Darius Dynamis

Season:
13
Race:
Thri Kreen (Solar in Ausbildung)
Class:
Enchanter 17 / Cleric 1 / Warlock 2
Background:
Inheritor
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
157275
Total Downtime:
184
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Amulet of Health,
Serpent Scale Armor,
Brooch of Shielding,
Boots of Elvenkind,
Illuminator´s Tattoo,
Goggles of Night,
Headband of Intellect,
Battleaxe +1,
Circlet of Human Perfection,
Figurine of Wondrous Power Lion,
Arcane Grimoire +2,
Elemental Gem (Fire),
Moonblade Shortsword,
Gond's Gunblade: High Noon (Moonblade Longsword),
Vicious Longsword,
Candle of Invocation,
Radiance (Wand of the Warmage +1),
Libram of Souls and Flesh,
Atlas of Endless Horizons,
Night of the Last Watch (Enspelled (Level 5) Longsword),
Harmonious Rod of Hellish Flames,
Illithid Staff (Staff of Power) (H),
+3 Arcane Grimoire,
Helm of Brilliance,
+3 Shield (Shield of the Raven Queen),
Tome of the Stilled Tongue (Tome of Faith and Fate Harmonious),
Nightsinger (Moonblade Shortsword),
Multiversal Champion (Boon of High Magic),
Fate Dealers Deck +3

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2025-11-22 20:17 Service Rewards 3 250000 80 Harmonious Rod of Hellish Flames, Illithid Staff (Staff of Power) (H), +3 Arcane Grimoire, Helm of Brilliance, +3 Shield (Shield of the Raven Queen) Show

Harmonious Rod of Hellish Flames from PS-DC-HWN-JWEI-AO-01 + 20DT
+3 Arcane Grimoire from BMG-MOON-MD-08-Down the Rabbit Hole
Harmonious Helm of Brilliance from PS-DC-STRAT-DRAGON-06 Our Shattered Ambitions
Shield of the Raven Queen (Shield +3) from DDAL-A Tale of Two Towers
5 Repeatable Rewards for 250k gp

2024-11-14 22:58 As if you were a Player Reward (DDAL00-06 Lost Laboratories of Kwalish) 1 1 4890 40 Moonblade Shortsword Show

Loot:
Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Shortsword of the Medusa, Manual of Flesh Golems, Galder's Bubble Pipe, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Animate Dead, Flock of Familiars, Greater Restoration, Galder's speedy Courier, 1x Manual of Golems (Iron), Apparatus of Kwalish (10 Person Capacity), Folding Boat, Wings of Flying, Tan Bag of Tricks

Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Kwalish's Gift: Moonblade Shortsword +3 / with Ring of Spellstoring Effect / + 3d6 Force on each attack / New Rune rolled when attuned: The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.

Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2026-01-22 16:00 DDAL-DRW08 The Harrowing Hell 1 20000 20 Show

Gained
Kael wished for Thunder Resistance (Rolled 37) for Corellius (C0ldW0lf)
Kael wished for Lightning Resistance (Rolled 58) for Corellius (C0ldW0lf)
Kael wished for Necrotic Resistance (Rolled 85) for Corellius (C0ldW0lf)
Kael wished for Acid Resistance (Rolled 91) for Darius Dynamis (Echo)
Kael wished for Fire Resistance (Rolled 46) for Darius Dynamis (Echo)
Scarab of Protection

2026-01-22 16:16 DDAL09-20 Where Devils Fear to Tread 20000 20 Show

Thunder, Lightning, Necrotic, Acid, Fire wished from Kael https://www.adventurersleaguelog.com/users/41329/characters/105291

Force Wished by Thorin https://www.adventurersleaguelog.com/users/44297/characters/107587

Slashing and Cold wished by Darius

Scarab of Protection

2024-11-13 18:39 DDHC-KGV-05 Tockworth's Clockwork (As if you were a player) 1 780 10 Arcane Grimoire +2, Elemental Gem (Fire) Show

Loot
1420 GP
Dust of Disappearance
Potion of Hill Giant Strength
Scroll of Magic Weapon
9x Potion of Healing
Alchemists Fire
Boots of Striding and Springing
Driftglobe
Stone of Good Luck (Luckstone)
(Rare Golden Vault Reward) Arcane Grimoire +2
.
Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) 0 4000 10 Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
.
Candle of Deep (Detects Undead in a 120ft Radius)
.
Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
.
Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators (As if you were a Player) 1 10 Show

Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren

verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes

Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).

Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
.
.

Staff of POWAH

Minor Property: Sentinel, detects dragons in a 120ft radius.

Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff

Damage: 1d6+2 (1d8+2)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 4000 10 Night of the Last Watch (Enspelled (Level 5) Longsword) Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
.
.
Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
.
.
Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
.
.
Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2024-03-24 19:55 Dungeon of the Mad Mage - Dungeon Level 1 262 10 Show

Spieler
(5) Echo - Wächter - Fighter Psi Warrior 5 - None
(5) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 5 - none
(5) Boerns2010 - Tar Whitestar - Shadar Kai - Barbarian (Beast) 5 - none(5)
(5) JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, Wizard 1 - none

2025-11-23 17:00 DDHC-DotMM-10 Dungeon Level 10 1 10 Show

Gained
"Quest: Eye of the Spider" completed
Story Award: Friends of the Alliance
Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find themselves in need of assistance in Waterdeep or another alliance city.
Mithral Plate Armor, Piwafwi (Cloak of Elvenkind), Gauntlets of Ogre Power

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 6000 10 Show

Gained
Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”
Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

2026-01-21 16:27 FR-DC-CN-01 Calimshani Nights (As if you were a Player) 10000 10 Nightsinger (Moonblade Shortsword) Show

Date Played: 2025-11-18 19:00

Gained
Wish for Necrotic and Force Resistance
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.
Extended (Uncommon). If the spell has a duration of 1 minute or longer, double the spell’s duration, to a maximum duration of 24 hours.
Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
20x Candy Corn

Pipe of Remembrance, Shar's Veil, Nightsinger

2026-01-20 16:31 PS-DC-MIKE-01 The Clash for the Multiversal Championship (As if you were a Player) 20000 10 Multiversal Champion (Boon of High Magic) Show

Date Played: 2026-01-10 20:00
Loot
20.000 GP
Plate of the Multiversal Champion (Plate Armor +3)
Multiversal Champion (Boon of High Magic)
Champions Belt of the Multiversal Championship (Ruby of the War Mage)

2024-03-20 20:00 DDAL 10-01 The Frozen North 1 1 100 10 Illuminator´s Tattoo, Goggles of Night Show

Loot:
Illuminator´s Tattoo
Potion of Comprehension
Potion of Healing
Potion of Growth
100gp for each Player
.
Used:
20 Arrows
3 Potions of Greater Healing

2024-03-18 20:00 DDHC-DSI-03 Dragons of Stormwreck Isle Chapter 3: Cursed Shipwreck 1 0 108 10 Boots of Elvenkind Show

Spieler:
(3) Bramymond - ein echt wütender Zwerg - Fighter 3 - none
(3) Eike R - Rasna Gimbal - Swarm keeper ranger 3 - none
(2) Echo - Wächter - Fighter 2 - None
(3) Raimundo_O - Canthatellus Cibarius - TCL - Sorcerer 3
(2)Inflames - Treigoth - Half Orc - Fiend Warlock 2 - None
.
Loot:
Boots of Elvenkind
108gp pro Spieler
Spellscroll of Command
.
Used:
1 Potion of Healing

2024-11-17 13:00 As if you were a Player Reward (DDHC-KGV-11 Affair on the Concordant Express) 1 -975 10 Vicious Longsword Show

Loot:
Silver Horn of Valhalla, Dimensional Shackles, Mithral Armor (Chainmail), Silvered Greatsword +3, Decanter of Endless Water
.
Mysterious Equation: Your Intelligence score permanently increases by 2 (to a maximum of 20).
.
The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp.
.
For the Golden Vault
If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day.

Mystery Equation: Solved the Modron Puzzle Int +2

Choice Reward: Vicious Longsword
.
Bastion Turn Orders:
Teleportation Circle: Maintain
Scriptorium: Maintain
Sanctuary: Maintain
Arcane Study: Craft Magic Item (Uncommon) Robe of Useful Items for 1300gp (Um es fair zu machen hab ich die GP die die Items kosten würden auf das Crafting draufgerechnet)

2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 1 1000 10 Show

Loot
1000 GP
Potion of Greater Healing
Belt of Dwarvenkind

2024-12-25 20:59 WBW-DC-PHP-POLAR-01 900 10 Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none

Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv

Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre

Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.

East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23

Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through

Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks

Loot: 900gp
1x Potion of Greater Healing

Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).

Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.

Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.

Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.

2025-05-26 19:58 As If you were a Player (DDHC-CM The Price of Beauty) 10 Radiance (Wand of the Warmage +1) Show

Loot:
Greater Resto Spellscroll
Oil of Slipperiness
Hill Giant Potion
Clairvoyance Spellscroll

Hag Deal: +2 Int for 1 Year from the date played on and then -4 Int (if the painting isn't destroyed)

2025-05-25 19:50 DDHC-KftGV-07-Heart of Ashes 1 2000 10 Libram of Souls and Flesh Show

Red Dragon Scale Mail
2 Oil of Sharpness
2 Potion of Heroism
2000k gp
Flame Tongue Longsword
Potion of Clairvoyance
Red Shawl made out of the Robe of a certain Red Witch
Fireball Necklace with 7 Beads
.
Golden Vault Reward: Wand or the Warmage +2
King Jhaeros Gift: Noble of Ghalasine now with Land and Title

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2025-11-22 20:17 Service Rewards 80 Show

Harmonious Rod of Hellish Flames from PS-DC-HWN-JWEI-AO-01 + 20DT
+3 Arcane Grimoire from BMG-MOON-MD-08-Down the Rabbit Hole
Harmonious Helm of Brilliance from PS-DC-STRAT-DRAGON-06 Our Shattered Ambitions
Shield of the Raven Queen (Shield +3) from DDAL-A Tale of Two Towers
5 Repeatable Rewards for 250k gp

2024-11-14 22:58 As if you were a Player Reward (DDAL00-06 Lost Laboratories of Kwalish) 1 40 Show

Loot:
Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Shortsword of the Medusa, Manual of Flesh Golems, Galder's Bubble Pipe, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Animate Dead, Flock of Familiars, Greater Restoration, Galder's speedy Courier, 1x Manual of Golems (Iron), Apparatus of Kwalish (10 Person Capacity), Folding Boat, Wings of Flying, Tan Bag of Tricks

Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Kwalish's Gift: Moonblade Shortsword +3 / with Ring of Spellstoring Effect / + 3d6 Force on each attack / New Rune rolled when attuned: The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.

Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2026-01-22 16:00 DDAL-DRW08 The Harrowing Hell 1 20 Show

Gained
Kael wished for Thunder Resistance (Rolled 37) for Corellius (C0ldW0lf)
Kael wished for Lightning Resistance (Rolled 58) for Corellius (C0ldW0lf)
Kael wished for Necrotic Resistance (Rolled 85) for Corellius (C0ldW0lf)
Kael wished for Acid Resistance (Rolled 91) for Darius Dynamis (Echo)
Kael wished for Fire Resistance (Rolled 46) for Darius Dynamis (Echo)
Scarab of Protection

2026-01-22 16:16 DDAL09-20 Where Devils Fear to Tread 20 Show

Thunder, Lightning, Necrotic, Acid, Fire wished from Kael https://www.adventurersleaguelog.com/users/41329/characters/105291

Force Wished by Thorin https://www.adventurersleaguelog.com/users/44297/characters/107587

Slashing and Cold wished by Darius

Scarab of Protection

2024-11-13 18:39 DDHC-KGV-05 Tockworth's Clockwork (As if you were a player) 1 10 Show

Loot
1420 GP
Dust of Disappearance
Potion of Hill Giant Strength
Scroll of Magic Weapon
9x Potion of Healing
Alchemists Fire
Boots of Striding and Springing
Driftglobe
Stone of Good Luck (Luckstone)
(Rare Golden Vault Reward) Arcane Grimoire +2
.
Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) 10 Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
.
Candle of Deep (Detects Undead in a 120ft Radius)
.
Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
.
Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators (As if you were a Player) 10 Show

Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren

verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes

Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).

Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
.
.

