Show Log Entry
Adventure Title
CCC-SFBAY-02-01 Old Enemies Arise
CCC-SFBAY-02-01 Old Enemies Arise
Session
Date Played
2024-02-24 19:00:00 UTC
2024-02-24 19:00:00 UTC
Levels Gained
1
1
GP +/-
500
500
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
WasabiPrime
WasabiPrime
DM DCI Number
3320826192
3320826192
Notes
# Teilnehmer: (9) Frederic T. - Reed - Human - Fighter 1/Barbarian 8 - Faction: drunk (7) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 7 (7) Folk2K- Aria - V-Human - Warlock/ Bard 7 - Golden vault (7) C0ldW0lf - Khazraxx - Lizardfolk - Paladin 6/Bard 1 - none (7) Raimundo_O - Llanfairpwllgwyn - Eladrin - Battlesmith Artificer 3 - War Wizard 4 - none # Loot: **2.500gp** **Potion of Animal Friendship** When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. **Potion of Growth** When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. **Cloak of Displacement** *(Rare, Requires Attunement)* While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. **Lasharra's Travelling Spellbook** * **1st level:** absorb elements, mage armor, magic missile, tenser’s floating disk, alarm * **2nd level:** mirror image, misty step, shatter * **3rd level:** counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut. * **4th level:** ice storm, stoneskin, greater invisibility * **5th level:** Bigby’s hand, cone of cold, rary’s telepathic bond * **6th level:** chain lightning, guards and wards # Story Awards: **Friend of Rashemen.** You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did. **Durthan’s Curse.** You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. # Charakter Changes: **Level up - Ranger: Beast Master 8** **ASI - Feat: Great Weapon Master** *General Feat (Prerequisite: Level 4+, Strength 13+)* You gain the following benefits. **Ability Score Increase.** Increase your Strength score by 1, to a maximum of 20. **Heavy Weapon Mastery.** When you hit a creature with a weapon that has the Heavy property as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus. **Hew.** Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.
# Teilnehmer: (9) Frederic T. - Reed - Human - Fighter 1/Barbarian 8 - Faction: drunk (7) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 7 (7) Folk2K- Aria - V-Human - Warlock/ Bard 7 - Golden vault (7) C0ldW0lf - Khazraxx - Lizardfolk - Paladin 6/Bard 1 - none (7) Raimundo_O - Llanfairpwllgwyn - Eladrin - Battlesmith Artificer 3 - War Wizard 4 - none # Loot: **2.500gp** **Potion of Animal Friendship** When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. **Potion of Growth** When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. **Cloak of Displacement** *(Rare, Requires Attunement)* While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. **Lasharra's Travelling Spellbook** * **1st level:** absorb elements, mage armor, magic missile, tenser’s floating disk, alarm * **2nd level:** mirror image, misty step, shatter * **3rd level:** counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut. * **4th level:** ice storm, stoneskin, greater invisibility * **5th level:** Bigby’s hand, cone of cold, rary’s telepathic bond * **6th level:** chain lightning, guards and wards # Story Awards: **Friend of Rashemen.** You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did. **Durthan’s Curse.** You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. # Charakter Changes: **Level up - Ranger: Beast Master 8** **ASI - Feat: Great Weapon Master** *General Feat (Prerequisite: Level 4+, Strength 13+)* You gain the following benefits. **Ability Score Increase.** Increase your Strength score by 1, to a maximum of 20. **Heavy Weapon Mastery.** When you hit a creature with a weapon that has the Heavy property as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus. **Hew.** Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cloak of Displacement | Rare | CCC-SFBAY-02-01 Old Enemies Arise | true | ||
*(Rare, Requires Attunement)* While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |