Caal Petalstroke

Season:
Race:
Eladrin
Class:
monk
Background:
Guild Artisan
Lifestyle:
None
Current Level:
20
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
5
ACP to Level:
8.0
Milestone Level:
20
Total GP:
18236
Total Downtime:
174
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Harpshadow (rank 2)
Total Renown:
4.5
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
10
Magic Item Limit:
10
Ring of Protection,
Tome of Understanding,
Manual of Quickness of Action,
Helm of Brilliance,
staff of thunder and lightning,
Dark Shard Amulet,
Nolzur's Marvelous Pigments,
SpellGuard shield,
Belt of Storm Giant Strength,
Ioun Stone of Mastery,
Bag of Holding

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
DDAL05-18 The Mysterious Isle 1 14285 Show

down to 9 sc of longstrider. Used all but 1 potion of greater healing
used 1 diamond from help

During our long rest, Caal paints over the giant group painting of the Aboleth. Now it shows Azkadellia trying to untie the screaming princess with a shark about to eat them. Behind the shark is the dragon turtle doing the same with the party behind them. The faint outline of the aboleth shows below the entire piece eerily.

2020-05-24 01:38 CCC-ROZK-0101 Binder’s Torment Show

An Ally in the EBon Tide:You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

Heroes of Reclimaation day:You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

aqcuired Diviner's spellbook: 1st level: detect magic, feather fall, mage armor

2nd level: detect thoughts, locate object, scorching ray

3rd level: clairvoyance, fly, fireball

4th level: arcane eye, ice storm, stoneskin

5th level: Rary’s telepathic bond, scrying

6th level: mass suggestion, true seeing

7th level: delayed blast fireball, teleport

8th level: maze

Painted scene of Caal Decending toward the ground on top of s tunnded dragon while being swung at by a powerful knight. The ground below is overflowing with ominous fog. Shadows of dog like beings and broken bodies shift beneath it with the only clear area with a happy looking lizardfolk holding a disgusting, burned pie. The border is Colored by golden rays and falling brown and orange leaves

2020-06-23 23:33 DDAL09-15 Maddening Screams Show

painted jump rope , cat nip/treats ointment with pigments. 8 total sq ft used
down to 4 potions of healing

You’ve successfully retrieved the wards of faithfulness from the resting place of the Bloody Hooves

2020-06-25 00:42 CCC-ROZK-0102 Zhentarim’s Lament Show

used 25 feet of pigments Aquired licorice candy of bear's endurance

painted scene of a haunted ship skimming over an almost crystal night sky with mirror like water reflecting the beautiful scene

2021-03-08 21:55 Rebuild Show

rebuilt racial stats traded -2 dex for inspiring leader

2021-03-08 22:08 Trade Log > Bag of Holding Show Trade Log

Renown

2020-02-11 23:24 Trade Log Bitter Wrath (frostbrand Rapier) > Show Trade Log

Snapped

2019-02-07 21:46 DDAL06-03 Crypt of the Death Giants 10 Show DM Log
2019-02-07 21:46 DDAL07-04 A Walk in the Park 5 Goggles of night Show

Unlocked Goggles of night

Painting of A beautiful Yu-anti lit by a raging fire

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item can be found in the Dungeon Master’s Guide.

2019-02-10 22:55 DDEX1-6 The Scroll Thief 10 Show

painted a shadowy young dragon breathing acid on a wood elf
unlocked headband of intellect

This headband made of bone bears the sigil of the
wizard Denlor, whose tower still stands in the city. A
description of this item can be found in the Dungeon
Master’s Guide.

2019-02-12 23:58 DDAL08-03 Dock Ward Double Cross 5 Hat of Disguise Show

unlocked
Hat of Disguise

painted a scene with a rugged human eating pancakes happily with a jolly yellow eladrin
The entire length of this broad, redsilk
ribbon is embroidered in gold thread. While wearing
it, the wearer can read and understand, but not speak,
Undercommon.

