Adventure Logsheet
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Service Reward: Rare Item (Amulet of Health) + 2500gp From: DDAL08-10 Season: 2024: 50th Anniversary, version 1.1 Cost: 10 Hours
Character Build . Name: Wächter . Race: Custom Lineage . Background: Knight . Level: 2 Fighter . AB Scores: . STR: 12 DEX: 20 (+2 from Race, +1 from Piercer, + 2 from lvl4 ASI) CON: 14 INT: 10 WIS: 11 CHA: 10 . Feats: Tough (AL Starter Feat), Piercer (Custom Lineage Feat) . Skill Prof: Acrobatics, History, Arcana, Investigation . Tools: Thieves Tools (Traded for Dragonchess from Background) . Language Prof/Tool Prof: Common, Dwarwish, Undercommon . Equipment: Rapier, Light Crossbow + 20 Bolts, Dungeoneers Pack, Shield, 25gp (Background), Longbow . Magic Items: Serpent Scale Mail
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What: Serpent Scale Armor (Uncommon) +250gp / Brooch of Shielding + 10 Downtime From: Candlekeep Mysteries - The Book of Cylinders / 50th Anniversary Service Reward Cost: 10 Hours
Spieler: (3) Bramymond - ein echt wütender Zwerg - Fighter 3 - none (3) Eike R - Rasna Gimbal - Swarm keeper ranger 3 - none (2) Echo - Wächter - Fighter 2 - None (3) Raimundo_O - Canthatellus Cibarius - TCL - Sorcerer 3 (2)Inflames - Treigoth - Half Orc - Fiend Warlock 2 - None . Loot: Boots of Elvenkind 108gp pro Spieler Spellscroll of Command . Used: 1 Potion of Healing
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Service Reward: Rare Item (Amulet of Health) + 2500gp
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Bought Cold Weather Clothes for 10gp / Crampons for 4gp / Snowshoes for 2gp
Loot: Illuminator´s Tattoo Potion of Comprehension Potion of Healing Potion of Growth 100gp for each Player . Used: 20 Arrows 3 Potions of Greater Healing
3x Potion of Healing, 1x Spell Scroll: Hold Person, 1x Potion: Lightning Resistance Spent 10 Downtime for Catching Up
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From: DDAL05-16 What: Headband of Intellect + 250gp Cost: 5hours
Spieler (5) Echo - Wächter - Fighter Psi Warrior 5 - None (5) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 5 - none (5) Boerns2010 - Tar Whitestar - Shadar Kai - Barbarian (Beast) 5 - none(5) (5) JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, Wizard 1 - none
Spieler: (5) Echo - Wächter - Fighter Psi Warrior 5 - None (5) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 5 - none (5) Boerns2010 - Tar Whitestar - Shadar Kai - Barbarian (Beast) 5 - none(5) Eklan - Weed - Aasimar - Moon Druid 5 JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, Wizard 1 - none . Loot: 150 gp for each player Driftglobe Wand of Secrets
(6) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 6 - none (6) Echo - Wächter - Fighter Psi Warrior 6 - None (6) JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, School of Bladesinging Wizard 2 - none (6) Raimundo_0 - Phasitus - Tiefling - Sorcerer 3 - Warlock 3 - none . Spiel verlassen und 10 Downtime genutzt für Catching Up , Magic Items: 1x Pot of Awakening 1x Dust of Disappearance 1x Ring of Swimming
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Players (8) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 8 - Harpers (7)Kiri - Kiri Solaire - Mountain Dwarf - Swarmkeeper Ranger 7 (10) Brennjie - Lyra - High Elf - Paladin Oath of Redemption 10 - Order of the Silver Dragon (8) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 8 - (9) Shinigami/Max - AroninHagan - Shadarkai - Bladesinger Wizard 9 – none . Consumeables gained 8x +1 Arrows 1x Oil of Sharpness 1x Potion of Clairvoyance 1x potion of greater healing . Magic Items: Dragon Scale mail(red), Cloak of Displacement, Battleaxe +1, Shield +1, Flame Tongue (Longsword), Necklace of Fireballs (5) . Story reward For the Golden Vault If the characters are working for the Golden Vault, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment for delivering Jhaeros’s still-beating heart to Naevys and saving Ghalasine. The item is delivered to the characters the next day. . Jhaeros’s Favor If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.
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Traded: Ring of Spell Storing for Figurine of Wondrous Power Lion With: https://www.adventurersleaguelog.com/users/42333/characters/107893 (Own Char)
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Bought 5 superior Healing Potions
Loot 1000 GP Potion of Greater Healing Belt of Dwarvenkind
Manual of Gainfjul Exercise + 30 Downtime Days Manual of Bodily Health + 30 Downtime Days Ring of Shooting Stars + 30 Downtime Days Cloak of Invisibility + 40 Downtime Days Boots of Levitation + 20 Downtime Days Giant Slayer Greatsword + 20 Downtime Days Scimitar of Speed + 30 downtime days Staff of Defense DDHC-LMoP-02 Phandalin + 2500 3x Repeatable Reward 150k gp + 5 potions of heroism + 5 potions of invulnerability + 5 Dust of Disappearance
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Bought Spellscrolls 1th Level: Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare, . 21x75gp = 1575 . Bought Spellscrolls 2th Level: Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Wither and Bloom . 37x150 = 5550 . 3th Level Spellscrolls: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant . Not Bought (will be learned through Class): Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water . Cost: 43x300gp = 12900gp . 4th Level 4th Level Spellscrolls: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere . Not Bought (will be learned through Class): Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster . Cost: 30x500gp = 15000gp . 5th Level 5th Level Spellscrolls: Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, . Not bought (will be learned through Class): Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill . Cost: 34x1000gp = 34000 . .
3th Level Spellscrolls: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant . Cost: 43x150gp = 6450gp . 4th Level 4th Level Spellscrolls: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere . Cost: 30x200gp = 6000gp . 5th Level 5th Level Spellscrolls: Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, . Cost: 34x250gp = 8500 .
Loot 1420 GP Dust of Disappearance Potion of Hill Giant Strength Scroll of Magic Weapon 9x Potion of Healing Alchemists Fire Boots of Striding and Springing Driftglobe Stone of Good Luck (Luckstone) (Rare Golden Vault Reward) Arcane Grimoire +2 . Bastion Turn Orders: Teleportation Circle: Recruit Spellcaster Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)
1th Level: Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare, 21x50gp = 1050 2th Level: Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, 36x100 = 3600
Loot: Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Shortsword of the Medusa, Manual of Flesh Golems, Galder's Bubble Pipe, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Animate Dead, Flock of Familiars, Greater Restoration, Galder's speedy Courier, 1x Manual of Golems (Iron), Apparatus of Kwalish (10 Person Capacity), Folding Boat, Wings of Flying, Tan Bag of Tricks Charm of the Traveler's Haven This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you. Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach. Kwalish's Gift: Moonblade Shortsword +3 / with Ring of Spellstoring Effect / + 3d6 Force on each attack / New Rune rolled when attuned: The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20. Bastion Turn Orders: Teleportation Circle: Recruit Spellcaster Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)
Loot: Silver Horn of Valhalla, Dimensional Shackles, Mithral Armor (Chainmail), Silvered Greatsword +3, Decanter of Endless Water . Mysterious Equation: Your Intelligence score permanently increases by 2 (to a maximum of 20). . The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp. . For the Golden Vault If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day. Mystery Equation: Solved the Modron Puzzle Int +2 Choice Reward: Vicious Longsword . Bastion Turn Orders: Teleportation Circle: Maintain Scriptorium: Maintain Sanctuary: Maintain Arcane Study: Craft Magic Item (Uncommon) Robe of Useful Items for 1300gp (Um es fair zu machen hab ich die GP die die Items kosten würden auf das Crafting draufgerechnet)
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75gp for books Arcana 101 (+5 on Arcana Checks about Spells) Faerùns horrifying Monsterworld (+5 on Arcana or Nature Checks for Monster related Stuff) Mindflayers and Me (A scary encyclopedia about Aberrations. +5 Arcana on Aberration Checks) -1gp Map from the Swordcoast (+5 on Survival Checks) -500gp for 5 Diamond Dust worth 100gp -2500gp 5 Diamonds worth 500gp each -2000gp 2 Diamonds worth 1000gp each -50gp 2 Holy Water Spyglass for 1000gp Fine Clothes for 15gp Healers Kit for 10gp 10 Flasks with Perfume 50gp 1 Map of the Sword Coast for 5 gp Jadestaub im Wert von 2000gp
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Bought 10 Antitoxin for 500 Bought 4 Healer Kits for 40gp Bought 5 Diamonds worth 300gp each Bought 1 Diamond worth 50gp Harper Pin (Holy Sympol) worth 5gp Pearl worth 100gp
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Bought 5 Spellscrolls of Steel Wind Strike for 5000gp Bought 5 Spellscrolls of Dimension Door for 2000gp Bought 5 Spellscrolls of Yolande's Regal Presence for 5000gp 5 Potions of Fire Giant Strength 1 Exquisite Chest for Leomund's Secret Chest 5000gp Tiny replica chest for 50gp
Teilnehmer: (10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10 (10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers (10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none (10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers (10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none (10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none Info: Looking for willing participants for a magical study! No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study. You will be handsomely rewarded for your efforts. Among other bonuses! If you agree please sign your name at the bottom! Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv Kythorn 14, dales reckoning 1084 Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours! But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the bears so we could take a rest in their cave! Wishing you the best, Sage Mevyre Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable. Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul? Can I bring her back by these means? The Archfey Ilyfr has given me all the time I need to continue these experiments. East: To find her name, turn back the clock seven hours West: Or does the answer lie in a darker, more sinister pact? Nord: The soul must be brought back, is necromancy the key? South: Time is ticking, if you value your own lives, help me find the name of my beloved Z 17 N 14 L 15 H 23 Time to test your wits See if you can unfold the words Or will this room be your abyss The sigils you cannot disregard Time has moved forward But only the clocks will tell Or will my trap send you backward Turn back time, her name you will spell Speak it and perhaps the door will open Unless time will take you All things become broken And I will see this through Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks Loot: 900gp 1x Potion of Greater Healing Story Award: Cold Sweat You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes). Story Award: Caught Ilfyr’s Eye Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future. Shard of Snow Ice (Ioun Stone of Protection) Wondrous item rare (requires attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time. Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it. As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its rarity and effects. Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head. This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower. In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Ermyar’s Contract (Spell Scroll of Simulacrum) Scroll, very rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect. This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. This item is found in the Dungeon Master’s Guide. This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.
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a gilded flower worth 300+ GP a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP an object with the image of a dragon engraved on it worth 500+ GP a gilded skull worth 300+ GP air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP a pickled tentacle and an eyeball in a platinum-inlaid vial worth 400+ GP Used 30 Days of DT to gain the Fiend Creature type through Nystul's Magic Aura
Red Dragon Scale Mail 2 Oil of Sharpness 2 Potion of Heroism 2000k gp Flame Tongue Longsword Potion of Clairvoyance Red Shawl made out of the Robe of a certain Red Witch Fireball Necklace with 7 Beads . Golden Vault Reward: Wand or the Warmage +2 King Jhaeros Gift: Noble of Ghalasine now with Land and Title
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Traded with https://www.adventurersleaguelog.com/users/75992/characters/163268?q=%7B"s"%3D>"date_played+desc"%7D Manual of Bodily Health -> Candle of Invocation
Loot: Greater Resto Spellscroll Oil of Slipperiness Hill Giant Potion Clairvoyance Spellscroll Hag Deal: +2 Int for 1 Year from the date played on and then -4 Int (if the painting isn't destroyed)
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Traded with https://www.adventurersleaguelog.com/users/42333/characters/108980 What: Moonblade Shortsword -> Moonblade Longsword
Ring of Evasion Vidorants Ring Gloves of Thievery a +1 battleaxe, a +1 shortsword, and a suit of +1 scale mail. Scrolls: charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll). 1 Sequester Scroll Potions: twenty-six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.
