacement Cloak

2019-11-20 02:56 DDAL05-19 The Eye of Xxiphu 1 3000 Tome of Understanding Show

bought and used spell scroll of freedom of movement
Aqcuired tome of understanding

2018-09-01 04:44 DDAL05-11 Forgotten Traditions -555 10 Show

adamantined and silvered greatsword, Got Potion of fire giant strength and dreamwalker rolled 4, unlocked Opal of Ild runehttps://cdn.discordapp.com/attachments/471010699636637716/485367492332617739/unknown.png

2019-11-16 18:20 DDAL00-11F TWICE AS NICE FOR HALF THE PRICE 1 700 Ioun Stone of Mastery Show

used potion of invulnerability and bough 2 spell scrolls of zone of truth and 2 of greater restorration

aqcuired ioun stone of mastery

2019-10-04 03:09 DDAL00-03 Those That Came Before 1 4500 20 Grey robes of the archmagi Show

Velnix DCI: 3314816352 used my wish scroll and gained resisitance to bludgeoning

traded rod of security for robe of the archmagi

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) - Magic Table I

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.

You have advantage on saving throws against spell and other magical effects.

Your spell save DC and spell attack bonus each increase by 2.

2019-12-31 02:41 DDAL00-01 Window to the Past 1 -2775 Show

drank potion of heroism
used all one use luckies
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish.
enmity of thay

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
bought spell scroll of holy weapon x2, swift quiver, greater restoration, aura of purity, aura of life, dispel magic, haste x2, dimension door, hunter's mark x3, deathward and lesser restoration

used spell scroll of zone of truth

2018-09-01 21:19 CCC-YLRA02-02B The Savage & Bestial 10 Shadowneedle Show

Got Oil of Aetherialness
Your skin color turns bright orange. This effect
does not end until removed using a dispel
magic, greater restoration, or wish spell.

If
you already have tusks of any sort, you grow
another set. This effect does not end until
removed using a dispel magic, greater
restoration, or wish spell.

Local Pursuit: Sparring with the Town Watch
Trell Bannon is impressed with your prowess as an adventurer and has invited you to spar with his comrades in the Ylraphon Town Watch. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days trading measured blows with Trell and the other town guards, improving your combat response in the process. Once during your next game session, you may inform your DM you are using this benefit to treat your next Initiative roll as if you’d rolled a 15 on the die.

Wereboar Tail Trophy (YLRA02‐02B)
You’ve somehow found and acquired a tail snipped from one of the Bannon Clan wereboars. As long as you possess this trinket, you have advantage on any Charisma‐based check made when interacting with any member of the Steeltoe Clan. You also have disadvantage on any Charisma‐based check made when interacting with any member of the Bannon Clan.
You may permanently relinquish this tail to another character. If you do, you lose this story award and the receiving character gets the Wereboar Tail Trophy (YLRA02‐02B) story award. A character can have multiple wereboar tail trophies, but only one from each unique YLRA adventure. Collect them all!ness:

Unlocked:Crystal Axe of Astrazalian (Giant Slayer Greataxe)
Weapon (axe), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Made from one, single, cut and polished piece of crystal, this scintillating weapon was created to defend the eladrin city of Astrazalian from the wicked fomorians of the Feywild. All along the heft twist fine lines of writing in archaic sylvan script. The lines of script translate to hymns and poems dedicated to Astrazalian, the City of Starlight. When the axe comes into a creature’s possession, they begin dream of a resplendent city, built on a verdant island in the middle of an opalescent sea. From that moment on, they feel incredibly homesick for the city of Astrazalian, whether or not they’ve been there or know anything of that location. This grants no knowledge of Atrazalian, whatsoever.
This item can be found in the Dungeon Master’s Guide.

