DM Log Entries


Total Hours:
280

Total GP:
149210
Unused GP:
0

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session ▲ Reward Magic Items Character
2024-02-11 19:00 DDHC-TYP White Plume Mountain 2 none Show

Teilnehmer:

Ace & Sascha (Echo)
Rose (Flammenklinge)
Lucan Fawnshadow (Talak)
Wisteria Groveheart (Kiri)
Noriel Aurorae (Arikatzi020)

Playtime:

  • 2 Sessions
  • geleitet 10h
  • +2h Safety Tools
  • +8h DM Preparation

Loot:

63.535gp
1x Potion of Greater Healing (4d4+4)
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll: of Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.
Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

[Bramymond]-[DDHC-RotF] Rime of the Frostmaiden 28 none Show

Teilnehmer:

Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian
Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin
C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger
Frederick - Elric - Human - Wizard
Echo - Osric Littleberry -Halfling - Cleric

Playtime:

Ongoing +200h in playtime and preparation

Campaign-Log:

Icewind Dale: Rime of the Frostmaiden
https://www.adventurersleaguelog.com/users/41558/campaigns/5471

2023-02-28 18:30 CCC-GHC-BK1-01 Into the Border Kingdoms none Show

Teilnehmer

(1) Claudia N. - Eerie Wildhoof - Satyr - Barbarian 1
(1) Echo - Echo - Halfling - Artificer 1
(1) Baelfire - Wryn - Half-Elf - Hexblade Warlock 1
(1) Ebon - Brother Luthor - Human- Cleric-lvl 1
(1) TimoL - Taruna Nimaraidh - Drow - Ranger 1
(1) Folk2K - Crazy - Lokathah - Monk1- none
(1) Norgai - Lorkan el Nurin - Deep Gnome - Druid 1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance

Loot:

  • 500gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight none Show

Teilnehmer:

(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none
* [Extract Brain - Mindflayer]

2023-03-28 16:00 DM Reward advancement Aster Grünzweig Show

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2023-04-18 22:00 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines none Show

Teilnehmer

(2) Claudia N. - Eerie Wildhoof - Satyr - Barbarian 2
(4) TimoL - Taruna Nimaraidh - Range Gloom Stalker 4 - Harper
(4) Arikatzi020 - Sekae Nightglimm - Centaur - Stars Druid lvl 4 - EE
(1) happy - RTFM - Autognome - Artificer 1 - none

Playtime:

  • geleitet 3h
  • +1h DM Preparation

Loot:

  • 167gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire none Show

Teilnehmer:

(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 2500gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2023-07-16 18:30 CCC-GHC-BK1-09_Scavengers none Show

Teilnehmer:

(1) XYZ - Alen Xilrel - High Elf - Wizard 1 - none
(1) MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
(2) Arikatzi - Enndlin Hearthfire - Halfling (Stout) - Fighter lvl 2 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-05-12 18:30 CCC-GHC-BK1-07 & CCC-GHC-BK1-08 none Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Olly - Carrian Avara - High Elf - Cleric 2 - None
(3) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 3- none
(1) Lamianyu (Alina) - Merla Spitzfuß - Halfing (Stout) - Fighter 1 - none
(4) Folk2K - Crazy - Lokathah - Monk - none
(3) Cyrodiil - Eli - Eladrin (Spring) - Bard - none

Playtime:

  • geleitet 7h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 240gp CCC-GHC-BK1-07
  • 500gp CCC-GHC-BK1-08
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure) Tier 1, Table F Wondrous Item, uncommon (requires attunement) This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. This item is found in the Dungeon Master’s Guide.
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • It’s a Princess Cut. Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-09 18:30 CC-GHC-BK1-06_Legacy_and_Virtue none Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Folk2K - Vonin - Shadar-Kai - TW-Cleric 2 - none
(4) JinxedBear - Jonathan van Briarwood - Devils Tounge Tiefling - College Of Eloquence Bard 4 - Harpers
(1) Doravien - Asterius - Fairy - Ranger 1 - none
(4) happy - Adric - High-Elf - Wizard (Order of Scribes) 4 - none
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter - Harper

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind none Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-05-28 20:00 DM Reward advancement Aster Grünzweig Show

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind none Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-18 14:00 CCC-GHC-BK1-03 - The Darkest Knight none Show

Teilnehmer:

(9) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 8/War Cleric 1
(10) KaNarlist - Cellica Le`Quella - Elf Divination Wizard 10 - Harpers
(9) Maluku Seito - Sophia - Human (Yuan-Ti) - Spore Druid 9 - EE
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(10) Arikatzi020 - Ssakiel - Yuan-ti - Colage of Eloquenz Barde 10lvl - none
(5) Trysturm - Pregen Charakter - Halfling Rogue 5 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.
2023-06-23 19:00 CCC-GHC-BK1-04 - I Am The Fire none Show

Teilnehmer:

(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(6) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 6 - none
(10) Folk2K - Tyla - TCL - Bard10 - none
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(8) KaNarlist - Ahsoka - Air Genasi Monk5/Fighter 3

Playtime:

  • geleitet 3h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 5000gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2023-04-22 18:30 CCC-GHC-BK1-09_Scavengers none Bag of Tricks (Gray) Show

Teilnehmer:

(2) C0ldW0lf - Kaito - Shadar-Kai - Fighter 2
(1) TimoL - Maren - Centaur - Druid 1 - keine Fraktion
(1) Dixer - Sharkac - Hobgoblin - Barbarian 1
(1) Layandora-Kirestelli Goldark-Half-Elf_Ranger-1-keine Fraktion
(2) Marie - Calliden Belleiles - Variant Human - Aberrant Mind Sorcerer 2 - Harpers
(1) Alvar - Siegfried von Falkenrath-Mensch-Paladin-Stufe-1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance
  • +1h DM Preparation

Loot:

  • 363gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-07-23 15:30 CCC-GHC-BK1-05_For_the_Glory_of_Bloutar none Show

Teilnehmer:

(10) Raimundo_O - Vorona - Winged Tiefling - Shadow Sorcerer 7 Hexblade Worlock 3 - Zhentarim
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Domain Cleric 5 - EE
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(7) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 7 - none
(7) Folk2K - Quia -TCL - Arti5 Wiz2- Force Grey
(8) WasabiPrime - Ticktock - Faery - Warlock 2 / Wizard 6 - none

Playtime:

geleitet 4.5h
+2h Safety Tools
+1.5h DM Preparation

Loot:

6500gp
1x Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.
1x Potion of Healing (2d4+4)
Spell Scrolls: Blink, Fabricate, Major Image
Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

2023-07-21 15:30 DM Reward advancement Will Solace Show

Reward:

Price: 10 hours
...
500gp
Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2023-08-01 22:10 DM Reward advancement Prof. Alastor Jones Show

Reward:

Price: 10 hours
...
2500gp
Wand of Fireballs
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Notes: Spellcaster, Damage, Combat

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines none Show

Teilnehmer

(4) Arikatzi020 - Faeyra Spiritflower - Firbolg - Mercy Monk 4 - EE
(3) Ineverexist - Yont Krast - Shadar Kai - Artificer Armorer 3
(1) Echo - Hastor - Harengon - Monk 1
(2) Marco M. - Rabbou Piran - Tabaxi - Monk (2) - none
(3) TimoL - Jennifer Fortescue - Human Variant - Rogue (Soulknife) 3
(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
(2) Norgai - Lorkan el Nurin - Deep Gnome - Moon Druid 2 - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 280gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

Charakter-Deaths:

(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
* [Eat Memories - Adult Oblex, 25 damage vs 12 max. HP]

Date Adventure Title Session ▲ ACP TCP Downtime Renown GP Character Rewarded
2024-02-11 19:00 DDHC-TYP White Plume Mountain 2 Show

Teilnehmer:

