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Adventure Title
DM Reward
DM Reward
Session
Date DMed
2023-08-01 22:10
2023-08-01 22:10
Session Length (Hours)
-10
-10
Avg Party Level
Location DMed
XP Gained
GP +/-
2500
2500
Downtime +/-
Renown
Missions
Date Assigned
2023-08-01 22:10
2023-08-01 22:10
Character to Apply Rewards
Prof. Alastor Jones
Prof. Alastor Jones
Notes
# Reward: **Price: 10 hours** ... **2500gp** **Wand of Fireballs** *Wand, rare (requires attunement by a Spellcaster)* This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. **Notes: Spellcaster, Damage, Combat**
# Reward: **Price: 10 hours** ... **2500gp** **Wand of Fireballs** *Wand, rare (requires attunement by a Spellcaster)* This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. **Notes: Spellcaster, Damage, Combat**
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Prof. Alastor Jones | Wand of Fireballs | Rare | DDHC-DMM-5 Wyllowwood | true | ||
*Wand, rare (requires attunement by a Spellcaster)* This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Notes: Spellcaster, Damage, Combat |