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Adventure Title
DM Reward
Session
Date DMed
2025-10-11 16:00
Session Length (Hours)
-110
Avg Party Level
Location DMed
XP Gained
GP +/-
32500
Downtime +/-
Renown
Missions
Date Assigned
2025-10-11 16:10
Character to Apply Rewards
Siegfried
Notes
**Reward:** Price: 100 hours 32.500gp + 40 Downtime Amethyst Lodestone, Ascendant Gem Dragon-Touched Focus, Belt of Fire Giant Strength, Plate Armor +2, Bracers of Celerity

Magic Items

Character Name Rarity Location Table Result Counts?
Siegfried Amethyst Lodestone Very Rare PO-BK2-09 Star Crash true
Wondrous item, Very Rare (requires attunement) This fist-sized chunk of amethyst is infused with an amethyst dragon’s ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast Reverse Gravity from the stone (save DC 18).
Siegfried Ascendant Gem Dragon-Touched Focus Legendary DDAL-DRW-19 Fall the Cold Night true
Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Stirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring: Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. Wakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened. Gem. Rary’s Telepathic Bond, Raulothim’s Psychic Lance Ascendant (Legendary). The Ascendant focus has the Slumbering, Stirring, and Wakened properties. In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
Siegfried Belt of Fire Giant Strength Very Rare DDHC-DIA-3 Avernus true
Wondrous item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Siegfried Plate Armor +2 Very Rare DDHC-CoS-4 Castle Ravenloft true
Armor (heavy), very rare You have a +2 bonus to AC while wearing this armor. Plate. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Siegfried Bracers of Celerity Rare Phandelver and Below - The Shattered Obelisk true
Wondrous Item, rare (requires attunement) This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs. While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.