Show Log Entry
Adventure Title
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Session
2
2
Date Played
2023-11-25 19:00:00 UTC
2023-11-25 19:00:00 UTC
Levels Gained
1
1
GP +/-
213.4
213.4
Downtime +/-
20.0
20.0
Location Played
Roll20
Roll20
DM Name
happy
happy
DM DCI Number
0000
0000
Notes
# Teilnehmer: (4) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 4 - Emerald Enclave (4) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 4 - Harpers (4) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 4 - Lords Alliance (4) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 4 - Zhentarim (4) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 4 - Order of the Gauntlet # Loot: **1.067gp** ... **Boots of Striding and Springing** *Wondrous Item, uncommon (requires attunement)* While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Notes: Set: Innate Speed (Walking), Speed Reduction: Remove, Buff, Movement, Utility, Footwear **Wand of Magic Missiles** *Wand, uncommon* This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. **Gauntlets of Ogre Power** *Wondrous Item, uncommon (requires attunement)* Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. Notes: Set: Strength Score, Buff, Handwear **Lightbringer** *Weapon (mace), uncommon* This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. **Dragonguard** *Armor (breastplate), rare* This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. **Spider Staff** *Staff, rare (requires attunement)* The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. # Consumables expended: **6x Potion of Healing** (2d4+2) **1x Spell Scroll: Revivify** # Charakter Changes: **Level up - Druid: Cirlce of Wildfire 5**
# Teilnehmer: (4) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 4 - Emerald Enclave (4) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 4 - Harpers (4) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 4 - Lords Alliance (4) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 4 - Zhentarim (4) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 4 - Order of the Gauntlet # Loot: **1.067gp** ... **Boots of Striding and Springing** *Wondrous Item, uncommon (requires attunement)* While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Notes: Set: Innate Speed (Walking), Speed Reduction: Remove, Buff, Movement, Utility, Footwear **Wand of Magic Missiles** *Wand, uncommon* This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. **Gauntlets of Ogre Power** *Wondrous Item, uncommon (requires attunement)* Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. Notes: Set: Strength Score, Buff, Handwear **Lightbringer** *Weapon (mace), uncommon* This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. **Dragonguard** *Armor (breastplate), rare* This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. **Spider Staff** *Staff, rare (requires attunement)* The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. # Consumables expended: **6x Potion of Healing** (2d4+2) **1x Spell Scroll: Revivify** # Charakter Changes: **Level up - Druid: Cirlce of Wildfire 5**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of Striding and Springing | Uncommon | DDHC-LMOP-4 Wave Echo Cave | true | ||
Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Notes: Set: Innate Speed (Walking), Speed Reduction: Remove, Buff, Movement, Utility, Footwear | |||||
Wand of Magic Missiles | Uncommon | DDHC-LMOP-4 Wave Echo Cave | true | ||
Wand, uncommon This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. | |||||
Gauntlets of Ogre Power | Uncommon | DDHC-LMOP-4 Wave Echo Cave | true | ||
Wondrous Item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. Notes: Set: Strength Score, Buff, Handwear | |||||
Lightbringer | Uncommon | DDHC-LMOP-4 Wave Echo Cave | true | ||
Weapon (mace), uncommon This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. | |||||
Dragonguard | Rare | DDHC-LMOP-4 Wave Echo Cave | true | ||
Armor (breastplate), rare This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. | |||||
Spider Staff | Rare | DDHC-LMOP-4 Wave Echo Cave | true | ||
Staff, rare (requires attunement) The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. |