Darius Dynamis

Season:
13
Race:
Thri Kreen (Solar in Ausbildung)
Class:
Enchanter 17 / Cleric 1 / Warlock 2
Background:
Inheritor
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
157275
Total Downtime:
184
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Amulet of Health,
Serpent Scale Armor,
Brooch of Shielding,
Boots of Elvenkind,
Illuminator´s Tattoo,
Goggles of Night,
Headband of Intellect,
Battleaxe +1,
Circlet of Human Perfection,
Figurine of Wondrous Power Lion,
Arcane Grimoire +2,
Elemental Gem (Fire),
Moonblade Shortsword,
Gond's Gunblade: High Noon (Moonblade Longsword),
Vicious Longsword,
Candle of Invocation,
Radiance (Wand of the Warmage +1),
Libram of Souls and Flesh,
Atlas of Endless Horizons,
Night of the Last Watch (Enspelled (Level 5) Longsword),
Harmonious Rod of Hellish Flames,
Illithid Staff (Staff of Power) (H),
+3 Arcane Grimoire,
Helm of Brilliance,
+3 Shield (Shield of the Raven Queen),
Tome of the Stilled Tongue (Tome of Faith and Fate Harmonious),
Nightsinger (Moonblade Shortsword),
Multiversal Champion (Boon of High Magic),
Fate Dealers Deck +3

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Spellbook Show

Spells known:
.
1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
.
2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
.
3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
.
4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
.
5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
.
6th Level: Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Homunculus, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Fizban's Platinum Shield, Flesh to Stone, Globe of Invulnerability, Guards and Wards, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Magic Jar, Mass Suggestion, Mental Prison, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Programmed Illusion, Scatter, Soul Cage, Summon Fiend, Sunbeam, Tasha's Otherworldly Guise, Tenser's Transformation, True Seeing, Wall of Ice
.
7th Level: Create Magen, Crown of Stars, Delayed Blast Fireball, Draconic Transformation, Dream of the Blue Veil, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Plane Shift, Power Word: Pain, Prismatic Spray, Project Image, Reverse Gravity, Sequester, Simulacrum, Symbol, Teleport, Tether Essence, Whirlwind
.
8th Level: Abi-Dalzim's Horrid Wilting, Antimagic Field, Antipathy/Sympathy, Clone, Control Weather, Dempiplane, Dominate Monster, Feeblemind, Illusory Dragon, Incendiary Cloud, Maddening Darkness, Maze, Mighty Fortress, Mind Blank, Power Word Stun, Sunburst, Telepathy
.
9th Level: Wish, Psychic Scream, Powerword Kill, Shapechange, Meteor Swarm, Astral Projection, Blade of Disaster, Foresight, Gate, Imprisonment, Invulnerability, Mass Polymorph, Prismatic Wall, Time Stop, True Polymorph, Weird


Spells from Heroe's of Faerun (Learned through Wizard Levels):

1st Level: Spellfire Flare, Wardaway

2nd Level: Death Armor, Deryan's Helpful Homunculi, Elminster's Elusion

3th Level: Cacophonic Shield, Conjure Constructs, Syluné's Viper

4th Level: Backlash, Spellfire Storm

5th Level: Alustriel's Mooncloak, Songal's Elemental Suffusion

6th Level: Elminster's Effulgent Spheres

7th Level: Simbul's Synostodweomer

8th Level: Holy Star of Mystra

2026-01-22 16:16 DDAL09-20 Where Devils Fear to Tread 20000 20 Show

Thunder, Lightning, Necrotic, Acid, Fire wished from Kael https://www.adventurersleaguelog.com/users/41329/characters/105291

Force Wished by Thorin https://www.adventurersleaguelog.com/users/44297/characters/107587

Slashing and Cold wished by Darius

Scarab of Protection

2026-01-22 16:00 DDAL-DRW08 The Harrowing Hell 1 20000 20 Show

Gained
Kael wished for Thunder Resistance (Rolled 37) for Corellius (C0ldW0lf)
Kael wished for Lightning Resistance (Rolled 58) for Corellius (C0ldW0lf)
Kael wished for Necrotic Resistance (Rolled 85) for Corellius (C0ldW0lf)
Kael wished for Acid Resistance (Rolled 91) for Darius Dynamis (Echo)
Kael wished for Fire Resistance (Rolled 46) for Darius Dynamis (Echo)
Scarab of Protection

2026-01-21 16:27 FR-DC-CN-01 Calimshani Nights (As if you were a Player) 10000 10 Nightsinger (Moonblade Shortsword) Show

Date Played: 2025-11-18 19:00

Gained
Wish for Necrotic and Force Resistance
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.
Extended (Uncommon). If the spell has a duration of 1 minute or longer, double the spell’s duration, to a maximum duration of 24 hours.
Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
20x Candy Corn

