Nathaniel Windweaver

Season:
13
Race:
2024 Human
Class:
Eldritch Knight 11 / Archfey Warlock 5
Background:
Waterdhavian Noble
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
56081
Total Downtime:
61
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Helm of Telepathy,
Googles of Night,
Ring of Swimming,
Lantern of Revealing,
Handy Haversack,
Book Club (Flail +1),
Driftglobe,
Necklace of Prayer Beads,
Driftglobe,
Periapt of Proof against Poison,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Necklace of Fireballs,
Dragon Scale Mail,
Battleaxe +1,
Flame Tongue Longsword ,
Shield +1,
Vicious Maul,
Bag of holding,
Watchful Helm,
Tome of Leadership and Influence,
Helm of Brilliance,
Greatsword of the Planes,
Dwarven Plate

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-02-13 19:35 Keys from the golden Vault - 05 - Tockworth's Clockworks 1 2 1072 10 Driftglobe, Periapt of Proof against Poison, Stone of Good Luck (Luckstone), Boots of Striding and Springing Show

Loot:

5360gp (1072gp/Person)
.
1 Potion of Healing
Potion, common
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
.
1 Alchemist's Fire
1 Healer's Kit
.
Dust of Disappearance
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
.
Spell Scroll of Magic Weapon
Scroll, uncommon
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

.
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
.
Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
.
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
.
Staff of the Woodlands (Choice Reward)
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2 Level Up (Normal LvL Up + Catching Up)

2024-02-12 20:45 Trade Log -5 > Necklace of Prayer Beads Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 2 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-02-04 01:28 Purchase Log -20 Show Purchase

Sold leather armor (5gp)
Bought Mastiff (-25gp)

2024-01-28 23:52 Purchase Log -200 Show Purchase

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 76 10 Handy Haversack Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2024-01-28 18:14 Purchase Log -45 Show Purchase

Studded Leather Armor 45gp

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 80 10 Lantern of Revealing Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 1 73 10 Googles of Night, Ring of Swimming Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2023-03-09 00:31 Downtime use 1 -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 1 40 10 Helm of Telepathy Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-02-13 19:35 Keys from the golden Vault - 05 - Tockworth's Clockworks 1 10 Show

Loot:

5360gp (1072gp/Person)
.
1 Potion of Healing
Potion, common
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
.
1 Alchemist's Fire
1 Healer's Kit
.
Dust of Disappearance
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
.
Spell Scroll of Magic Weapon
Scroll, uncommon
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

.
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
.
Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
.
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
.
Staff of the Woodlands (Choice Reward)
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2 Level Up (Normal LvL Up + Catching Up)

2024-02-12 20:45 Trade Log -5 Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 0 Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-02-04 01:28 Purchase Log Show Purchase

Sold leather armor (5gp)
Bought Mastiff (-25gp)

2024-01-28 23:52 Purchase Log Show Purchase

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 10 Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2024-01-28 18:14 Purchase Log Show Purchase

Studded Leather Armor 45gp

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 10 Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 10 Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2023-03-09 00:31 Downtime use -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 10 Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-02-13 19:35 Keys from the golden Vault - 05 - Tockworth's Clockworks 1 1072 10 Driftglobe, Periapt of Proof against Poison, Stone of Good Luck (Luckstone), Boots of Striding and Springing Show

Loot:

5360gp (1072gp/Person)
.
1 Potion of Healing
Potion, common
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
.
1 Alchemist's Fire
1 Healer's Kit
.
Dust of Disappearance
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
.
Spell Scroll of Magic Weapon
Scroll, uncommon
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

.
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
.
Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
.
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
.
Staff of the Woodlands (Choice Reward)
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2 Level Up (Normal LvL Up + Catching Up)

2024-02-12 20:45 Trade Log -5 > Necklace of Prayer Beads Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-02-04 01:28 Purchase Log -20 Show Purchase

Sold leather armor (5gp)
Bought Mastiff (-25gp)

2024-01-28 23:52 Purchase Log -200 Show Purchase

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 76 10 Handy Haversack Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2024-01-28 18:14 Purchase Log -45 Show Purchase

Studded Leather Armor 45gp

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 80 10 Lantern of Revealing Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 73 10 Googles of Night, Ring of Swimming Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2023-03-09 00:31 Downtime use -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 40 10 Helm of Telepathy Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing