Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Bracers of Celerity
rare
DDHC-LMOP-5 Paths of Peril
DDHC-LMOP-5 Paths of Peril
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs.
While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
Bracers of Archery
uncommon
DDHC-LMOP-5 Paths of Peril
DDHC-LMOP-5 Paths of Peril
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Boots of Striding and Springing
uncommon
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Notes: Set: Innate Speed (Walking), Speed Reduction: Remove, Buff, Movement, Utility, Footwear
Bag of Holding
uncommon
AL - Player Guide
Charakter Creation
Show
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container
+1 Longsword
uncommon
DDHC-LMOP-1 Lost Mine of Phandelver 2 Pandalin
DDHC-LMOP-2 Pandalin
Show
Notes:
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bracers of Celerity | rare | DDHC-LMOP-5 Paths of Peril | DDHC-LMOP-5 Paths of Peril | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
||||||
Bracers of Archery | uncommon | DDHC-LMOP-5 Paths of Peril | DDHC-LMOP-5 Paths of Peril | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
Boots of Striding and Springing | uncommon | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
Bag of Holding | uncommon | AL - Player Guide | Charakter Creation | Show | ||
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. |
||||||
+1 Longsword | uncommon | DDHC-LMOP-1 Lost Mine of Phandelver 2 Pandalin | DDHC-LMOP-2 Pandalin | Show | ||
Notes:
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. |