Nathaniel Windweaver

Season:
13
Race:
2024 Human
Class:
Eldritch Knight 11 / Archfey Warlock 5
Background:
Waterdhavian Noble
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
61081
Total Downtime:
41
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Helm of Telepathy,
Googles of Night,
Ring of Swimming,
Lantern of Revealing,
Book Club (Flail +1),
Driftglobe,
Necklace of Prayer Beads,
Driftglobe,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Necklace of Fireballs,
Dragon Scale Mail,
Battleaxe +1,
Flame Tongue Longsword ,
Shield +1,
Vicious Maul,
Bag of holding,
Watchful Helm,
Flametongue Longsword,
Tome of Leadership and Influence,
Cape of Enlargement,
Greatsword of the Planes,
Dwarven Plate

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 76 10 Handy Haversack Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 1 73 10 Googles of Night, Ring of Swimming Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 9000 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.

Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA

A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567
verbraucht:
2x Spell Scroll of Death Ward

Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength

Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.

Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress
of knowledge.
.
Items used: 2 Potions of Speed, 1 Potion of Supreme Healing

Bastion Turn:
Barracks Recruit Order
Observatory Eldritch Discovery Charm of Darkvision
Meditation Chamber Fortify (Advantage on Dex and Strength Saves)

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 2 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2025-02-20 19:00 DDHC-CCM-The Book of Inner Alchemy 10000 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 11 Fighter: Eldritch Knight / 5 Warlock: The Archfey - Unseelie Court
(16) Eisnebrei - Amara -Wood Elf - Warlock 2, Monk: Astral Self 14
(14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper
(16) Flammenklinge – Quedania Ebrathir – Shadar Kai – Warlock: The Fiend 15/Fighter 1 - Golden Vault

Loot:
10.000gp
5x Potion of Superior Healing (8d4+8)
1x Potion of Mind Reading
Quaal's Feather Token (Bird)
Wondrous item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
...
Gloves of Soul Catching (DESTROYED)
Source: Candlekeep Mysteries
Wondrous item, legendary (requires attunement)
Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher.
After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn.

Bastion Turn (7DT):

Pub: Positive Reinforcement, Bigbys Burden

Meditation Chamber: Wisdom and Con Advantage on Saves

Observatory: Charm of Vitality

Training Area: Acrobatics

2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing

Character Build Bag of holding Show

Character Rebuild (Build)

Name: Nathaniel Windweaver

-

Race: Standard 2024 Human

-

Background: Waterdhevian Noble

-

Level: 14 Eldritch Knight / 2 Warlock

-

HP (Class/Con): 212 (32 Tough + 88 Fighter + 64 Con + 8 Warlock)

-

AB Scores:

-

STR: 25 (15+Belt)

DEX: 11

CON: 18

INT: 8

WIS: 10

CHA: 18

-

Feats:

-

Proficiencies:

-

Languages:

-

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 1 40 10 Helm of Telepathy Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2025-01-02 18:40 CCC-BWM-03 A Tale of Two Towers 4000 10 Aegis of the Raven Queen (Shield, +3) Show

Potion of Superior Healing
Potion of Fire Breath
Aegis of the Raven Queen (Shield, +3) Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 80 10 Lantern of Revealing Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2025-01-18 19:00 (As if you were a Player) FR-DC-ADD At Death's Door 10000 10 Show

1x Chime of Opening

Story Award The Art of Transmutation
Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again.

Story Award Divine Wrath
You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden.

All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage.

Loot:
Carpet of Flying "Shadowfell Ornithopter", Lichen Mantle

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 10 Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 10 Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.

Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA

A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567
verbraucht:
2x Spell Scroll of Death Ward

Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength

Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.

Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress
of knowledge.
.
Items used: 2 Potions of Speed, 1 Potion of Supreme Healing

Bastion Turn:
Barracks Recruit Order
Observatory Eldritch Discovery Charm of Darkvision
Meditation Chamber Fortify (Advantage on Dex and Strength Saves)

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 0 Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2025-02-20 19:00 DDHC-CCM-The Book of Inner Alchemy 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 11 Fighter: Eldritch Knight / 5 Warlock: The Archfey - Unseelie Court
(16) Eisnebrei - Amara -Wood Elf - Warlock 2, Monk: Astral Self 14
(14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper
(16) Flammenklinge – Quedania Ebrathir – Shadar Kai – Warlock: The Fiend 15/Fighter 1 - Golden Vault

Loot:
10.000gp
5x Potion of Superior Healing (8d4+8)
1x Potion of Mind Reading
Quaal's Feather Token (Bird)
Wondrous item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
...
Gloves of Soul Catching (DESTROYED)
Source: Candlekeep Mysteries
Wondrous item, legendary (requires attunement)
Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher.
After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn.

