Lydia Fortescue

Season:
13
Race:
Variant Human
Class:
Bard
Background:
Faction Agent
Lifestyle:
Wealthy
Current Level:
16
Total GP:
2566
Total Downtime:
0
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
3
Magic Item Limit:
6
Amulet of Health,
Amulet of Proof Against Detection and Location,
Potion of Healing,
Spell Scroll of Protection from Energy,
Rapier of Warning,
Glamoured Studded Leather,
Potion of Speed,
Potion of Vitality,
Ring of Fire Resistance,
Stout (+2 Longsword),
Spell Scroll of Blink,
Potion of Climbing,
Spell Scroll of Fabricate,
Spell Scroll of Major Image

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
Purchase Log -1700 Show Purchase

2x Scroll of Revivify
300 per scroll + 300 Materials x2 = 1200 Gold

5x Potion of healing, greater (4d4+4); 100 Gold each = 500 Gold

2023-04-09 21:53 Purchase Log -15 Show Purchase

Clothes, fine

2023-05-16 23:31 DDHC-KftGV-02 The Stygian Gambit 1 0 Show DM Log

[14.05.2023] DDHC-KftGV-02 The Stygian Gambit (T1, 4+ Stunden)

Preparations: 5 Hrs.
Game: 5,5 Hrs + 1 Hour Safety Tools

(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault

Savety tools: Present

Rewards: 150G + 1 UNCOMMON Item accourding to restrictions.****

2023-03-10 17:19 Character Generation 4 15 Show

Race

Human (Variant)
Origin Language ; Common, Elvish
Ability Score Increase: Dexterity Score, Charisma Score
Origin Proficiencies: Performance
Feat
Actor: Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20. You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

Class: Bard Lvl 5

Hit Points (1st level)
Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma, Flute, Lyre, Lute
Skills: Acrobatics, Perception, Athletics
Additional Bard Spells
College of Swords (3rd level)
Fighting Style (3rd level): Two-Weapon Fighting
Bardic Versatility (4th level, Optional Class Feature)
Lvl 4 Feat: Dual Wielder

Ability Scores

Point Buy (POINTS REMAINING 0/27)
STRENGTH 8 TOTAL: 8
DEXTERITY 15 TOTAL: 16
CONSTITUTION 12 TOTAL: 12
INTELLIGENCE 10 TOTAL: 10
WISDOM 13 TOTAL: 13
CHARISMA 14 TOTAL: 16

Background: Faction Agent

Skill Proficiencies:Insight, Persuasion
Languages:
Safe Haven (Background Feature):

Alignment: Chaotic Good
Faith: Raven Queen
Lifestyle: Wealthy (4GP)

Case, Map or Scroll
Chest
Clothes, Common
Clothes, Fine
Dagger
Dagger
Ink (1 ounce bottle)
Ink Pen
Lamp
Leather
Lute
Oil (flask)
Paper (one sheet)
Perfume (vial)
Rapier
Sealing Wax
Soap

AL-Feat: Tough
Magic Item: Rapier +1
.
.
.

2023-04-30 20:00 DDAL08-11 - Poisoned Words 1 100 10 Glamoured Studded Leather, Potion of Speed, Potion of Vitality Show

-400 Gold for a standard Breast Plate

Glamoured Studded Leather
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

2023-04-09 19:00 DDAL08-10 - The Skull Square Murders 1 200 10 Amulet of Health Show

-1 Gold: "An invitation to a party where a murder happened"
+1 Zombie an der Leine
+200 Gold
Amulet of Health
Wondrous Item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

== Bard 6 ==
Lvl Up

2023-04-25 12:11 DM-Rewards 1 250 Rapier of Warning Show

Rapier of Warning
Weapon (rapier), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire 416 10 Ring of Fire Resistance Show

Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.a

======

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.

The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

This item can be found on page 192 of the Dungeon Master's Guide.

2023-05-08 20:15 For the Glory of Bloutar! 1 800 10 Stout (+2 Longsword), Spell Scroll of Blink, Potion of Climbing, Spell Scroll of Fabricate, Spell Scroll of Major Image Show

Level up
Char-Lvl 11: Ranger lvl 1

======

Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls
made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

======

Spell Scroll of Blink
Scroll, rare
This scroll contains a single blink spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

Potion of Climbing
Potion, common
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.

