Show Log Entry
Adventure Title
DDHC-LMOP-2 Pandalin
DDHC-LMOP-2 Pandalin
Session
2
2
Date Played
2023-10-08 18:00:00 UTC
2023-10-08 18:00:00 UTC
Levels Gained
1
1
GP +/-
183.92
183.92
Downtime +/-
20.0
20.0
Location Played
DM Name
DM DCI Number
Notes
# Teilnehmer: (2) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 2 - Emerald Enclave (2) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 2 - Harpers (2) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 2 - Lords Alliance (2) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 2 - Zhentarim (2) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 2 - Order of the Gauntlet # Loot: **183,92gp pro Person** **1x Potion of Healing** **1x Potion of Invisibility** **1x Studded Leather Armor** **Spell Scrolls: Augury, Charm Person, Fireball** **Staff of Defense** *Staff, Rare (requires attunement)* This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. **+1 Longsword** Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. Some +1 weapons (swords in particular) have additional properties, such as shedding light. # Charakter Changes: **Level up - Druid: Circle of Wildfire 3**
# Teilnehmer: (2) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 2 - Emerald Enclave (2) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 2 - Harpers (2) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 2 - Lords Alliance (2) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 2 - Zhentarim (2) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 2 - Order of the Gauntlet # Loot: **183,92gp pro Person** **1x Potion of Healing** **1x Potion of Invisibility** **1x Studded Leather Armor** **Spell Scrolls: Augury, Charm Person, Fireball** **Staff of Defense** *Staff, Rare (requires attunement)* This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. **+1 Longsword** Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. Some +1 weapons (swords in particular) have additional properties, such as shedding light. # Charakter Changes: **Level up - Druid: Circle of Wildfire 3**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Defense | Rare | DDHC-LMOP-1 Lost Mine of Phandelver 2 Pandalin | true | ||
*Staff, Rare (requires attunement)* This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. | |||||
+1 Longsword | Uncommon | DDHC-LMOP-1 Lost Mine of Phandelver 2 Pandalin | true | ||
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. Some +1 weapons (swords in particular) have additional properties, such as shedding light. |