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Adventure Title
CCC-GHC-BK1-03 - The Darkest Knight
Session
Date DMed
2023-06-18 14:00
Session Length (Hours)
5
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
# Teilnehmer: (9) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 8/War Cleric 1 (10) KaNarlist - Cellica Le`Quella - Elf Divination Wizard 10 - Harpers (9) Maluku Seito - Sophia - Human (Yuan-Ti) - Spore Druid 9 - EE (8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8 (10) Arikatzi020 - Ssakiel - Yuan-ti - Colage of Eloquenz Barde 10lvl - none (5) Trysturm - Pregen Charakter - Halfling Rogue 5 - none # Playtime: * geleitet 4h * +1h Safety Tools # Loot: * **2750gp** * **Tentacle Rod** *Rod, rare (requires attunement), Table G* Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. *This item can be found on page 208 of the Dungeon Master's Guide.* * **Spell Scroll of Identify** *Scroll, common, Table A* This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.