Pipe of Remembrance, Shar's Veil, Nightsinger

2026-01-21 00:42 Spellbook Scribbling (9th Level) -451080 -24 Show

Gate from Gate Spellscroll + 2DT and 90gp
Wish from Wish Spellscroll + 2DT and 90gp
Time Stop from Spellbook + 2DT and 90gp
Astral Projektion from Scroll + 2DT and 90gp + 50000gp
Blade of Distaster from Scroll + 2DT and 90gp + 50000gp
Foresight from Scroll + 2DT and 90gp + 50000gp
Imprisonment from Scroll + 2DT and 90gp + 50000gp
Invulnerabilityfrom Scroll + 2DT and 90gp + 50000gp
Mass Polymorph from Scroll + 2DT and 90gp + 50000gp
Meteor Swarm from Scroll + 2DT and 90gp + 50000gp
True Polymorph from Scroll + 2DT and 90gp + 50000gp
Weird from Scroll + 2DT and 90gp + 50000gp

Psychic Scream learned through Subclass, Power Word Kill learned through Subclass.
Prismatic Wall, Shapechange learned through Wizard Levels.

2026-01-20 18:47 House Moonstar Trade (Downtime Activity) Fate Dealers Deck +3 Show

Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.
.
Traded Sword of Answering from DM Reward for Fate Dealers Deck +3

2026-01-20 16:31 PS-DC-MIKE-01 The Clash for the Multiversal Championship (As if you were a Player) 20000 10 Multiversal Champion (Boon of High Magic) Show

Date Played: 2026-01-10 20:00
Loot
20.000 GP
Plate of the Multiversal Champion (Plate Armor +3)
Multiversal Champion (Boon of High Magic)
Champions Belt of the Multiversal Championship (Ruby of the War Mage)

2026-01-18 23:15 Trade Log -5 > Tome of the Stilled Tongue (Tome of Faith and Fate Harmonious) Show Trade Log

Traded Ring of Invisibility -> Tome of the Stilled Tongue (Tome of Faith and Fate Harmonious) with Ace (Own Character)

2026-01-01 12:31 Copying Spells -467770 -150 Show

6th Level Spells (34 - 68DT - 2040GP - 200k for Spellscrolls) : Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Homunculus, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Fizban's Platinum Shield, Flesh to Stone, Globe of Invulnerability, Guards and Wards, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Magic Jar, Mass Suggestion, Mental Prison, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Programmed Illusion, Scatter, Soul Cage, Summon Fiend, Sunbeam, Tasha's Otherworldly Guise, Tenser's Transformation, True Seeing, Wall of Ice

7th Level Spells (23 - 46 DT - 1610 GP - 162500gp for Spellscrolls ): Create Magen, Crown of Stars, Delayed Blast Fireball, Draconic Transformation, Dream of the Blue Veil, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Plane Shift, Power Word: Pain, Prismatic Spray, Project Image, Reverse Gravity, Sequester, Simulacrum, Symbol, Teleport, Tether Essence, Whirlwind

8th Level Spells (18 - 36 - 1620GP - 195000 for Spellscrolls ): Abi-Dalzim's Horrid Wilting, Antimagic Field, Antipathy/Sympathy, Clone, Control Weather, Dempiplane, Dominate Monster, Feeblemind, Illusory Dragon, Incendiary Cloud, Maddening Darkness, Maze, Mighty Fortress, Mind Blank, Power Word Stun, Sunburst, Telepathy

2026-01-01 12:31 Service Reward (End of Season) 4 550000 230 Show

Ring of Invis + 40dt
Sword of Answering + 40dt
Staff of Fire (30DT)
Energy Bow (30DT)
Ring of Regeneration (30DT)
Manual of Iron Golen from DDAL-Lost Laboratories of Kwalish (30DT)
Staff of Power from DDHC-RotFM Rhime of the Frostmaden (30DT)
6 Repeatable Rewards (Hours used from Vecna Campaign) for 300k gp
5 Repeatable Rewards (Hours used from Heroes of the Borderlands Campaign)

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 6000 10 Show

Gained
Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”
Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

2025-11-23 17:00 DDHC-DotMM-10 Dungeon Level 10 1 10 Show

Gained
"Quest: Eye of the Spider" completed
Story Award: Friends of the Alliance
Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find themselves in need of assistance in Waterdeep or another alliance city.
Mithral Plate Armor, Piwafwi (Cloak of Elvenkind), Gauntlets of Ogre Power

2025-11-22 20:17 Service Rewards 3 250000 80 Harmonious Rod of Hellish Flames, Illithid Staff (Staff of Power) (H), +3 Arcane Grimoire, Helm of Brilliance, +3 Shield (Shield of the Raven Queen) Show

