Aster Grünzweig

Season:
Forgotten Realms
Race:
Ghostwise Halfling
Class:
Druid: Circle of the Moon
Background:
Outlander
Lifestyle:
Modest
Current Level:
20
Total GP:
99101
Total Downtime:
170
Tag:
DDAL
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
12
Magic Item Limit:
10
Sentinel Shield,
Staff of the Woodlands,
Necklace of Prayer Beads,
Tome of Understanding,
Barrier Tattoo,
Blessing of Understanding,
Blessing of Protection,
Bracers of Defense,
Wraps of Unarmed Power, +3,
Insignia of Claws,
Platinum Scarf,
Blessing of Magic Resistance,
Staff of the Magi,
Boon of High Magic

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Robe of Stars Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2025-04-29 19:00 DDAL07-17 Cauldron of Sapphire 2 6600 20 Staff of the Magi Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) Frederic T. - Faruc - Half Orc - Paladin: Oath of the Watchers 20 - Order of the Gauntlet

Loot:

33.000gp
1x Spell Scroll: Greater Restoration
Staff of the Magi
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Story Award:

Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet.

Consumables expended:

1x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

Date Played Adventure Title Tier Session ACP TCP ▲ Downtime Renown
2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2025-04-29 19:00 DDAL07-17 Cauldron of Sapphire 2 20 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) Frederic T. - Faruc - Half Orc - Paladin: Oath of the Watchers 20 - Order of the Gauntlet

Loot:

33.000gp
1x Spell Scroll: Greater Restoration
Staff of the Magi
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Story Award:

Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet.

Consumables expended:

1x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Robe of Stars Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2025-04-29 19:00 DDAL07-17 Cauldron of Sapphire 2 6600 20 Staff of the Magi Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) Frederic T. - Faruc - Half Orc - Paladin: Oath of the Watchers 20 - Order of the Gauntlet

Loot:

33.000gp
1x Spell Scroll: Greater Restoration
Staff of the Magi
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Story Award:

Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet.

Consumables expended:

1x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)