2019-02-16 21:06 DDAL 08-01 THE MAP WITH NO NAMES 5 Show

unlocked wand of secrets

Painted scene of two brigaints cheerfully rolling dice in a darkly lit room painted on dried Trapper skin.

2019-09-17 14:14 Faction Ring Ring of Protection Show
2019-11-07 19:35 Trade Log -15 Ring of Fire Resistance > Bracers of Defence Show Trade Log

traded to Suundai

2019-12-17 03:53 Trade Log Goggles of night > Show Trade Log

snapped

2019-12-17 03:53 Trade Log Opal of Ild Rune > Show Trade Log

used on musket

2019-12-17 04:05 Trade Log -15 Staff of Power > Staff of Frost Show Trade Log

Traded to Jobe

2020-02-03 17:49 Trade Log Staff of Frost > smoke powder Show Trade Log

forgot to log snapping of frost staff for bullets and smoke powder

2020-02-03 23:23 Trade Log smoke powder > Show Trade Log

snapped

2019-02-01 22:05 This is my life Show

Race: Elf
Parents: You know who your parents are or were.
Mother
Alignment: Chaotic Neutral
Occupation: Laborer
Relationship: Friendly
Father
Alignment: Lawful Evil
Occupation: Politician or bureaucrat (politician)
Relationship: Friendly

Birthplace
Birthplace: Home

Siblings
You are an only child.

Family and Friends
Family: None. Your parent (father) died (accident related to class or occupation). Your parent (mother) abandoned you.
Family lifestyle: Wealthy (+20)
Childhood Home: Mansion
Childhood memories: I had several friends, and my childhood was generally a happy one.

Personal Decisions
Background: Guild Artisan (Guild Merchant)
I became a Guild Artisan (Guild Merchant) because: I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice.

Class Training
Class: Monk
I became a Monk because: I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness.

Life Events
Current age: 61 years or older (312 years old)
Life Event 1
You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest.
Spouse
Alignment: Neutral
Occupation: Hunter or trapper (trapper)
Relationship: Friendly
Status: Alive and well
Life Event 2
You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory.
Meeting
Alignment: Neutral
Occupation: Entertainer
Relationship: Friendly
Status: Alive and well
Life Event 3
You made an enemy of an adventurer. Roll a d6 (1). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you.
Enemy
Alignment: Neutral
Occupation: Farmer or herder (farmer)
Relationship: Friendly
Status: Alive, but doing poorly due to injury, financial trouble, or relationship difficulties (relationship difficulties)
Life Event 4
You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Friend
Alignment: Neutral Evil
Occupation: Farmer or herder (farmer)
Relationship: Friendly
Status: Alive and well
Life Event 5
You spent time working in a job related to your background. Start the game with an extra 2d6 (9) gp.
Life Event 6
You made an enemy of an adventurer. Roll a d6 (3). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you.
Enemy
Alignment: Neutral Evil
Occupation: Artisan or guild member (guild member)
Relationship: Friendly
Status: Missing or status unknown (status unknown)
Life Event 7
You gained a bit of good fortune. Roll on the Boons table.
Boon: You found a riding horse.
Life Event 8
You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Friend
Alignment: Neutral Good
Occupation: Artisan or guild member (artisan)
Relationship: Friendly
Status: Alive and well

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
DDAL05-18 The Mysterious Isle Show

down to 9 sc of longstrider. Used all but 1 potion of greater healing
used 1 diamond from help

During our long rest, Caal paints over the giant group painting of the Aboleth. Now it shows Azkadellia trying to untie the screaming princess with a shark about to eat them. Behind the shark is the dragon turtle doing the same with the party behind them. The faint outline of the aboleth shows below the entire piece eerily.

