Okada Shun (Shun Okada)

Season:
13
Race:
Eladrin
Class:
Bladesinger 10
Background:
Giant Foundling (Fire Giants)
Lifestyle:
Aristocratic
Current Level:
18
ACP to Level:
4.0
Total GP:
191775
Total Downtime:
155
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Amulet of Health,
Serpent Scale Armor,
Brooch of Shielding,
Boots of Elvenkind,
Illuminator´s Tattoo,
Goggles of Night,
Headband of Intellect,
Battleaxe +1,
Circlet of Human Perfection,
Figurine of Wondrous Power Lion,
Arcane Grimoire +2,
Elemental Gem (Fire),
Moonblade Shortsword,
Gond's Gunblade: High Noon (Moonblade Longsword),
Vicious Longsword,
Candle of Invocation,
Radiance (Wand of the Warmage +1),
Libram of Souls and Flesh,
Atlas of Endless Horizons,
Night of the Last Watch (Enspelled (Level 5) Longsword)

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 4000 3 Night of the Last Watch (Enspelled (Level 5) Longsword) Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
.
.
Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
.
.
Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
.
.
Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

Spellbook Show

Spells known:
.
1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
.
2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
.
3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
.
4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
.
5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
.
6th Level:
.
7th Level:
.
8th Level:
.
9th Level:

Bastion Log (Tresendar Anwesen in Phandalin) -5000 Show

Special Facilities (4/4):
Teleportation Circle
Scriptorium
Arcane Study
Sanctuary (Oghma)
.
Normal Facilities (200 Hours Open to Build)(30 Hours from Adventures):
Roomy Parlor (45Days + 1000gp)
Roomy Bedroom (45 Days + 1000gp)
Roomy Storage (20 Days + 500gp)
Cramped Kitchen (20 Days + 500gp)
Cramped Dining Room (20 Days + 500gp)
Roomy Courtyard (45 Days + 1000gp)
.
Hirelings: Leveret Kahum (Human, Male, librarian in the scriptorium) / Tedric Sursk (Human, Male, mage in the arcane study, old friend from University days in Silverymoon) / Prisca Paon (Human, Female, Acolyte of Oghma works in the Sanctuary) / Thenorin Greengaze (Half Elf, Male, Teleportation Specialist working at the Teleportation Circle)

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 3 Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
.
.
Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
.
.
Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
.
.
Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

Spellbook Show

Spells known:
.
1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
.
2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
.
3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
.
4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
.
5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
.
6th Level:
.
7th Level:
.
8th Level:
.
9th Level:

Bastion Log (Tresendar Anwesen in Phandalin) Show

Special Facilities (4/4):
Teleportation Circle
Scriptorium
Arcane Study
Sanctuary (Oghma)
.
Normal Facilities (200 Hours Open to Build)(30 Hours from Adventures):
Roomy Parlor (45Days + 1000gp)
Roomy Bedroom (45 Days + 1000gp)
Roomy Storage (20 Days + 500gp)
Cramped Kitchen (20 Days + 500gp)
Cramped Dining Room (20 Days + 500gp)
Roomy Courtyard (45 Days + 1000gp)
.
Hirelings: Leveret Kahum (Human, Male, librarian in the scriptorium) / Tedric Sursk (Human, Male, mage in the arcane study, old friend from University days in Silverymoon) / Prisca Paon (Human, Female, Acolyte of Oghma works in the Sanctuary) / Thenorin Greengaze (Half Elf, Male, Teleportation Specialist working at the Teleportation Circle)

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 4000 3 Night of the Last Watch (Enspelled (Level 5) Longsword) Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
.
.
Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
.
.
Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
.
.
Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

Spellbook Show

Spells known:
.
1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
.
2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
.
3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
.
4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
.
5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
.
6th Level:
.
7th Level:
.
8th Level:
.
9th Level:

Bastion Log (Tresendar Anwesen in Phandalin) -5000 Show

Special Facilities (4/4):
Teleportation Circle
Scriptorium
Arcane Study
Sanctuary (Oghma)
.
Normal Facilities (200 Hours Open to Build)(30 Hours from Adventures):
Roomy Parlor (45Days + 1000gp)
Roomy Bedroom (45 Days + 1000gp)
Roomy Storage (20 Days + 500gp)
Cramped Kitchen (20 Days + 500gp)
Cramped Dining Room (20 Days + 500gp)
Roomy Courtyard (45 Days + 1000gp)
.
Hirelings: Leveret Kahum (Human, Male, librarian in the scriptorium) / Tedric Sursk (Human, Male, mage in the arcane study, old friend from University days in Silverymoon) / Prisca Paon (Human, Female, Acolyte of Oghma works in the Sanctuary) / Thenorin Greengaze (Half Elf, Male, Teleportation Specialist working at the Teleportation Circle)