Will Solace

Season:
Forgotten Realms
Race:
Wood Elf (PhB 2024)
Class:
Ranger: Hunter 6 | Cleric: War Domain 10
Background:
Wayfarer
Lifestyle:
Modest
Current Level:
16
Total GP:
42780
Total Downtime:
95
Tag:
DDAL
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
14
Magic Item Limit:
6
Cloak of Elvenkind,
Bracers of Archery,
Wand of Magic Missiles,
Dragonguard,
Moon-Touched Longsword,
Cloak of Displacement,
Ring of Protection,
Longbow +2 ,
Amulet of Health,
Belt of Hill Giant Strength,
Bronze Griffon Figurine of Wondrous Power,
Vicious Longbow,
Hat of Many Spells,
Ring of Djinni Summoning

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2024-02-29 19:00 CCC-SFBAY-02-02 Rise of the Ogre King 1 200 10 Amulet of Health Show

Teilnehmer:

(9) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 9
(9) Folk2K- Aria - V-Human - Warlock3/ Bard 6 - Golden vault
(9) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 9 - none
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(8) Raimundo_O- Llanfairpwllgyn - Eladrin- Battlesmith Artificer 3 War Wizard 5 - Cloaks

Loot:

1.000gp
Amulet of Health
(Wonderous Item, Rare, Requires Attunement)
This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.
Traveling Spellbook
This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells:
1st level: absorb elements, mage armor, magic missile, shield, charm person
2nd level: shadow blade, Mind Spike, hold person, suggestion
3rd level: counterspell, fireball, lightning bolt, haste
4th level: polymorph, greater invisibility
5th level: telekinesis, synaptic static, hold monster, scrying
6th level: chain lightning

Consumables expended:

1x Potion of Heroism
1x Potion of Invulnerability

Story Award:

Knight of the Order of the Silver Dragon
You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath.
* To protect those that can’t protect themselves
* To oppose evil wherever you find it
* To seek a peaceful solution to all conflicts if possible.
Good dragons across the lands that see your emblem will look favorably upon you
...
Rashemi Regard. You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
Fangjaw Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

Charakter Changes:

Level up - Ranger: Beast Master 10
Level 10: Tireless
Primal forces now help fuel you on your journeys, granting you the following benefits.
Temporary Hit Points. As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Decrease Exhaustion. Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.

2024-02-24 19:00 CCC-SFBAY-02-01 Old Enemies Arise 1 500 10 Cloak of Displacement Show

Teilnehmer:

(9) Frederic T. - Reed - Human - Fighter 1/Barbarian 8 - Faction: drunk
(7) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 7
(7) Folk2K- Aria - V-Human - Warlock/ Bard 7 - Golden vault
(7) C0ldW0lf - Khazraxx - Lizardfolk - Paladin 6/Bard 1 - none
(7) Raimundo_O - Llanfairpwllgwyn - Eladrin - Battlesmith Artificer 3 - War Wizard 4 - none

Loot:

2.500gp
Potion of Animal Friendship
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Potion of Growth
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Cloak of Displacement
(Rare, Requires Attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Lasharra's Travelling Spellbook
* 1st level: absorb elements, mage armor, magic missile, tenser’s floating disk, alarm
* 2nd level: mirror image, misty step, shatter
* 3rd level: counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut.
* 4th level: ice storm, stoneskin, greater invisibility
* 5th level: Bigby’s hand, cone of cold, rary’s telepathic bond
* 6th level: chain lightning, guards and wards

Story Awards:

Friend of Rashemen. You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.
Durthan’s Curse. You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions.

Charakter Changes:

Level up - Ranger: Beast Master 8
ASI - Feat: Great Weapon Master
General Feat (Prerequisite: Level 4+, Strength 13+)
You gain the following benefits.
Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus.
Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.

2023-09-17 20:00 BMG-DRW-OD-01 Something in the Way 1 645 10 Moon-Touched Longsword, Bracers of Defense Show

Teilnehmer:

(5) Bramymond - Will - Halfelf - Ranger: Beast Master 5
(5) OlDirtyDawg - Panthro - Tabaxi - Monk: Way of the Open Hand 5 - none
(7) Stephan - Zylak - High Elf - Wizard (Evocation) 7 - none
(5) happy - Kirogar - Duergar - Paladin (Oath of the Watcher) 5 - Order of the Gauntlet
(6) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 6 (God: Ilmater) - none

Loot:

3250gp
1x Spell Scroll of Haste
1x Potion of Greater Healing (4d4+4)
Bracers of Defense
Wondrous Item, Rare (Requires Attunement)
These leather bracers are ribbed with metal and trimmed with an iridescent ribbon-like material that shimmers in starlight.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Moon-Touched Longsword
Weapon (Longsword), Common
The crossguard of this sword is styled to resemble a bull's head, with each of its horns curling off to form one of the guards. Each of the bull's eyes is an inset moonstone.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Consumables expended:

1x Potion of Greater Healing (4d4+4)

Charakter Changes:

Level up - Ranger: Beast Master 6
Level 6: Roving
Your Speed increases by 10 feet while you aren’t wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2024-02-29 19:00 CCC-SFBAY-02-02 Rise of the Ogre King 10 Show

Teilnehmer:

(9) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 9
(9) Folk2K- Aria - V-Human - Warlock3/ Bard 6 - Golden vault
(9) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 9 - none
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(8) Raimundo_O- Llanfairpwllgyn - Eladrin- Battlesmith Artificer 3 War Wizard 5 - Cloaks

Loot:

1.000gp
Amulet of Health
(Wonderous Item, Rare, Requires Attunement)
This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.
Traveling Spellbook
This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells:
1st level: absorb elements, mage armor, magic missile, shield, charm person
2nd level: shadow blade, Mind Spike, hold person, suggestion
3rd level: counterspell, fireball, lightning bolt, haste
4th level: polymorph, greater invisibility
5th level: telekinesis, synaptic static, hold monster, scrying
6th level: chain lightning

Consumables expended:

1x Potion of Heroism
1x Potion of Invulnerability

Story Award:

Knight of the Order of the Silver Dragon
You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath.
* To protect those that can’t protect themselves
* To oppose evil wherever you find it
* To seek a peaceful solution to all conflicts if possible.
Good dragons across the lands that see your emblem will look favorably upon you
...
Rashemi Regard. You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
Fangjaw Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

Charakter Changes:

Level up - Ranger: Beast Master 10
Level 10: Tireless
Primal forces now help fuel you on your journeys, granting you the following benefits.
Temporary Hit Points. As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Decrease Exhaustion. Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.

2024-02-24 19:00 CCC-SFBAY-02-01 Old Enemies Arise 10 Show

Teilnehmer:

(9) Frederic T. - Reed - Human - Fighter 1/Barbarian 8 - Faction: drunk
(7) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 7
(7) Folk2K- Aria - V-Human - Warlock/ Bard 7 - Golden vault
(7) C0ldW0lf - Khazraxx - Lizardfolk - Paladin 6/Bard 1 - none
(7) Raimundo_O - Llanfairpwllgwyn - Eladrin - Battlesmith Artificer 3 - War Wizard 4 - none

Loot:

2.500gp
Potion of Animal Friendship
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Potion of Growth
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Cloak of Displacement
(Rare, Requires Attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Lasharra's Travelling Spellbook
* 1st level: absorb elements, mage armor, magic missile, tenser’s floating disk, alarm
* 2nd level: mirror image, misty step, shatter
* 3rd level: counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut.
* 4th level: ice storm, stoneskin, greater invisibility
* 5th level: Bigby’s hand, cone of cold, rary’s telepathic bond
* 6th level: chain lightning, guards and wards

Story Awards:

Friend of Rashemen. You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.
Durthan’s Curse. You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions.

Charakter Changes:

Level up - Ranger: Beast Master 8
ASI - Feat: Great Weapon Master
General Feat (Prerequisite: Level 4+, Strength 13+)
You gain the following benefits.
Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus.
Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.

2023-09-17 20:00 BMG-DRW-OD-01 Something in the Way 10 Show

Teilnehmer:

(5) Bramymond - Will - Halfelf - Ranger: Beast Master 5
(5) OlDirtyDawg - Panthro - Tabaxi - Monk: Way of the Open Hand 5 - none
(7) Stephan - Zylak - High Elf - Wizard (Evocation) 7 - none
(5) happy - Kirogar - Duergar - Paladin (Oath of the Watcher) 5 - Order of the Gauntlet
(6) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 6 (God: Ilmater) - none

Loot:

3250gp
1x Spell Scroll of Haste
1x Potion of Greater Healing (4d4+4)
Bracers of Defense
Wondrous Item, Rare (Requires Attunement)
These leather bracers are ribbed with metal and trimmed with an iridescent ribbon-like material that shimmers in starlight.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Moon-Touched Longsword
Weapon (Longsword), Common
The crossguard of this sword is styled to resemble a bull's head, with each of its horns curling off to form one of the guards. Each of the bull's eyes is an inset moonstone.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Consumables expended:

1x Potion of Greater Healing (4d4+4)

Charakter Changes:

Level up - Ranger: Beast Master 6
Level 6: Roving
Your Speed increases by 10 feet while you aren’t wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2024-02-29 19:00 CCC-SFBAY-02-02 Rise of the Ogre King 200 10 Amulet of Health Show

Teilnehmer:

(9) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 9
(9) Folk2K- Aria - V-Human - Warlock3/ Bard 6 - Golden vault
(9) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 9 - none
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(8) Raimundo_O- Llanfairpwllgyn - Eladrin- Battlesmith Artificer 3 War Wizard 5 - Cloaks

Loot:

1.000gp
Amulet of Health
(Wonderous Item, Rare, Requires Attunement)
This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.
Traveling Spellbook
This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells:
1st level: absorb elements, mage armor, magic missile, shield, charm person
2nd level: shadow blade, Mind Spike, hold person, suggestion
3rd level: counterspell, fireball, lightning bolt, haste
4th level: polymorph, greater invisibility
5th level: telekinesis, synaptic static, hold monster, scrying
6th level: chain lightning

Consumables expended:

1x Potion of Heroism
1x Potion of Invulnerability

Story Award:

Knight of the Order of the Silver Dragon
You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath.
* To protect those that can’t protect themselves
* To oppose evil wherever you find it
* To seek a peaceful solution to all conflicts if possible.
Good dragons across the lands that see your emblem will look favorably upon you
...
Rashemi Regard. You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
Fangjaw Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

Charakter Changes:

Level up - Ranger: Beast Master 10
Level 10: Tireless
Primal forces now help fuel you on your journeys, granting you the following benefits.
Temporary Hit Points. As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Decrease Exhaustion. Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.

2024-02-24 19:00 CCC-SFBAY-02-01 Old Enemies Arise 500 10 Cloak of Displacement Show

Teilnehmer:

(9) Frederic T. - Reed - Human - Fighter 1/Barbarian 8 - Faction: drunk
(7) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 7
(7) Folk2K- Aria - V-Human - Warlock/ Bard 7 - Golden vault
(7) C0ldW0lf - Khazraxx - Lizardfolk - Paladin 6/Bard 1 - none
(7) Raimundo_O - Llanfairpwllgwyn - Eladrin - Battlesmith Artificer 3 - War Wizard 4 - none

Loot:

2.500gp
Potion of Animal Friendship
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Potion of Growth
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Cloak of Displacement
(Rare, Requires Attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Lasharra's Travelling Spellbook
* 1st level: absorb elements, mage armor, magic missile, tenser’s floating disk, alarm
* 2nd level: mirror image, misty step, shatter
* 3rd level: counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut.
* 4th level: ice storm, stoneskin, greater invisibility
* 5th level: Bigby’s hand, cone of cold, rary’s telepathic bond
* 6th level: chain lightning, guards and wards

Story Awards:

Friend of Rashemen. You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.
Durthan’s Curse. You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions.

Charakter Changes:

Level up - Ranger: Beast Master 8
ASI - Feat: Great Weapon Master
General Feat (Prerequisite: Level 4+, Strength 13+)
You gain the following benefits.
Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus.
Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.

2023-09-17 20:00 BMG-DRW-OD-01 Something in the Way 645 10 Moon-Touched Longsword, Bracers of Defense Show

Teilnehmer:

(5) Bramymond - Will - Halfelf - Ranger: Beast Master 5
(5) OlDirtyDawg - Panthro - Tabaxi - Monk: Way of the Open Hand 5 - none
(7) Stephan - Zylak - High Elf - Wizard (Evocation) 7 - none
(5) happy - Kirogar - Duergar - Paladin (Oath of the Watcher) 5 - Order of the Gauntlet
(6) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 6 (God: Ilmater) - none

Loot:

3250gp
1x Spell Scroll of Haste
1x Potion of Greater Healing (4d4+4)
Bracers of Defense
Wondrous Item, Rare (Requires Attunement)
These leather bracers are ribbed with metal and trimmed with an iridescent ribbon-like material that shimmers in starlight.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Moon-Touched Longsword
Weapon (Longsword), Common
The crossguard of this sword is styled to resemble a bull's head, with each of its horns curling off to form one of the guards. Each of the bull's eyes is an inset moonstone.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Consumables expended:

1x Potion of Greater Healing (4d4+4)

Charakter Changes:

Level up - Ranger: Beast Master 6
Level 6: Roving
Your Speed increases by 10 feet while you aren’t wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.