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DM Log Entries

Total Hours:
365

Total GP:
154210
Unused GP:
0

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2025-02-27 19:30 Keys from the Golden Vault - Fire and Darkness advancement Prof. Alastor Jones Show

Teilnehmer:

(12) Karrakasz - Nemos Ladis - Earth Genasi - Oath of Glory Paladin 12 - none
(16) JinxedBear - Carlos Martínez - Human - Draconic Sorcerer 16 - Harpers
(13) Raimundo_O - Elenara of the Yellow Angels - High Elf - Twilight Domain Cleric 10 / Stars Druid 3 - Order of the Gauntlet
(16) Echo - Hiro Mareo und natürlich Pebble - Tabaxi (Kitsune) - Battlesmith (Golemancer) Artificer 16 - Samsara
(11) C0ldW0lf - Sophurr Ri'ing - Orc - Life Cleric 11 - Order of the Gauntlet

Playtime:

No Time
Rewarded: As if you were a Player

Loot:

48.730gp
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Adventure Rewards:

For the Golden Vault
Arcane Grimoir, +3
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

2025-03-01 16:30 DM Reward advancement Aster Grünzweig Show

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2025-04-15 19:00 CCC-GHC-BK03-09 A Convergence of Gods none Show

Teilnehmer:

(20) Echo - Lloyd Holminster - Tasha's Custom Lineage - Sorcerer: Wild Magic 20
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20

Playtime:

geleitet 4h
+1h DM Preparation

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

[Bramymond]-[DDHC-RotF] Rime of the Frostmaiden 38 none Show

Teilnehmer:

Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian
Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin
C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger
Frederick - Elric - Human - Wizard
Echo - Osric Littleberry -Halfling - Cleric

Playtime:

Ongoing in playtime and preparation

Campaign-Log:

Icewind Dale: Rime of the Frostmaiden
https://www.adventurersleaguelog.com/users/41558/campaigns/5471

2025-05-25 15:40 DM Reward advancement Nok-Nok Show

Price: 20 hours
...
5.000gp
Eagle Whistle
Wondrous item, rare
While you blow an Eagle Whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Ring of Protection
Ring, Rare (Requires Attunement)
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.

Date Adventure Title Session ACP TCP ▼ Downtime Renown GP Character Rewarded
2025-02-27 19:30 Keys from the Golden Vault - Fire and Darkness 48730 Prof. Alastor Jones Show

Teilnehmer:

(12) Karrakasz - Nemos Ladis - Earth Genasi - Oath of Glory Paladin 12 - none
(16) JinxedBear - Carlos Martínez - Human - Draconic Sorcerer 16 - Harpers
(13) Raimundo_O - Elenara of the Yellow Angels - High Elf - Twilight Domain Cleric 10 / Stars Druid 3 - Order of the Gauntlet
(16) Echo - Hiro Mareo und natürlich Pebble - Tabaxi (Kitsune) - Battlesmith (Golemancer) Artificer 16 - Samsara
(11) C0ldW0lf - Sophurr Ri'ing - Orc - Life Cleric 11 - Order of the Gauntlet

Playtime:

No Time
Rewarded: As if you were a Player

Loot:

48.730gp
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Adventure Rewards:

For the Golden Vault
Arcane Grimoir, +3
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

2025-03-01 16:30 DM Reward 250 Aster Grünzweig Show

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2025-04-15 19:00 CCC-GHC-BK03-09 A Convergence of Gods Show

Teilnehmer:

(20) Echo - Lloyd Holminster - Tasha's Custom Lineage - Sorcerer: Wild Magic 20
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20

Playtime:

geleitet 4h
+1h DM Preparation

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

[Bramymond]-[DDHC-RotF] Rime of the Frostmaiden 38 Show

Teilnehmer:

Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian
Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin
C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger
Frederick - Elric - Human - Wizard
Echo - Osric Littleberry -Halfling - Cleric

Playtime:

Ongoing in playtime and preparation

Campaign-Log:

Icewind Dale: Rime of the Frostmaiden
https://www.adventurersleaguelog.com/users/41558/campaigns/5471

2025-05-25 15:40 DM Reward 5000 Nok-Nok Show

Price: 20 hours
...
5.000gp
Eagle Whistle
Wondrous item, rare
While you blow an Eagle Whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Ring of Protection
Ring, Rare (Requires Attunement)
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.

Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded
2025-02-27 19:30 Keys from the Golden Vault - Fire and Darkness 48730 Prof. Alastor Jones Show

Teilnehmer:

(12) Karrakasz - Nemos Ladis - Earth Genasi - Oath of Glory Paladin 12 - none
(16) JinxedBear - Carlos Martínez - Human - Draconic Sorcerer 16 - Harpers
(13) Raimundo_O - Elenara of the Yellow Angels - High Elf - Twilight Domain Cleric 10 / Stars Druid 3 - Order of the Gauntlet
(16) Echo - Hiro Mareo und natürlich Pebble - Tabaxi (Kitsune) - Battlesmith (Golemancer) Artificer 16 - Samsara
(11) C0ldW0lf - Sophurr Ri'ing - Orc - Life Cleric 11 - Order of the Gauntlet

Playtime:

No Time
Rewarded: As if you were a Player

Loot:

48.730gp
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Adventure Rewards:

For the Golden Vault
Arcane Grimoir, +3
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

2025-03-01 16:30 DM Reward 250 -5 Aster Grünzweig Show

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2025-04-15 19:00 CCC-GHC-BK03-09 A Convergence of Gods 5 Show

Teilnehmer:

(20) Echo - Lloyd Holminster - Tasha's Custom Lineage - Sorcerer: Wild Magic 20
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20

Playtime:

geleitet 4h
+1h DM Preparation

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

[Bramymond]-[DDHC-RotF] Rime of the Frostmaiden 38 300 Show

Teilnehmer:

Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian
Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin
C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger
Frederick - Elric - Human - Wizard
Echo - Osric Littleberry -Halfling - Cleric

Playtime:

Ongoing in playtime and preparation

Campaign-Log:

Icewind Dale: Rime of the Frostmaiden
https://www.adventurersleaguelog.com/users/41558/campaigns/5471

2025-05-25 15:40 DM Reward 5000 -20 Nok-Nok Show

Price: 20 hours
...
5.000gp
Eagle Whistle
Wondrous item, rare
While you blow an Eagle Whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Ring of Protection
Ring, Rare (Requires Attunement)
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.