Ace & Sascha (Echo)
Rose (Flammenklinge)
Lucan Fawnshadow (Talak)
Wisteria Groveheart (Kiri)
Noriel Aurorae (Arikatzi020)

Playtime:

  • 2 Sessions
  • geleitet 10h
  • +2h Safety Tools
  • +8h DM Preparation

Loot:

63.535gp
1x Potion of Greater Healing (4d4+4)
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll: of Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.
Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

[Bramymond]-[DDHC-RotF] Rime of the Frostmaiden 28 Show

Teilnehmer:

Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian
Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin
C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger
Frederick - Elric - Human - Wizard
Echo - Osric Littleberry -Halfling - Cleric

Playtime:

Ongoing +200h in playtime and preparation

Campaign-Log:

Icewind Dale: Rime of the Frostmaiden
https://www.adventurersleaguelog.com/users/41558/campaigns/5471

2023-02-28 18:30 CCC-GHC-BK1-01 Into the Border Kingdoms Show

Teilnehmer

(1) Claudia N. - Eerie Wildhoof - Satyr - Barbarian 1
(1) Echo - Echo - Halfling - Artificer 1
(1) Baelfire - Wryn - Half-Elf - Hexblade Warlock 1
(1) Ebon - Brother Luthor - Human- Cleric-lvl 1
(1) TimoL - Taruna Nimaraidh - Drow - Ranger 1
(1) Folk2K - Crazy - Lokathah - Monk1- none
(1) Norgai - Lorkan el Nurin - Deep Gnome - Druid 1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance

Loot:

  • 500gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight Show

Teilnehmer:

(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none
* [Extract Brain - Mindflayer]

2023-03-28 16:00 DM Reward 2500 Aster Grünzweig Show

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2023-04-18 22:00 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines Show

Teilnehmer

(2) Claudia N. - Eerie Wildhoof - Satyr - Barbarian 2
(4) TimoL - Taruna Nimaraidh - Range Gloom Stalker 4 - Harper
(4) Arikatzi020 - Sekae Nightglimm - Centaur - Stars Druid lvl 4 - EE
(1) happy - RTFM - Autognome - Artificer 1 - none

Playtime:

  • geleitet 3h
  • +1h DM Preparation

Loot:

  • 167gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire Show

Teilnehmer:

(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 2500gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2023-07-16 18:30 CCC-GHC-BK1-09_Scavengers Show

Teilnehmer:

(1) XYZ - Alen Xilrel - High Elf - Wizard 1 - none
(1) MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
(2) Arikatzi - Enndlin Hearthfire - Halfling (Stout) - Fighter lvl 2 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-05-12 18:30 CCC-GHC-BK1-07 & CCC-GHC-BK1-08 Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Olly - Carrian Avara - High Elf - Cleric 2 - None
(3) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 3- none
(1) Lamianyu (Alina) - Merla Spitzfuß - Halfing (Stout) - Fighter 1 - none
(4) Folk2K - Crazy - Lokathah - Monk - none
(3) Cyrodiil - Eli - Eladrin (Spring) - Bard - none

Playtime:

  • geleitet 7h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 240gp CCC-GHC-BK1-07
  • 500gp CCC-GHC-BK1-08
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure) Tier 1, Table F Wondrous Item, uncommon (requires attunement) This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. This item is found in the Dungeon Master’s Guide.
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • It’s a Princess Cut. Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-09 18:30 CC-GHC-BK1-06_Legacy_and_Virtue Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Folk2K - Vonin - Shadar-Kai - TW-Cleric 2 - none
(4) JinxedBear - Jonathan van Briarwood - Devils Tounge Tiefling - College Of Eloquence Bard 4 - Harpers
(1) Doravien - Asterius - Fairy - Ranger 1 - none
(4) happy - Adric - High-Elf - Wizard (Order of Scribes) 4 - none
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter - Harper

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-05-28 20:00 DM Reward 10000 Aster Grünzweig Show

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-18 14:00 CCC-GHC-BK1-03 - The Darkest Knight Show

Teilnehmer:

(9) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 8/War Cleric 1
(10) KaNarlist - Cellica Le`Quella - Elf Divination Wizard 10 - Harpers
(9) Maluku Seito - Sophia - Human (Yuan-Ti) - Spore Druid 9 - EE
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(10) Arikatzi020 - Ssakiel - Yuan-ti - Colage of Eloquenz Barde 10lvl - none
(5) Trysturm - Pregen Charakter - Halfling Rogue 5 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.
2023-06-23 19:00 CCC-GHC-BK1-04 - I Am The Fire Show

Teilnehmer:

(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(6) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 6 - none
(10) Folk2K - Tyla - TCL - Bard10 - none
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(8) KaNarlist - Ahsoka - Air Genasi Monk5/Fighter 3

Playtime:

  • geleitet 3h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 5000gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2023-04-22 18:30 CCC-GHC-BK1-09_Scavengers Show

Teilnehmer:

(2) C0ldW0lf - Kaito - Shadar-Kai - Fighter 2
(1) TimoL - Maren - Centaur - Druid 1 - keine Fraktion
(1) Dixer - Sharkac - Hobgoblin - Barbarian 1
(1) Layandora-Kirestelli Goldark-Half-Elf_Ranger-1-keine Fraktion
(2) Marie - Calliden Belleiles - Variant Human - Aberrant Mind Sorcerer 2 - Harpers
(1) Alvar - Siegfried von Falkenrath-Mensch-Paladin-Stufe-1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance
  • +1h DM Preparation

Loot:

  • 363gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-07-23 15:30 CCC-GHC-BK1-05_For_the_Glory_of_Bloutar Show

Teilnehmer:

(10) Raimundo_O - Vorona - Winged Tiefling - Shadow Sorcerer 7 Hexblade Worlock 3 - Zhentarim
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Domain Cleric 5 - EE
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(7) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 7 - none
(7) Folk2K - Quia -TCL - Arti5 Wiz2- Force Grey
(8) WasabiPrime - Ticktock - Faery - Warlock 2 / Wizard 6 - none

Playtime:

geleitet 4.5h
+2h Safety Tools
+1.5h DM Preparation

Loot:

6500gp
1x Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.
1x Potion of Healing (2d4+4)
Spell Scrolls: Blink, Fabricate, Major Image
Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

2023-07-21 15:30 DM Reward 500 Will Solace Show

Reward:

Price: 10 hours
...
500gp
Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2023-08-01 22:10 DM Reward 2500 Prof. Alastor Jones Show

Reward:

Price: 10 hours
...
2500gp
Wand of Fireballs
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Notes: Spellcaster, Damage, Combat

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines Show

Teilnehmer

(4) Arikatzi020 - Faeyra Spiritflower - Firbolg - Mercy Monk 4 - EE
(3) Ineverexist - Yont Krast - Shadar Kai - Artificer Armorer 3
(1) Echo - Hastor - Harengon - Monk 1
(2) Marco M. - Rabbou Piran - Tabaxi - Monk (2) - none
(3) TimoL - Jennifer Fortescue - Human Variant - Rogue (Soulknife) 3
(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
(2) Norgai - Lorkan el Nurin - Deep Gnome - Moon Druid 2 - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 280gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

Charakter-Deaths:

(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
* [Eat Memories - Adult Oblex, 25 damage vs 12 max. HP]

Date Adventure Title Session ▲ XP GP Downtime Renown Missions Hours Character Rewarded
2024-02-11 19:00 DDHC-TYP White Plume Mountain 2 20 Show

Teilnehmer:

Ace & Sascha (Echo)
Rose (Flammenklinge)
Lucan Fawnshadow (Talak)
Wisteria Groveheart (Kiri)
Noriel Aurorae (Arikatzi020)

Playtime:

  • 2 Sessions
  • geleitet 10h
  • +2h Safety Tools
  • +8h DM Preparation

Loot:

