Nathaniel Windweaver
Googles of Night,
Ring of Swimming,
Lantern of Revealing,
Handy Haversack,
Book Club (Flail +1),
Driftglobe,
Necklace of Prayer Beads,
Driftglobe,
Periapt of Proof against Poison,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Necklace of Fireballs,
Dragon Scale Mail,
Battleaxe +1,
Flame Tongue Longsword ,
Shield +1,
Vicious Maul,
Bag of holding,
Watchful Helm,
Tome of Leadership and Influence,
Helm of Brilliance,
Greatsword of the Planes,
Dwarven Plate
Log Entries
| Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2024-02-13 19:35 | Keys from the golden Vault - 05 - Tockworth's Clockworks | 1 | 2 | 1072 | 10 | Driftglobe, Periapt of Proof against Poison, Stone of Good Luck (Luckstone), Boots of Striding and Springing | Show | |
|
Loot: 5360gp (1072gp/Person) . This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. 2 Level Up (Normal LvL Up + Catching Up) |
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| 2024-02-12 20:45 | Trade Log | -5 | > Necklace of Prayer Beads | Show Trade Log | ||||
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Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk). |
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| 2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 2 | 18 | 0 | Book Club (Flail +1), Driftglobe | Show | |
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
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| 2024-02-04 01:28 | Purchase Log | -20 | Show Purchase | |||||
|
Sold leather armor (5gp) |
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| 2024-01-28 23:52 | Purchase Log | -200 | Show Purchase | |||||
|
a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp |
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| 2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 76 | 10 | Handy Haversack | Show | ||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
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| 2024-01-28 18:14 | Purchase Log | -45 | Show Purchase | |||||
|
Studded Leather Armor 45gp |
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| 2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 80 | 10 | Lantern of Revealing | Show | ||
*Loot: *80gp |
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| 2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 1 | 73 | 10 | Googles of Night, Ring of Swimming | Show | ||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
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| 2023-03-09 00:31 | Downtime use | 1 | -10 | Show | ||||
Catching upLevel Up:Class: Monk 3 |
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| 2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 1 | 40 | 10 | Helm of Telepathy | Show | ||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
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| 2023-03-08 12:57 | Character Creation | Show | ||||||
Race:Lineage: Harengon Alignment: Neutral Good Skill Proficiency: Acrobatics, Stealth Ability Score:Score (Point buy): ASI: Dexterity, Wisdom Class:Class: Monk Armor: . Starting Equipment: Background:Gladiator You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: Charakterbeschreibung und andere Trivia:https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing |
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| Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2024-02-13 19:35 | Keys from the golden Vault - 05 - Tockworth's Clockworks | 1 | 10 | Show | ||||
|
Loot: 5360gp (1072gp/Person) . This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. 2 Level Up (Normal LvL Up + Catching Up) |
||||||||
| 2024-02-12 20:45 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk). |
||||||||
| 2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 0 | Show | ||||
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
||||||||
| 2024-02-04 01:28 | Purchase Log | Show Purchase | ||||||
|
Sold leather armor (5gp) |
||||||||
| 2024-01-28 23:52 | Purchase Log | Show Purchase | ||||||
|
a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp |
||||||||
| 2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 10 | Show | ||||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
||||||||
| 2024-01-28 18:14 | Purchase Log | Show Purchase | ||||||
|
Studded Leather Armor 45gp |
||||||||
| 2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 10 | Show | ||||
*Loot: *80gp |
||||||||
| 2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 10 | Show | |||||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
||||||||
| 2023-03-09 00:31 | Downtime use | -10 | Show | |||||
Catching upLevel Up:Class: Monk 3 |
||||||||
| 2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 10 | Show | |||||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
||||||||
| 2023-03-08 12:57 | Character Creation | Show | ||||||
Race:Lineage: Harengon Alignment: Neutral Good Skill Proficiency: Acrobatics, Stealth Ability Score:Score (Point buy): ASI: Dexterity, Wisdom Class:Class: Monk Armor: . Starting Equipment: Background:Gladiator You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: Charakterbeschreibung und andere Trivia:https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing |
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| Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2024-02-13 19:35 | Keys from the golden Vault - 05 - Tockworth's Clockworks | 1 | 1072 | 10 | Driftglobe, Periapt of Proof against Poison, Stone of Good Luck (Luckstone), Boots of Striding and Springing | Show | ||
|
Loot: 5360gp (1072gp/Person) . This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. 2 Level Up (Normal LvL Up + Catching Up) |
||||||||
| 2024-02-12 20:45 | Trade Log | -5 | > Necklace of Prayer Beads | Show Trade Log | ||||
|
Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk). |
||||||||
| 2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 18 | 0 | Book Club (Flail +1), Driftglobe | Show | ||
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
||||||||
| 2024-02-04 01:28 | Purchase Log | -20 | Show Purchase | |||||
|
Sold leather armor (5gp) |
||||||||
| 2024-01-28 23:52 | Purchase Log | -200 | Show Purchase | |||||
|
a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp |
||||||||
| 2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 76 | 10 | Handy Haversack | Show | ||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
||||||||
| 2024-01-28 18:14 | Purchase Log | -45 | Show Purchase | |||||
|
Studded Leather Armor 45gp |
||||||||
| 2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 80 | 10 | Lantern of Revealing | Show | ||
*Loot: *80gp |
||||||||
| 2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 73 | 10 | Googles of Night, Ring of Swimming | Show | |||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
||||||||
| 2023-03-09 00:31 | Downtime use | -10 | Show | |||||
Catching upLevel Up:Class: Monk 3 |
||||||||
| 2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 40 | 10 | Helm of Telepathy | Show | |||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
||||||||
| 2023-03-08 12:57 | Character Creation | Show | ||||||
Race:Lineage: Harengon Alignment: Neutral Good Skill Proficiency: Acrobatics, Stealth Ability Score:Score (Point buy): ASI: Dexterity, Wisdom Class:Class: Monk Armor: . Starting Equipment: Background:Gladiator You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: Charakterbeschreibung und andere Trivia:https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing |
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