Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Farm Realm Shard rare PO-BK1-6 Beyond the Starry Veil Trade Log Show
Notes:

Far Realm Shard wondrous item, rare (requires attunement by a sorcerer), , Value/Weight: 1 lb. Details: This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.

Enduring Spellbook common BMG-DRW-OD-10 Across the Glacier of the White Worm BMG-DRW-OD-10 Across the Glacier of the White Worm Show
Notes:

Wondrous Item, common
This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Efreeti Bottle very_rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Earring of Message common DDAL-BMG-DRWEP-OD-01 DDAL-BMG-DRWEP-OD-01 Show
Notes:

Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

Dwarven Thrower very_rare DDHC-DMM Trade Log Show
Devotee's Censer rare DDAL-BMG-DRW-OD-04 All in this Together DDAL-BMG-DRW-OD-04 We're All in this Together Show
Notes:

Weapon (flail), rare (requires attunement by a cleric or paladin)
The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.

As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can’t be used again until the next dawn.

Proficiency with a flail allows you to add your proficiency bonus to the attack roll

Dark Shard Amulet common Trade Log Show
Cubic Gate legendary DDAL08-17 The Tower of Ahghairon DDAL08-17 The Tower of Ahghairon Show
Notes:

Wondrous Item, legendary
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each
keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to
planes determined by the GM. You can use an action to press one side of the cube
to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an
action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport
the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube
expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on
Magic Item Table I in the Dungeon Master’s Guide.

Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of
Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells,
the Far Realm, the Outlands, and Arborea.

Thank you for playing under me! I hope you enjoyed the game.

Crystal Ball of Telepathy legendary Trade Log Show
Clothes of Mending common BMG-DRW-OD-06-We Almost Had It All BMG-DRW-OD-06-We Almost Had It All Show
Notes:

Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

Clockwork Amulet common BMG-MOON-MD-01 BMG-MOON-MD-01-Reverie And Murder Show
Notes:

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Clockwork Amulet common BMG-DRW-OD-03 - Something's on the Move BMG-DRW-OD-03 - Something's on the Move Show
Cloak of the Manta Ray uncommon Trade Log Show
Cloak of Many Fashions common SJ-DC-ROCK-01 Turmoil in Bral SJ-DC-ROCK-01 Turmoil in Bral Show
Cloak of Many Fashions common DDAL-DRW-OD-02 Something Wicked DDAL-DRW-OD-02 Something Wicked Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Cloak of Displacement rare CCC-SFBAY-02-01 Old Enemies Arise CCC-SFBAY-02-01 Old Enemies Arise Show
Notes:

Wondrous Item, rare

This item is a cloak made from a rare cloth found only in the Feywild. It is covered in blue runes. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Circlet of Blasting rare BMG-MOON-SOC-03 / PO-MOON-03- A Collection of Truths BMG-MOON-SOC-03 / PO-MOON-03- A Collection of Truths Show
Notes:

Wondrous Item, uncommon
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Chime of OPening rare DDEP08-02 Stardock Under Siege DDEP08-02 Stardock Under Siege Show
Cauldron of Rebirth very_rare BMG-DRW-OD-08 - Lonely Is the Night BMG-DRW-OD-08 - Lonely Is the Night Show
Notes:

Wondrous item, very rare (requires attunement by a druid or warlock)

This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed.

As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space.

If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days.

Cap of Water Breathing uncommon DDAL07-17 Cauldron of Sapphire DDAL07-17 Cauldron of Sapphire Show

Unlocked Magic Items