63.535gp
1x Potion of Greater Healing (4d4+4)
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll: of Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.
Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

[Bramymond]-[DDHC-RotF] Rime of the Frostmaiden 28 200 Show

Teilnehmer:

Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian
Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin
C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger
Frederick - Elric - Human - Wizard
Echo - Osric Littleberry -Halfling - Cleric

Playtime:

Ongoing +200h in playtime and preparation

Campaign-Log:

Icewind Dale: Rime of the Frostmaiden
https://www.adventurersleaguelog.com/users/41558/campaigns/5471

2023-02-28 18:30 CCC-GHC-BK1-01 Into the Border Kingdoms 4 Show

Teilnehmer

(1) Claudia N. - Eerie Wildhoof - Satyr - Barbarian 1
(1) Echo - Echo - Halfling - Artificer 1
(1) Baelfire - Wryn - Half-Elf - Hexblade Warlock 1
(1) Ebon - Brother Luthor - Human- Cleric-lvl 1
(1) TimoL - Taruna Nimaraidh - Drow - Ranger 1
(1) Folk2K - Crazy - Lokathah - Monk1- none
(1) Norgai - Lorkan el Nurin - Deep Gnome - Druid 1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance

Loot:

  • 500gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight 8 Show

Teilnehmer:

(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none
* [Extract Brain - Mindflayer]

2023-03-28 16:00 DM Reward 2500 -20 Aster Grünzweig Show

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2023-04-18 22:00 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 4 Show

Teilnehmer

(2) Claudia N. - Eerie Wildhoof - Satyr - Barbarian 2
(4) TimoL - Taruna Nimaraidh - Range Gloom Stalker 4 - Harper
(4) Arikatzi020 - Sekae Nightglimm - Centaur - Stars Druid lvl 4 - EE
(1) happy - RTFM - Autognome - Artificer 1 - none

Playtime:

  • geleitet 3h
  • +1h DM Preparation

Loot:

  • 167gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire 6 Show

Teilnehmer:

(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE

Playtime:

  • geleitet 4h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 2500gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2023-07-16 18:30 CCC-GHC-BK1-09_Scavengers 10 Show

Teilnehmer:

(1) XYZ - Alen Xilrel - High Elf - Wizard 1 - none
(1) MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
(2) Arikatzi - Enndlin Hearthfire - Halfling (Stout) - Fighter lvl 2 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-05-12 18:30 CCC-GHC-BK1-07 & CCC-GHC-BK1-08 9 Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Olly - Carrian Avara - High Elf - Cleric 2 - None
(3) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 3- none
(1) Lamianyu (Alina) - Merla Spitzfuß - Halfing (Stout) - Fighter 1 - none
(4) Folk2K - Crazy - Lokathah - Monk - none
(3) Cyrodiil - Eli - Eladrin (Spring) - Bard - none

Playtime:

  • geleitet 7h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 240gp CCC-GHC-BK1-07
  • 500gp CCC-GHC-BK1-08
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure) Tier 1, Table F Wondrous Item, uncommon (requires attunement) This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. This item is found in the Dungeon Master’s Guide.
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • It’s a Princess Cut. Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-09 18:30 CC-GHC-BK1-06_Legacy_and_Virtue 5 Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Folk2K - Vonin - Shadar-Kai - TW-Cleric 2 - none
(4) JinxedBear - Jonathan van Briarwood - Devils Tounge Tiefling - College Of Eloquence Bard 4 - Harpers
(1) Doravien - Asterius - Fairy - Ranger 1 - none
(4) happy - Adric - High-Elf - Wizard (Order of Scribes) 4 - none
(1) TimoL - Jennifer Fortescue - Aasimar - Fighter - Harper

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 500gp
  • Circlet of Blasting (Wondrous item, uncommon, Table F) This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Story Award:

  • Anders Tharion Rescued. You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 9 Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-05-28 20:00 DM Reward 10000 -30 Aster Grünzweig Show

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 5 Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-18 14:00 CCC-GHC-BK1-03 - The Darkest Knight 5 Show

