Nathaniel Windweaver
Googles of Night,
Ring of Swimming,
Lantern of Revealing,
Book Club (Flail +1),
Driftglobe,
Necklace of Prayer Beads,
Driftglobe,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Necklace of Fireballs,
Dragon Scale Mail,
Battleaxe +1,
Flame Tongue Longsword ,
Shield +1,
Vicious Maul,
Bag of holding,
Watchful Helm,
Flametongue Longsword,
Tome of Leadership and Influence,
Cape of Enlargement,
Greatsword of the Planes,
Dwarven Plate
Log Entries
Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 76 | 10 | Handy Haversack | Show | ||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
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2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 1 | 73 | 10 | Googles of Night, Ring of Swimming | Show | ||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
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2025-01-01 19:08 | DDHC-CM-15 The Scrivener’s Tale | 9000 | 3 | Show | ||||
Teilnehmer: Info: Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Prinzessin des Schattenglases, Nintra Siotta A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale. Loot: 10130gp Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Rob of Eyes This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Story Award: Favor of the Gloaming Court Story Aword: A Little Light Reading Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress Bastion Turn: |
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2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 2 | 18 | 0 | Book Club (Flail +1), Driftglobe | Show | |
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
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2025-02-20 19:00 | DDHC-CCM-The Book of Inner Alchemy | 10000 | 3 | Show | ||||
Teilnehmer: Loot: Bastion Turn (7DT): Pub: Positive Reinforcement, Bigbys Burden Meditation Chamber: Wisdom and Con Advantage on Saves Observatory: Charm of Vitality Training Area: Acrobatics |
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2023-03-08 12:57 | Character Creation | Show | ||||||
Race:Lineage: Harengon Alignment: Neutral Good Skill Proficiency: Acrobatics, Stealth Ability Score:Score (Point buy): ASI: Dexterity, Wisdom Class:Class: Monk Armor: . Starting Equipment: Background:Gladiator You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: Charakterbeschreibung und andere Trivia:https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing |
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Character Build | Bag of holding | Show | ||||||
Character Rebuild (Build)Name: Nathaniel Windweaver- Race: Standard 2024 Human- Background: Waterdhevian Noble- Level: 14 Eldritch Knight / 2 Warlock- HP (Class/Con): 212 (32 Tough + 88 Fighter + 64 Con + 8 Warlock)- AB Scores:- STR: 25 (15+Belt)DEX: 11CON: 18INT: 8WIS: 10CHA: 18- Feats:- Proficiencies:- Languages:- |
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2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 1 | 40 | 10 | Helm of Telepathy | Show | ||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
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2025-01-02 18:40 | CCC-BWM-03 A Tale of Two Towers | 4000 | 10 | Aegis of the Raven Queen (Shield, +3) | Show | |||
Potion of Superior Healing |
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2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 80 | 10 | Lantern of Revealing | Show | ||
*Loot: *80gp |
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2025-01-18 19:00 | (As if you were a Player) FR-DC-ADD At Death's Door | 10000 | 10 | Show | ||||
1x Chime of Opening Story Award The Art of Transmutation Story Award Divine Wrath All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. Loot: |
Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 10 | Show | ||||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
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2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 10 | Show | |||||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
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2025-01-01 19:08 | DDHC-CM-15 The Scrivener’s Tale | 3 | Show | |||||
Teilnehmer: Info: Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Prinzessin des Schattenglases, Nintra Siotta A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale. Loot: 10130gp Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Rob of Eyes This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Story Award: Favor of the Gloaming Court Story Aword: A Little Light Reading Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress Bastion Turn: |
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2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 0 | Show | ||||