****Loot: Staff of Healing . Nettle (Hand Crossbow +2) (Sentience only flavor not mechanically) Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently. . Story Award: Story Reward - Freund der Greifen Du hast dir den Respekt eines Greifen des Erdsporngebirges verdient. Diese stolzen Tiere nisten hoch oben in den Felsen und werden von Waldläufern der Smaragdklave gepflegt. Dein Greifen-Reittier reist mit dir als vertrauter Freund und Verbündeter. Der Greif hört auf jeden Namen, den du wählst. Um ihn zu ernähren, müsst ihr ihn mit lebendem Pferdefleisch versorgen. Erhöhe deine Lebenshaltungskosten um 5gp pro Ausfalltag. Dies deckt die Kosten für den Kauf eines Zugpferdes, das du jeden Tag an deinen Greifen verfüttern kannst. Wenn du es dir nicht leisten kannst, den Greif zu füttern, kehrt er in das Erdsporngebirge zurück und kehrt nie wieder zurück. . Used Spellscrolls: 5 Steelwind Strike Scrolls, 1 Yolande's Regal Presence Scroll
Info: Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren verbraucht: A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes Drow Armor (Breastplate of Gleaming) Armor (Breastplate), common https://i.ibb.co/1Gsp1FBJ/image.png Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret. This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). Drizzt Do'Urdens Autograph (Charm of Fate) https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you. . . Staff of POWAH Minor Property: Sentinel, detects dragons in a 120ft radius. Staff of Power Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Damage 10 ft. away or closer 8 x the number of charges in the staff 11 to 20 ft. away 6 x the number of charges in the staff 21 to 30 ft. away 4 x the number of charges in the staff Damage: 1d6+2 (1d8+2) Damage Type: Bludgeoning Properties: Versatile Weight: 4
Tome of Intellect from DDHC-TYP-06 Against the Giants Tome of Clear Thought from DDHC-QftIS-05
Date played: 2025-08-27 19:30 +2 Longbow, Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph Charm of the Skull Charm of the Balance
Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail . Gained 4x Potion of Speed 4x Potion of Greater Invisibility 2x Potion of Longevity 2x Potion of Vitality 1x Potion of Diminuition Spell Scrolls 7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory
Date played: 2025-08-18 21:00 Portfolio des Piktomanten (Arcane Grimoire +3) "This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop . Candle of Deep (Detects Undead in a 120ft Radius) . Charm of the Rubber (Charm of Ruin) Charm As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you. . Spellbook: This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.
The Pupil of the Forgotten (Ersatz Eye) DMG'24p259 Wondrous item, common This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive. Guardian. A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated). Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish. Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen. Cosmetic Manifestations (choose 1–2). When you focus, a faint ink ring halos the iris for a heartbeat. In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light. Whispers & Quirks (narrative only). Mirrors sometimes blur written names behind you. Cats and ravens seem unusually interested in your new eye. . . Scribe’s Chime of Unsealing (Chime of Opening) DMG'24p244 Wondrous item, rare 1 lb. This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless. Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error. Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck. How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger. Quirks (cosmetic only). While the tone rings, nearby writing straightens as if proofread. Keys on your belt vibrate faintly in harmony. If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill). Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations. . . Night of the Last Watch (Enspelled (Level 5) Longsword) DMG'24p258 Weapon (Longsword), very rare (requires attunement) Martial weapon, melee weapon Bound spell: Steel Wind Strike (Conjuration, 5th level) Charges: 6, regains 1d6 at dawn Spell save DC 17, spell attack +9 3 lb. 1d8 Slashing Versatile (1d10) Mastery: Sap Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell. The spell's saving throw DC is 17, and its attack bonus is +9. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. Sentinel (Undead) When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life. Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.” Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning. Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil. Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand. Attunement Rite (flavor only) Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat. How Steel Wind Strike manifests (cosmetic) When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it. Fighting Cues (use at the table) On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap). When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge. If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered. Sheath & fittings Saya: black lacquer, healed chisel marks where claws once raked it. Sageo cord: midnight silk; wraps feel warm even in winter. Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori. . . Blessing of the Shrouded Ledger (Blessing of Magic Resistance) DMG'24p98 Blessing You have Advantage on saving throws against spells and other magical effects. Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.” Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades. Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you. Manifestations (cosmetic, choose 1–2): Enemy sigils aimed at you smear into blotted text before striking. Your pupils momentarily become ink-black when you resist magic. Roleplay Prompts. You instinctively look for footnotes or loopholes in speeches, laws, and spells. You dislike speaking your true name aloud; it feels like handing over a page number. You feel compelled to keep a small index of every spell you’ve endured.
Spells known: . 1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare, . 2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars . 3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower . 4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier . 5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill . 6th Level: . 7th Level: . 8th Level: . 9th Level:
Special Facilities (4/4): Teleportation Circle Scriptorium Arcane Study Sanctuary (Oghma) . Normal Facilities (200 Hours Open to Build)(30 Hours from Adventures): Roomy Parlor (45Days + 1000gp) Roomy Bedroom (45 Days + 1000gp) Roomy Storage (20 Days + 500gp) Cramped Kitchen (20 Days + 500gp) Cramped Dining Room (20 Days + 500gp) Roomy Courtyard (45 Days + 1000gp) . Hirelings: Leveret Kahum (Human, Male, librarian in the scriptorium) / Tedric Sursk (Human, Male, mage in the arcane study, old friend from University days in Silverymoon) / Prisca Paon (Human, Female, Acolyte of Oghma works in the Sanctuary) / Thenorin Greengaze (Half Elf, Male, Teleportation Specialist working at the Teleportation Circle)