Okada Shun (Shun Okada)

Season:
13
Race:
Eladrin
Class:
Bladesinger 10
Background:
Giant Foundling (Fire Giants)
Lifestyle:
Aristocratic
Current Level:
18
ACP to Level:
4.0
Total GP:
191775
Total Downtime:
155
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Amulet of Health,
Serpent Scale Armor,
Brooch of Shielding,
Boots of Elvenkind,
Illuminator´s Tattoo,
Goggles of Night,
Headband of Intellect,
Battleaxe +1,
Circlet of Human Perfection,
Figurine of Wondrous Power Lion,
Arcane Grimoire +2,
Elemental Gem (Fire),
Moonblade Shortsword,
Gond's Gunblade: High Noon (Moonblade Longsword),
Vicious Longsword,
Candle of Invocation,
Radiance (Wand of the Warmage +1),
Libram of Souls and Flesh,
Atlas of Endless Horizons,
Night of the Last Watch (Enspelled (Level 5) Longsword)

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2025-06-29 18:05 DDEP4-Reclamation of Phlan (T2) 0 1000 10 Show

****Loot:
Staff of Healing
.
Nettle (Hand Crossbow +2) (Sentience only flavor not mechanically)
Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
.
Story Award:
Story Reward - Freund der Greifen
Du hast dir den Respekt eines Greifen des Erdsporngebirges verdient. Diese stolzen Tiere nisten hoch oben in den Felsen und werden von Waldläufern der Smaragdklave gepflegt. Dein Greifen-Reittier reist mit dir als vertrauter Freund und Verbündeter. Der Greif hört auf jeden Namen, den du wählst. Um ihn zu ernähren, müsst ihr ihn mit lebendem Pferdefleisch versorgen. Erhöhe deine Lebenshaltungskosten um 5gp pro Ausfalltag. Dies deckt die Kosten für den Kauf eines Zugpferdes, das du jeden Tag an deinen Greifen verfüttern kannst. Wenn du es dir nicht leisten kannst, den Greif zu füttern, kehrt er in das Erdsporngebirge zurück und kehrt nie wieder zurück.
.
Used Spellscrolls: 5 Steelwind Strike Scrolls, 1 Yolande's Regal Presence Scroll

2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 1 1000 10 Show

Loot
1000 GP
Potion of Greater Healing
Belt of Dwarvenkind

2025-05-25 19:50 DDHC-KftGV-07-Heart of Ashes 1 2000 10 Libram of Souls and Flesh Show

Red Dragon Scale Mail
2 Oil of Sharpness
2 Potion of Heroism
2000k gp
Flame Tongue Longsword
Potion of Clairvoyance
Red Shawl made out of the Robe of a certain Red Witch
Fireball Necklace with 7 Beads
.
Golden Vault Reward: Wand or the Warmage +2
King Jhaeros Gift: Noble of Ghalasine now with Land and Title

2024-03-19 00:36 Purchase Log 2500 Show Purchase

Service Reward: Rare Item (Amulet of Health) + 2500gp

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) 2 4000 Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
.
Candle of Deep (Detects Undead in a 120ft Radius)
.
Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
.
Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 4000 3 Night of the Last Watch (Enspelled (Level 5) Longsword) Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
.
.
Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
.
.
Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
.
.
Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2024-11-14 22:58 As if you were a Player Reward (DDAL00-06 Lost Laboratories of Kwalish) 1 1 4890 40 Moonblade Shortsword Show

Loot:
Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Shortsword of the Medusa, Manual of Flesh Golems, Galder's Bubble Pipe, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Animate Dead, Flock of Familiars, Greater Restoration, Galder's speedy Courier, 1x Manual of Golems (Iron), Apparatus of Kwalish (10 Person Capacity), Folding Boat, Wings of Flying, Tan Bag of Tricks

Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Kwalish's Gift: Moonblade Shortsword +3 / with Ring of Spellstoring Effect / + 3d6 Force on each attack / New Rune rolled when attuned: The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.

Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2025-06-11 18:59 DDHC-KftGV-08 Vidorants Vault 4975 10 Atlas of Endless Horizons Show

Ring of Evasion
Vidorants Ring
Gloves of Thievery
a +1 battleaxe, a +1 shortsword, and a suit of +1 scale mail.

Scrolls:

charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).
1 Sequester Scroll

Potions:

twenty-six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.

2025-10-18 02:18 DDHC-CM-16 Alkazaar's Appendix (As if you were a Player) 2 12000 Show

Date played: 2025-08-27 19:30

+2 Longbow, Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph

Charm of the Skull
Charm of the Balance

2025-10-18 02:15 DM Rewards 1 40000 Show

Tome of Intellect from DDHC-TYP-06 Against the Giants
Tome of Clear Thought from DDHC-QftIS-05

2025-10-18 02:20 DDHC-TYP Tomb of Horrors (As if you were a Player) 2 96788 Show

Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
.
Gained
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2024-11-11 09:41 Service Rewards (50th Anniversary Season) 2 152500 200 Manual of bodily Health Show

Manual of Gainfjul Exercise + 30 Downtime Days
Manual of Bodily Health + 30 Downtime Days
Ring of Shooting Stars + 30 Downtime Days
Cloak of Invisibility + 40 Downtime Days
Boots of Levitation + 20 Downtime Days
Giant Slayer Greatsword + 20 Downtime Days
Scimitar of Speed + 30 downtime days
Staff of Defense DDHC-LMoP-02 Phandalin + 2500

3x Repeatable Reward 150k gp + 5 potions of heroism + 5 potions of invulnerability + 5 Dust of Disappearance

2024-03-17 20:33 Service Reward Serpent Scale Armor, Brooch of Shielding Show DM Log

What: Serpent Scale Armor (Uncommon) +250gp / Brooch of Shielding + 10 Downtime
From: Candlekeep Mysteries - The Book of Cylinders / 50th Anniversary Service Reward
Cost: 10 Hours

Spellbook Show

Spells known:
.
1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
.
2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
.
3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
.
4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
.
5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
.
6th Level:
.
7th Level:
.
8th Level:
.
9th Level:

2024-03-29 19:00 DDHC-MoMM-02 Dungeon of the Mad Mage - Arcane Chambers 2 0 10 Show

(6) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 6 - none
(6) Echo - Wächter - Fighter Psi Warrior 6 - None
(6) JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, School of Bladesinging Wizard 2 - none
(6) Raimundo_0 - Phasitus - Tiefling - Sorcerer 3 - Warlock 3 - none
.
Spiel verlassen und 10 Downtime genutzt für Catching Up
,
Magic Items:

1x Pot of Awakening

1x Dust of Disappearance

1x Ring of Swimming

2024-04-18 20:09 Keys from the Golden Vault - Heart of Ashes Show DM Log

Players
(8) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 8 - Harpers
(7)Kiri - Kiri Solaire - Mountain Dwarf - Swarmkeeper Ranger 7
(10) Brennjie - Lyra - High Elf - Paladin Oath of Redemption 10 - Order of the Silver Dragon
(8) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 8 -
(9) Shinigami/Max - AroninHagan - Shadarkai - Bladesinger Wizard 9 – none
.
Consumeables gained
8x +1 Arrows
1x Oil of Sharpness
1x Potion of Clairvoyance
1x potion of greater healing
.
Magic Items: Dragon Scale mail(red), Cloak of Displacement, Battleaxe +1, Shield +1, Flame Tongue (Longsword), Necklace of Fireballs (5)
.
Story reward
For the Golden Vault
If the characters are working for the Golden Vault, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment for delivering Jhaeros’s still-beating heart to Naevys and saving Ghalasine. The item is delivered to the characters the next day.
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Jhaeros’s Favor
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2024-03-10 14:33 Amulet of Health Show DM Log

Service Reward: Rare Item (Amulet of Health) + 2500gp
From: DDAL08-10
Season: 2024: 50th Anniversary, version 1.1
Cost: 10 Hours

2024-03-22 09:31 Headband of Intellect Show DM Log

From: DDAL05-16
What: Headband of Intellect + 250gp
Cost: 5hours

2024-04-30 20:38 Trade Log -5 > Figurine of Wondrous Power Lion Show Trade Log

Traded: Ring of Spell Storing for Figurine of Wondrous Power Lion
With: https://www.adventurersleaguelog.com/users/42333/characters/107893 (Own Char)

2025-06-09 08:11 Trade Log > Gond's Gunblade: High Noon (Moonblade Longsword) Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/108980
What: Moonblade Shortsword -> Moonblade Longsword

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-06-29 18:05 DDEP4-Reclamation of Phlan (T2) 10 Show

****Loot:
Staff of Healing
.
Nettle (Hand Crossbow +2) (Sentience only flavor not mechanically)
Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
.
Story Award:
Story Reward - Freund der Greifen
Du hast dir den Respekt eines Greifen des Erdsporngebirges verdient. Diese stolzen Tiere nisten hoch oben in den Felsen und werden von Waldläufern der Smaragdklave gepflegt. Dein Greifen-Reittier reist mit dir als vertrauter Freund und Verbündeter. Der Greif hört auf jeden Namen, den du wählst. Um ihn zu ernähren, müsst ihr ihn mit lebendem Pferdefleisch versorgen. Erhöhe deine Lebenshaltungskosten um 5gp pro Ausfalltag. Dies deckt die Kosten für den Kauf eines Zugpferdes, das du jeden Tag an deinen Greifen verfüttern kannst. Wenn du es dir nicht leisten kannst, den Greif zu füttern, kehrt er in das Erdsporngebirge zurück und kehrt nie wieder zurück.
.
Used Spellscrolls: 5 Steelwind Strike Scrolls, 1 Yolande's Regal Presence Scroll

2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 10 Show

Loot
1000 GP
Potion of Greater Healing
Belt of Dwarvenkind

2025-05-25 19:50 DDHC-KftGV-07-Heart of Ashes 10 Show

Red Dragon Scale Mail
2 Oil of Sharpness
2 Potion of Heroism
2000k gp
Flame Tongue Longsword
Potion of Clairvoyance
Red Shawl made out of the Robe of a certain Red Witch
Fireball Necklace with 7 Beads
.
Golden Vault Reward: Wand or the Warmage +2
King Jhaeros Gift: Noble of Ghalasine now with Land and Title

2024-03-19 00:36 Purchase Log Show Purchase

Service Reward: Rare Item (Amulet of Health) + 2500gp

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
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Candle of Deep (Detects Undead in a 120ft Radius)
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Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
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Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 3 Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
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Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
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Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
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Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2024-11-14 22:58 As if you were a Player Reward (DDAL00-06 Lost Laboratories of Kwalish) 1 40 Show

Loot:
Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Shortsword of the Medusa, Manual of Flesh Golems, Galder's Bubble Pipe, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Animate Dead, Flock of Familiars, Greater Restoration, Galder's speedy Courier, 1x Manual of Golems (Iron), Apparatus of Kwalish (10 Person Capacity), Folding Boat, Wings of Flying, Tan Bag of Tricks

Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Kwalish's Gift: Moonblade Shortsword +3 / with Ring of Spellstoring Effect / + 3d6 Force on each attack / New Rune rolled when attuned: The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.

Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2025-06-11 18:59 DDHC-KftGV-08 Vidorants Vault 10 Show

Ring of Evasion
Vidorants Ring
Gloves of Thievery
a +1 battleaxe, a +1 shortsword, and a suit of +1 scale mail.

Scrolls:

charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).
1 Sequester Scroll

Potions:

twenty-six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.

2025-10-18 02:18 DDHC-CM-16 Alkazaar's Appendix (As if you were a Player) Show

Date played: 2025-08-27 19:30

+2 Longbow, Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph

Charm of the Skull
Charm of the Balance

2025-10-18 02:15 DM Rewards Show

Tome of Intellect from DDHC-TYP-06 Against the Giants
Tome of Clear Thought from DDHC-QftIS-05

2025-10-18 02:20 DDHC-TYP Tomb of Horrors (As if you were a Player) Show

Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
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Gained
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2024-11-11 09:41 Service Rewards (50th Anniversary Season) 200 Show

Manual of Gainfjul Exercise + 30 Downtime Days
Manual of Bodily Health + 30 Downtime Days
Ring of Shooting Stars + 30 Downtime Days
Cloak of Invisibility + 40 Downtime Days
Boots of Levitation + 20 Downtime Days
Giant Slayer Greatsword + 20 Downtime Days
Scimitar of Speed + 30 downtime days
Staff of Defense DDHC-LMoP-02 Phandalin + 2500

3x Repeatable Reward 150k gp + 5 potions of heroism + 5 potions of invulnerability + 5 Dust of Disappearance

2024-03-17 20:33 Service Reward Show DM Log

What: Serpent Scale Armor (Uncommon) +250gp / Brooch of Shielding + 10 Downtime
From: Candlekeep Mysteries - The Book of Cylinders / 50th Anniversary Service Reward
Cost: 10 Hours

Spellbook Show

Spells known:
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1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
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2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
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3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
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4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
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5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
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6th Level:
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7th Level:
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8th Level:
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9th Level:

2024-03-29 19:00 DDHC-MoMM-02 Dungeon of the Mad Mage - Arcane Chambers 2 10 Show

(6) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 6 - none
(6) Echo - Wächter - Fighter Psi Warrior 6 - None
(6) JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, School of Bladesinging Wizard 2 - none
(6) Raimundo_0 - Phasitus - Tiefling - Sorcerer 3 - Warlock 3 - none
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Spiel verlassen und 10 Downtime genutzt für Catching Up
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Magic Items:

1x Pot of Awakening

1x Dust of Disappearance

1x Ring of Swimming

2024-04-18 20:09 Keys from the Golden Vault - Heart of Ashes Show DM Log

Players
(8) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 8 - Harpers
(7)Kiri - Kiri Solaire - Mountain Dwarf - Swarmkeeper Ranger 7
(10) Brennjie - Lyra - High Elf - Paladin Oath of Redemption 10 - Order of the Silver Dragon
(8) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 8 -
(9) Shinigami/Max - AroninHagan - Shadarkai - Bladesinger Wizard 9 – none
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Consumeables gained
8x +1 Arrows
1x Oil of Sharpness
1x Potion of Clairvoyance
1x potion of greater healing
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Magic Items: Dragon Scale mail(red), Cloak of Displacement, Battleaxe +1, Shield +1, Flame Tongue (Longsword), Necklace of Fireballs (5)
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Story reward
For the Golden Vault
If the characters are working for the Golden Vault, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment for delivering Jhaeros’s still-beating heart to Naevys and saving Ghalasine. The item is delivered to the characters the next day.
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Jhaeros’s Favor
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2024-03-10 14:33 Show DM Log

Service Reward: Rare Item (Amulet of Health) + 2500gp
From: DDAL08-10
Season: 2024: 50th Anniversary, version 1.1
Cost: 10 Hours

2024-03-22 09:31 Show DM Log

From: DDAL05-16
What: Headband of Intellect + 250gp
Cost: 5hours

2024-04-30 20:38 Trade Log -5 Show Trade Log

Traded: Ring of Spell Storing for Figurine of Wondrous Power Lion
With: https://www.adventurersleaguelog.com/users/42333/characters/107893 (Own Char)

2025-06-09 08:11 Trade Log Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/108980
What: Moonblade Shortsword -> Moonblade Longsword

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2025-06-29 18:05 DDEP4-Reclamation of Phlan (T2) 1000 10 Show

****Loot:
Staff of Healing
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Nettle (Hand Crossbow +2) (Sentience only flavor not mechanically)
Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
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Story Award:
Story Reward - Freund der Greifen
Du hast dir den Respekt eines Greifen des Erdsporngebirges verdient. Diese stolzen Tiere nisten hoch oben in den Felsen und werden von Waldläufern der Smaragdklave gepflegt. Dein Greifen-Reittier reist mit dir als vertrauter Freund und Verbündeter. Der Greif hört auf jeden Namen, den du wählst. Um ihn zu ernähren, müsst ihr ihn mit lebendem Pferdefleisch versorgen. Erhöhe deine Lebenshaltungskosten um 5gp pro Ausfalltag. Dies deckt die Kosten für den Kauf eines Zugpferdes, das du jeden Tag an deinen Greifen verfüttern kannst. Wenn du es dir nicht leisten kannst, den Greif zu füttern, kehrt er in das Erdsporngebirge zurück und kehrt nie wieder zurück.
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Used Spellscrolls: 5 Steelwind Strike Scrolls, 1 Yolande's Regal Presence Scroll

2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 1000 10 Show

Loot
1000 GP
Potion of Greater Healing
Belt of Dwarvenkind

2025-05-25 19:50 DDHC-KftGV-07-Heart of Ashes 2000 10 Libram of Souls and Flesh Show

Red Dragon Scale Mail
2 Oil of Sharpness
2 Potion of Heroism
2000k gp
Flame Tongue Longsword
Potion of Clairvoyance
Red Shawl made out of the Robe of a certain Red Witch
Fireball Necklace with 7 Beads
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Golden Vault Reward: Wand or the Warmage +2
King Jhaeros Gift: Noble of Ghalasine now with Land and Title

2024-03-19 00:36 Purchase Log 2500 Show Purchase

Service Reward: Rare Item (Amulet of Health) + 2500gp

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) 4000 Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
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Candle of Deep (Detects Undead in a 120ft Radius)
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Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
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Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 4000 3 Night of the Last Watch (Enspelled (Level 5) Longsword) Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
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Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
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Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
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Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2024-11-14 22:58 As if you were a Player Reward (DDAL00-06 Lost Laboratories of Kwalish) 1 4890 40 Moonblade Shortsword Show

Loot:
Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Shortsword of the Medusa, Manual of Flesh Golems, Galder's Bubble Pipe, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Animate Dead, Flock of Familiars, Greater Restoration, Galder's speedy Courier, 1x Manual of Golems (Iron), Apparatus of Kwalish (10 Person Capacity), Folding Boat, Wings of Flying, Tan Bag of Tricks

Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Kwalish's Gift: Moonblade Shortsword +3 / with Ring of Spellstoring Effect / + 3d6 Force on each attack / New Rune rolled when attuned: The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.

Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2025-06-11 18:59 DDHC-KftGV-08 Vidorants Vault 4975 10 Atlas of Endless Horizons Show

Ring of Evasion
Vidorants Ring
Gloves of Thievery
a +1 battleaxe, a +1 shortsword, and a suit of +1 scale mail.

Scrolls:

charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).
1 Sequester Scroll

Potions:

twenty-six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.

2025-10-18 02:18 DDHC-CM-16 Alkazaar's Appendix (As if you were a Player) 12000 Show

Date played: 2025-08-27 19:30

+2 Longbow, Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph

Charm of the Skull
Charm of the Balance

2025-10-18 02:15 DM Rewards 40000 Show

Tome of Intellect from DDHC-TYP-06 Against the Giants
Tome of Clear Thought from DDHC-QftIS-05

2025-10-18 02:20 DDHC-TYP Tomb of Horrors (As if you were a Player) 96788 Show

Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
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Gained
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2024-11-11 09:41 Service Rewards (50th Anniversary Season) 152500 200 Manual of bodily Health Show

Manual of Gainfjul Exercise + 30 Downtime Days
Manual of Bodily Health + 30 Downtime Days
Ring of Shooting Stars + 30 Downtime Days
Cloak of Invisibility + 40 Downtime Days
Boots of Levitation + 20 Downtime Days
Giant Slayer Greatsword + 20 Downtime Days
Scimitar of Speed + 30 downtime days
Staff of Defense DDHC-LMoP-02 Phandalin + 2500

3x Repeatable Reward 150k gp + 5 potions of heroism + 5 potions of invulnerability + 5 Dust of Disappearance

2024-03-17 20:33 Service Reward Serpent Scale Armor, Brooch of Shielding Show DM Log

What: Serpent Scale Armor (Uncommon) +250gp / Brooch of Shielding + 10 Downtime
From: Candlekeep Mysteries - The Book of Cylinders / 50th Anniversary Service Reward
Cost: 10 Hours

Spellbook Show

Spells known:
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1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
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2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
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3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
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4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
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5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
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6th Level:
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7th Level:
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8th Level:
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9th Level:

2024-03-29 19:00 DDHC-MoMM-02 Dungeon of the Mad Mage - Arcane Chambers 2 10 Show

(6) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 6 - none
(6) Echo - Wächter - Fighter Psi Warrior 6 - None
(6) JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, School of Bladesinging Wizard 2 - none
(6) Raimundo_0 - Phasitus - Tiefling - Sorcerer 3 - Warlock 3 - none
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Spiel verlassen und 10 Downtime genutzt für Catching Up
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Magic Items:

1x Pot of Awakening

1x Dust of Disappearance

1x Ring of Swimming

2024-04-18 20:09 Keys from the Golden Vault - Heart of Ashes Show DM Log

Players
(8) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 8 - Harpers
(7)Kiri - Kiri Solaire - Mountain Dwarf - Swarmkeeper Ranger 7
(10) Brennjie - Lyra - High Elf - Paladin Oath of Redemption 10 - Order of the Silver Dragon
(8) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 8 -
(9) Shinigami/Max - AroninHagan - Shadarkai - Bladesinger Wizard 9 – none
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Consumeables gained
8x +1 Arrows
1x Oil of Sharpness
1x Potion of Clairvoyance
1x potion of greater healing
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Magic Items: Dragon Scale mail(red), Cloak of Displacement, Battleaxe +1, Shield +1, Flame Tongue (Longsword), Necklace of Fireballs (5)
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Story reward
For the Golden Vault
If the characters are working for the Golden Vault, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment for delivering Jhaeros’s still-beating heart to Naevys and saving Ghalasine. The item is delivered to the characters the next day.
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Jhaeros’s Favor
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2024-03-10 14:33 Amulet of Health Show DM Log

Service Reward: Rare Item (Amulet of Health) + 2500gp
From: DDAL08-10
Season: 2024: 50th Anniversary, version 1.1
Cost: 10 Hours

2024-03-22 09:31 Headband of Intellect Show DM Log

From: DDAL05-16
What: Headband of Intellect + 250gp
Cost: 5hours

2024-04-30 20:38 Trade Log -5 > Figurine of Wondrous Power Lion Show Trade Log

Traded: Ring of Spell Storing for Figurine of Wondrous Power Lion
With: https://www.adventurersleaguelog.com/users/42333/characters/107893 (Own Char)

2025-06-09 08:11 Trade Log > Gond's Gunblade: High Noon (Moonblade Longsword) Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/108980
What: Moonblade Shortsword -> Moonblade Longsword