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
||||||||
2025-02-20 19:00 | DDHC-CCM-The Book of Inner Alchemy | 3 | Show | |||||
Teilnehmer: Loot: Bastion Turn (7DT): Pub: Positive Reinforcement, Bigbys Burden Meditation Chamber: Wisdom and Con Advantage on Saves Observatory: Charm of Vitality Training Area: Acrobatics |
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2023-03-08 12:57 | Character Creation | Show | ||||||
Race:Lineage: Harengon Alignment: Neutral Good Skill Proficiency: Acrobatics, Stealth Ability Score:Score (Point buy): ASI: Dexterity, Wisdom Class:Class: Monk Armor: . Starting Equipment: Background:Gladiator You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: Charakterbeschreibung und andere Trivia:https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing |
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Character Build | Show | |||||||
Character Rebuild (Build)Name: Nathaniel Windweaver- Race: Standard 2024 Human- Background: Waterdhevian Noble- Level: 14 Eldritch Knight / 2 Warlock- HP (Class/Con): 212 (32 Tough + 88 Fighter + 64 Con + 8 Warlock)- AB Scores:- STR: 25 (15+Belt)DEX: 11CON: 18INT: 8WIS: 10CHA: 18- Feats:- Proficiencies:- Languages:- |
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2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 10 | Show | |||||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
||||||||
2025-01-02 18:40 | CCC-BWM-03 A Tale of Two Towers | 10 | Show | |||||
Potion of Superior Healing |
||||||||
2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 10 | Show | ||||
*Loot: *80gp |
||||||||
2025-01-18 19:00 | (As if you were a Player) FR-DC-ADD At Death's Door | 10 | Show | |||||
1x Chime of Opening Story Award The Art of Transmutation Story Award Divine Wrath All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. Loot: |
Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 76 | 10 | Handy Haversack | Show | ||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
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2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 73 | 10 | Googles of Night, Ring of Swimming | Show | |||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
||||||||
2025-01-01 19:08 | DDHC-CM-15 The Scrivener’s Tale | 9000 | 3 | Show | ||||
Teilnehmer: Info: Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Prinzessin des Schattenglases, Nintra Siotta A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale. Loot: 10130gp Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Rob of Eyes This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Story Award: Favor of the Gloaming Court Story Aword: A Little Light Reading Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress Bastion Turn: |
||||||||
2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 18 | 0 | Book Club (Flail +1), Driftglobe | Show | ||
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
||||||||
2025-02-20 19:00 | DDHC-CCM-The Book of Inner Alchemy | 10000 | 3 | Show | ||||
Teilnehmer: Loot: Bastion Turn (7DT): Pub: Positive Reinforcement, Bigbys Burden Meditation Chamber: Wisdom and Con Advantage on Saves Observatory: Charm of Vitality Training Area: Acrobatics |
||||||||
2023-03-08 12:57 | Character Creation | Show | ||||||
Race:Lineage: Harengon Alignment: Neutral Good Skill Proficiency: Acrobatics, Stealth Ability Score:Score (Point buy): ASI: Dexterity, Wisdom Class:Class: Monk Armor: . Starting Equipment: Background:Gladiator You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: Charakterbeschreibung und andere Trivia:https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing |
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Character Build | Bag of holding | Show | ||||||
Character Rebuild (Build)Name: Nathaniel Windweaver- Race: Standard 2024 Human- Background: Waterdhevian Noble- Level: 14 Eldritch Knight / 2 Warlock- HP (Class/Con): 212 (32 Tough + 88 Fighter + 64 Con + 8 Warlock)- AB Scores:- STR: 25 (15+Belt)DEX: 11CON: 18INT: 8WIS: 10CHA: 18- Feats:- Proficiencies:- Languages:- |
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2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 40 | 10 | Helm of Telepathy | Show | |||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
||||||||
2025-01-02 18:40 | CCC-BWM-03 A Tale of Two Towers | 4000 | 10 | Aegis of the Raven Queen (Shield, +3) | Show | |||
Potion of Superior Healing |
||||||||
2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 80 | 10 | Lantern of Revealing | Show | ||
*Loot: *80gp |
||||||||
2025-01-18 19:00 | (As if you were a Player) FR-DC-ADD At Death's Door | 10000 | 10 | Show | ||||
1x Chime of Opening Story Award The Art of Transmutation Story Award Divine Wrath All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. Loot: |