Table G, 20 Points

2018-09-23 23:26 CCC-UCON-01 Blood & Fog -800 10 Cloak of displacement Show

Ive got a Puppy!:If the characters develop some way to communicate with the puppy, it only knows its name – Emile Vaduva. It is still very young. While the Vaduva clan first appeared in DDAL04-02 The Beast, it is up to future adventure designers and Dungeon Masters to determine if this puppy is indeed the same as the one in that adventure.
The sex of the puppy is up to the player to determine.
You chose to keep the wolf puppy that was trapped in the gnoll camp deep inside the Quivering Forest. It is incredibly friendly and knows a few tricks; sometimes it even brings you small presents like sticks, stones, or a dead animal. This silver-haired wolf pup never howls at the moon, but does love to play in the woods and wander through heavy fogs whenever possible. This is a non-combat pet and is intended for roleplay purposes only.

Unlocked: Berserker Flail, rare, attunement, table G
This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide.
Description from Dungeon Master’s Guide (this text may be updated in future errata): You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This flail is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the flail, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the flail is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Bought: Displacement Cloak

2019-02-28 01:13 CCC-SVH-01-03 Vault of the Raven Lord -125 5 Rod of Absorption Show

death ward and payed fro greater restoration

used potion of flying and potion of growth

unlocked rod of absorption with 4 charges

Fallen Raven
You helped rid Glister of the threat of the Raven Lord once and for all. As a result, you are hailed as a hero to the people of Glister.

2019-02-14 01:29 CCC-SVH-01-02 Raven Lord's Aerie -25 5 Show

aquired potion of healing

unlocked:Ptahrek’s Glaive (Vicious Weapon)
Table G - Rare - 20 TCP

Weapon, rare

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.

Raven Lord’s Liver
You have found and destroyed the true liver of the Raven Lord Attatarxes. Doing so has surely served to weaken him in some way.

Raven Lord’s Heart
You have found and destroyed the true heart of the Raven Lord Attatarxes. Doing so has left him unable to regenerate if destroyed, and vulnerable to a true death.

2019-02-01 00:50 CCC-SVH-01-01 Dawn of the Raven Lord 5 Show

unlocked figurine of wonderous power-owl

Uthgart Negotiator:You successfully negotiated a peace with an Uthgardt chieftain before the battle of Hetford Orchard. Chieftain Grayfeather offers his expertise as an offer of good will, and will remain a valuable point of contact in the future.

2019-01-28 02:45 CCC-ROZK-0103 Necromancer’s Ascent 5 Show

Youve Got a friend in me: You have proven yourself an ally to not only your own faction, but to those who banded together to fight the necromancer, Marzellus Marshward. You are always welcome at the Waypoint Bindery, on the northwestern shore of the Moonsea. In addition, you can use the Waypoint to pass word on to your faction, even if your faction representative it not present at the time, and messages will be passed to you should they arrive but your faction contact is not currently at the bindery.

main fallen assimar necromancer may come back to fuck with thom

Finally, Krenez, the founder of the Waypoint, will always have a bed and a meal for you should you need it, free of charge.
potion of superior healing

2019-02-25 16:03 CCC-ROZK-0102 Zhentarim’s Lament -25 5 Tome of Leadership and Influence Show

deathwarded

aqcuired enhance ability eagles splendor candy potion

Unlocked tome of leadership and influence

Nature of the Weave: You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2018-12-09 20:00 CCC-ROZK01-01 Binder's Torment 1 5 Show

HEROES OF RECLAMATION DAY You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods within the city
An Ally in the Ebon Tide: You convinced the Blackwind to sign on with either the Zhentarim or the Lord's Alliance. He survives and may be of use another day

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2018-02-26 03:15 DDAL07-06 Fester and Burn 5 2 Show

Acquired: Potion of Greater Healing

2018-01-06 01:55 DDAL07-03 A Day at the Races 1 5 2 Show
2019-10-08 22:38 DDAL06-03 Crypt of the Death Giants -80 Show

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2019-02-22 03:59 DDAL05-8 Durlag’sTower 3 2 4 -80 0.5 Show

Unlocked Staff of thunder and lightning

used dreamwalker and Firesprits for 85 dtd. Rolled a 7

Favor of SEER: If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Vergadain Firespirits:Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe!
You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.
Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2018-01-09 23:53 DDAL05-7 Chelimber’s Descent 1 -10 1 Show

Acquired Wand of Webs and traded it to Norbert for goggles of night.

2018-01-09 17:39 DDAL05-6 Beneath the Fetid Chelimber 1 5 1 Show
2018-09-04 00:59 DDAL05-5 A Dish Best Served Cold 2 2 2 5 1 Show

Unlocked Displacement Cloak

2019-11-20 02:56 DDAL05-19 The Eye of Xxiphu Show

bought and used spell scroll of freedom of movement
Aqcuired tome of understanding

2018-09-01 04:44 DDAL05-11 Forgotten Traditions 2 4 4 10 1 Show

adamantined and silvered greatsword, Got Potion of fire giant strength and dreamwalker rolled 4, unlocked Opal of Ild runehttps://cdn.discordapp.com/attachments/471010699636637716/485367492332617739/unknown.png

2019-11-16 18:20 DDAL00-11F TWICE AS NICE FOR HALF THE PRICE Show

used potion of invulnerability and bough 2 spell scrolls of zone of truth and 2 of greater restorration

aqcuired ioun stone of mastery

2019-10-04 03:09 DDAL00-03 Those That Came Before 20 Show

Velnix DCI: 3314816352 used my wish scroll and gained resisitance to bludgeoning

traded rod of security for robe of the archmagi

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) - Magic Table I

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.

You have advantage on saving throws against spell and other magical effects.

Your spell save DC and spell attack bonus each increase by 2.

2019-12-31 02:41 DDAL00-01 Window to the Past Show

drank potion of heroism
used all one use luckies
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish.
enmity of thay

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
bought spell scroll of holy weapon x2, swift quiver, greater restoration, aura of purity, aura of life, dispel magic, haste x2, dimension door, hunter's mark x3, deathward and lesser restoration

used spell scroll of zone of truth

2018-09-01 21:19 CCC-YLRA02-02B The Savage & Bestial 2 4 4 10 2 Show

Got Oil of Aetherialness
Your skin color turns bright orange. This effect
does not end until removed using a dispel
magic, greater restoration, or wish spell.

If
you already have tusks of any sort, you grow
another set. This effect does not end until
removed using a dispel magic, greater
restoration, or wish spell.

Local Pursuit: Sparring with the Town Watch
Trell Bannon is impressed with your prowess as an adventurer and has invited you to spar with his comrades in the Ylraphon Town Watch. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days trading measured blows with Trell and the other town guards, improving your combat response in the process. Once during your next game session, you may inform your DM you are using this benefit to treat your next Initiative roll as if you’d rolled a 15 on the die.

Wereboar Tail Trophy (YLRA02‐02B)
You’ve somehow found and acquired a tail snipped from one of the Bannon Clan wereboars. As long as you possess this trinket, you have advantage on any Charisma‐based check made when interacting with any member of the Steeltoe Clan. You also have disadvantage on any Charisma‐based check made when interacting with any member of the Bannon Clan.
You may permanently relinquish this tail to another character. If you do, you lose this story award and the receiving character gets the Wereboar Tail Trophy (YLRA02‐02B) story award. A character can have multiple wereboar tail trophies, but only one from each unique YLRA adventure. Collect them all!ness:

Unlocked:Crystal Axe of Astrazalian (Giant Slayer Greataxe)
Weapon (axe), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Made from one, single, cut and polished piece of crystal, this scintillating weapon was created to defend the eladrin city of Astrazalian from the wicked fomorians of the Feywild. All along the heft twist fine lines of writing in archaic sylvan script. The lines of script translate to hymns and poems dedicated to Astrazalian, the City of Starlight. When the axe comes into a creature’s possession, they begin dream of a resplendent city, built on a verdant island in the middle of an opalescent sea. From that moment on, they feel incredibly homesick for the city of Astrazalian, whether or not they’ve been there or know anything of that location. This grants no knowledge of Atrazalian, whatsoever.
This item can be found in the Dungeon Master’s Guide.