Harmonious Rod of Hellish Flames from PS-DC-HWN-JWEI-AO-01 + 20DT
+3 Arcane Grimoire from BMG-MOON-MD-08-Down the Rabbit Hole
Harmonious Helm of Brilliance from PS-DC-STRAT-DRAGON-06 Our Shattered Ambitions
Shield of the Raven Queen (Shield +3) from DDAL-A Tale of Two Towers
5 Repeatable Rewards for 250k gp

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 4000 10 Night of the Last Watch (Enspelled (Level 5) Longsword) Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
.
.
Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
.
.
Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
.
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Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) 0 4000 10 Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
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Candle of Deep (Detects Undead in a 120ft Radius)
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Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
.
Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-10-18 02:20 DDHC-TYP Tomb of Horrors (As if you were a Player) 0 96788 Show

****Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
.
Gained
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2025-10-18 02:18 DDHC-CM-16 Alkazaar's Appendix (As if you were a Player) 0 12000 Show

Date played: 2025-08-27 19:30

+2 Longbow, Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph

Charm of the Moon
Charm of the Balance

2025-10-18 02:15 DM Rewards 1 40000 Show

Tome of Intellect from DDHC-TYP-06 Against the Giants
Tome of Clear Thought from DDHC-QftIS-05

2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators (As if you were a Player) 1 10 Show

Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren

verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes

Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).

Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
.
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Staff of POWAH

Minor Property: Sentinel, detects dragons in a 120ft radius.

Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff

Damage: 1d6+2 (1d8+2)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4

2025-06-29 18:05 DDEP4-Reclamation of Phlan (T2) 0 1000 10 Show

****Loot:
Staff of Healing
.
Nettle (Hand Crossbow +2) (Sentience only flavor not mechanically)
Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
.
Story Award:
Story Reward - Freund der Greifen
Du hast dir den Respekt eines Greifen des Erdsporngebirges verdient. Diese stolzen Tiere nisten hoch oben in den Felsen und werden von Waldläufern der Smaragdklave gepflegt. Dein Greifen-Reittier reist mit dir als vertrauter Freund und Verbündeter. Der Greif hört auf jeden Namen, den du wählst. Um ihn zu ernähren, müsst ihr ihn mit lebendem Pferdefleisch versorgen. Erhöhe deine Lebenshaltungskosten um 5gp pro Ausfalltag. Dies deckt die Kosten für den Kauf eines Zugpferdes, das du jeden Tag an deinen Greifen verfüttern kannst. Wenn du es dir nicht leisten kannst, den Greif zu füttern, kehrt er in das Erdsporngebirge zurück und kehrt nie wieder zurück.
.
Used Spellscrolls: 5 Steelwind Strike Scrolls, 1 Yolande's Regal Presence Scroll

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Spellbook Show

Spells known:
.
1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
.
2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
.
3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
.
4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
.
5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
.
6th Level: Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Homunculus, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Fizban's Platinum Shield, Flesh to Stone, Globe of Invulnerability, Guards and Wards, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Magic Jar, Mass Suggestion, Mental Prison, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Programmed Illusion, Scatter, Soul Cage, Summon Fiend, Sunbeam, Tasha's Otherworldly Guise, Tenser's Transformation, True Seeing, Wall of Ice
.
7th Level: Create Magen, Crown of Stars, Delayed Blast Fireball, Draconic Transformation, Dream of the Blue Veil, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Plane Shift, Power Word: Pain, Prismatic Spray, Project Image, Reverse Gravity, Sequester, Simulacrum, Symbol, Teleport, Tether Essence, Whirlwind
.
8th Level: Abi-Dalzim's Horrid Wilting, Antimagic Field, Antipathy/Sympathy, Clone, Control Weather, Dempiplane, Dominate Monster, Feeblemind, Illusory Dragon, Incendiary Cloud, Maddening Darkness, Maze, Mighty Fortress, Mind Blank, Power Word Stun, Sunburst, Telepathy
.
9th Level: Wish, Psychic Scream, Powerword Kill, Shapechange, Meteor Swarm, Astral Projection, Blade of Disaster, Foresight, Gate, Imprisonment, Invulnerability, Mass Polymorph, Prismatic Wall, Time Stop, True Polymorph, Weird


Spells from Heroe's of Faerun (Learned through Wizard Levels):

1st Level: Spellfire Flare, Wardaway

2nd Level: Death Armor, Deryan's Helpful Homunculi, Elminster's Elusion

3th Level: Cacophonic Shield, Conjure Constructs, Syluné's Viper

4th Level: Backlash, Spellfire Storm

5th Level: Alustriel's Mooncloak, Songal's Elemental Suffusion

6th Level: Elminster's Effulgent Spheres

7th Level: Simbul's Synostodweomer

8th Level: Holy Star of Mystra

2026-01-22 16:16 DDAL09-20 Where Devils Fear to Tread 20 Show

Thunder, Lightning, Necrotic, Acid, Fire wished from Kael https://www.adventurersleaguelog.com/users/41329/characters/105291

Force Wished by Thorin https://www.adventurersleaguelog.com/users/44297/characters/107587

Slashing and Cold wished by Darius

Scarab of Protection

2026-01-22 16:00 DDAL-DRW08 The Harrowing Hell 1 20 Show

Gained
Kael wished for Thunder Resistance (Rolled 37) for Corellius (C0ldW0lf)
Kael wished for Lightning Resistance (Rolled 58) for Corellius (C0ldW0lf)
Kael wished for Necrotic Resistance (Rolled 85) for Corellius (C0ldW0lf)
Kael wished for Acid Resistance (Rolled 91) for Darius Dynamis (Echo)
Kael wished for Fire Resistance (Rolled 46) for Darius Dynamis (Echo)
Scarab of Protection

2026-01-21 16:27 FR-DC-CN-01 Calimshani Nights (As if you were a Player) 10 Show

Date Played: 2025-11-18 19:00

Gained
Wish for Necrotic and Force Resistance
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.
Extended (Uncommon). If the spell has a duration of 1 minute or longer, double the spell’s duration, to a maximum duration of 24 hours.
Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
20x Candy Corn

Pipe of Remembrance, Shar's Veil, Nightsinger

2026-01-21 00:42 Spellbook Scribbling (9th Level) -24 Show

Gate from Gate Spellscroll + 2DT and 90gp
Wish from Wish Spellscroll + 2DT and 90gp
Time Stop from Spellbook + 2DT and 90gp
Astral Projektion from Scroll + 2DT and 90gp + 50000gp
Blade of Distaster from Scroll + 2DT and 90gp + 50000gp
Foresight from Scroll + 2DT and 90gp + 50000gp
Imprisonment from Scroll + 2DT and 90gp + 50000gp
Invulnerabilityfrom Scroll + 2DT and 90gp + 50000gp
Mass Polymorph from Scroll + 2DT and 90gp + 50000gp
Meteor Swarm from Scroll + 2DT and 90gp + 50000gp
True Polymorph from Scroll + 2DT and 90gp + 50000gp
Weird from Scroll + 2DT and 90gp + 50000gp

Psychic Scream learned through Subclass, Power Word Kill learned through Subclass.
Prismatic Wall, Shapechange learned through Wizard Levels.

2026-01-20 18:47 House Moonstar Trade (Downtime Activity) Show

Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.
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Traded Sword of Answering from DM Reward for Fate Dealers Deck +3

2026-01-20 16:31 PS-DC-MIKE-01 The Clash for the Multiversal Championship (As if you were a Player) 10 Show

Date Played: 2026-01-10 20:00
Loot
20.000 GP
Plate of the Multiversal Champion (Plate Armor +3)
Multiversal Champion (Boon of High Magic)
Champions Belt of the Multiversal Championship (Ruby of the War Mage)

2026-01-18 23:15 Trade Log -5 Show Trade Log

Traded Ring of Invisibility -> Tome of the Stilled Tongue (Tome of Faith and Fate Harmonious) with Ace (Own Character)

2026-01-01 12:31 Copying Spells -150 Show

6th Level Spells (34 - 68DT - 2040GP - 200k for Spellscrolls) : Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Homunculus, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Fizban's Platinum Shield, Flesh to Stone, Globe of Invulnerability, Guards and Wards, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Magic Jar, Mass Suggestion, Mental Prison, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Programmed Illusion, Scatter, Soul Cage, Summon Fiend, Sunbeam, Tasha's Otherworldly Guise, Tenser's Transformation, True Seeing, Wall of Ice

7th Level Spells (23 - 46 DT - 1610 GP - 162500gp for Spellscrolls ): Create Magen, Crown of Stars, Delayed Blast Fireball, Draconic Transformation, Dream of the Blue Veil, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Plane Shift, Power Word: Pain, Prismatic Spray, Project Image, Reverse Gravity, Sequester, Simulacrum, Symbol, Teleport, Tether Essence, Whirlwind

8th Level Spells (18 - 36 - 1620GP - 195000 for Spellscrolls ): Abi-Dalzim's Horrid Wilting, Antimagic Field, Antipathy/Sympathy, Clone, Control Weather, Dempiplane, Dominate Monster, Feeblemind, Illusory Dragon, Incendiary Cloud, Maddening Darkness, Maze, Mighty Fortress, Mind Blank, Power Word Stun, Sunburst, Telepathy

