Adventure Logsheet
Race: Elf Parents: You know who your parents are or were. Mother Alignment: Chaotic Neutral Occupation: Laborer Relationship: Friendly Father Alignment: Lawful Evil Occupation: Politician or bureaucrat (politician) Relationship: Friendly Birthplace Birthplace: Home Siblings You are an only child. Family and Friends Family: None. Your parent (father) died (accident related to class or occupation). Your parent (mother) abandoned you. Family lifestyle: Wealthy (+20) Childhood Home: Mansion Childhood memories: I had several friends, and my childhood was generally a happy one. Personal Decisions Background: Guild Artisan (Guild Merchant) I became a Guild Artisan (Guild Merchant) because: I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice. Class Training Class: Monk I became a Monk because: I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness. Life Events Current age: 61 years or older (312 years old) Life Event 1 You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest. Spouse Alignment: Neutral Occupation: Hunter or trapper (trapper) Relationship: Friendly Status: Alive and well Life Event 2 You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory. Meeting Alignment: Neutral Occupation: Entertainer Relationship: Friendly Status: Alive and well Life Event 3 You made an enemy of an adventurer. Roll a d6 (1). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you. Enemy Alignment: Neutral Occupation: Farmer or herder (farmer) Relationship: Friendly Status: Alive, but doing poorly due to injury, financial trouble, or relationship difficulties (relationship difficulties) Life Event 4 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began. Friend Alignment: Neutral Evil Occupation: Farmer or herder (farmer) Relationship: Friendly Status: Alive and well Life Event 5 You spent time working in a job related to your background. Start the game with an extra 2d6 (9) gp. Life Event 6 You made an enemy of an adventurer. Roll a d6 (3). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you. Enemy Alignment: Neutral Evil Occupation: Artisan or guild member (guild member) Relationship: Friendly Status: Missing or status unknown (status unknown) Life Event 7 You gained a bit of good fortune. Roll on the Boons table. Boon: You found a riding horse. Life Event 8 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began. Friend Alignment: Neutral Good Occupation: Artisan or guild member (artisan) Relationship: Friendly Status: Alive and well
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Unlocked Goggles of night Painting of A beautiful Yu-anti lit by a raging fire While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. This item can be found in the Dungeon Master’s Guide.
Adventure Logsheet
painted a shadowy young dragon breathing acid on a wood elf unlocked headband of intellect This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.
Unlocked brooch of shielding, bought anti toxin DDAL05-03 Story Award You have repelled the enemies of Parnast and instilled confidence in the people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you. DDAL05-03 Story Award A Giant Challenge. You have earned the respect of Prince Thornacious. He challenges you to befriend a giant, as he has done with you, (Huge sized humanoid), without using charm effects. If you do, (DMs judgement), you may spend five downtime days to return to Thornacious, who uses Heart Sight to tell if you are true of heart. He bestows upon you the title: Adoness (Peacekeeper). This title grants you advantage on Charisma ability checks with good aligned fey.
unlocked Hat of Disguise painted a scene with a rugged human eating pancakes happily with a jolly yellow eladrin The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.
Adventure Logsheet
unlocked wand of secrets Painted scene of two brigaints cheerfully rolling dice in a darkly lit room painted on dried Trapper skin.