Table G, 20 Points

2018-09-23 23:26 CCC-UCON-01 Blood & Fog 2 4 4 10 1 Show

Ive got a Puppy!:If the characters develop some way to communicate with the puppy, it only knows its name – Emile Vaduva. It is still very young. While the Vaduva clan first appeared in DDAL04-02 The Beast, it is up to future adventure designers and Dungeon Masters to determine if this puppy is indeed the same as the one in that adventure.
The sex of the puppy is up to the player to determine.
You chose to keep the wolf puppy that was trapped in the gnoll camp deep inside the Quivering Forest. It is incredibly friendly and knows a few tricks; sometimes it even brings you small presents like sticks, stones, or a dead animal. This silver-haired wolf pup never howls at the moon, but does love to play in the woods and wander through heavy fogs whenever possible. This is a non-combat pet and is intended for roleplay purposes only.

Unlocked: Berserker Flail, rare, attunement, table G
This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide.
Description from Dungeon Master’s Guide (this text may be updated in future errata): You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This flail is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the flail, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the flail is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Bought: Displacement Cloak

2019-02-28 01:13 CCC-SVH-01-03 Vault of the Raven Lord 3 2 4 5 0.5 Show

death ward and payed fro greater restoration

used potion of flying and potion of growth

unlocked rod of absorption with 4 charges

Fallen Raven
You helped rid Glister of the threat of the Raven Lord once and for all. As a result, you are hailed as a hero to the people of Glister.

2019-02-14 01:29 CCC-SVH-01-02 Raven Lord's Aerie 3 2 4 5 0.5 Show

aquired potion of healing

unlocked:Ptahrek’s Glaive (Vicious Weapon)
Table G - Rare - 20 TCP

Weapon, rare

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.

Raven Lord’s Liver
You have found and destroyed the true liver of the Raven Lord Attatarxes. Doing so has surely served to weaken him in some way.

Raven Lord’s Heart
You have found and destroyed the true heart of the Raven Lord Attatarxes. Doing so has left him unable to regenerate if destroyed, and vulnerable to a true death.

2019-02-01 00:50 CCC-SVH-01-01 Dawn of the Raven Lord 3 2 4 5 0.5 Show

unlocked figurine of wonderous power-owl

Uthgart Negotiator:You successfully negotiated a peace with an Uthgardt chieftain before the battle of Hetford Orchard. Chieftain Grayfeather offers his expertise as an offer of good will, and will remain a valuable point of contact in the future.

2019-01-28 02:45 CCC-ROZK-0103 Necromancer’s Ascent 3 2 4 5 0.5 Show

Youve Got a friend in me: You have proven yourself an ally to not only your own faction, but to those who banded together to fight the necromancer, Marzellus Marshward. You are always welcome at the Waypoint Bindery, on the northwestern shore of the Moonsea. In addition, you can use the Waypoint to pass word on to your faction, even if your faction representative it not present at the time, and messages will be passed to you should they arrive but your faction contact is not currently at the bindery.

main fallen assimar necromancer may come back to fuck with thom

Finally, Krenez, the founder of the Waypoint, will always have a bed and a meal for you should you need it, free of charge.
potion of superior healing

2019-02-25 16:03 CCC-ROZK-0102 Zhentarim’s Lament 3 2 4 5 0.5 Show

deathwarded

aqcuired enhance ability eagles splendor candy potion

Unlocked tome of leadership and influence

Nature of the Weave: You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2018-12-09 20:00 CCC-ROZK01-01 Binder's Torment 3 1 2 4 5 0.5 Show

HEROES OF RECLAMATION DAY You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods within the city
An Ally in the Ebon Tide: You convinced the Blackwind to sign on with either the Zhentarim or the Lord's Alliance. He survives and may be of use another day

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2018-02-26 03:15 DDAL07-06 Fester and Burn 2870 340 5 2 Show

Acquired: Potion of Greater Healing

2018-01-06 01:55 DDAL07-03 A Day at the Races 1 650 132 5 2 spell scroll of ice knife Show
2019-10-08 22:38 DDAL06-03 Crypt of the Death Giants 2250 -80 Show

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2019-02-22 03:59 DDAL05-8 Durlag’sTower -625 -80 0.5 Show

Unlocked Staff of thunder and lightning

used dreamwalker and Firesprits for 85 dtd. Rolled a 7

Favor of SEER: If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Vergadain Firespirits:Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe!
You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.
Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2018-01-09 23:53 DDAL05-7 Chelimber’s Descent 1 1200 60 -10 1 Goggles of Night Show

Acquired Wand of Webs and traded it to Norbert for goggles of night.

