Jennifer Fortescue
☐ Javelin of Lightning,
☐ Talking Doll,
☐ Dwarven Plate,
☑ Adamantine Plate (Uncommon),
☐ Bracers of Archery,
☐ Story Award: Friend on the Black Road,
☐ Driftglobe,
☐ Book Club (Flail +1),
☐ Bag of Holding,
☐ Wand of Secrets,
☐ Sentinel Shield,
☐ Goggles of Night,
☐ Illuminator´s Tattoo,
☐ Vilros' Favorite Boots (Boots of Elvenkind),
☐ Blackztaff (Unbreakable Staff of the Python,
☐ Spellwrought Tattoo (Revivify),
☐ Potion of Invisibility,
☐ Potion of PoisonPotion,
☐ Helm Of Telepathy,
☐ Wand of Magic Detection,
☐ Wand of Secrets,
☐ Weapon of Warning (SPEAR),
☐ Longsword +1,
☐ Javelin of Lightning,
☐ Rapier +1,
☐ Wand of Paralysis,
☐ Cloak of Protection,
☐ Shield +2,
☐ Scimitar of Speed,
☐ Cloak of Elvenkind,
☐ Deck of Illusions,
☐ Hearth of the Wyrm "Orb of Direction",
☐ Dragonblood Potion "Keoghthom's Ointment" (5 doses),
☐ Enchanted Silver Dragon Scale "Periapt of Wound closure"
Log Entries
Date Played | Adventure Title ▲ | Session | Levels | GP | Downtime | Magic Items | ||
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2024-09-20 15:59 | Adaption to 2024 Rules | 0 | 0 | 0 | Show | |||
== CLASS Fighter Level 2 Class Features SKILLS CHOSEN = Athletics Animal Handling Fighting Style 1st level You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. Second Wind 1st level You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level. Weapon Mastery (3 Choices) 1st level Longsword (Sap) Light Crossbow (Slow) Javelin (Slow) Action Surge 2nd level Tactical Mind 2nd level == BACKGROUND (Expanded Rules!) Knight of the Order Though the term “knight” conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order’s cause. Skill Proficiencies: Persuasion + History Knightly Regard (Background Feature) == SPECIES Aasimar Aasimar Traits Aasimar Details: Healing Hands Light Bearer Celestial Revelation Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance. Here are the transformation options: Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed. Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus. Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn. == ATTRIBUTES Point Buy: Points Remaining 0/27 Strength 15 - Total: 16 Ability Score Increases [_]Increase three scores (+1 / +1 / +1) Charisma Score == Starting Equipment: Not utilized during Rebuild. Origin Feat due to none in Background: Tough |
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2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 0 | 0 | 10 | Show | |||
Lvl-Up: DENIED! This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. ====== Potion of Fire Breath After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. This item is found in Magic Item Table C in the Dungeon Master’s Guide. This version smells vaguely of thyme, though have a bitter aftertaste. ====== |
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2024-07-16 19:00 | CCC-GSP01-01 A Dragon’s Breath | 0 | 80 | 10 | Show | |||
STORY AWARD: Five-Leaf Clover Initiate A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you. Instrument of the Bards, Mac-Fuirmidh Cittern 2 lb. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Mac-Fuirmidh cittern can be used to cast barkskin, cure wounds, and fog cloud. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. |
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2023-05-09 18:30 | CC-GHC-BK1-06_Legacy_and_Virtue | 78 | 10 | ☐ Circlet of Blasting | Show | |||
Lvl-Up: DENIED ====== Circlet of Blasting ====== Trinket: Ein Horn eines Zwerg-Minotauren ====== Story Reward: Anders Tharion Rescued ====== Antitoxin: A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs ====== Potioni of healing |
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2023-05-08 12:20 | Character Creation | 25 | Show | |||||
Race: Aasimar
Background: Knight ☐ ☑ - For reference |
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2023-06-07 19:00 | DDAL05-02 The Black Road | 38 | 10 | ☐ Bracers of Archery, ☐ Story Award: Friend on the Black Road | Show | |||
Lvl-Up: DENIED! -4 Gold: Desert Clothes ====== Bracers of Archery While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a |
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2024-03-20 20:00 | DDAL 10-01 The Frozen North | 1 | 1 | -10 | 10 | ☐ Goggles of Night, ☐ Illuminator´s Tattoo | Show | |
== Players == Items Potion of Growth =
= Potion of Healing = Goggles of Night Wondrous item, uncommon These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. = Potion of Comprehension = |
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2024-03-12 18:30 | DDAL-DRW-INT-02 Watchers of the Trollclaws | 0 | 79.17 | 10 | ☐ Sentinel Shield | Show | ||
== Items: Sentinel Shield - Armor (shield), uncommon - 6 lb. AC +2 Potion of Healing (2d4+2) |