2026-01-01 12:31 Service Reward (End of Season) 230 Show

Ring of Invis + 40dt
Sword of Answering + 40dt
Staff of Fire (30DT)
Energy Bow (30DT)
Ring of Regeneration (30DT)
Manual of Iron Golen from DDAL-Lost Laboratories of Kwalish (30DT)
Staff of Power from DDHC-RotFM Rhime of the Frostmaden (30DT)
6 Repeatable Rewards (Hours used from Vecna Campaign) for 300k gp
5 Repeatable Rewards (Hours used from Heroes of the Borderlands Campaign)

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 10 Show

Gained
Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”
Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

2025-11-23 17:00 DDHC-DotMM-10 Dungeon Level 10 10 Show

Gained
"Quest: Eye of the Spider" completed
Story Award: Friends of the Alliance
Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find themselves in need of assistance in Waterdeep or another alliance city.
Mithral Plate Armor, Piwafwi (Cloak of Elvenkind), Gauntlets of Ogre Power

2025-11-22 20:17 Service Rewards 80 Show

Harmonious Rod of Hellish Flames from PS-DC-HWN-JWEI-AO-01 + 20DT
+3 Arcane Grimoire from BMG-MOON-MD-08-Down the Rabbit Hole
Harmonious Helm of Brilliance from PS-DC-STRAT-DRAGON-06 Our Shattered Ambitions
Shield of the Raven Queen (Shield +3) from DDAL-A Tale of Two Towers
5 Repeatable Rewards for 250k gp

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 10 Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
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Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
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Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
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Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) 10 Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
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Candle of Deep (Detects Undead in a 120ft Radius)
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Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
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Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-10-18 02:20 DDHC-TYP Tomb of Horrors (As if you were a Player) Show

****Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
.
Gained
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2025-10-18 02:18 DDHC-CM-16 Alkazaar's Appendix (As if you were a Player) Show

Date played: 2025-08-27 19:30

+2 Longbow, Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph

Charm of the Moon
Charm of the Balance

2025-10-18 02:15 DM Rewards Show

Tome of Intellect from DDHC-TYP-06 Against the Giants
Tome of Clear Thought from DDHC-QftIS-05

2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators (As if you were a Player) 10 Show

Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren

verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes

Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).

Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
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Staff of POWAH

Minor Property: Sentinel, detects dragons in a 120ft radius.

Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff

Damage: 1d6+2 (1d8+2)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4

2025-06-29 18:05 DDEP4-Reclamation of Phlan (T2) 10 Show

****Loot:
Staff of Healing
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Nettle (Hand Crossbow +2) (Sentience only flavor not mechanically)
Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
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Story Award:
Story Reward - Freund der Greifen
Du hast dir den Respekt eines Greifen des Erdsporngebirges verdient. Diese stolzen Tiere nisten hoch oben in den Felsen und werden von Waldläufern der Smaragdklave gepflegt. Dein Greifen-Reittier reist mit dir als vertrauter Freund und Verbündeter. Der Greif hört auf jeden Namen, den du wählst. Um ihn zu ernähren, müsst ihr ihn mit lebendem Pferdefleisch versorgen. Erhöhe deine Lebenshaltungskosten um 5gp pro Ausfalltag. Dies deckt die Kosten für den Kauf eines Zugpferdes, das du jeden Tag an deinen Greifen verfüttern kannst. Wenn du es dir nicht leisten kannst, den Greif zu füttern, kehrt er in das Erdsporngebirge zurück und kehrt nie wieder zurück.
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Used Spellscrolls: 5 Steelwind Strike Scrolls, 1 Yolande's Regal Presence Scroll

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Spellbook Show

Spells known:
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1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare,
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2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Flock of Familiars
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3th Level: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water, Major Image, Galder's Tower
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4th Level: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere, Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster, Hallucinatory Terrain, Galder's Speedy Courier
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5th Level: Mislead Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill
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6th Level: Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Homunculus, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Fizban's Platinum Shield, Flesh to Stone, Globe of Invulnerability, Guards and Wards, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Magic Jar, Mass Suggestion, Mental Prison, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Programmed Illusion, Scatter, Soul Cage, Summon Fiend, Sunbeam, Tasha's Otherworldly Guise, Tenser's Transformation, True Seeing, Wall of Ice
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7th Level: Create Magen, Crown of Stars, Delayed Blast Fireball, Draconic Transformation, Dream of the Blue Veil, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Plane Shift, Power Word: Pain, Prismatic Spray, Project Image, Reverse Gravity, Sequester, Simulacrum, Symbol, Teleport, Tether Essence, Whirlwind
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8th Level: Abi-Dalzim's Horrid Wilting, Antimagic Field, Antipathy/Sympathy, Clone, Control Weather, Dempiplane, Dominate Monster, Feeblemind, Illusory Dragon, Incendiary Cloud, Maddening Darkness, Maze, Mighty Fortress, Mind Blank, Power Word Stun, Sunburst, Telepathy
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9th Level: Wish, Psychic Scream, Powerword Kill, Shapechange, Meteor Swarm, Astral Projection, Blade of Disaster, Foresight, Gate, Imprisonment, Invulnerability, Mass Polymorph, Prismatic Wall, Time Stop, True Polymorph, Weird


Spells from Heroe's of Faerun (Learned through Wizard Levels):

1st Level: Spellfire Flare, Wardaway

2nd Level: Death Armor, Deryan's Helpful Homunculi, Elminster's Elusion

3th Level: Cacophonic Shield, Conjure Constructs, Syluné's Viper

4th Level: Backlash, Spellfire Storm

5th Level: Alustriel's Mooncloak, Songal's Elemental Suffusion

6th Level: Elminster's Effulgent Spheres

7th Level: Simbul's Synostodweomer

8th Level: Holy Star of Mystra

2026-01-22 16:16 DDAL09-20 Where Devils Fear to Tread 20000 20 Show

Thunder, Lightning, Necrotic, Acid, Fire wished from Kael https://www.adventurersleaguelog.com/users/41329/characters/105291

Force Wished by Thorin https://www.adventurersleaguelog.com/users/44297/characters/107587

Slashing and Cold wished by Darius

Scarab of Protection

2026-01-22 16:00 DDAL-DRW08 The Harrowing Hell 1 20000 20 Show

Gained
Kael wished for Thunder Resistance (Rolled 37) for Corellius (C0ldW0lf)
Kael wished for Lightning Resistance (Rolled 58) for Corellius (C0ldW0lf)
Kael wished for Necrotic Resistance (Rolled 85) for Corellius (C0ldW0lf)
Kael wished for Acid Resistance (Rolled 91) for Darius Dynamis (Echo)
Kael wished for Fire Resistance (Rolled 46) for Darius Dynamis (Echo)
Scarab of Protection

2026-01-21 16:27 FR-DC-CN-01 Calimshani Nights (As if you were a Player) 10000 10 Nightsinger (Moonblade Shortsword) Show

Date Played: 2025-11-18 19:00

Gained
Wish for Necrotic and Force Resistance
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.
Extended (Uncommon). If the spell has a duration of 1 minute or longer, double the spell’s duration, to a maximum duration of 24 hours.
Subtle (Common). You cast the spell without any somatic or verbal components for this casting.
Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
20x Candy Corn

Pipe of Remembrance, Shar's Veil, Nightsinger

2026-01-21 00:42 Spellbook Scribbling (9th Level) -451080 -24 Show

Gate from Gate Spellscroll + 2DT and 90gp
Wish from Wish Spellscroll + 2DT and 90gp
Time Stop from Spellbook + 2DT and 90gp
Astral Projektion from Scroll + 2DT and 90gp + 50000gp
Blade of Distaster from Scroll + 2DT and 90gp + 50000gp
Foresight from Scroll + 2DT and 90gp + 50000gp
Imprisonment from Scroll + 2DT and 90gp + 50000gp
Invulnerabilityfrom Scroll + 2DT and 90gp + 50000gp
Mass Polymorph from Scroll + 2DT and 90gp + 50000gp
Meteor Swarm from Scroll + 2DT and 90gp + 50000gp
True Polymorph from Scroll + 2DT and 90gp + 50000gp
Weird from Scroll + 2DT and 90gp + 50000gp

Psychic Scream learned through Subclass, Power Word Kill learned through Subclass.
Prismatic Wall, Shapechange learned through Wizard Levels.

2026-01-20 18:47 House Moonstar Trade (Downtime Activity) Fate Dealers Deck +3 Show

Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.
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Traded Sword of Answering from DM Reward for Fate Dealers Deck +3

2026-01-20 16:31 PS-DC-MIKE-01 The Clash for the Multiversal Championship (As if you were a Player) 20000 10 Multiversal Champion (Boon of High Magic) Show

Date Played: 2026-01-10 20:00
Loot
20.000 GP
Plate of the Multiversal Champion (Plate Armor +3)
Multiversal Champion (Boon of High Magic)
Champions Belt of the Multiversal Championship (Ruby of the War Mage)

2026-01-18 23:15 Trade Log -5 > Tome of the Stilled Tongue (Tome of Faith and Fate Harmonious) Show Trade Log

Traded Ring of Invisibility -> Tome of the Stilled Tongue (Tome of Faith and Fate Harmonious) with Ace (Own Character)

2026-01-01 12:31 Copying Spells -467770 -150 Show

6th Level Spells (34 - 68DT - 2040GP - 200k for Spellscrolls) : Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Homunculus, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Fizban's Platinum Shield, Flesh to Stone, Globe of Invulnerability, Guards and Wards, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Magic Jar, Mass Suggestion, Mental Prison, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Programmed Illusion, Scatter, Soul Cage, Summon Fiend, Sunbeam, Tasha's Otherworldly Guise, Tenser's Transformation, True Seeing, Wall of Ice

7th Level Spells (23 - 46 DT - 1610 GP - 162500gp for Spellscrolls ): Create Magen, Crown of Stars, Delayed Blast Fireball, Draconic Transformation, Dream of the Blue Veil, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Plane Shift, Power Word: Pain, Prismatic Spray, Project Image, Reverse Gravity, Sequester, Simulacrum, Symbol, Teleport, Tether Essence, Whirlwind

8th Level Spells (18 - 36 - 1620GP - 195000 for Spellscrolls ): Abi-Dalzim's Horrid Wilting, Antimagic Field, Antipathy/Sympathy, Clone, Control Weather, Dempiplane, Dominate Monster, Feeblemind, Illusory Dragon, Incendiary Cloud, Maddening Darkness, Maze, Mighty Fortress, Mind Blank, Power Word Stun, Sunburst, Telepathy

2026-01-01 12:31 Service Reward (End of Season) 550000 230 Show

Ring of Invis + 40dt
Sword of Answering + 40dt
Staff of Fire (30DT)
Energy Bow (30DT)
Ring of Regeneration (30DT)
Manual of Iron Golen from DDAL-Lost Laboratories of Kwalish (30DT)
Staff of Power from DDHC-RotFM Rhime of the Frostmaden (30DT)
6 Repeatable Rewards (Hours used from Vecna Campaign) for 300k gp
5 Repeatable Rewards (Hours used from Heroes of the Borderlands Campaign)

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 6000 10 Show

Gained
Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”
Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

2025-11-23 17:00 DDHC-DotMM-10 Dungeon Level 10 10 Show

Gained
"Quest: Eye of the Spider" completed
Story Award: Friends of the Alliance
Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find themselves in need of assistance in Waterdeep or another alliance city.
Mithral Plate Armor, Piwafwi (Cloak of Elvenkind), Gauntlets of Ogre Power

2025-11-22 20:17 Service Rewards 250000 80 Harmonious Rod of Hellish Flames, Illithid Staff (Staff of Power) (H), +3 Arcane Grimoire, Helm of Brilliance, +3 Shield (Shield of the Raven Queen) Show

Harmonious Rod of Hellish Flames from PS-DC-HWN-JWEI-AO-01 + 20DT
+3 Arcane Grimoire from BMG-MOON-MD-08-Down the Rabbit Hole
Harmonious Helm of Brilliance from PS-DC-STRAT-DRAGON-06 Our Shattered Ambitions
Shield of the Raven Queen (Shield +3) from DDAL-A Tale of Two Towers
5 Repeatable Rewards for 250k gp

2025-10-18 19:37 FR-DC-JIBEA When Names Fade Away 4000 10 Night of the Last Watch (Enspelled (Level 5) Longsword) Show

The Pupil of the Forgotten (Ersatz Eye)
DMG'24p259
Wondrous item, common
This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.
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Scribe’s Chime of Unsealing (Chime of Opening)
DMG'24p244
Wondrous item, rare
1 lb.
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.
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Night of the Last Watch (Enspelled (Level 5) Longsword)
DMG'24p258
Weapon (Longsword), very rare (requires attunement)
Martial weapon, melee weapon
Bound spell: Steel Wind Strike (Conjuration, 5th level)
Charges: 6, regains 1d6 at dawn
Spell save DC 17, spell attack +9
3 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Sap
Bound into this weapon is a level 5 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 17, and its attack bonus is +9.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Sentinel (Undead)

When undead draw near, faint brushstrokes of silver light ripple along the katana’s black edge like moonlight through ink. The air cools; the weapon hums once, low and mournful, like a prayer remembered from another life.
Those who fought beside Kaori and Chanelle swore the blade could “hear the footfalls of the dead.”

Appearance. A long, gently curved katana with a mirrorless black blade—as if steel quenched in ink. The hamon line ripples like script. The oval tsuba is matte iron etched with nine tiny squares around a single open gauntlet of Helm, a nod to her oath-sister. Black ray-skin and cord wrap the grip; when you breathe out, the silk whisper sounds like pages turning.

Whose blade. The sword belonged to Kaori of Kozakura, a wandering sword-priest who fought beside Chanelle Hallwinter at Blacklake. Witnesses say the two held the breach until dawn; when Kaori fell, Chanelle raised the katana once more and swore never to let it rust. It was interred with Kaori’s effects under Helm’s Hold—and kept keen by quiet vigil.

Name & tale. Called Night of the Last Watch because Kaori’s final cuts were too fast to see—only the after-fall of the dead remained. The katana remembers that motion and teaches it to any worthy hand.

Attunement Rite (flavor only)
Kneel with the scabbarded blade across your palms. Speak the name of one person you will guard through the night. Draw the blade an inch; cold breath spills from the saya, and ink-black ripples chase the hamon. When you resheath, you feel the memory of five steps taken in a single heartbeat.

