Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Ring of Protection
uncommon
DDHC-LMOP-3 The Spider's Web
DDHC-LMOP-3 The Spider's Web
Show
Notes:
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Spider Staff
rare
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Staff, rare (requires attunement)
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Staff of Defense
rare
DDHC-LMOP-1 Lost Mine of Phandelver 2 Pandalin
DDHC-LMOP-2 Pandalin
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Notes:
Staff, Rare (requires attunement)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Wand of Magic Detection
uncommon
DDHC-LMOP-6 The Shattered Obelisk
DDHC-LMOP-6 The Shattered Obelisk
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Notes:
Wand, uncommon
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
Wand of Magic Missiles
uncommon
DDHC-LMOP-4 Wave Echo Cave
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Wand, uncommon
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Protection | uncommon | DDHC-LMOP-3 The Spider's Web | DDHC-LMOP-3 The Spider's Web | Show | ||
Notes:
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws. |
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Spider Staff | rare | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
Notes:
Staff, rare (requires attunement) |
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Staff of Defense | rare | DDHC-LMOP-1 Lost Mine of Phandelver 2 Pandalin | DDHC-LMOP-2 Pandalin | Show | ||
Notes:
Staff, Rare (requires attunement) |
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Wand of Magic Detection | uncommon | DDHC-LMOP-6 The Shattered Obelisk | DDHC-LMOP-6 The Shattered Obelisk | Show | ||
Notes:
Wand, uncommon |
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Wand of Magic Missiles | uncommon | DDHC-LMOP-4 Wave Echo Cave | DDHC-LMOP-4 Wave Echo Cave | Show | ||
Notes:
Wand, uncommon |