======

Spell Scroll of Fabricate
Scroll, uncommon
This scroll contains a single fabricate spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

Spell Scroll of Major Image
Scroll, uncommon
This scroll contains a single major image spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

DM Reward 0 2500 Show

Sun Blade
Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage: Radiant, Replace Damage Type: Radiant, Weapon Property: Finesse, Damage, Combat, Versatile

2023-05-16 23:32 DDHC-KftGV-02 The Stygian Gambit 1 Show DM Log

(2) happy - Glob - Plasmoid - Fighter 2 - none
(1) Ineverexist - Icognitus Callidus - Changeling - rogue 1
(1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer 2
(2) thebaconing - Anskar Grabb - Halfling - Roque 2
(2) Cyrodiil - Ares - Custom Lineage - Fighter 2 - none

Prep: 4 Hours (Cleaning, Corrections and Translations)
Game: 5 Hours +1 Hour Savety Tools

Rewards: 250 from Chests; 100 from Verity; Rapier +1; 1 UNCOMMON Item accourding to AL-Restrictions

2023-05-22 01:11 DDHC-KftGV-03 Reach for the Stars 1 Show DM Log

Prparation: 5hrs + 1 Hr Safety Tools

(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
Bonus:
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none

Gold: 220 Per Player

2023-05-22 01:13 DM-Reward (Adancement) Show

https://www.adventurersleaguelog.com/users/42279/dm_log_entries/1056906

2023-04-09 21:39 Catching up! 1 -10 Show

Bard Lvl 7

2023-04-23 00:34 DDAL09-01 Escape from Eltugard Amulet of Proof Against Detection and Location, Potion of Healing, Spell Scroll of Protection from Energy Show DM Log

Spieler:
(2) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none
(2) Folk2K - Fluffy - Harengon - Barbarian2- none
(1) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none
(1) Jannis D. - Norman Smith - Human - Fighter 1
(1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer1 (Bis Part 2)
(1) Ineverexist - Sam - Dragonborn (Amethyst) - Ranger 1

Part 1 The Smith: rolling 5d100 ( 50 + 49 + 4 + 43 + 51 ) =197/6 = 32,8 -> 33 Gold | Potion of Healing
Part 2 The Miller : rolling 5d100 ( 100 + 43 + 81 + 70 + 88 ) =382/6 = 63,66 -> 64 Gold | Spell Scroll of Protection from Energy
Part 3 The Inkeeper: rolling 5d100 (69 + 41 + 39 + 14 + 100 ) =263/5 = 52,6 -> 53 Gold Scroll of resistance from energy
Part 4 the Liar: rolling 5d100 (50 + 81 + 37 + 96 + 47 ) =311/5 = 62,2 -> 63 Gold | Amulet of Proof Against Detection and Location

DM-Rewards: +1 Level; +250 Gold; Rapier of Warning to Lydia (https://www.adventurersleaguelog.com/users/42279/characters/103531)
Weapon (rapier), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse

2023-01-07 22:44 Trade Log Show Trade Log
2023-01-07 22:45 Trade Log Show Trade Log
2023-01-07 22:45 Trade Log Show Trade Log
2023-04-25 12:59 Rebuild Show

Same as before, but change:
Con: 12 -> 10
Cha 14 -> 15

2023-04-30 22:45 Catching up! 1 -10 Show

+1 Lvl

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
Purchase Log Show Purchase

2x Scroll of Revivify
300 per scroll + 300 Materials x2 = 1200 Gold

5x Potion of healing, greater (4d4+4); 100 Gold each = 500 Gold

2023-04-09 21:53 Purchase Log Show Purchase

Clothes, fine

2023-05-16 23:31 DDHC-KftGV-02 The Stygian Gambit 3 Show DM Log

[14.05.2023] DDHC-KftGV-02 The Stygian Gambit (T1, 4+ Stunden)

Preparations: 5 Hrs.
Game: 5,5 Hrs + 1 Hour Safety Tools

(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault

Savety tools: Present

Rewards: 150G + 1 UNCOMMON Item accourding to restrictions.****

2023-03-10 17:19 Character Generation Show

Race

Human (Variant)
Origin Language ; Common, Elvish
Ability Score Increase: Dexterity Score, Charisma Score
Origin Proficiencies: Performance
Feat
Actor: Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20. You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

Class: Bard Lvl 5

Hit Points (1st level)
Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma, Flute, Lyre, Lute
Skills: Acrobatics, Perception, Athletics
Additional Bard Spells
College of Swords (3rd level)
Fighting Style (3rd level): Two-Weapon Fighting
Bardic Versatility (4th level, Optional Class Feature)
Lvl 4 Feat: Dual Wielder

Ability Scores

Point Buy (POINTS REMAINING 0/27)
STRENGTH 8 TOTAL: 8
DEXTERITY 15 TOTAL: 16
CONSTITUTION 12 TOTAL: 12
INTELLIGENCE 10 TOTAL: 10
WISDOM 13 TOTAL: 13
CHARISMA 14 TOTAL: 16

Background: Faction Agent

Skill Proficiencies:Insight, Persuasion
Languages:
Safe Haven (Background Feature):

Alignment: Chaotic Good
Faith: Raven Queen
Lifestyle: Wealthy (4GP)

Case, Map or Scroll
Chest
Clothes, Common
Clothes, Fine
Dagger
Dagger
Ink (1 ounce bottle)
Ink Pen
Lamp
Leather
Lute
Oil (flask)
Paper (one sheet)
Perfume (vial)
Rapier
Sealing Wax
Soap

AL-Feat: Tough
Magic Item: Rapier +1
.
.
.

2023-04-30 20:00 DDAL08-11 - Poisoned Words 10 Show

-400 Gold for a standard Breast Plate

Glamoured Studded Leather
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

2023-04-09 19:00 DDAL08-10 - The Skull Square Murders 10 Show

-1 Gold: "An invitation to a party where a murder happened"
+1 Zombie an der Leine
+200 Gold
Amulet of Health
Wondrous Item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

== Bard 6 ==
Lvl Up

2023-04-25 12:11 DM-Rewards Show

Rapier of Warning
Weapon (rapier), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire 10 Show

Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.a

======

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.

The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

This item can be found on page 192 of the Dungeon Master's Guide.

2023-05-08 20:15 For the Glory of Bloutar! 10 Show

Level up
Char-Lvl 11: Ranger lvl 1

======

Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls
made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

======

Spell Scroll of Blink
Scroll, rare
This scroll contains a single blink spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

Potion of Climbing
Potion, common
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.

======

Spell Scroll of Fabricate
Scroll, uncommon
This scroll contains a single fabricate spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

Spell Scroll of Major Image
Scroll, uncommon
This scroll contains a single major image spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

DM Reward Show

Sun Blade
Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage: Radiant, Replace Damage Type: Radiant, Weapon Property: Finesse, Damage, Combat, Versatile

2023-05-16 23:32 DDHC-KftGV-02 The Stygian Gambit 3 Show DM Log

(2) happy - Glob - Plasmoid - Fighter 2 - none
(1) Ineverexist - Icognitus Callidus - Changeling - rogue 1
(1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer 2
(2) thebaconing - Anskar Grabb - Halfling - Roque 2
(2) Cyrodiil - Ares - Custom Lineage - Fighter 2 - none

Prep: 4 Hours (Cleaning, Corrections and Translations)
Game: 5 Hours +1 Hour Savety Tools

Rewards: 250 from Chests; 100 from Verity; Rapier +1; 1 UNCOMMON Item accourding to AL-Restrictions

2023-05-22 01:11 DDHC-KftGV-03 Reach for the Stars 3 Show DM Log

Prparation: 5hrs + 1 Hr Safety Tools

(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
Bonus:
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none

Gold: 220 Per Player

2023-05-22 01:13 DM-Reward (Adancement) Show

https://www.adventurersleaguelog.com/users/42279/dm_log_entries/1056906

2023-04-09 21:39 Catching up! -10 Show

Bard Lvl 7

2023-04-23 00:34 DDAL09-01 Escape from Eltugard Show DM Log

Spieler:
(2) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none
(2) Folk2K - Fluffy - Harengon - Barbarian2- none
(1) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none
(1) Jannis D. - Norman Smith - Human - Fighter 1
(1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer1 (Bis Part 2)
(1) Ineverexist - Sam - Dragonborn (Amethyst) - Ranger 1

