Meister Oogwhey

Season:
Race:
Agile Tortle (TCL)
Class:
Open Hand Monk 20
Background:
Giant Foundling
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
88233
Total Downtime:
23
Tag:
Faction:
Default
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Belt of Fire Giant Strength,
Winged Boots,
Amulet of Health,
Cape of the Mountebank,
Bracers of Defense,
Boots of Striding and Springing,
Manual of Quickness of Action,
Tome of Understanding,
Belt of Fire Giant Strength,
Dragonhide Belt +3,
Staff of Fate (VR),
Wraps of Unarmed Power +3,
Amethyst Lodestone,
Wraps of Unarmed Prowess +1 ,
Bloodfury Tattoo,
Robe of Stars,
Insignia of Claws,
Plate Armor +3

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-11-04 18:41 Purchase Log -10000 Show Purchase

Bought Potion of Speed

2024-11-04 14:28 DDHC-CM-14 The Canopic Being 1 8110 10 Staff of Fate (VR) Show

Loot:
Ring of Spell Storing, Staff of Fate, Watchful Helm, Crystal Ball of True Seeing, Eyes of Minute Seeing, Hat of Disguise, Ioun Stone of Awareness, Ring of Spell Storing, Sun Blade

2025-01-17 19:00 As if you were a Player (DDHC-KGV-13 Fire and Darkness) 10736 10 Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Chosen: Blessing of Understanding

2025-02-27 16:33 Service Reward (VR) (50th Anniversary "Season" for the third time!) Amethyst Lodestone, Dragonhide Belt +3, Bloodfury Tattoo Show

Dragonhide Belt +3 from FR-DC-BG The Flying Flame + 20gp for 20DM Hours
Amethyst Lodestone PO-BK2-09 Star Crash + 10k gp for 20DM Hours
Bloodfury Tattoo from DDAL-DRW20 The Death of Sazz Tam for 40 DM Hours (+40 DT Days)

Rebuild Log Show

Character Build
.
Name: Master Oogwhey
.
Race: Agile Tortle (TCL)
.
Background: Giant Foundling
.
Level: Open Hand Monk 16

2025-03-01 17:09 Trade Log 5 > Wraps of Unarmed Power +3 Show Trade Log

Traded Staff of Fate -> Wraps of Unarmed Power +3
With (Own Char Hiro Mareo) https://www.adventurersleaguelog.com/users/42333/characters/154523?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2025-03-01 17:25 Purchase Log -5000 Show Purchase

Bought 50 Potions of Pugilism

2025-03-01 19:00 PS-DC-STRAT-UNDEAD-02 Liches Just Want To Have Fun 4 5000 -27 Show

Chest of Preserving, Rod of Hellish Flames

30DT Used for Catching up
.
Bastion Turn
Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber (Int/Dex)

Training Area: Unarmed Combat Expert

Workshop: Crafted

Bastion Log -2000 Show

Bastion Facilities:

Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber

Training Area: Unarmed Combat Expert

Workshop

2025-03-16 20:32 Purchase Log -16000 Show Purchase

Bought 3 Spellscrolls of Death Ward
Bought 1 Potion of Greater Invisibility

2025-03-18 20:44 DDAL05-18 The Mysterious Isle 25000 10 Robe of Stars Show

Loot: Robe of Stars

2025-05-06 19:06 FR-DC-CLWF-01 Passed Heroics 25000 10 Dawnreaver (Greatsword Moonblade of House Ithandoriel) Show

Loot:

Ring of Djinni Summoning (Harmonious)

Ring, legendary (requires attunement)

While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points.

While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions.

After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.

Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.

Harmonious. Attuning to this item takes only 1 minute.
.
If the ring doesn't stay legal:
Dawnreaver (Greatsword Moonblade of House Ithandoriel)

Greatsword, legendary (requires attunement by a creature of the weapon's choice)

Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.

A Moonblade has one rune on it for each bearer it has willingly served (in this case: 7). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.

Runes:

increase attack and damage by +1
increase attack and damage by +1
increase attack and damage by +1
deal an extra 1d6 force damage
deal an extra 1d6 force damage
deal an extra 1d6 force damage
score a critical hit on a roll of 19 or 20 on the d20
The next time any creature attunes to this item, it would gain the following rune: "The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack." (the DM may choose otherwise)

Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table.

Sentinel: Undead. This item glows faintly when such creatures are within 120 feet of it.

Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.

Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. Dawnreaver has been wielded by generations of elven paladins following Tyr, Helm and Lathander (and similar gods lost in tradition). Its ideals are protecting the weak, fighting for what is right and smiting those that wish harm upon the innocent. It will allow attunement by creatures that resemble these values.
.
Potion of Heroism, Potion of Invuln,
.
Plate d'Amour (Cast-Off Plate Armor, Guardian)

Heavy armor, common, AC 18

This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)

The wearer has Disadvantage on Dexterity (Stealth) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Trade Log Dawnreaver (Greatsword Moonblade of House Ithandoriel) > Plate Armor +3 Show Trade Log

Traded with: https://www.adventurersleaguelog.com/users/75992/characters/163268?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
What: Moonblade -> Plate Armor +3

Date Played Adventure Title Tier Session ACP ▼ TCP Downtime Renown
2024-11-04 18:41 Purchase Log Show Purchase

Bought Potion of Speed

2024-11-04 14:28 DDHC-CM-14 The Canopic Being 1 10 Show

Loot:
Ring of Spell Storing, Staff of Fate, Watchful Helm, Crystal Ball of True Seeing, Eyes of Minute Seeing, Hat of Disguise, Ioun Stone of Awareness, Ring of Spell Storing, Sun Blade

2025-01-17 19:00 As if you were a Player (DDHC-KGV-13 Fire and Darkness) 10 Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Chosen: Blessing of Understanding

2025-02-27 16:33 Service Reward (VR) (50th Anniversary "Season" for the third time!) Show

Dragonhide Belt +3 from FR-DC-BG The Flying Flame + 20gp for 20DM Hours
Amethyst Lodestone PO-BK2-09 Star Crash + 10k gp for 20DM Hours
Bloodfury Tattoo from DDAL-DRW20 The Death of Sazz Tam for 40 DM Hours (+40 DT Days)

Rebuild Log Show

Character Build
.
Name: Master Oogwhey
.
Race: Agile Tortle (TCL)
.
Background: Giant Foundling
.
Level: Open Hand Monk 16

2025-03-01 17:09 Trade Log 5 Show Trade Log

Traded Staff of Fate -> Wraps of Unarmed Power +3
With (Own Char Hiro Mareo) https://www.adventurersleaguelog.com/users/42333/characters/154523?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2025-03-01 17:25 Purchase Log Show Purchase

Bought 50 Potions of Pugilism

2025-03-01 19:00 PS-DC-STRAT-UNDEAD-02 Liches Just Want To Have Fun -27 Show

Chest of Preserving, Rod of Hellish Flames

30DT Used for Catching up
.
Bastion Turn
Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber (Int/Dex)

Training Area: Unarmed Combat Expert

Workshop: Crafted

Bastion Log Show

Bastion Facilities:

Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber

Training Area: Unarmed Combat Expert

Workshop

2025-03-16 20:32 Purchase Log Show Purchase

Bought 3 Spellscrolls of Death Ward
Bought 1 Potion of Greater Invisibility

2025-03-18 20:44 DDAL05-18 The Mysterious Isle 10 Show

Loot: Robe of Stars

2025-05-06 19:06 FR-DC-CLWF-01 Passed Heroics 10 Show

Loot:

Ring of Djinni Summoning (Harmonious)

Ring, legendary (requires attunement)

While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points.

While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions.

After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.

Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.

Harmonious. Attuning to this item takes only 1 minute.
.
If the ring doesn't stay legal:
Dawnreaver (Greatsword Moonblade of House Ithandoriel)

Greatsword, legendary (requires attunement by a creature of the weapon's choice)

Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.

A Moonblade has one rune on it for each bearer it has willingly served (in this case: 7). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.

Runes:

increase attack and damage by +1
increase attack and damage by +1
increase attack and damage by +1
deal an extra 1d6 force damage
deal an extra 1d6 force damage
deal an extra 1d6 force damage
score a critical hit on a roll of 19 or 20 on the d20
The next time any creature attunes to this item, it would gain the following rune: "The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack." (the DM may choose otherwise)

Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table.

Sentinel: Undead. This item glows faintly when such creatures are within 120 feet of it.

Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.

Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. Dawnreaver has been wielded by generations of elven paladins following Tyr, Helm and Lathander (and similar gods lost in tradition). Its ideals are protecting the weak, fighting for what is right and smiting those that wish harm upon the innocent. It will allow attunement by creatures that resemble these values.
.
Potion of Heroism, Potion of Invuln,
.
Plate d'Amour (Cast-Off Plate Armor, Guardian)

Heavy armor, common, AC 18

This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)

The wearer has Disadvantage on Dexterity (Stealth) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Trade Log Show Trade Log

Traded with: https://www.adventurersleaguelog.com/users/75992/characters/163268?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
What: Moonblade -> Plate Armor +3

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-11-04 18:41 Purchase Log -10000 Show Purchase

Bought Potion of Speed

2024-11-04 14:28 DDHC-CM-14 The Canopic Being 1 8110 10 Staff of Fate (VR) Show

Loot:
Ring of Spell Storing, Staff of Fate, Watchful Helm, Crystal Ball of True Seeing, Eyes of Minute Seeing, Hat of Disguise, Ioun Stone of Awareness, Ring of Spell Storing, Sun Blade

2025-01-17 19:00 As if you were a Player (DDHC-KGV-13 Fire and Darkness) 10736 10 Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Chosen: Blessing of Understanding

2025-02-27 16:33 Service Reward (VR) (50th Anniversary "Season" for the third time!) Amethyst Lodestone, Dragonhide Belt +3, Bloodfury Tattoo Show

Dragonhide Belt +3 from FR-DC-BG The Flying Flame + 20gp for 20DM Hours
Amethyst Lodestone PO-BK2-09 Star Crash + 10k gp for 20DM Hours
Bloodfury Tattoo from DDAL-DRW20 The Death of Sazz Tam for 40 DM Hours (+40 DT Days)

Rebuild Log Show

Character Build
.
Name: Master Oogwhey
.
Race: Agile Tortle (TCL)
.
Background: Giant Foundling
.
Level: Open Hand Monk 16

2025-03-01 17:09 Trade Log 5 > Wraps of Unarmed Power +3 Show Trade Log

Traded Staff of Fate -> Wraps of Unarmed Power +3
With (Own Char Hiro Mareo) https://www.adventurersleaguelog.com/users/42333/characters/154523?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2025-03-01 17:25 Purchase Log -5000 Show Purchase

Bought 50 Potions of Pugilism

2025-03-01 19:00 PS-DC-STRAT-UNDEAD-02 Liches Just Want To Have Fun 5000 -27 Show

Chest of Preserving, Rod of Hellish Flames

30DT Used for Catching up
.
Bastion Turn
Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber (Int/Dex)

Training Area: Unarmed Combat Expert

Workshop: Crafted

Bastion Log -2000 Show

Bastion Facilities:

Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber

Training Area: Unarmed Combat Expert

Workshop

2025-03-16 20:32 Purchase Log -16000 Show Purchase

Bought 3 Spellscrolls of Death Ward
Bought 1 Potion of Greater Invisibility

2025-03-18 20:44 DDAL05-18 The Mysterious Isle 25000 10 Robe of Stars Show

Loot: Robe of Stars

2025-05-06 19:06 FR-DC-CLWF-01 Passed Heroics 25000 10 Dawnreaver (Greatsword Moonblade of House Ithandoriel) Show

Loot:

Ring of Djinni Summoning (Harmonious)

Ring, legendary (requires attunement)

While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points.

While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions.

After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.

Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.

Harmonious. Attuning to this item takes only 1 minute.
.
If the ring doesn't stay legal:
Dawnreaver (Greatsword Moonblade of House Ithandoriel)

Greatsword, legendary (requires attunement by a creature of the weapon's choice)

Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.

A Moonblade has one rune on it for each bearer it has willingly served (in this case: 7). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.

Runes:

increase attack and damage by +1
increase attack and damage by +1
increase attack and damage by +1
deal an extra 1d6 force damage
deal an extra 1d6 force damage
deal an extra 1d6 force damage
score a critical hit on a roll of 19 or 20 on the d20
The next time any creature attunes to this item, it would gain the following rune: "The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack." (the DM may choose otherwise)

Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table.

Sentinel: Undead. This item glows faintly when such creatures are within 120 feet of it.

Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.

Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. Dawnreaver has been wielded by generations of elven paladins following Tyr, Helm and Lathander (and similar gods lost in tradition). Its ideals are protecting the weak, fighting for what is right and smiting those that wish harm upon the innocent. It will allow attunement by creatures that resemble these values.
.
Potion of Heroism, Potion of Invuln,
.
Plate d'Amour (Cast-Off Plate Armor, Guardian)

Heavy armor, common, AC 18

This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)

The wearer has Disadvantage on Dexterity (Stealth) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Trade Log Dawnreaver (Greatsword Moonblade of House Ithandoriel) > Plate Armor +3 Show Trade Log

Traded with: https://www.adventurersleaguelog.com/users/75992/characters/163268?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
What: Moonblade -> Plate Armor +3