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Adventure Title
DDAL09-01 Escape from Eltugard
DDAL09-01 Escape from Eltugard
Session
Date DMed
2023-04-24 19:30
2023-04-24 19:30
Session Length (Hours)
0
0
Avg Party Level
Location DMed
Forgotten Realms
Forgotten Realms
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2023-04-23 00:34
2023-04-23 00:34
Character to Apply Rewards
Lydia Fortescue
Lydia Fortescue
Notes
Spieler: (2) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none (2) Folk2K - Fluffy - Harengon - Barbarian2- none (1) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none (1) Jannis D. - Norman Smith - Human - Fighter 1 (1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer1 (Bis Part 2) (1) I_never_exist - Sam - Dragonborn (Amethyst) - Ranger 1 Part 1 The Smith: rolling 5d100 ( 50 + 49 + 4 + 43 + 51 ) =197/6 = 32,8 -> 33 Gold | Potion of Healing Part 2 The Miller : rolling 5d100 ( 100 + 43 + 81 + 70 + 88 ) =382/6 = 63,66 -> 64 Gold | Spell Scroll of Protection from Energy Part 3 The Inkeeper: rolling 5d100 (69 + 41 + 39 + 14 + 100 ) =263/5 = 52,6 -> 53 Gold Scroll of resistance from energy Part 4 the Liar: rolling 5d100 (50 + 81 + 37 + 96 + 47 ) =311/5 = 62,2 -> 63 Gold | Amulet of Proof Against Detection and Location DM-Rewards: +1 Level; +250 Gold; Rapier of Warning to Lydia (https://www.adventurersleaguelog.com/users/42279/characters/103531) Weapon (rapier), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse
Spieler: (2) Arikatzi020 - Brenris Forgegift - Satyr - Forge Domain Cleric - none (2) Folk2K - Fluffy - Harengon - Barbarian2- none (1) PetKola - Gorionestosthenes "Gor" Labyrasterios - Minotaur - Fighter 1- none (1) Jannis D. - Norman Smith - Human - Fighter 1 (1) Frederic T. - Vistra Silverstone - Dwarf - Sorcerer1 (Bis Part 2) (1) I_never_exist - Sam - Dragonborn (Amethyst) - Ranger 1 Part 1 The Smith: rolling 5d100 ( 50 + 49 + 4 + 43 + 51 ) =197/6 = 32,8 -> 33 Gold | Potion of Healing Part 2 The Miller : rolling 5d100 ( 100 + 43 + 81 + 70 + 88 ) =382/6 = 63,66 -> 64 Gold | Spell Scroll of Protection from Energy Part 3 The Inkeeper: rolling 5d100 (69 + 41 + 39 + 14 + 100 ) =263/5 = 52,6 -> 53 Gold Scroll of resistance from energy Part 4 the Liar: rolling 5d100 (50 + 81 + 37 + 96 + 47 ) =311/5 = 62,2 -> 63 Gold | Amulet of Proof Against Detection and Location DM-Rewards: +1 Level; +250 Gold; Rapier of Warning to Lydia (https://www.adventurersleaguelog.com/users/42279/characters/103531) Weapon (rapier), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Lydia Fortescue | Amulet of Proof Against Detection and Location | Uncommon | On the BBEG | false | ||
Amulet of Proof Against Detection and Location Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors. | ||||||
Lydia Fortescue | Potion of Healing | Common | Bandid hideout | false | ||
2d4+2 | ||||||
Lydia Fortescue | Spell Scroll of Protection from Energy | Uncommon | false | |||
Spell Scroll of Protection from Energy Scroll, uncommon A spell scroll containing the spell Protection from Energy. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. |