Okada Shun (Shun Okada)
Serpent Scale Armor,
Brooch of Shielding,
Boots of Elvenkind,
Illuminator´s Tattoo,
Goggles of Night,
Headband of Intellect,
Battleaxe +1,
Circlet of Human Perfection,
Figurine of Wondrous Power Lion,
Arcane Grimoire +2,
Elemental Gem (Fire),
Moonblade Shortsword,
Gond's Gunblade: High Noon (Moonblade Longsword),
Vicious Longsword,
Candle of Invocation,
Radiance (Wand of the Warmage +1),
Libram of Souls and Flesh,
Atlas of Endless Horizons,
Night of the Last Watch (Enspelled (Level 5) Longsword)
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-10-18 02:22 | FR-DC-CHROMA-01 Tortured Artist (As if you were a player) | 2 | 4000 | Show | ||||
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Date played: 2025-08-18 21:00 Portfolio des Piktomanten (Arcane Grimoire +3) "This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop |
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| 2025-09-18 17:07 | FR-DC-Vex-Vermin Exterminators (As if you were a Player) | 1 | 10 | Show | ||||
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Info: verbraucht: Drow Armor (Breastplate of Gleaming) https://i.ibb.co/1Gsp1FBJ/image.png This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). Drizzt Do'Urdens Autograph (Charm of Fate) Staff of POWAH Minor Property: Sentinel, detects dragons in a 120ft radius. Staff of Power This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Damage Damage: 1d6+2 (1d8+2) |
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| 2025-10-18 19:37 | FR-DC-JIBEA When Names Fade Away | 4000 | 3 | Night of the Last Watch (Enspelled (Level 5) Longsword) | Show | |||
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The Pupil of the Forgotten (Ersatz Eye) Guardian. Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish. Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen. Cosmetic Manifestations (choose 1–2). When you focus, a faint ink ring halos the iris for a heartbeat. In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light. Whispers & Quirks (narrative only). Mirrors sometimes blur written names behind you. Cats and ravens seem unusually interested in your new eye. Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error. Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck. How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger. Quirks (cosmetic only). While the tone rings, nearby writing straightens as if proofread. Keys on your belt vibrate faintly in harmony. If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill). Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations. The spell's saving throw DC is 17, and its attack bonus is +9. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. Sentinel (Undead) When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life. Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning. Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil. Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand. Attunement Rite (flavor only) How Steel Wind Strike manifests (cosmetic) Fighting Cues (use at the table) When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge. If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered. Sheath & fittings Sageo cord: midnight silk; wraps feel warm even in winter. Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori. You have Advantage on saving throws against spells and other magical effects. Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.” Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades. Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you. Manifestations (cosmetic, choose 1–2): Enemy sigils aimed at you smear into blotted text before striking. Your pupils momentarily become ink-black when you resist magic. Roleplay Prompts. You instinctively look for footnotes or loopholes in speeches, laws, and spells. You dislike speaking your true name aloud; it feels like handing over a page number. You feel compelled to keep a small index of every spell you’ve endured. |
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| Date Played | Adventure Title | Tier | Session | ACP ▼ | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-10-18 02:22 | FR-DC-CHROMA-01 Tortured Artist (As if you were a player) | Show | ||||||
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Date played: 2025-08-18 21:00 Portfolio des Piktomanten (Arcane Grimoire +3) "This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop |
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| 2025-09-18 17:07 | FR-DC-Vex-Vermin Exterminators (As if you were a Player) | 10 | Show | |||||
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Info: verbraucht: Drow Armor (Breastplate of Gleaming) https://i.ibb.co/1Gsp1FBJ/image.png This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). Drizzt Do'Urdens Autograph (Charm of Fate) Staff of POWAH Minor Property: Sentinel, detects dragons in a 120ft radius. Staff of Power This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Damage Damage: 1d6+2 (1d8+2) |
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| 2025-10-18 19:37 | FR-DC-JIBEA When Names Fade Away | 3 | Show | |||||
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The Pupil of the Forgotten (Ersatz Eye) Guardian. Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish. Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen. Cosmetic Manifestations (choose 1–2). When you focus, a faint ink ring halos the iris for a heartbeat. In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light. Whispers & Quirks (narrative only). Mirrors sometimes blur written names behind you. Cats and ravens seem unusually interested in your new eye. Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error. Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck. How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger. Quirks (cosmetic only). While the tone rings, nearby writing straightens as if proofread. Keys on your belt vibrate faintly in harmony. If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill). Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations. The spell's saving throw DC is 17, and its attack bonus is +9. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. Sentinel (Undead) When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life. Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning. Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil. Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand. Attunement Rite (flavor only) How Steel Wind Strike manifests (cosmetic) Fighting Cues (use at the table) When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge. If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered. Sheath & fittings Sageo cord: midnight silk; wraps feel warm even in winter. Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori. You have Advantage on saving throws against spells and other magical effects. Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.” Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades. Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you. Manifestations (cosmetic, choose 1–2): Enemy sigils aimed at you smear into blotted text before striking. Your pupils momentarily become ink-black when you resist magic. Roleplay Prompts. You instinctively look for footnotes or loopholes in speeches, laws, and spells. You dislike speaking your true name aloud; it feels like handing over a page number. You feel compelled to keep a small index of every spell you’ve endured. |
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| Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-10-18 02:22 | FR-DC-CHROMA-01 Tortured Artist (As if you were a player) | 4000 | Show | |||||
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Date played: 2025-08-18 21:00 Portfolio des Piktomanten (Arcane Grimoire +3) "This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop |
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| 2025-09-18 17:07 | FR-DC-Vex-Vermin Exterminators (As if you were a Player) | 10 | Show | |||||
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Info: verbraucht: Drow Armor (Breastplate of Gleaming) https://i.ibb.co/1Gsp1FBJ/image.png This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). Drizzt Do'Urdens Autograph (Charm of Fate) Staff of POWAH Minor Property: Sentinel, detects dragons in a 120ft radius. Staff of Power This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Damage Damage: 1d6+2 (1d8+2) |
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| 2025-10-18 19:37 | FR-DC-JIBEA When Names Fade Away | 4000 | 3 | Night of the Last Watch (Enspelled (Level 5) Longsword) | Show | |||
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The Pupil of the Forgotten (Ersatz Eye) Guardian. Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish. Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen. Cosmetic Manifestations (choose 1–2). When you focus, a faint ink ring halos the iris for a heartbeat. In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light. Whispers & Quirks (narrative only). Mirrors sometimes blur written names behind you. Cats and ravens seem unusually interested in your new eye. Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error. Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck. How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger. Quirks (cosmetic only). While the tone rings, nearby writing straightens as if proofread. Keys on your belt vibrate faintly in harmony. If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill). Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations. The spell's saving throw DC is 17, and its attack bonus is +9. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. Sentinel (Undead) When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life. Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning. Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil. Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand. Attunement Rite (flavor only) How Steel Wind Strike manifests (cosmetic) Fighting Cues (use at the table) When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge. If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered. Sheath & fittings Sageo cord: midnight silk; wraps feel warm even in winter. Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori. You have Advantage on saving throws against spells and other magical effects. Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.” Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades. Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you. Manifestations (cosmetic, choose 1–2): Enemy sigils aimed at you smear into blotted text before striking. Your pupils momentarily become ink-black when you resist magic. Roleplay Prompts. You instinctively look for footnotes or loopholes in speeches, laws, and spells. You dislike speaking your true name aloud; it feels like handing over a page number. You feel compelled to keep a small index of every spell you’ve endured. |
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