How Steel Wind Strike manifests (cosmetic)
When you loose the spell, kanji-like cut marks flicker in the air. Your form blurs into five ghost-images, each leaving a dark brushstroke across an enemy as you appear and vanish—like notes written and crossed out. A final quiet click sounds as the blade seats in the scabbard, even if you never moved it.

Fighting Cues (use at the table)
On a hit, a faint ledger line connects you and the target, snapping as the blow lands (Sap).

When you draw, the black steel drinks nearby light, leaving a pale rim-light along the edge.

If you ready a strike, thin shreds of paper-white petals drift—Kaori’s last stand remembered.

Sheath & fittings
Saya: black lacquer, healed chisel marks where claws once raked it.

Sageo cord: midnight silk; wraps feel warm even in winter.

Menuki: paired motifs—Helm’s gauntlet and a crescent fan—symbolizing Chanelle and Kaori.
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Blessing of the Shrouded Ledger (Blessing of Magic Resistance)
DMG'24p98
Blessing

You have Advantage on saving throws against spells and other magical effects.

Source/Aspect. Vecna edits your fate line so hostile magic “can’t find the entry.”

Look/Mark. A faint, ruler-straight scar appears across one eyelid (or over the heart), ending in a tiny knot shaped like a slashed eye. When magic targets you, the mark darkens like wet ink, then fades.

Omen. In moments of danger you hear a page turn and feel the world hesitate, as if someone just crossed out a sentence about you.

Manifestations (cosmetic, choose 1–2):

Enemy sigils aimed at you smear into blotted text before striking.

Your pupils momentarily become ink-black when you resist magic.

Roleplay Prompts.

You instinctively look for footnotes or loopholes in speeches, laws, and spells.

You dislike speaking your true name aloud; it feels like handing over a page number.

You feel compelled to keep a small index of every spell you’ve endured.

2025-10-18 02:22 FR-DC-CHROMA-01 Tortured Artist (As if you were a player) 4000 10 Show

Date played: 2025-08-18 21:00

Portfolio des Piktomanten (Arcane Grimoire +3)

"This Portfolio contains a lot of concept art for spells that seem to revolve around painting with magic infused paint. It's a headache to try to decipher it." Wondrous item, very rare (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. Minor Property: Harmonious, Attunement to this Item only takes 1 Minute. Spells Included: • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell,fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank* • 9th level: time stop
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Candle of Deep (Detects Undead in a 120ft Radius)
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Charm of the Rubber (Charm of Ruin)
Charm
As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you.
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Spellbook:
This colorful book contains the following wizard spells which seem to be meant to be used in a weird mix of painting and spellcasting: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing.

2025-10-18 02:20 DDHC-TYP Tomb of Horrors (As if you were a Player) 96788 Show

****Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
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Gained
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2025-10-18 02:18 DDHC-CM-16 Alkazaar's Appendix (As if you were a Player) 12000 Show

Date played: 2025-08-27 19:30

+2 Longbow, Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph

Charm of the Moon
Charm of the Balance

2025-10-18 02:15 DM Rewards 40000 Show

Tome of Intellect from DDHC-TYP-06 Against the Giants
Tome of Clear Thought from DDHC-QftIS-05

2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators (As if you were a Player) 10 Show

Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren

verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes

Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).

Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
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Staff of POWAH

Minor Property: Sentinel, detects dragons in a 120ft radius.

Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff

Damage: 1d6+2 (1d8+2)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4

2025-06-29 18:05 DDEP4-Reclamation of Phlan (T2) 1000 10 Show

****Loot:
Staff of Healing
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Nettle (Hand Crossbow +2) (Sentience only flavor not mechanically)
Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
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Story Award:
Story Reward - Freund der Greifen
Du hast dir den Respekt eines Greifen des Erdsporngebirges verdient. Diese stolzen Tiere nisten hoch oben in den Felsen und werden von Waldläufern der Smaragdklave gepflegt. Dein Greifen-Reittier reist mit dir als vertrauter Freund und Verbündeter. Der Greif hört auf jeden Namen, den du wählst. Um ihn zu ernähren, müsst ihr ihn mit lebendem Pferdefleisch versorgen. Erhöhe deine Lebenshaltungskosten um 5gp pro Ausfalltag. Dies deckt die Kosten für den Kauf eines Zugpferdes, das du jeden Tag an deinen Greifen verfüttern kannst. Wenn du es dir nicht leisten kannst, den Greif zu füttern, kehrt er in das Erdsporngebirge zurück und kehrt nie wieder zurück.
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Used Spellscrolls: 5 Steelwind Strike Scrolls, 1 Yolande's Regal Presence Scroll