Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Sage's Signet, Lion
very_rare
D&D 50th Anniversary DM service reward
Trade Log
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Githyanki Silvered Greatsword, +3
very_rare
DDHC-KGV-11 - Affair on the Concordant Express
Trade Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Guaridan of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Amdraig (Steel)
very_rare
BMG-MOON-MD-09 - The Prince's Fairy Godmother
BMG-MOON-MD-09 - The Prince's Fairy Godmother
Show
Notes:
weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon,
Value/Weight: 3 lb.
Details: 1d8 slashing - versatile (1d10)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Revivify.
You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn.
Sentience.
Amdraig is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword.
Wand of the War Mage, +3
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Show
Notes:
This thick wand is made of polished steel with a sword-like pommel and can be used as a mace in melee combat.
Efreeti Bottle
very_rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Rod of Alertness
very_rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Scimitar, +3
very_rare
Trade Log
Show
Berserker Axe, Greataxe
rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Notes:
Weapon (any axe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
Sword of Vengeance
uncommon
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Notes:
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Hat of Wizardry
common
BMG-DRW-OD-09 -Sschindylryn, the City of Portals
BMG-DRW-OD-09 -Sschindylryn, the City of Portals
Show
Notes:
HAT OF WIZARDRY
Wondrous item, common
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
● You can use the hat as a spellcasting focus for your wizard spells.
● You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Azure Sky, Guardian (Glaive, +2)
rare
SJ-DC-ANGKA-06 Moving Up in the World
SJ-DC-ANGKA-06 Moving Up in the World
Show
Notes:
Weapon (glaive), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. This item is found in the Dungeon Master Guide.
Guardian. The glaive whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
The blade of this glaive is made from a single, flawless sapphire, shimmering with a mesmerizing azure glow, while its shaft, intricately carved from the bone of an ancient wyrm, hums with power, guiding the hand of its wielder with grace.
Ring of X-Ray Vision
rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Bag of Holding
uncommon
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Brooch of Shielding
uncommon
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Spell Scroll Guardian of Nature
rare
Purchase Log
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Sage's Signet, Lion | very_rare | D&D 50th Anniversary DM service reward | Trade Log | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Githyanki Silvered Greatsword, +3 | very_rare | DDHC-KGV-11 - Affair on the Concordant Express | Trade Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Guaridan of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Amdraig (Steel) | very_rare | BMG-MOON-MD-09 - The Prince's Fairy Godmother | BMG-MOON-MD-09 - The Prince's Fairy Godmother | Show | ||
Notes:
weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon, Value/Weight: 3 lb. Details: 1d8 slashing - versatile (1d10) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. Sentience. Versatile. Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword. |
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Wand of the War Mage, +3 | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Notes:
This thick wand is made of polished steel with a sword-like pommel and can be used as a mace in melee combat. |
||||||
Efreeti Bottle | very_rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Rod of Alertness | very_rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Scimitar, +3 | very_rare | Trade Log | Show | |||
Berserker Axe, Greataxe | rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Notes:
Weapon (any axe), rare (requires attunement) Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. |
||||||
Sword of Vengeance | uncommon | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Notes:
Weapon (any sword), uncommon (requires attunement) Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
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Hat of Wizardry | common | BMG-DRW-OD-09 -Sschindylryn, the City of Portals | BMG-DRW-OD-09 -Sschindylryn, the City of Portals | Show | ||
Notes:
HAT OF WIZARDRY This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: ● You can use the hat as a spellcasting focus for your wizard spells. ● You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. |
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Azure Sky, Guardian (Glaive, +2) | rare | SJ-DC-ANGKA-06 Moving Up in the World | SJ-DC-ANGKA-06 Moving Up in the World | Show | ||
Notes:
Weapon (glaive), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. This item is found in the Dungeon Master Guide. Guardian. The glaive whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The blade of this glaive is made from a single, flawless sapphire, shimmering with a mesmerizing azure glow, while its shaft, intricately carved from the bone of an ancient wyrm, hums with power, guiding the hand of its wielder with grace. |
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Ring of X-Ray Vision | rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Bag of Holding | uncommon | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Brooch of Shielding | uncommon | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Spell Scroll Guardian of Nature | rare | Purchase Log | Show |