2020-05-24 01:38 CCC-ROZK-0101 Binder’s Torment Show

An Ally in the EBon Tide:You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

Heroes of Reclimaation day:You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

aqcuired Diviner's spellbook: 1st level: detect magic, feather fall, mage armor

2nd level: detect thoughts, locate object, scorching ray

3rd level: clairvoyance, fly, fireball

4th level: arcane eye, ice storm, stoneskin

5th level: Rary’s telepathic bond, scrying

6th level: mass suggestion, true seeing

7th level: delayed blast fireball, teleport

8th level: maze

Painted scene of Caal Decending toward the ground on top of s tunnded dragon while being swung at by a powerful knight. The ground below is overflowing with ominous fog. Shadows of dog like beings and broken bodies shift beneath it with the only clear area with a happy looking lizardfolk holding a disgusting, burned pie. The border is Colored by golden rays and falling brown and orange leaves

2020-06-23 23:33 DDAL09-15 Maddening Screams Show

painted jump rope , cat nip/treats ointment with pigments. 8 total sq ft used
down to 4 potions of healing

You’ve successfully retrieved the wards of faithfulness from the resting place of the Bloody Hooves

2020-06-25 00:42 CCC-ROZK-0102 Zhentarim’s Lament Show

used 25 feet of pigments Aquired licorice candy of bear's endurance

painted scene of a haunted ship skimming over an almost crystal night sky with mirror like water reflecting the beautiful scene

2021-03-08 21:55 Rebuild Show

rebuilt racial stats traded -2 dex for inspiring leader

2021-03-08 22:08 Trade Log Show Trade Log

Renown

2020-02-11 23:24 Trade Log Show Trade Log

Snapped

2019-02-07 21:46 DDAL06-03 Crypt of the Death Giants 1 4 8 10 1 Show DM Log
2019-02-07 21:46 DDAL07-04 A Walk in the Park 1 2 2 5 0.5 Show

Unlocked Goggles of night

Painting of A beautiful Yu-anti lit by a raging fire

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item can be found in the Dungeon Master’s Guide.

2019-02-10 22:55 DDEX1-6 The Scroll Thief 1 2 2 10 1 Show

painted a shadowy young dragon breathing acid on a wood elf
unlocked headband of intellect

This headband made of bone bears the sigil of the
wizard Denlor, whose tower still stands in the city. A
description of this item can be found in the Dungeon
Master’s Guide.

2019-02-12 23:58 DDAL08-03 Dock Ward Double Cross 1 2 2 5 0.5 Show

unlocked
Hat of Disguise

painted a scene with a rugged human eating pancakes happily with a jolly yellow eladrin
The entire length of this broad, redsilk
ribbon is embroidered in gold thread. While wearing
it, the wearer can read and understand, but not speak,
Undercommon.

2019-02-16 21:06 DDAL 08-01 THE MAP WITH NO NAMES 1 2 2 5 0.5 Show

unlocked wand of secrets

Painted scene of two brigaints cheerfully rolling dice in a darkly lit room painted on dried Trapper skin.

2019-09-17 14:14 Faction Ring Show
2019-11-07 19:35 Trade Log -15 Show Trade Log

traded to Suundai

2019-12-17 03:53 Trade Log Show Trade Log

snapped

2019-12-17 03:53 Trade Log Show Trade Log

used on musket

2019-12-17 04:05 Trade Log -15 Show Trade Log

Traded to Jobe

2020-02-03 17:49 Trade Log Show Trade Log

forgot to log snapping of frost staff for bullets and smoke powder

2020-02-03 23:23 Trade Log Show Trade Log

snapped

2019-02-01 22:05 This is my life Show

Race: Elf
Parents: You know who your parents are or were.
Mother
Alignment: Chaotic Neutral
Occupation: Laborer
Relationship: Friendly
Father
Alignment: Lawful Evil
Occupation: Politician or bureaucrat (politician)
Relationship: Friendly

Birthplace
Birthplace: Home

Siblings
You are an only child.

Family and Friends
Family: None. Your parent (father) died (accident related to class or occupation). Your parent (mother) abandoned you.
Family lifestyle: Wealthy (+20)
Childhood Home: Mansion
Childhood memories: I had several friends, and my childhood was generally a happy one.

Personal Decisions
Background: Guild Artisan (Guild Merchant)
I became a Guild Artisan (Guild Merchant) because: I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice.

Class Training
Class: Monk
I became a Monk because: I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness.

Life Events
Current age: 61 years or older (312 years old)
Life Event 1
You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest.
Spouse
Alignment: Neutral
Occupation: Hunter or trapper (trapper)
Relationship: Friendly
Status: Alive and well
Life Event 2
You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory.
Meeting
Alignment: Neutral
Occupation: Entertainer
Relationship: Friendly
Status: Alive and well
Life Event 3
You made an enemy of an adventurer. Roll a d6 (1). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you.
Enemy
Alignment: Neutral
Occupation: Farmer or herder (farmer)
Relationship: Friendly
Status: Alive, but doing poorly due to injury, financial trouble, or relationship difficulties (relationship difficulties)
Life Event 4
You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Friend
Alignment: Neutral Evil
Occupation: Farmer or herder (farmer)
Relationship: Friendly
Status: Alive and well
Life Event 5
You spent time working in a job related to your background. Start the game with an extra 2d6 (9) gp.
Life Event 6
You made an enemy of an adventurer. Roll a d6 (3). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you.
Enemy
Alignment: Neutral Evil
Occupation: Artisan or guild member (guild member)
Relationship: Friendly
Status: Missing or status unknown (status unknown)
Life Event 7
You gained a bit of good fortune. Roll on the Boons table.
Boon: You found a riding horse.
Life Event 8
You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Friend
Alignment: Neutral Good
Occupation: Artisan or guild member (artisan)
Relationship: Friendly
Status: Alive and well

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
DDAL05-18 The Mysterious Isle 14285 Show

down to 9 sc of longstrider. Used all but 1 potion of greater healing
used 1 diamond from help

During our long rest, Caal paints over the giant group painting of the Aboleth. Now it shows Azkadellia trying to untie the screaming princess with a shark about to eat them. Behind the shark is the dragon turtle doing the same with the party behind them. The faint outline of the aboleth shows below the entire piece eerily.

2020-05-24 01:38 CCC-ROZK-0101 Binder’s Torment Show

An Ally in the EBon Tide:You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

Heroes of Reclimaation day:You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

aqcuired Diviner's spellbook: 1st level: detect magic, feather fall, mage armor

2nd level: detect thoughts, locate object, scorching ray

3rd level: clairvoyance, fly, fireball

4th level: arcane eye, ice storm, stoneskin

5th level: Rary’s telepathic bond, scrying

6th level: mass suggestion, true seeing

7th level: delayed blast fireball, teleport

8th level: maze

Painted scene of Caal Decending toward the ground on top of s tunnded dragon while being swung at by a powerful knight. The ground below is overflowing with ominous fog. Shadows of dog like beings and broken bodies shift beneath it with the only clear area with a happy looking lizardfolk holding a disgusting, burned pie. The border is Colored by golden rays and falling brown and orange leaves

2020-06-23 23:33 DDAL09-15 Maddening Screams Show

painted jump rope , cat nip/treats ointment with pigments. 8 total sq ft used
down to 4 potions of healing

You’ve successfully retrieved the wards of faithfulness from the resting place of the Bloody Hooves

2020-06-25 00:42 CCC-ROZK-0102 Zhentarim’s Lament Show

used 25 feet of pigments Aquired licorice candy of bear's endurance

painted scene of a haunted ship skimming over an almost crystal night sky with mirror like water reflecting the beautiful scene

2021-03-08 21:55 Rebuild Show

rebuilt racial stats traded -2 dex for inspiring leader

2021-03-08 22:08 Trade Log > Bag of Holding Show Trade Log

Renown

2020-02-11 23:24 Trade Log Bitter Wrath (frostbrand Rapier) > Show Trade Log

Snapped

2019-02-07 21:46 DDAL06-03 Crypt of the Death Giants 10 1 Show DM Log
2019-02-07 21:46 DDAL07-04 A Walk in the Park 5 0.5 Goggles of night Show

Unlocked Goggles of night

Painting of A beautiful Yu-anti lit by a raging fire

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item can be found in the Dungeon Master’s Guide.