Staff of POWAH

Minor Property: Sentinel, detects dragons in a 120ft radius.

Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff

Damage: 1d6+2 (1d8+2)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 10 Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
.
.
Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
.
.
Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
.
.
Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2024-03-24 19:55 Dungeon of the Mad Mage - Dungeon Level 1 10 Show

Spieler
(5) Echo - Wächter - Fighter Psi Warrior 5 - None
(5) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 5 - none
(5) Boerns2010 - Tar Whitestar - Shadar Kai - Barbarian (Beast) 5 - none(5)
(5) JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, Wizard 1 - none

2025-11-23 17:00 DDHC-DotMM-10 Dungeon Level 10 10 Show

Gained
"Quest: Eye of the Spider" completed
Story Award: Friends of the Alliance
Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find themselves in need of assistance in Waterdeep or another alliance city.
Mithral Plate Armor, Piwafwi (Cloak of Elvenkind), Gauntlets of Ogre Power

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 10 Show

Gained
Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”
Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

2026-01-21 16:27 FR-DC-CN-01 Calimshani Nights (As if you were a Player) 10 Show

Date Played: 2025-11-18 19:00

Gained
Wish for Necrotic and Force Resistance
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.
Extended (Uncommon). If the spell has a duration of 1 minute or longer, double the spell’s duration, to a maximum duration of 24 hours.
Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
20x Candy Corn

Pipe of Remembrance, Shar's Veil, Nightsinger

2026-01-20 16:31 PS-DC-MIKE-01 The Clash for the Multiversal Championship (As if you were a Player) 10 Show

Date Played: 2026-01-10 20:00
Loot
20.000 GP
Plate of the Multiversal Champion (Plate Armor +3)
Multiversal Champion (Boon of High Magic)
Champions Belt of the Multiversal Championship (Ruby of the War Mage)

2024-03-20 20:00 DDAL 10-01 The Frozen North 1 10 Show

Loot:
Illuminator´s Tattoo
Potion of Comprehension
Potion of Healing
Potion of Growth
100gp for each Player
.
Used:
20 Arrows
3 Potions of Greater Healing

2024-03-18 20:00 DDHC-DSI-03 Dragons of Stormwreck Isle Chapter 3: Cursed Shipwreck 1 10 Show

Spieler:
(3) Bramymond - ein echt wütender Zwerg - Fighter 3 - none
(3) Eike R - Rasna Gimbal - Swarm keeper ranger 3 - none
(2) Echo - Wächter - Fighter 2 - None
(3) Raimundo_O - Canthatellus Cibarius - TCL - Sorcerer 3
(2)Inflames - Treigoth - Half Orc - Fiend Warlock 2 - None
.
Loot:
Boots of Elvenkind
108gp pro Spieler
Spellscroll of Command
.
Used:
1 Potion of Healing

2024-11-17 13:00 As if you were a Player Reward (DDHC-KGV-11 Affair on the Concordant Express) 1 10 Show

Loot:
Silver Horn of Valhalla, Dimensional Shackles, Mithral Armor (Chainmail), Silvered Greatsword +3, Decanter of Endless Water
.
Mysterious Equation: Your Intelligence score permanently increases by 2 (to a maximum of 20).
.
The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp.
.
For the Golden Vault
If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day.

Mystery Equation: Solved the Modron Puzzle Int +2

Choice Reward: Vicious Longsword
.
Bastion Turn Orders:
Teleportation Circle: Maintain
Scriptorium: Maintain
Sanctuary: Maintain
Arcane Study: Craft Magic Item (Uncommon) Robe of Useful Items for 1300gp (Um es fair zu machen hab ich die GP die die Items kosten würden auf das Crafting draufgerechnet)

2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 10 Show

Loot
1000 GP
Potion of Greater Healing
Belt of Dwarvenkind

2024-12-25 20:59 WBW-DC-PHP-POLAR-01 10 Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none

Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv

Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre

Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.

East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23

Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through

Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks

Loot: 900gp
1x Potion of Greater Healing

Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).

Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.

Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.

Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.