Painted scene of Cherity Ball with a barbarian being trampled by kids, a tiefling dancing with a monk, and multiple faces distorted slightly with their mouths and eyes shifting Children’s Benefactor. You rubbed elbows with the nobility to benefit a worthy, charitable cause. Additionally, word has spread that you saved some of them from a horrible death at the hands of a madman. While in the Moonsea region, you are welcome in high society and other people of high birth treat you as a member of the same social sphere. unlocked Dark Shard Amulet Wondrous item, common (requires attunement by a warlock) This amulet is fashioned from a single shard of twisted purple and teal extraplanar crystal originating from The Far Realm. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
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gold
Adventure Logsheet
Replaced Goggles of Night With Opal of Ild Rune Painted Beautiful Scene of Giant Stone Golem creating shockwave in ground while wreathed in flames. Scenes of Giant history (death, punishment, vallhala, and birth) circling it with only the faintest bit of flower pelts across th boarder of the Work Aquired small diamond, ruby, Onyx, and saphire gems and made them into bracelets Dream Walker (used once, rolled 10) Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. Acuired Scroll of Anti Life shell
spellcasting service remove curse used acquired ring of fire resistance Painted Scene of Mummy touching Caal, his skin turning slightly into wrappings and thinning as he kneels upon a cracked stone floor
Adventure Logsheet
used and rolled dream walker. rolled a 9 acquired Efreeti Crown of Wishes This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on. painted landscape of lava sea with dragon turle head popping up from beneath
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traded to Suundai
acquired potion of greater healing and bought 2 potions of healing
Adventure Logsheet
acquired staff of power, crusading shortsword, +2 Plate, and musket used opal of ild rune on musket bought 6 (30 shots) smokepowder for 300 gold bought 30 bullets for 9 gold
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snapped
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used on musket
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Traded to Jobe
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forgot to log snapping of frost staff for bullets and smoke powder
aqcuired potion of greater healing and frostbrand rapier painted scene of a frozen ocean with the dazzling sun behind 2 rocs that are intertwined. A large turtle snout breaks through a section curiously
Adventure Logsheet
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bought up to 7 potions of healing and bought/used spell scroll of holy weapon aqcuired and read spell scroll of understanding painted a landscape of limbo from above with the edges incased in ice that bleeds into the colors of the painting. Ruined buildings filled with clockword fill the space with the edges melting into the river of fire that snakes below. In the middle floats a giant cracked stone claw with a giant black slaad laying in it's palm, dead. A glowing Githzerai stands atop it, silver sword stabbed into it's stomach, as it looks upward. Seemingly staring up at the viewer. (crit)
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Adventure Logsheet
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traded at table Name: Tony Iacovo; DCI: 4318730049; Character: Heylo Location found: Toomb of Horrors, wonderous item of DM's choice.
used all but 1 potion of healing crit to paint a colored glass like mosiac painting of a half orc clashing with a darkened angel, below it laying a dark skeletal creature ripping free from a wizard's corpse. the edges of this painting bleed into blue and white almost as if it is freezing
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Adventure Logsheet
bought up to 10 potions of healing acquired bag of devouring The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region and it is on display. My Teddy Bear has Claws: Your generosity and good nature were on display by agreeing to play Jim’s game, despite hearing the ridiculous rules. As you leave the clearing where The Magician Randel Malark Ambledragon’s house is you feel something squirming in your pocket. A tiny Zorbo pops its head out and looks at you. This tiny zorbo is utterly harmless as fits in the palm of your hand. This creature has no mechanical effects and is a pet only, albeit a mischievous pet that loves playing games.
now have 8 potions of healing aqcuired potion of supreme healing, potion of speed, potion of flying and helm of brilliance with 5 daimonds, 11 rubies, 10 fire opals, and 32 opals, spear of backbiting Painting with smokey and flaming edges that bleed into 4 different images in every corner. One of a red eladrin punching the extended middle finger off of a crowned undead being. One with a Puck sleeping drunkenly on a silver throne of skulls with two crowns on his head, one of a blue genie wrapped in blue smoke with a tux on, and the last of Shodwig and friends walking out of frame with loot in hand and him riding on a golden couch. In the ceenter of all of these is an eerie skull with dark purple gems in its eye sockets, cackling in glee
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Adventure Logsheet
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traded to altoes
used 1 charge of 25 gem of brightness bought spell scroll of waterbreathign painted a painting of a sleeping and scarred dragoon turtle sleeping on a mountain of gold as an elven warrior gardens behind them
Adventure Logsheet
bought 2 spell scrolls of protection from poison bought cinnimon oil for snake repel, purple worm poison, and a tricertops used an opal from helm painted a scene of a solemn looking yuanti ghost woman brushing her hands against the lid of her warrior lover's resting place. The border has beams up sunlight seeping into the inner portion and slowly darkenning until they become the dreary yet beautiful colors of said spectral woman staff of striking aqcuired
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character is Merric, Player name is Nathan Rotter. Adamant(Nathan) 1078 2 pots of paint. acquired in:Ruins of Matolo
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Adventure Logsheet
used 6 sq feet of paint and painted an unfinished holy water vial Painting whos border shines with a golden light that darkens as it melds into the center image. A group of giants seems to defend against invaders across the edges as the center holds a a beautiful and unconscious vampire woman with long dark hair whos face and white gown shine with that now faded light. (think hyper shoujo gentle beauty) She has heavy manacles around her wrists that are slightly unfinished (painted with pigments).