2019-02-10 22:55 DDEX1-6 The Scroll Thief 10 1 Show

painted a shadowy young dragon breathing acid on a wood elf
unlocked headband of intellect

This headband made of bone bears the sigil of the
wizard Denlor, whose tower still stands in the city. A
description of this item can be found in the Dungeon
Master’s Guide.

2019-02-12 23:58 DDAL08-03 Dock Ward Double Cross 5 0.5 Hat of Disguise Show

unlocked
Hat of Disguise

painted a scene with a rugged human eating pancakes happily with a jolly yellow eladrin
The entire length of this broad, redsilk
ribbon is embroidered in gold thread. While wearing
it, the wearer can read and understand, but not speak,
Undercommon.

2019-02-16 21:06 DDAL 08-01 THE MAP WITH NO NAMES 5 0.5 Show

unlocked wand of secrets

Painted scene of two brigaints cheerfully rolling dice in a darkly lit room painted on dried Trapper skin.

2019-09-17 14:14 Faction Ring Ring of Protection Show
2019-11-07 19:35 Trade Log -15 Ring of Fire Resistance > Bracers of Defence Show Trade Log

traded to Suundai

2019-12-17 03:53 Trade Log Goggles of night > Show Trade Log

snapped

2019-12-17 03:53 Trade Log Opal of Ild Rune > Show Trade Log

used on musket

2019-12-17 04:05 Trade Log -15 Staff of Power > Staff of Frost Show Trade Log

Traded to Jobe

2020-02-03 17:49 Trade Log Staff of Frost > smoke powder Show Trade Log

forgot to log snapping of frost staff for bullets and smoke powder

2020-02-03 23:23 Trade Log smoke powder > Show Trade Log

snapped

2019-02-01 22:05 This is my life Show

Race: Elf
Parents: You know who your parents are or were.
Mother
Alignment: Chaotic Neutral
Occupation: Laborer
Relationship: Friendly
Father
Alignment: Lawful Evil
Occupation: Politician or bureaucrat (politician)
Relationship: Friendly

Birthplace
Birthplace: Home

Siblings
You are an only child.

Family and Friends
Family: None. Your parent (father) died (accident related to class or occupation). Your parent (mother) abandoned you.
Family lifestyle: Wealthy (+20)
Childhood Home: Mansion
Childhood memories: I had several friends, and my childhood was generally a happy one.

Personal Decisions
Background: Guild Artisan (Guild Merchant)
I became a Guild Artisan (Guild Merchant) because: I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice.

Class Training
Class: Monk
I became a Monk because: I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness.

Life Events
Current age: 61 years or older (312 years old)
Life Event 1
You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest.
Spouse
Alignment: Neutral
Occupation: Hunter or trapper (trapper)
Relationship: Friendly
Status: Alive and well
Life Event 2
You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory.
Meeting
Alignment: Neutral
Occupation: Entertainer
Relationship: Friendly
Status: Alive and well
Life Event 3
You made an enemy of an adventurer. Roll a d6 (1). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you.
Enemy
Alignment: Neutral
Occupation: Farmer or herder (farmer)
Relationship: Friendly
Status: Alive, but doing poorly due to injury, financial trouble, or relationship difficulties (relationship difficulties)
Life Event 4
You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Friend
Alignment: Neutral Evil
Occupation: Farmer or herder (farmer)
Relationship: Friendly
Status: Alive and well
Life Event 5
You spent time working in a job related to your background. Start the game with an extra 2d6 (9) gp.
Life Event 6
You made an enemy of an adventurer. Roll a d6 (3). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you.
Enemy
Alignment: Neutral Evil
Occupation: Artisan or guild member (guild member)
Relationship: Friendly
Status: Missing or status unknown (status unknown)
Life Event 7
You gained a bit of good fortune. Roll on the Boons table.
Boon: You found a riding horse.
Life Event 8
You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Friend
Alignment: Neutral Good
Occupation: Artisan or guild member (artisan)
Relationship: Friendly
Status: Alive and well