Teilnehmer:

(9) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 8/War Cleric 1
(10) KaNarlist - Cellica Le`Quella - Elf Divination Wizard 10 - Harpers
(9) Maluku Seito - Sophia - Human (Yuan-Ti) - Spore Druid 9 - EE
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(10) Arikatzi020 - Ssakiel - Yuan-ti - Colage of Eloquenz Barde 10lvl - none
(5) Trysturm - Pregen Charakter - Halfling Rogue 5 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.
2023-06-23 19:00 CCC-GHC-BK1-04 - I Am The Fire 5 Show

Teilnehmer:

(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(6) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 6 - none
(10) Folk2K - Tyla - TCL - Bard10 - none
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(8) KaNarlist - Ahsoka - Air Genasi Monk5/Fighter 3

Playtime:

  • geleitet 3h
  • +1h Safety Tools
  • +1h DM Preparation

Loot:

  • 5000gp
  • Rymdyl Spellbook It contains the spells for burning hands, fireball, and conjure minor elementals. Another book that hasn’t completely succumbed to the ravages of time looks to be a journal. Rymdyl’s notes on her magic and life in the village are within. Inscribed in the cover of this journal is the single word written in Draconic, “albatross.”
  • Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Story Award:

  • Burning Heart of Rymdyl. You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.
2023-04-22 18:30 CCC-GHC-BK1-09_Scavengers 5 Show

Teilnehmer:

(2) C0ldW0lf - Kaito - Shadar-Kai - Fighter 2
(1) TimoL - Maren - Centaur - Druid 1 - keine Fraktion
(1) Dixer - Sharkac - Hobgoblin - Barbarian 1
(1) Layandora-Kirestelli Goldark-Half-Elf_Ranger-1-keine Fraktion
(2) Marie - Calliden Belleiles - Variant Human - Aberrant Mind Sorcerer 2 - Harpers
(1) Alvar - Siegfried von Falkenrath-Mensch-Paladin-Stufe-1

Playtime:

  • geleitet 3h
  • +1h New Player Guidance
  • +1h DM Preparation

Loot:

  • 363gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-07-23 15:30 CCC-GHC-BK1-05_For_the_Glory_of_Bloutar 8 Show

Teilnehmer:

(10) Raimundo_O - Vorona - Winged Tiefling - Shadow Sorcerer 7 Hexblade Worlock 3 - Zhentarim
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Domain Cleric 5 - EE
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(7) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 7 - none
(7) Folk2K - Quia -TCL - Arti5 Wiz2- Force Grey
(8) WasabiPrime - Ticktock - Faery - Warlock 2 / Wizard 6 - none

Playtime:

geleitet 4.5h
+2h Safety Tools
+1.5h DM Preparation

Loot:

6500gp
1x Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.
1x Potion of Healing (2d4+4)
Spell Scrolls: Blink, Fabricate, Major Image
Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

2023-07-21 15:30 DM Reward 500 -10 Will Solace Show

Reward:

Price: 10 hours
...
500gp
Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2023-08-01 22:10 DM Reward 2500 -10 Prof. Alastor Jones Show

Reward:

Price: 10 hours
...
2500gp
Wand of Fireballs
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Notes: Spellcaster, Damage, Combat

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 8 Show

Teilnehmer

(4) Arikatzi020 - Faeyra Spiritflower - Firbolg - Mercy Monk 4 - EE
(3) Ineverexist - Yont Krast - Shadar Kai - Artificer Armorer 3
(1) Echo - Hastor - Harengon - Monk 1
(2) Marco M. - Rabbou Piran - Tabaxi - Monk (2) - none
(3) TimoL - Jennifer Fortescue - Human Variant - Rogue (Soulknife) 3
(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
(2) Norgai - Lorkan el Nurin - Deep Gnome - Moon Druid 2 - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 280gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

Charakter-Deaths:

(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
* [Eat Memories - Adult Oblex, 25 damage vs 12 max. HP]