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2024-02-04 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 0 | 18 | 10 | ☐ Driftglobe, ☐ Book Club (Flail +1) | Show | ||
Driftglobe - Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. ======= Book Club (Flail +1) - Weapon (flail), uncommon 2x Potion of healing |
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2024-09-22 19:00 | DDHC-QftIS-01 Lost City | 1 | 1773.5 | 10 | ☐ Potion of Invisibility, ☐ Shield +2, ☐ Scimitar of Speed, ☐ Cloak of Elvenkind, ☐ Deck of Illusions, ☐ Potion of PoisonPotion, ☐ Helm Of Telepathy, ☐ Wand of Magic Detection, ☐ Wand of Secrets, ☐ Weapon of Warning (SPEAR), ☐ Longsword +1, ☐ Javelin of Lightning, ☐ Rapier +1, ☐ Wand of Paralysis, ☐ Cloak of Protection | Show | ||
Items: 20x crossbow bolts Charm of Heroism 60x fireworks 1x Healing honey (1d4+1) Potion of Invisibility Potion of Poison Helm Of Telepathy Wand of Magic Detection Wand of Secrets Weapon of Warning Longsword +1 Javelin of Lightning Rapier +1 Wand of Paralysis Cloak of Protection === HARD MODE === Shield +2 Scimitar of Speed Cloak of Elvenkind Deck of Illusions Playing Card Illusion |
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2023-05-30 11:11 | DM-Reward | 10000 | ☐ Dwarven Plate | Show | ||||
Dwarven Plate While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |
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2024-02-24 19:30 | DRW-INT-01 Big Problems | 0 | 25 | 10 | ☐ Bag of Holding | Show | ||
== Players: == Items Gaines: == Items: ☐ Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. |
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2024-12-31 17:30 | FR-DC-CHROME THE CHROMI CONCLAVE | 0 | 100 | 10 | ☐ Hearth of the Wyrm "Orb of Direction", ☐ Dragonblood Potion "Keoghthom's Ointment" (5 doses), ☐ Enchanted Silver Dragon Scale "Periapt of Wound closure" | Show | ||
== Players == Loot ==Story Award: Wyrmageddon == Story Award: Scaled Friend |
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2024-05-07 18:30 | FR-DC-RPSG-09 Ruckus at the Reception (T1, ca. 3h) | 0 | 50 | 10 | ☐ Vilros' Favorite Boots (Boots of Elvenkind) | Show | ||
Vilros' Favorite Boots (Boots of Elvenkind) While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Waterborne. This pair of boots has the waterborne minor property, allowing it to float on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. This pair of leather boots are made from tooled crag cat leather, and feature a decorative band of flying snake hide. They are surprisingly light, completely waterproof, and buoyant. |
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2024-06-08 19:51 | FR-DC-WATERDEEP-KYZ Sweet Dreams are Made of Keys | 0 | 30 | 10 | ☐ Blackztaff (Unbreakable Staff of the Python, ☐ Spellwrought Tattoo (Revivify) | Show | ||
== Players: Story Award: You exposed the vengeful machinations of Aubrey Delos, daughter of Fford Delos who took every job to save his family from Waterdeep’s gutter - like working as a Zhentarim enforcer before he was ultimately executed. UNSEEN ENEMY Someone sympathetic to Aubrey’s cause has turned against you, and you have gained an unseen enemy within the Zhentarim. So long as you have this Story Award when playing in any of the FR-DC-WATERDEEP adventures, the DM may call upon you once per adventure to make a DC13 Wisdom saving throw or suffer the effects of a bane spell for the next minute. SHADES OF GRAY However, Waterdeep’s Gray Hands are much impressed by your investigative efforts. When playing in any of the FR-DC-WATERDEEP adventures, you are reminded of their compliments through the equivalent of bardic inspiration (d8). This may be used only once per adventure. You may remove this Story Award after experiencing the Unseen Enemy a single time, but doing so also removes the Shades of Gray benefit. (A character associated with the Zhentarim is exempt from this Story Award, if they so choose.) At your discretion, you may choose to keep the Story Award throughout the FR-DC-WATERDEEP adventure series and leave both effects in play. |
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2023-05-10 19:15 | SJ-DC-YLD – 01 - 01 – Never lose hope | 0 | 45 | 10 | ☐ Javelin of Lightning, ☐ Talking Doll | Show | ||
Lvl-Up: DENIED! Boltthrower This Armbladeis a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the armblade when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The armblades property can’t be used again until the next dawn. In the meantime, the armblade can still be used as a magic weapon. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. This light is manifests in form of electric sparkling. ====== Potion of Growth ====== Potion of Healing ====== Talking Doll While this music box is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the box speaks or sings each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. It has the following song as default: ======= |
