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Adventure Title
This is my life
This is my life
Tier
Session
Date Played
2019-02-01 22:05:00 UTC
2019-02-01 22:05:00 UTC
ACP
TCP
GP +/-
Downtime
Renown
Location Played
DM Name
DM DCI Number
Notes
Race: Elf Parents: You know who your parents are or were. Mother Alignment: Chaotic Neutral Occupation: Laborer Relationship: Friendly Father Alignment: Lawful Evil Occupation: Politician or bureaucrat (politician) Relationship: Friendly Birthplace Birthplace: Home Siblings You are an only child. Family and Friends Family: None. Your parent (father) died (accident related to class or occupation). Your parent (mother) abandoned you. Family lifestyle: Wealthy (+20) Childhood Home: Mansion Childhood memories: I had several friends, and my childhood was generally a happy one. Personal Decisions Background: Guild Artisan (Guild Merchant) I became a Guild Artisan (Guild Merchant) because: I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice. Class Training Class: Monk I became a Monk because: I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness. Life Events Current age: 61 years or older (312 years old) Life Event 1 You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest. Spouse Alignment: Neutral Occupation: Hunter or trapper (trapper) Relationship: Friendly Status: Alive and well Life Event 2 You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory. Meeting Alignment: Neutral Occupation: Entertainer Relationship: Friendly Status: Alive and well Life Event 3 You made an enemy of an adventurer. Roll a d6 (1). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you. Enemy Alignment: Neutral Occupation: Farmer or herder (farmer) Relationship: Friendly Status: Alive, but doing poorly due to injury, financial trouble, or relationship difficulties (relationship difficulties) Life Event 4 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began. Friend Alignment: Neutral Evil Occupation: Farmer or herder (farmer) Relationship: Friendly Status: Alive and well Life Event 5 You spent time working in a job related to your background. Start the game with an extra 2d6 (9) gp. Life Event 6 You made an enemy of an adventurer. Roll a d6 (3). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you. Enemy Alignment: Neutral Evil Occupation: Artisan or guild member (guild member) Relationship: Friendly Status: Missing or status unknown (status unknown) Life Event 7 You gained a bit of good fortune. Roll on the Boons table. Boon: You found a riding horse. Life Event 8 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began. Friend Alignment: Neutral Good Occupation: Artisan or guild member (artisan) Relationship: Friendly Status: Alive and well
Race: Elf Parents: You know who your parents are or were. Mother Alignment: Chaotic Neutral Occupation: Laborer Relationship: Friendly Father Alignment: Lawful Evil Occupation: Politician or bureaucrat (politician) Relationship: Friendly Birthplace Birthplace: Home Siblings You are an only child. Family and Friends Family: None. Your parent (father) died (accident related to class or occupation). Your parent (mother) abandoned you. Family lifestyle: Wealthy (+20) Childhood Home: Mansion Childhood memories: I had several friends, and my childhood was generally a happy one. Personal Decisions Background: Guild Artisan (Guild Merchant) I became a Guild Artisan (Guild Merchant) because: I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice. Class Training Class: Monk I became a Monk because: I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness. Life Events Current age: 61 years or older (312 years old) Life Event 1 You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest. Spouse Alignment: Neutral Occupation: Hunter or trapper (trapper) Relationship: Friendly Status: Alive and well Life Event 2 You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory. Meeting Alignment: Neutral Occupation: Entertainer Relationship: Friendly Status: Alive and well Life Event 3 You made an enemy of an adventurer. Roll a d6 (1). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you. Enemy Alignment: Neutral Occupation: Farmer or herder (farmer) Relationship: Friendly Status: Alive, but doing poorly due to injury, financial trouble, or relationship difficulties (relationship difficulties) Life Event 4 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began. Friend Alignment: Neutral Evil Occupation: Farmer or herder (farmer) Relationship: Friendly Status: Alive and well Life Event 5 You spent time working in a job related to your background. Start the game with an extra 2d6 (9) gp. Life Event 6 You made an enemy of an adventurer. Roll a d6 (3). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you. Enemy Alignment: Neutral Evil Occupation: Artisan or guild member (guild member) Relationship: Friendly Status: Missing or status unknown (status unknown) Life Event 7 You gained a bit of good fortune. Roll on the Boons table. Boon: You found a riding horse. Life Event 8 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began. Friend Alignment: Neutral Good Occupation: Artisan or guild member (artisan) Relationship: Friendly Status: Alive and well