2018-01-09 17:39 DDAL05-6 Beneath the Fetid Chelimber 1 740 66 5 1 Show
2018-09-04 00:59 DDAL05-5 A Dish Best Served Cold 5 1 Show

Unlocked Displacement Cloak

2019-11-20 02:56 DDAL05-19 The Eye of Xxiphu 3000 Tome of Understanding Show

bought and used spell scroll of freedom of movement
Aqcuired tome of understanding

2018-09-01 04:44 DDAL05-11 Forgotten Traditions -555 10 1 Show

adamantined and silvered greatsword, Got Potion of fire giant strength and dreamwalker rolled 4, unlocked Opal of Ild runehttps://cdn.discordapp.com/attachments/471010699636637716/485367492332617739/unknown.png

2019-11-16 18:20 DDAL00-11F TWICE AS NICE FOR HALF THE PRICE 700 Ioun Stone of Mastery Show

used potion of invulnerability and bough 2 spell scrolls of zone of truth and 2 of greater restorration

aqcuired ioun stone of mastery

2019-10-04 03:09 DDAL00-03 Those That Came Before 4500 20 Grey robes of the archmagi Show

Velnix DCI: 3314816352 used my wish scroll and gained resisitance to bludgeoning

traded rod of security for robe of the archmagi

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock) - Magic Table I

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.

You have advantage on saving throws against spell and other magical effects.

Your spell save DC and spell attack bonus each increase by 2.

2019-12-31 02:41 DDAL00-01 Window to the Past -2775 Show

drank potion of heroism
used all one use luckies
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish.
enmity of thay

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
bought spell scroll of holy weapon x2, swift quiver, greater restoration, aura of purity, aura of life, dispel magic, haste x2, dimension door, hunter's mark x3, deathward and lesser restoration

used spell scroll of zone of truth

2018-09-01 21:19 CCC-YLRA02-02B The Savage & Bestial 10 2 Shadowneedle Show

Got Oil of Aetherialness
Your skin color turns bright orange. This effect
does not end until removed using a dispel
magic, greater restoration, or wish spell.

If
you already have tusks of any sort, you grow
another set. This effect does not end until
removed using a dispel magic, greater
restoration, or wish spell.

Local Pursuit: Sparring with the Town Watch
Trell Bannon is impressed with your prowess as an adventurer and has invited you to spar with his comrades in the Ylraphon Town Watch. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days trading measured blows with Trell and the other town guards, improving your combat response in the process. Once during your next game session, you may inform your DM you are using this benefit to treat your next Initiative roll as if you’d rolled a 15 on the die.

Wereboar Tail Trophy (YLRA02‐02B)
You’ve somehow found and acquired a tail snipped from one of the Bannon Clan wereboars. As long as you possess this trinket, you have advantage on any Charisma‐based check made when interacting with any member of the Steeltoe Clan. You also have disadvantage on any Charisma‐based check made when interacting with any member of the Bannon Clan.
You may permanently relinquish this tail to another character. If you do, you lose this story award and the receiving character gets the Wereboar Tail Trophy (YLRA02‐02B) story award. A character can have multiple wereboar tail trophies, but only one from each unique YLRA adventure. Collect them all!ness:

Unlocked:Crystal Axe of Astrazalian (Giant Slayer Greataxe)
Weapon (axe), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Made from one, single, cut and polished piece of crystal, this scintillating weapon was created to defend the eladrin city of Astrazalian from the wicked fomorians of the Feywild. All along the heft twist fine lines of writing in archaic sylvan script. The lines of script translate to hymns and poems dedicated to Astrazalian, the City of Starlight. When the axe comes into a creature’s possession, they begin dream of a resplendent city, built on a verdant island in the middle of an opalescent sea. From that moment on, they feel incredibly homesick for the city of Astrazalian, whether or not they’ve been there or know anything of that location. This grants no knowledge of Atrazalian, whatsoever.
This item can be found in the Dungeon Master’s Guide.