used 2 potions of healing (down to 6) and bought spell scroll of revifify used 3 sq feet of paint used ruby for wall of fire Painted star wars poster-esc painting with flames burning the border, purple worms the circling the border from the inside. A unicorn with a faintly glowing horn is standing proud in the center with a group behind it. a madly grinning red eladrin kicking to the right, a noble looking blond elven man staring off into the distance with a glint in his eye, a hooden woman with her bow drawn and pointiing downward, an eyepatched woman with a greataxe yelling, and a bulky lizardman standing awkwardly with his back to the observer, him turning so that we can see him holding and gladly licking a rock. blue grotesque Hags are clawing up the bottom right corner of the painting while cow like things shoot black beams from their eyes up at the main characters from the bottom left corner. A giant tentacled man reaches down toward the unicorn's head from the stars, his edges melting into the night sky.
An Ally in the EBon Tide:You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon. Heroes of Reclimaation day:You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city. aqcuired Diviner's spellbook: 1st level: detect magic, feather fall, mage armor 2nd level: detect thoughts, locate object, scorching ray 3rd level: clairvoyance, fly, fireball 4th level: arcane eye, ice storm, stoneskin 5th level: Rary’s telepathic bond, scrying 6th level: mass suggestion, true seeing 7th level: delayed blast fireball, teleport 8th level: maze Painted scene of Caal Decending toward the ground on top of s tunnded dragon while being swung at by a powerful knight. The ground below is overflowing with ominous fog. Shadows of dog like beings and broken bodies shift beneath it with the only clear area with a happy looking lizardfolk holding a disgusting, burned pie. The border is Colored by golden rays and falling brown and orange leaves
Adventure Logsheet
painted jump rope , cat nip/treats ointment with pigments. 8 total sq ft used down to 4 potions of healing You’ve successfully retrieved the wards of faithfulness from the resting place of the Bloody Hooves
used 25 feet of pigments Aquired licorice candy of bear's endurance painted scene of a haunted ship skimming over an almost crystal night sky with mirror like water reflecting the beautiful scene
used 3 sq feet of paint. aqcuired spellgaurd shield
Adventure Logsheet
used 25 ft of paint painted scene of a goat standing upon a wall of light within an ancient tome. A circle of drow cultists chanting around a circle as a Blazing Meteor decends on them, casting shadows over the walls in the shape of Giants used all potions of healing and all potions of supreme healing, and 6 spell scrolls of longstider down to 14 bought 8 potions of greater healing. up to 10 bought spell scroll of greater restoration, lesser restoration, revifify, detect magic, dispel magic, and swift quiver used and rebought 1 spell scroll of greater resto bought 20 scrolls of longstrider Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)
used spell scroll of greater resto aquired potion of heroism Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus. aqcuired ioun stone of Mastery
rebuilt racial stats traded -2 dex for inspiring leader
Adventure Logsheet
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Renown
down to 9 sc of longstrider. Used all but 1 potion of greater healing used 1 diamond from help During our long rest, Caal paints over the giant group painting of the Aboleth. Now it shows Azkadellia trying to untie the screaming princess with a shark about to eat them. Behind the shark is the dragon turtle doing the same with the party behind them. The faint outline of the aboleth shows below the entire piece eerily.