Bastion Turn (7DT):

Pub: Positive Reinforcement, Bigbys Burden

Meditation Chamber: Wisdom and Con Advantage on Saves

Observatory: Charm of Vitality

Training Area: Acrobatics

2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing

Character Build Show

Character Rebuild (Build)

Name: Nathaniel Windweaver

-

Race: Standard 2024 Human

-

Background: Waterdhevian Noble

-

Level: 14 Eldritch Knight / 2 Warlock

-

HP (Class/Con): 212 (32 Tough + 88 Fighter + 64 Con + 8 Warlock)

-

AB Scores:

-

STR: 25 (15+Belt)

DEX: 11

CON: 18

INT: 8

WIS: 10

CHA: 18

-

Feats:

-

Proficiencies:

-

Languages:

-

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 10 Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2025-01-02 18:40 CCC-BWM-03 A Tale of Two Towers 10 Show

Potion of Superior Healing
Potion of Fire Breath
Aegis of the Raven Queen (Shield, +3) Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 10 Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2025-01-18 19:00 (As if you were a Player) FR-DC-ADD At Death's Door 10 Show

1x Chime of Opening

Story Award The Art of Transmutation
Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again.

Story Award Divine Wrath
You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden.

All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage.

Loot:
Carpet of Flying "Shadowfell Ornithopter", Lichen Mantle

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 76 10 Handy Haversack Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 73 10 Googles of Night, Ring of Swimming Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 9000 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.

Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA

A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567
verbraucht:
2x Spell Scroll of Death Ward

Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength

Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.

Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress
of knowledge.
.
Items used: 2 Potions of Speed, 1 Potion of Supreme Healing

Bastion Turn:
Barracks Recruit Order
Observatory Eldritch Discovery Charm of Darkvision
Meditation Chamber Fortify (Advantage on Dex and Strength Saves)

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2025-02-20 19:00 DDHC-CCM-The Book of Inner Alchemy 10000 3 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 11 Fighter: Eldritch Knight / 5 Warlock: The Archfey - Unseelie Court
(16) Eisnebrei - Amara -Wood Elf - Warlock 2, Monk: Astral Self 14
(14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper
(16) Flammenklinge – Quedania Ebrathir – Shadar Kai – Warlock: The Fiend 15/Fighter 1 - Golden Vault

Loot:
10.000gp
5x Potion of Superior Healing (8d4+8)
1x Potion of Mind Reading
Quaal's Feather Token (Bird)
Wondrous item, rare
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.
Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
...
Gloves of Soul Catching (DESTROYED)
Source: Candlekeep Mysteries
Wondrous item, legendary (requires attunement)
Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher.
After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn.

Bastion Turn (7DT):

Pub: Positive Reinforcement, Bigbys Burden

Meditation Chamber: Wisdom and Con Advantage on Saves

Observatory: Charm of Vitality

Training Area: Acrobatics

2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing

Character Build Bag of holding Show

Character Rebuild (Build)

Name: Nathaniel Windweaver

-

Race: Standard 2024 Human

-

Background: Waterdhevian Noble

-

Level: 14 Eldritch Knight / 2 Warlock

-

HP (Class/Con): 212 (32 Tough + 88 Fighter + 64 Con + 8 Warlock)

-

AB Scores:

-

STR: 25 (15+Belt)

DEX: 11

CON: 18

INT: 8

WIS: 10

CHA: 18

-

Feats:

-

Proficiencies:

-

Languages:

-

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 40 10 Helm of Telepathy Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2025-01-02 18:40 CCC-BWM-03 A Tale of Two Towers 4000 10 Aegis of the Raven Queen (Shield, +3) Show

Potion of Superior Healing
Potion of Fire Breath
Aegis of the Raven Queen (Shield, +3) Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 80 10 Lantern of Revealing Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2025-01-18 19:00 (As if you were a Player) FR-DC-ADD At Death's Door 10000 10 Show

1x Chime of Opening

Story Award The Art of Transmutation
Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again.

Story Award Divine Wrath
You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden.

All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage.

Loot:
Carpet of Flying "Shadowfell Ornithopter", Lichen Mantle