2025-05-26 19:58 As If you were a Player (DDHC-CM The Price of Beauty) 10 Show

Loot:
Greater Resto Spellscroll
Oil of Slipperiness
Hill Giant Potion
Clairvoyance Spellscroll

Hag Deal: +2 Int for 1 Year from the date played on and then -4 Int (if the painting isn't destroyed)

2025-05-25 19:50 DDHC-KftGV-07-Heart of Ashes 10 Show

Red Dragon Scale Mail
2 Oil of Sharpness
2 Potion of Heroism
2000k gp
Flame Tongue Longsword
Potion of Clairvoyance
Red Shawl made out of the Robe of a certain Red Witch
Fireball Necklace with 7 Beads
.
Golden Vault Reward: Wand or the Warmage +2
King Jhaeros Gift: Noble of Ghalasine now with Land and Title

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2025-11-22 20:17 Service Rewards 250000 80 Harmonious Rod of Hellish Flames, Illithid Staff (Staff of Power) (H), +3 Arcane Grimoire, Helm of Brilliance, +3 Shield (Shield of the Raven Queen) Show

Harmonious Rod of Hellish Flames from PS-DC-HWN-JWEI-AO-01 + 20DT
+3 Arcane Grimoire from BMG-MOON-MD-08-Down the Rabbit Hole
Harmonious Helm of Brilliance from PS-DC-STRAT-DRAGON-06 Our Shattered Ambitions
Shield of the Raven Queen (Shield +3) from DDAL-A Tale of Two Towers
5 Repeatable Rewards for 250k gp

2024-11-14 22:58 As if you were a Player Reward (DDAL00-06 Lost Laboratories of Kwalish) 1 4890 40 Moonblade Shortsword Show

Loot:
Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Shortsword of the Medusa, Manual of Flesh Golems, Galder's Bubble Pipe, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Animate Dead, Flock of Familiars, Greater Restoration, Galder's speedy Courier, 1x Manual of Golems (Iron), Apparatus of Kwalish (10 Person Capacity), Folding Boat, Wings of Flying, Tan Bag of Tricks

Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Kwalish's Gift: Moonblade Shortsword +3 / with Ring of Spellstoring Effect / + 3d6 Force on each attack / New Rune rolled when attuned: The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.

Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2026-01-22 16:00 DDAL-DRW08 The Harrowing Hell 1 20000 20 Show

Gained
Kael wished for Thunder Resistance (Rolled 37) for Corellius (C0ldW0lf)
Kael wished for Lightning Resistance (Rolled 58) for Corellius (C0ldW0lf)
Kael wished for Necrotic Resistance (Rolled 85) for Corellius (C0ldW0lf)
Kael wished for Acid Resistance (Rolled 91) for Darius Dynamis (Echo)
Kael wished for Fire Resistance (Rolled 46) for Darius Dynamis (Echo)
Scarab of Protection

2026-01-22 16:16 DDAL09-20 Where Devils Fear to Tread 20000 20 Show

Thunder, Lightning, Necrotic, Acid, Fire wished from Kael https://www.adventurersleaguelog.com/users/41329/characters/105291

Force Wished by Thorin https://www.adventurersleaguelog.com/users/44297/characters/107587

Slashing and Cold wished by Darius

Scarab of Protection

2024-11-13 18:39 DDHC-KGV-05 Tockworth's Clockwork (As if you were a player) 1 780 10 Arcane Grimoire +2, Elemental Gem (Fire) Show

Loot
1420 GP
Dust of Disappearance
Potion of Hill Giant Strength
Scroll of Magic Weapon
9x Potion of Healing
Alchemists Fire
Boots of Striding and Springing
Driftglobe
Stone of Good Luck (Luckstone)
(Rare Golden Vault Reward) Arcane Grimoire +2
.
Bastion Turn Orders:
Teleportation Circle: Recruit Spellcaster
Scriptorium: Craft Order, Craft spellscroll, Spellscroll of Revivify for 450gp
Sanctuary: Rest (Charm of Healing Word), Craft a Holy Symbol of Oghma
Arcane Study: Craft Magic Item (Uncommon) Elemental Gem Fire (For 200gp)

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) 4000 10 Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
.
Candle of Deep (Detects Undead in a 120ft Radius)
.
Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
.
Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators (As if you were a Player) 10 Show

Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren

verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes

Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).

Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
.
.