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2024-03-11 21:15 | T1 Wicked Little things | 0 | 70 | 10 | ☐ Wand of Secrets | Show | ||
== Used: 1x Potion of healing; 3x Potion of healing, greater; 1x potion of healig, superior == Loot Wand of Secrets The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Common (2d4 + 2) |
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2024-03-21 11:14 | Purchase Log | -100 | Show Purchase | |||||
2x Potion of Healing (2d4+2) 50G each |
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2024-03-20 19:57 | Purchase Log | -16 | Show Purchase | |||||
Clothing, cold weather 10 gp x1 |
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2024-02-04 23:02 | Purchase Log | -300 | Show Purchase | |||||
Potion of Healing, Greater 100 G |
Date Played | Adventure Title ▲ | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-09-20 15:59 | Adaption to 2024 Rules | 0 | Show | |||||
== CLASS Fighter Level 2 Class Features SKILLS CHOSEN = Athletics Animal Handling Fighting Style 1st level You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. Second Wind 1st level You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level. Weapon Mastery (3 Choices) 1st level Longsword (Sap) Light Crossbow (Slow) Javelin (Slow) Action Surge 2nd level Tactical Mind 2nd level == BACKGROUND (Expanded Rules!) Knight of the Order Though the term “knight” conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order’s cause. Skill Proficiencies: Persuasion + History Knightly Regard (Background Feature) == SPECIES Aasimar Aasimar Traits Aasimar Details: Healing Hands Light Bearer Celestial Revelation Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance. Here are the transformation options: Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed. Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus. Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn. == ATTRIBUTES Point Buy: Points Remaining 0/27 Strength 15 - Total: 16 Ability Score Increases [_]Increase three scores (+1 / +1 / +1) Charisma Score == Starting Equipment: Not utilized during Rebuild. Origin Feat due to none in Background: Tough |
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2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 10 | Show | |||||
Lvl-Up: DENIED! This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. ====== Potion of Fire Breath After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. This item is found in Magic Item Table C in the Dungeon Master’s Guide. This version smells vaguely of thyme, though have a bitter aftertaste. ====== |
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2024-07-16 19:00 | CCC-GSP01-01 A Dragon’s Breath | 10 | Show | |||||
STORY AWARD: Five-Leaf Clover Initiate A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you. Instrument of the Bards, Mac-Fuirmidh Cittern 2 lb. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Mac-Fuirmidh cittern can be used to cast barkskin, cure wounds, and fog cloud. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. |
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2023-05-09 18:30 | CC-GHC-BK1-06_Legacy_and_Virtue | 10 | Show | |||||
Lvl-Up: DENIED ====== Circlet of Blasting ====== Trinket: Ein Horn eines Zwerg-Minotauren ====== Story Reward: Anders Tharion Rescued ====== Antitoxin: A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs ====== Potioni of healing |
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2023-05-08 12:20 | Character Creation | Show | ||||||
Race: Aasimar
Background: Knight ☐ ☑ - For reference |
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2023-06-07 19:00 | DDAL05-02 The Black Road | 10 | Show | |||||
Lvl-Up: DENIED! -4 Gold: Desert Clothes ====== Bracers of Archery While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a |
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2024-03-20 20:00 | DDAL 10-01 The Frozen North | 1 | 10 | Show | ||||
== Players == Items Potion of Growth =
= Potion of Healing = Goggles of Night Wondrous item, uncommon These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. = Potion of Comprehension = |
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2024-03-12 18:30 | DDAL-DRW-INT-02 Watchers of the Trollclaws | 10 | Show | |||||
== Items: Sentinel Shield - Armor (shield), uncommon - 6 lb. AC +2 Potion of Healing (2d4+2) |
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2024-02-04 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 10 | Show | |||||
Driftglobe - Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. ======= Book Club (Flail +1) - Weapon (flail), uncommon 2x Potion of healing |
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2024-09-22 19:00 | DDHC-QftIS-01 Lost City | 10 | Show | |||||
Items: 20x crossbow bolts Charm of Heroism 60x fireworks 1x Healing honey (1d4+1) Potion of Invisibility Potion of Poison Helm Of Telepathy Wand of Magic Detection Wand of Secrets Weapon of Warning Longsword +1 Javelin of Lightning Rapier +1 Wand of Paralysis Cloak of Protection === HARD MODE === Shield +2 Scimitar of Speed Cloak of Elvenkind Deck of Illusions Playing Card Illusion |
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2023-05-30 11:11 | DM-Reward | Show | ||||||
Dwarven Plate While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |
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2024-02-24 19:30 | DRW-INT-01 Big Problems | 10 | Show | |||||
== Players: == Items Gaines: == Items: ☐ Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. |
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2024-12-31 17:30 | FR-DC-CHROME THE CHROMI CONCLAVE | 10 | Show | |||||
== Players == Loot ==Story Award: Wyrmageddon == Story Award: Scaled Friend |
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2024-05-07 18:30 | FR-DC-RPSG-09 Ruckus at the Reception (T1, ca. 3h) | 10 | Show | |||||
Vilros' Favorite Boots (Boots of Elvenkind) While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Waterborne. This pair of boots has the waterborne minor property, allowing it to float on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. This pair of leather boots are made from tooled crag cat leather, and feature a decorative band of flying snake hide. They are surprisingly light, completely waterproof, and buoyant. |
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2024-06-08 19:51 | FR-DC-WATERDEEP-KYZ Sweet Dreams are Made of Keys | 10 | Show | |||||
== Players: Story Award: You exposed the vengeful machinations of Aubrey Delos, daughter of Fford Delos who took every job to save his family from Waterdeep’s gutter - like working as a Zhentarim enforcer before he was ultimately executed. UNSEEN ENEMY Someone sympathetic to Aubrey’s cause has turned against you, and you have gained an unseen enemy within the Zhentarim. So long as you have this Story Award when playing in any of the FR-DC-WATERDEEP adventures, the DM may call upon you once per adventure to make a DC13 Wisdom saving throw or suffer the effects of a bane spell for the next minute. SHADES OF GRAY However, Waterdeep’s Gray Hands are much impressed by your investigative efforts. When playing in any of the FR-DC-WATERDEEP adventures, you are reminded of their compliments through the equivalent of bardic inspiration (d8). This may be used only once per adventure. You may remove this Story Award after experiencing the Unseen Enemy a single time, but doing so also removes the Shades of Gray benefit. (A character associated with the Zhentarim is exempt from this Story Award, if they so choose.) At your discretion, you may choose to keep the Story Award throughout the FR-DC-WATERDEEP adventure series and leave both effects in play. |
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2023-05-10 19:15 | SJ-DC-YLD – 01 - 01 – Never lose hope | 10 | Show | |||||
Lvl-Up: DENIED! Boltthrower This Armbladeis a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the armblade when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The armblades property can’t be used again until the next dawn. In the meantime, the armblade can still be used as a magic weapon. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. This light is manifests in form of electric sparkling. ====== Potion of Growth ====== Potion of Healing ====== Talking Doll While this music box is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the box speaks or sings each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. It has the following song as default: ======= |
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2024-03-11 21:15 | T1 Wicked Little things | 10 | Show | |||||
== Used: 1x Potion of healing; 3x Potion of healing, greater; 1x potion of healig, superior == Loot Wand of Secrets The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Common (2d4 + 2) |
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2024-03-21 11:14 | Purchase Log | Show Purchase | ||||||
2x Potion of Healing (2d4+2) 50G each |
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2024-03-20 19:57 | Purchase Log | Show Purchase | ||||||
Clothing, cold weather 10 gp x1 |
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2024-02-04 23:02 | Purchase Log | Show Purchase | ||||||
Potion of Healing, Greater 100 G |
Date Played | Adventure Title ▲ | Session | XP | GP | Downtime | Renown | Magic Items | |
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2024-09-20 15:59 | Adaption to 2024 Rules | 0 | 0 | Show | ||||
== CLASS Fighter Level 2 Class Features SKILLS CHOSEN = Athletics Animal Handling Fighting Style 1st level You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. Second Wind 1st level You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level. Weapon Mastery (3 Choices) 1st level Longsword (Sap) Light Crossbow (Slow) Javelin (Slow) Action Surge 2nd level Tactical Mind 2nd level == BACKGROUND (Expanded Rules!) Knight of the Order Though the term “knight” conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order’s cause. Skill Proficiencies: Persuasion + History Knightly Regard (Background Feature) == SPECIES Aasimar Aasimar Traits Aasimar Details: Healing Hands Light Bearer Celestial Revelation Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance. Here are the transformation options: Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed. Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus. Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn. == ATTRIBUTES Point Buy: Points Remaining 0/27 Strength 15 - Total: 16 Ability Score Increases [_]Increase three scores (+1 / +1 / +1) Charisma Score == Starting Equipment: Not utilized during Rebuild. Origin Feat due to none in Background: Tough |
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2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 0 | 10 | Show | ||||
Lvl-Up: DENIED! This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. ====== Potion of Fire Breath After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. This item is found in Magic Item Table C in the Dungeon Master’s Guide. This version smells vaguely of thyme, though have a bitter aftertaste. ====== |
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2024-07-16 19:00 | CCC-GSP01-01 A Dragon’s Breath | 80 | 10 | Show | ||||
STORY AWARD: Five-Leaf Clover Initiate A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you. Instrument of the Bards, Mac-Fuirmidh Cittern 2 lb. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Mac-Fuirmidh cittern can be used to cast barkskin, cure wounds, and fog cloud. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. |
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2023-05-09 18:30 | CC-GHC-BK1-06_Legacy_and_Virtue | 78 | 10 | ☐ Circlet of Blasting | Show | |||
Lvl-Up: DENIED ====== Circlet of Blasting ====== Trinket: Ein Horn eines Zwerg-Minotauren ====== Story Reward: Anders Tharion Rescued ====== Antitoxin: A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs ====== Potioni of healing |
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2023-05-08 12:20 | Character Creation | 25 | Show | |||||
Race: Aasimar
Background: Knight ☐ ☑ - For reference |
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2023-06-07 19:00 | DDAL05-02 The Black Road | 38 | 10 | ☐ Bracers of Archery, ☐ Story Award: Friend on the Black Road | Show | |||
Lvl-Up: DENIED! -4 Gold: Desert Clothes ====== Bracers of Archery While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a |
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2024-03-20 20:00 | DDAL 10-01 The Frozen North | 1 | -10 | 10 | ☐ Goggles of Night, ☐ Illuminator´s Tattoo | Show | ||
== Players == Items Potion of Growth =
= Potion of Healing = Goggles of Night Wondrous item, uncommon These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. = Potion of Comprehension = |
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2024-03-12 18:30 | DDAL-DRW-INT-02 Watchers of the Trollclaws | 79.17 | 10 | ☐ Sentinel Shield | Show | |||
== Items: Sentinel Shield - Armor (shield), uncommon - 6 lb. AC +2 Potion of Healing (2d4+2) |
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2024-02-04 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 18 | 10 | ☐ Driftglobe, ☐ Book Club (Flail +1) | Show | |||
Driftglobe - Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. ======= Book Club (Flail +1) - Weapon (flail), uncommon 2x Potion of healing |
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2024-09-22 19:00 | DDHC-QftIS-01 Lost City | 1773.5 | 10 | ☐ Potion of Invisibility, ☐ Shield +2, ☐ Scimitar of Speed, ☐ Cloak of Elvenkind, ☐ Deck of Illusions, ☐ Potion of PoisonPotion, ☐ Helm Of Telepathy, ☐ Wand of Magic Detection, ☐ Wand of Secrets, ☐ Weapon of Warning (SPEAR), ☐ Longsword +1, ☐ Javelin of Lightning, ☐ Rapier +1, ☐ Wand of Paralysis, ☐ Cloak of Protection | Show | |||
Items: 20x crossbow bolts Charm of Heroism 60x fireworks 1x Healing honey (1d4+1) Potion of Invisibility Potion of Poison Helm Of Telepathy Wand of Magic Detection Wand of Secrets Weapon of Warning Longsword +1 Javelin of Lightning Rapier +1 Wand of Paralysis Cloak of Protection === HARD MODE === Shield +2 Scimitar of Speed Cloak of Elvenkind Deck of Illusions Playing Card Illusion |
