Nathaniel Windweaver

Season:
13
Race:
2024 Human
Class:
Eldritch Knight 11 / Archfey Warlock 5
Background:
Waterdhavian Noble
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
61081
Total Downtime:
51
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Helm of Telepathy,
Googles of Night,
Ring of Swimming,
Lantern of Revealing,
Handy Haversack,
Book Club (Flail +1),
Driftglobe,
Necklace of Prayer Beads,
Driftglobe,
Periapt of Proof against Poison,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Necklace of Fireballs,
Dragon Scale Mail,
Battleaxe +1,
Flame Tongue Longsword ,
Shield +1,
Vicious Maul,
Bag of holding,
Watchful Helm,
Tome of Leadership and Influence,
Cape of Enlargement,
Greatsword of the Planes,
Dwarven Plate

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2025-02-20 19:00 DDHC-CCM-The Book of Inner Alchemy 10000 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 11 Fighter: Eldritch Knight / 5 Warlock: The Archfey - Unseelie Court
(16) Eisnebrei - Amara -Wood Elf - Warlock 2, Monk: Astral Self 14
(14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper
(16) Flammenklinge – Quedania Ebrathir – Shadar Kai – Warlock: The Fiend 15/Fighter 1 - Golden Vault

Loot:
10.000gp
5x Potion of Superior Healing (8d4+8)
1x Potion of Mind Reading
Quaal's Feather Token (Bird)
Wondrous item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
...
Gloves of Soul Catching (DESTROYED)
Source: Candlekeep Mysteries
Wondrous item, legendary (requires attunement)
Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher.
After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn.

Bastion Turn (7DT):

Pub: Positive Reinforcement, Bigbys Burden

Meditation Chamber: Wisdom and Con Advantage on Saves

Observatory: Charm of Vitality

Training Area: Acrobatics

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 2 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 1 10736 0 Barrier Tattoo Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
.
For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-04-18 18:25 Trade Log -5 Barrier Tattoo > Watchful Helm Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)

2024-02-12 20:45 Trade Log -5 > Necklace of Prayer Beads Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2025-03-07 23:30 Trade Log -5 Aegis of the Raven Queen (Shield, +3) > Dwarven Plate Show Trade Log

Traded Aegis of the Raven Queen -> Dwarven Plate
With own Char Libra (https://www.adventurersleaguelog.com/users/42333/characters/103318)

2023-03-09 00:31 Downtime use 1 -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2025-03-29 20:25 Downtime Spellcasting (Nystuls Magic Aura) -30 Show

Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent.

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 5 844 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
.
Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
.
+1 Level durch das Adventure
+4 Level durch Catching Up

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2025-02-20 19:00 DDHC-CCM-The Book of Inner Alchemy 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 11 Fighter: Eldritch Knight / 5 Warlock: The Archfey - Unseelie Court
(16) Eisnebrei - Amara -Wood Elf - Warlock 2, Monk: Astral Self 14
(14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper
(16) Flammenklinge – Quedania Ebrathir – Shadar Kai – Warlock: The Fiend 15/Fighter 1 - Golden Vault

Loot:
10.000gp
5x Potion of Superior Healing (8d4+8)
1x Potion of Mind Reading
Quaal's Feather Token (Bird)
Wondrous item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
...
Gloves of Soul Catching (DESTROYED)
Source: Candlekeep Mysteries
Wondrous item, legendary (requires attunement)
Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher.
After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn.

Bastion Turn (7DT):

Pub: Positive Reinforcement, Bigbys Burden

Meditation Chamber: Wisdom and Con Advantage on Saves

Observatory: Charm of Vitality

Training Area: Acrobatics

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 0 Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 0 Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
.
For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-04-18 18:25 Trade Log -5 Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)

2024-02-12 20:45 Trade Log -5 Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2025-03-07 23:30 Trade Log -5 Show Trade Log

Traded Aegis of the Raven Queen -> Dwarven Plate
With own Char Libra (https://www.adventurersleaguelog.com/users/42333/characters/103318)

2023-03-09 00:31 Downtime use -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2025-03-29 20:25 Downtime Spellcasting (Nystuls Magic Aura) -30 Show

Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent.

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
.
Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
.
+1 Level durch das Adventure
+4 Level durch Catching Up

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2025-02-20 19:00 DDHC-CCM-The Book of Inner Alchemy 10000 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 11 Fighter: Eldritch Knight / 5 Warlock: The Archfey - Unseelie Court
(16) Eisnebrei - Amara -Wood Elf - Warlock 2, Monk: Astral Self 14
(14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper
(16) Flammenklinge – Quedania Ebrathir – Shadar Kai – Warlock: The Fiend 15/Fighter 1 - Golden Vault

Loot:
10.000gp
5x Potion of Superior Healing (8d4+8)
1x Potion of Mind Reading
Quaal's Feather Token (Bird)
Wondrous item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
...
Gloves of Soul Catching (DESTROYED)
Source: Candlekeep Mysteries
Wondrous item, legendary (requires attunement)
Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher.
After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn.

Bastion Turn (7DT):

Pub: Positive Reinforcement, Bigbys Burden

Meditation Chamber: Wisdom and Con Advantage on Saves

Observatory: Charm of Vitality

Training Area: Acrobatics

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 10736 0 Barrier Tattoo Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
.
For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-04-18 18:25 Trade Log -5 Barrier Tattoo > Watchful Helm Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)

2024-02-12 20:45 Trade Log -5 > Necklace of Prayer Beads Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2025-03-07 23:30 Trade Log -5 Aegis of the Raven Queen (Shield, +3) > Dwarven Plate Show Trade Log

Traded Aegis of the Raven Queen -> Dwarven Plate
With own Char Libra (https://www.adventurersleaguelog.com/users/42333/characters/103318)

2023-03-09 00:31 Downtime use -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2025-03-29 20:25 Downtime Spellcasting (Nystuls Magic Aura) -30 Show

Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent.

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 844 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
.
Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
.
+1 Level durch das Adventure
+4 Level durch Catching Up