Show Log Entry

Adventure Title
CCC-UCON-01 Blood & Fog
Tier
2
Session
Date Played
2018-09-23 23:26:00 UTC
ACP
4
TCP
4
GP +/-
-800
Downtime
10.0
Renown
1.0
Location Played
roll20
DM Name
Spencer Hayes
DM DCI Number
7115600326
Notes
Ive got a Puppy!:If the characters develop some way to communicate with the puppy, it only knows its name – Emile Vaduva. It is still very young. While the Vaduva clan first appeared in DDAL04-02 The Beast, it is up to future adventure designers and Dungeon Masters to determine if this puppy is indeed the same as the one in that adventure. The sex of the puppy is up to the player to determine. You chose to keep the wolf puppy that was trapped in the gnoll camp deep inside the Quivering Forest. It is incredibly friendly and knows a few tricks; sometimes it even brings you small presents like sticks, stones, or a dead animal. This silver-haired wolf pup never howls at the moon, but does love to play in the woods and wander through heavy fogs whenever possible. This is a non-combat pet and is intended for roleplay purposes only. Unlocked: Berserker Flail, rare, attunement, table G This battered flail is notched and covered in a patina of rust and dried blood. While wielding this flail you have advantage on Wisdom (Survival) checks made to track humanoids. Due to your intense desire to retain the flail, it costs an extra 30 downtime days to trade away as you experience severe withdrawal from its powers. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This flail is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the flail, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the flail is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. Bought: Displacement Cloak

Magic Items

Name Rarity Location Table Result Counts?
Cloak of displacement Rare Dish best served Cold G 34 true
While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on Attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.