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2023-05-30 11:11 | DM-Reward | 10000 | ☐ Dwarven Plate | Show | ||||
Dwarven Plate While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |
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2024-02-24 19:30 | DRW-INT-01 Big Problems | 25 | 10 | ☐ Bag of Holding | Show | |||
== Players: == Items Gaines: == Items: ☐ Potion of Hill Giant Strength When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. |
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2024-12-31 17:30 | FR-DC-CHROME THE CHROMI CONCLAVE | 100 | 10 | ☐ Hearth of the Wyrm "Orb of Direction", ☐ Dragonblood Potion "Keoghthom's Ointment" (5 doses), ☐ Enchanted Silver Dragon Scale "Periapt of Wound closure" | Show | |||
== Players == Loot ==Story Award: Wyrmageddon == Story Award: Scaled Friend |
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2024-05-07 18:30 | FR-DC-RPSG-09 Ruckus at the Reception (T1, ca. 3h) | 50 | 10 | ☐ Vilros' Favorite Boots (Boots of Elvenkind) | Show | |||
Vilros' Favorite Boots (Boots of Elvenkind) While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Waterborne. This pair of boots has the waterborne minor property, allowing it to float on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. This pair of leather boots are made from tooled crag cat leather, and feature a decorative band of flying snake hide. They are surprisingly light, completely waterproof, and buoyant. |
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2024-06-08 19:51 | FR-DC-WATERDEEP-KYZ Sweet Dreams are Made of Keys | 30 | 10 | ☐ Blackztaff (Unbreakable Staff of the Python, ☐ Spellwrought Tattoo (Revivify) | Show | |||
== Players: Story Award: You exposed the vengeful machinations of Aubrey Delos, daughter of Fford Delos who took every job to save his family from Waterdeep’s gutter - like working as a Zhentarim enforcer before he was ultimately executed. UNSEEN ENEMY Someone sympathetic to Aubrey’s cause has turned against you, and you have gained an unseen enemy within the Zhentarim. So long as you have this Story Award when playing in any of the FR-DC-WATERDEEP adventures, the DM may call upon you once per adventure to make a DC13 Wisdom saving throw or suffer the effects of a bane spell for the next minute. SHADES OF GRAY However, Waterdeep’s Gray Hands are much impressed by your investigative efforts. When playing in any of the FR-DC-WATERDEEP adventures, you are reminded of their compliments through the equivalent of bardic inspiration (d8). This may be used only once per adventure. You may remove this Story Award after experiencing the Unseen Enemy a single time, but doing so also removes the Shades of Gray benefit. (A character associated with the Zhentarim is exempt from this Story Award, if they so choose.) At your discretion, you may choose to keep the Story Award throughout the FR-DC-WATERDEEP adventure series and leave both effects in play. |
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2023-05-10 19:15 | SJ-DC-YLD – 01 - 01 – Never lose hope | 45 | 10 | ☐ Javelin of Lightning, ☐ Talking Doll | Show | |||
Lvl-Up: DENIED! Boltthrower This Armbladeis a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the armblade when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The armblades property can’t be used again until the next dawn. In the meantime, the armblade can still be used as a magic weapon. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. This light is manifests in form of electric sparkling. ====== Potion of Growth ====== Potion of Healing ====== Talking Doll While this music box is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the box speaks or sings each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. It has the following song as default: ======= |
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2024-03-11 21:15 | T1 Wicked Little things | 70 | 10 | ☐ Wand of Secrets | Show | |||
== Used: 1x Potion of healing; 3x Potion of healing, greater; 1x potion of healig, superior == Loot Wand of Secrets The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Common (2d4 + 2) |
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2024-03-21 11:14 | Purchase Log | -100 | Show Purchase | |||||
2x Potion of Healing (2d4+2) 50G each |
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2024-03-20 19:57 | Purchase Log | -16 | Show Purchase | |||||
Clothing, cold weather 10 gp x1 |
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2024-02-04 23:02 | Purchase Log | -300 | Show Purchase | |||||
Potion of Healing, Greater 100 G |