Part 1 The Smith: rolling 5d100 ( 50 + 49 + 4 + 43 + 51 ) =197/6 = 32,8 -> 33 Gold | Potion of Healing
Part 2 The Miller : rolling 5d100 ( 100 + 43 + 81 + 70 + 88 ) =382/6 = 63,66 -> 64 Gold | Spell Scroll of Protection from Energy
Part 3 The Inkeeper: rolling 5d100 (69 + 41 + 39 + 14 + 100 ) =263/5 = 52,6 -> 53 Gold Scroll of resistance from energy
Part 4 the Liar: rolling 5d100 (50 + 81 + 37 + 96 + 47 ) =311/5 = 62,2 -> 63 Gold | Amulet of Proof Against Detection and Location

DM-Rewards: +1 Level; +250 Gold; Rapier of Warning to Lydia (https://www.adventurersleaguelog.com/users/42279/characters/103531)
Weapon (rapier), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse

2023-01-07 22:44 Trade Log Show Trade Log
2023-01-07 22:45 Trade Log Show Trade Log
2023-01-07 22:45 Trade Log Show Trade Log
2023-04-25 12:59 Rebuild Show

Same as before, but change:
Con: 12 -> 10
Cha 14 -> 15

2023-04-30 22:45 Catching up! -10 Show

+1 Lvl

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
Purchase Log -1700 Show Purchase

2x Scroll of Revivify
300 per scroll + 300 Materials x2 = 1200 Gold

5x Potion of healing, greater (4d4+4); 100 Gold each = 500 Gold

2023-04-09 21:53 Purchase Log -15 Show Purchase

Clothes, fine

2023-05-16 23:31 DDHC-KftGV-02 The Stygian Gambit 0 Show DM Log

[14.05.2023] DDHC-KftGV-02 The Stygian Gambit (T1, 4+ Stunden)

Preparations: 5 Hrs.
Game: 5,5 Hrs + 1 Hour Safety Tools

(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault

Savety tools: Present

Rewards: 150G + 1 UNCOMMON Item accourding to restrictions.****

2023-03-10 17:19 Character Generation 15 Show

Race

Human (Variant)
Origin Language ; Common, Elvish
Ability Score Increase: Dexterity Score, Charisma Score
Origin Proficiencies: Performance
Feat
Actor: Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20. You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

Class: Bard Lvl 5

Hit Points (1st level)
Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma, Flute, Lyre, Lute
Skills: Acrobatics, Perception, Athletics
Additional Bard Spells
College of Swords (3rd level)
Fighting Style (3rd level): Two-Weapon Fighting
Bardic Versatility (4th level, Optional Class Feature)
Lvl 4 Feat: Dual Wielder

Ability Scores

Point Buy (POINTS REMAINING 0/27)
STRENGTH 8 TOTAL: 8
DEXTERITY 15 TOTAL: 16
CONSTITUTION 12 TOTAL: 12
INTELLIGENCE 10 TOTAL: 10
WISDOM 13 TOTAL: 13
CHARISMA 14 TOTAL: 16

Background: Faction Agent

Skill Proficiencies:Insight, Persuasion
Languages:
Safe Haven (Background Feature):

Alignment: Chaotic Good
Faith: Raven Queen
Lifestyle: Wealthy (4GP)

Case, Map or Scroll
Chest
Clothes, Common
Clothes, Fine
Dagger
Dagger
Ink (1 ounce bottle)
Ink Pen
Lamp
Leather
Lute
Oil (flask)
Paper (one sheet)
Perfume (vial)
Rapier
Sealing Wax
Soap

AL-Feat: Tough
Magic Item: Rapier +1
.
.
.

2023-04-30 20:00 DDAL08-11 - Poisoned Words 100 10 Glamoured Studded Leather, Potion of Speed, Potion of Vitality Show

-400 Gold for a standard Breast Plate

Glamoured Studded Leather
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.

2023-04-09 19:00 DDAL08-10 - The Skull Square Murders 200 10 Amulet of Health Show

-1 Gold: "An invitation to a party where a murder happened"
+1 Zombie an der Leine
+200 Gold
Amulet of Health
Wondrous Item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

== Bard 6 ==
Lvl Up

2023-04-25 12:11 DM-Rewards 250 Rapier of Warning Show

Rapier of Warning
Weapon (rapier), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire 416 10 Ring of Fire Resistance Show

Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.a

======

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.

The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

This item can be found on page 192 of the Dungeon Master's Guide.

2023-05-08 20:15 For the Glory of Bloutar! 800 10 Stout (+2 Longsword), Spell Scroll of Blink, Potion of Climbing, Spell Scroll of Fabricate, Spell Scroll of Major Image Show

Level up
Char-Lvl 11: Ranger lvl 1

======

Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls
made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

======

Spell Scroll of Blink
Scroll, rare
This scroll contains a single blink spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

Potion of Climbing
Potion, common
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.

======

Spell Scroll of Fabricate
Scroll, uncommon
This scroll contains a single fabricate spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

Spell Scroll of Major Image
Scroll, uncommon
This scroll contains a single major image spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.

======

DM Reward 2500 Show

Sun Blade
Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage: Radiant, Replace Damage Type: Radiant, Weapon Property: Finesse, Damage, Combat, Versatile

2023-05-16 23:32 DDHC-KftGV-02 The Stygian Gambit Show DM Log

(2) happy - Glob - Plasmoid - Fighter 2 - none
(1) Ineverexist - Icognitus Callidus - Changeling - rogue 1
(1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer 2
(2) thebaconing - Anskar Grabb - Halfling - Roque 2
(2) Cyrodiil - Ares - Custom Lineage - Fighter 2 - none

Prep: 4 Hours (Cleaning, Corrections and Translations)
Game: 5 Hours +1 Hour Savety Tools

Rewards: 250 from Chests; 100 from Verity; Rapier +1; 1 UNCOMMON Item accourding to AL-Restrictions

2023-05-22 01:11 DDHC-KftGV-03 Reach for the Stars Show DM Log

Prparation: 5hrs + 1 Hr Safety Tools

(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
Bonus:
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none

Gold: 220 Per Player

2023-05-22 01:13 DM-Reward (Adancement) Show

https://www.adventurersleaguelog.com/users/42279/dm_log_entries/1056906

2023-04-09 21:39 Catching up! -10 Show

Bard Lvl 7

2023-04-23 00:34 DDAL09-01 Escape from Eltugard Amulet of Proof Against Detection and Location, Potion of Healing, Spell Scroll of Protection from Energy Show DM Log

Spieler:
(2) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none
(2) Folk2K - Fluffy - Harengon - Barbarian2- none
(1) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none
(1) Jannis D. - Norman Smith - Human - Fighter 1
(1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer1 (Bis Part 2)
(1) Ineverexist - Sam - Dragonborn (Amethyst) - Ranger 1

Part 1 The Smith: rolling 5d100 ( 50 + 49 + 4 + 43 + 51 ) =197/6 = 32,8 -> 33 Gold | Potion of Healing
Part 2 The Miller : rolling 5d100 ( 100 + 43 + 81 + 70 + 88 ) =382/6 = 63,66 -> 64 Gold | Spell Scroll of Protection from Energy
Part 3 The Inkeeper: rolling 5d100 (69 + 41 + 39 + 14 + 100 ) =263/5 = 52,6 -> 53 Gold Scroll of resistance from energy
Part 4 the Liar: rolling 5d100 (50 + 81 + 37 + 96 + 47 ) =311/5 = 62,2 -> 63 Gold | Amulet of Proof Against Detection and Location

DM-Rewards: +1 Level; +250 Gold; Rapier of Warning to Lydia (https://www.adventurersleaguelog.com/users/42279/characters/103531)
Weapon (rapier), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse

2023-01-07 22:44 Trade Log Show Trade Log
2023-01-07 22:45 Trade Log Show Trade Log
2023-01-07 22:45 Trade Log Show Trade Log
2023-04-25 12:59 Rebuild Show

Same as before, but change:
Con: 12 -> 10
Cha 14 -> 15

2023-04-30 22:45 Catching up! -10 Show

+1 Lvl