Nathaniel Windweaver

Season:
13
Race:
2024 Human
Class:
Eldritch Knight 11 / Archfey Warlock 5
Background:
Waterdhavian Noble
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
61081
Total Downtime:
41
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Helm of Telepathy,
Googles of Night,
Ring of Swimming,
Lantern of Revealing,
Book Club (Flail +1),
Driftglobe,
Necklace of Prayer Beads,
Driftglobe,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Necklace of Fireballs,
Dragon Scale Mail,
Battleaxe +1,
Flame Tongue Longsword ,
Shield +1,
Vicious Maul,
Bag of holding,
Watchful Helm,
Flametongue Longsword,
Tome of Leadership and Influence,
Cape of Enlargement,
Greatsword of the Planes,
Dwarven Plate

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 9000 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.

Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA

A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567
verbraucht:
2x Spell Scroll of Death Ward

Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength

Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.

Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress
of knowledge.
.
Items used: 2 Potions of Speed, 1 Potion of Supreme Healing

Bastion Turn:
Barracks Recruit Order
Observatory Eldritch Discovery Charm of Darkvision
Meditation Chamber Fortify (Advantage on Dex and Strength Saves)

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 1 10736 0 Barrier Tattoo Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
.
For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 2 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-10-28 12:08 Trade Log -5 Periapt of Proof against Poison > Flametongue Longsword Show Trade Log

Traded Staff of the Woodlands for Flame Tongue Longsword from https://www.adventurersleaguelog.com/users/42333/characters/109068?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2024-02-12 20:45 Trade Log -5 Tentacle Rod > Necklace of Prayer Beads Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-04-18 18:25 Trade Log -5 Barrier Tattoo > Watchful Helm Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)

2024-02-01 22:49 Trade Log -5 Handy Haversack > Tentacle Rod Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/103353?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D for tentacle rod (Own Character)

2025-03-07 23:30 Trade Log -5 Aegis of the Raven Queen (Shield, +3) > Dwarven Plate Show Trade Log

Traded Aegis of the Raven Queen -> Dwarven Plate
With own Char Libra (https://www.adventurersleaguelog.com/users/42333/characters/103318)

2023-03-09 00:31 Downtime use 1 -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2025-03-29 20:25 Downtime Spellcasting (Nystuls Magic Aura) -30 Show

Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent.

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 5 844 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
.
Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
.
+1 Level durch das Adventure
+4 Level durch Catching Up

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.

Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA

A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567
verbraucht:
2x Spell Scroll of Death Ward

Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength

Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.

Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress
of knowledge.
.
Items used: 2 Potions of Speed, 1 Potion of Supreme Healing

Bastion Turn:
Barracks Recruit Order
Observatory Eldritch Discovery Charm of Darkvision
Meditation Chamber Fortify (Advantage on Dex and Strength Saves)

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 0 Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
.
For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 0 Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-10-28 12:08 Trade Log -5 Show Trade Log

Traded Staff of the Woodlands for Flame Tongue Longsword from https://www.adventurersleaguelog.com/users/42333/characters/109068?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2024-02-12 20:45 Trade Log -5 Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-04-18 18:25 Trade Log -5 Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)

2024-02-01 22:49 Trade Log -5 Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/103353?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D for tentacle rod (Own Character)

2025-03-07 23:30 Trade Log -5 Show Trade Log

Traded Aegis of the Raven Queen -> Dwarven Plate
With own Char Libra (https://www.adventurersleaguelog.com/users/42333/characters/103318)

2023-03-09 00:31 Downtime use -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2025-03-29 20:25 Downtime Spellcasting (Nystuls Magic Aura) -30 Show

Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent.

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
.
Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
.
+1 Level durch das Adventure
+4 Level durch Catching Up

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 9000 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.

Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA

A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567
verbraucht:
2x Spell Scroll of Death Ward

Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength

Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.

Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress
of knowledge.
.
Items used: 2 Potions of Speed, 1 Potion of Supreme Healing

Bastion Turn:
Barracks Recruit Order
Observatory Eldritch Discovery Charm of Darkvision
Meditation Chamber Fortify (Advantage on Dex and Strength Saves)

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 10736 0 Barrier Tattoo Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
.
For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-10-28 12:08 Trade Log -5 Periapt of Proof against Poison > Flametongue Longsword Show Trade Log

Traded Staff of the Woodlands for Flame Tongue Longsword from https://www.adventurersleaguelog.com/users/42333/characters/109068?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2024-02-12 20:45 Trade Log -5 Tentacle Rod > Necklace of Prayer Beads Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-04-18 18:25 Trade Log -5 Barrier Tattoo > Watchful Helm Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)

2024-02-01 22:49 Trade Log -5 Handy Haversack > Tentacle Rod Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/103353?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D for tentacle rod (Own Character)

2025-03-07 23:30 Trade Log -5 Aegis of the Raven Queen (Shield, +3) > Dwarven Plate Show Trade Log

Traded Aegis of the Raven Queen -> Dwarven Plate
With own Char Libra (https://www.adventurersleaguelog.com/users/42333/characters/103318)

2023-03-09 00:31 Downtime use -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2025-03-29 20:25 Downtime Spellcasting (Nystuls Magic Aura) -30 Show

Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent.

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 844 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
.
Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
.
+1 Level durch das Adventure
+4 Level durch Catching Up