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Adventure Title
CCC-GHC-BK1-03_The_Darkest_Knight
CCC-GHC-BK1-03_The_Darkest_Knight
Session
Date DMed
2023-03-10 18:30
2023-03-10 18:30
Session Length (Hours)
8
8
Avg Party Level
Location DMed
Roll20
Roll20
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
# Teilnehmer: (10) I_never_exist - Jarro Greyward - Kenku - Wizard Necromancer 10 (10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA (5) Echo - Thistle Blackbreeze - Fairy - Warlock 5 (5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper (6) Folk2K - Guttrr - Halbork - Babar6 - none (10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none # Playtime: * geleitet 6h * +1h New Player Guidance * +1h Safety Tools # Loot: * **2750gp** * **Tentacle Rod** *Rod, rare (requires attunement), Table G* Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. *This item can be found on page 208 of the Dungeon Master's Guide.* * **Spell Scroll of Identify** *Scroll, common, Table A* This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide. # Charakter-Deaths: (10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none * **[Extract Brain - Mindflayer]**
# Teilnehmer: (10) I_never_exist - Jarro Greyward - Kenku - Wizard Necromancer 10 (10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA (5) Echo - Thistle Blackbreeze - Fairy - Warlock 5 (5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper (6) Folk2K - Guttrr - Halbork - Babar6 - none (10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none # Playtime: * geleitet 6h * +1h New Player Guidance * +1h Safety Tools # Loot: * **2750gp** * **Tentacle Rod** *Rod, rare (requires attunement), Table G* Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. *This item can be found on page 208 of the Dungeon Master's Guide.* * **Spell Scroll of Identify** *Scroll, common, Table A* This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide. # Charakter-Deaths: (10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none * **[Extract Brain - Mindflayer]**