Staff of POWAH

Minor Property: Sentinel, detects dragons in a 120ft radius.

Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff

Damage: 1d6+2 (1d8+2)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 4000 10 Night of the Last Watch (Enspelled (Level 5) Longsword) Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
.
.
Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
.
.
Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
.
.
Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2024-03-24 19:55 Dungeon of the Mad Mage - Dungeon Level 1 262 10 Show

Spieler
(5) Echo - Wächter - Fighter Psi Warrior 5 - None
(5) Ineverexist - Robin "Tweet" Greyward - Kenku - College of Lore Bard 5 - none
(5) Boerns2010 - Tar Whitestar - Shadar Kai - Barbarian (Beast) 5 - none(5)
(5) JinxedBear - Alexander Tucker - Astral Elf - Battle Smith Artificer 4, Wizard 1 - none

2025-11-23 17:00 DDHC-DotMM-10 Dungeon Level 10 10 Show

Gained
"Quest: Eye of the Spider" completed
Story Award: Friends of the Alliance
Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find themselves in need of assistance in Waterdeep or another alliance city.
Mithral Plate Armor, Piwafwi (Cloak of Elvenkind), Gauntlets of Ogre Power

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 6000 10 Show

Gained
Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”
Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

2026-01-21 16:27 FR-DC-CN-01 Calimshani Nights (As if you were a Player) 10000 10 Nightsinger (Moonblade Shortsword) Show

Date Played: 2025-11-18 19:00

Gained
Wish for Necrotic and Force Resistance
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.
Extended (Uncommon). If the spell has a duration of 1 minute or longer, double the spell’s duration, to a maximum duration of 24 hours.
Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
20x Candy Corn

Pipe of Remembrance, Shar's Veil, Nightsinger

2026-01-20 16:31 PS-DC-MIKE-01 The Clash for the Multiversal Championship (As if you were a Player) 20000 10 Multiversal Champion (Boon of High Magic) Show

Date Played: 2026-01-10 20:00
Loot
20.000 GP
Plate of the Multiversal Champion (Plate Armor +3)
Multiversal Champion (Boon of High Magic)
Champions Belt of the Multiversal Championship (Ruby of the War Mage)

2024-03-20 20:00 DDAL 10-01 The Frozen North 1 100 10 Illuminator´s Tattoo, Goggles of Night Show

Loot:
Illuminator´s Tattoo
Potion of Comprehension
Potion of Healing
Potion of Growth
100gp for each Player
.
Used:
20 Arrows
3 Potions of Greater Healing

2024-03-18 20:00 DDHC-DSI-03 Dragons of Stormwreck Isle Chapter 3: Cursed Shipwreck 1 108 10 Boots of Elvenkind Show

Spieler:
(3) Bramymond - ein echt wütender Zwerg - Fighter 3 - none
(3) Eike R - Rasna Gimbal - Swarm keeper ranger 3 - none
(2) Echo - Wächter - Fighter 2 - None
(3) Raimundo_O - Canthatellus Cibarius - TCL - Sorcerer 3
(2)Inflames - Treigoth - Half Orc - Fiend Warlock 2 - None
.
Loot:
Boots of Elvenkind
108gp pro Spieler
Spellscroll of Command
.
Used:
1 Potion of Healing

2024-11-17 13:00 As if you were a Player Reward (DDHC-KGV-11 Affair on the Concordant Express) 1 -975 10 Vicious Longsword Show

Loot:
Silver Horn of Valhalla, Dimensional Shackles, Mithral Armor (Chainmail), Silvered Greatsword +3, Decanter of Endless Water
.
Mysterious Equation: Your Intelligence score permanently increases by 2 (to a maximum of 20).
.
The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp.
.
For the Golden Vault
If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day.