Table G, 20 Points

2018-09-23 23:26 CCC-UCON-01 Blood & Fog -800 10 1 Cloak of displacement Show

Ive got a Puppy!:If the characters develop some way to communicate with the puppy, it only knows its name – Emile Vaduva. It is still very young. While the Vaduva clan first appeared in DDAL04-02 The Beast, it is up to future adventure designers and Dungeon Masters to determine if this puppy is indeed the same as the one in that adventure.
The sex of the puppy is up to the player to determine.
You chose to keep the wolf puppy that was trapped in the gnoll camp deep inside the Quivering Forest. It is incredibly friendly and knows a few tricks; sometimes it even brings you small presents like sticks, stones, or a dead animal. This silver-haired wolf pup never howls at the moon, but does love to play in the woods and wander through heavy fogs whenever possible. This is a non-combat pet and is intended for roleplay purposes only.

Unlocked: Berserker Flail, rare, attunement, table G
This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide.
Description from Dungeon Master’s Guide (this text may be updated in future errata): You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This flail is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the flail, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the flail is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Bought: Displacement Cloak

2019-02-28 01:13 CCC-SVH-01-03 Vault of the Raven Lord -125 5 0.5 Rod of Absorption Show

death ward and payed fro greater restoration

used potion of flying and potion of growth

unlocked rod of absorption with 4 charges

Fallen Raven
You helped rid Glister of the threat of the Raven Lord once and for all. As a result, you are hailed as a hero to the people of Glister.

2019-02-14 01:29 CCC-SVH-01-02 Raven Lord's Aerie -25 5 0.5 Show

aquired potion of healing

unlocked:Ptahrek’s Glaive (Vicious Weapon)
Table G - Rare - 20 TCP

Weapon, rare

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.

Raven Lord’s Liver
You have found and destroyed the true liver of the Raven Lord Attatarxes. Doing so has surely served to weaken him in some way.

Raven Lord’s Heart
You have found and destroyed the true heart of the Raven Lord Attatarxes. Doing so has left him unable to regenerate if destroyed, and vulnerable to a true death.

2019-02-01 00:50 CCC-SVH-01-01 Dawn of the Raven Lord 5 0.5 Show

unlocked figurine of wonderous power-owl

Uthgart Negotiator:You successfully negotiated a peace with an Uthgardt chieftain before the battle of Hetford Orchard. Chieftain Grayfeather offers his expertise as an offer of good will, and will remain a valuable point of contact in the future.

2019-01-28 02:45 CCC-ROZK-0103 Necromancer’s Ascent 5 0.5 Show

Youve Got a friend in me: You have proven yourself an ally to not only your own faction, but to those who banded together to fight the necromancer, Marzellus Marshward. You are always welcome at the Waypoint Bindery, on the northwestern shore of the Moonsea. In addition, you can use the Waypoint to pass word on to your faction, even if your faction representative it not present at the time, and messages will be passed to you should they arrive but your faction contact is not currently at the bindery.

main fallen assimar necromancer may come back to fuck with thom

Finally, Krenez, the founder of the Waypoint, will always have a bed and a meal for you should you need it, free of charge.
potion of superior healing

2019-02-25 16:03 CCC-ROZK-0102 Zhentarim’s Lament -25 5 0.5 Tome of Leadership and Influence Show

deathwarded

aqcuired enhance ability eagles splendor candy potion

Unlocked tome of leadership and influence

Nature of the Weave: You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2018-12-09 20:00 CCC-ROZK01-01 Binder's Torment 1 5 0.5 Show

HEROES OF RECLAMATION DAY You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods within the city
An Ally in the Ebon Tide: You convinced the Blackwind to sign on with either the Zhentarim or the Lord's Alliance. He survives and may be of use another day