Mystery Equation: Solved the Modron Puzzle Int +2

Choice Reward: Vicious Longsword
.
Bastion Turn Orders:
Teleportation Circle: Maintain
Scriptorium: Maintain
Sanctuary: Maintain
Arcane Study: Craft Magic Item (Uncommon) Robe of Useful Items for 1300gp (Um es fair zu machen hab ich die GP die die Items kosten würden auf das Crafting draufgerechnet)

2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 1000 10 Show

Loot
1000 GP
Potion of Greater Healing
Belt of Dwarvenkind

2024-12-25 20:59 WBW-DC-PHP-POLAR-01 900 10 Show

Teilnehmer:
(10) Arrow - Brünnhilde - Aasimar - Paladin Oath of Conquest 10
(10) Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 10 - Harpers
(10) Arikatzi020 - Azalea Moonvine - Fairy - Sorcerer / Bard - none
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers
(10) Stephan - Zanshin - Wood Elf - Monk (Warrior of Mercy) 10 - none
(10) Raimundo_O- Llanfair Pwllgwyngyll- Eladrin - Artificer 3 War Wizard 7 - none

Info:
Looking for willing participants for a magical study!
No frills, no purchases necessary, you will be provided with your own lodging during the entire duration of the study.
You will be handsomely rewarded for your efforts.
Among other bonuses!
If you agree please sign your name at the bottom!
Ilqh Sulqw: Brx zloo jr wkurxjk wklv hashulphqw dv vlpxodfuxpv

Kythorn 14, dales reckoning 1084
Sir Ermyar, it was lovely adventuring with you, but you must learn to control that temper of yours!
But by the grace of Sune I wouldn’t mind adventuring with you some more. Perhaps if you put more effort
into improving your looks rather than your sharp tongue, maybe you’d find more people who would be able
to tolerate your presence. Of course, I am jesting, just like that clever illusion you created to scare away the
bears so we could take a rest in their cave!
Wishing you the best,
Sage Mevyre

Her Spirit was lost, and I have tried many spells. I have hired the strongest clerics near the coast. Now I have had to resort to more unorthodox methods in my experimentation. The last experiment ended in complete failure, every one of my test subjects ended up with their bones broken and their souls irreparable.
Perhaps Project Snow Ice will progress this next theory. Can there be drive, perseverance, without a soul?
Can I bring her back by these means?
The Archfey Ilyfr has given me all the time I need to continue these experiments.

East: To find her name, turn back the clock seven hours
West: Or does the answer lie in a darker, more sinister pact?
Nord: The soul must be brought back, is necromancy the key?
South: Time is ticking, if you value your own lives, help me find the name of my beloved
Z 17 N 14 L 15 H 23

Time to test your wits
See if you can unfold the words
Or will this room be your abyss
The sigils you cannot disregard

Time has moved forward
But only the clocks will tell
Or will my trap send you backward
Turn back time, her name you will spell

Speak it and perhaps the door will open
Unless time will take you
All things become broken
And I will see this through

Wildmagic Effect: an eye appears on your forehead, granting you Advantage on Wisdom (Perception) checks

Loot: 900gp
1x Potion of Greater Healing

Story Award: Cold Sweat
You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes).

Story Award: Caught Ilfyr’s Eye
Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.

Shard of Snow Ice (Ioun Stone of Protection)
Wondrous item rare (requires attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
This small shard of everlasting crystal ice appears to be a chipped off fragment from the control crystal of Ermyar’s Tower.

In addition, this stone has the Temperate minor property: You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.

Ermyar’s Contract (Spell Scroll of Simulacrum)
Scroll, very rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
This scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
This item is found in the Dungeon Master’s Guide.
This is the contract you signed to participate in Project Snow Ice, the fine print appears to contain the words to cast the Simulacrum spell.

2025-05-26 19:58 As If you were a Player (DDHC-CM The Price of Beauty) 10 Radiance (Wand of the Warmage +1) Show

Loot:
Greater Resto Spellscroll
Oil of Slipperiness
Hill Giant Potion
Clairvoyance Spellscroll

Hag Deal: +2 Int for 1 Year from the date played on and then -4 Int (if the painting isn't destroyed)

2025-05-25 19:50 DDHC-KftGV-07-Heart of Ashes 2000 10 Libram of Souls and Flesh Show

Red Dragon Scale Mail
2 Oil of Sharpness
2 Potion of Heroism
2000k gp
Flame Tongue Longsword
Potion of Clairvoyance
Red Shawl made out of the Robe of a certain Red Witch
Fireball Necklace with 7 Beads
.
Golden Vault Reward: Wand or the Warmage +2
King Jhaeros Gift: Noble of Ghalasine now with Land and Title