Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Giant Slayer Handaxe rare DM Service Rewards Trade Log Show
Tearulai, Longsword of Sharpness very_rare DDHC-DMM Trade Log Show
Lantern of Revealing uncommon DDHC-OotA Out of the Abyss Trade Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Glaive, +2 rare Acquired from trade Xavier who used DM Service Hours Trade Log Show
Wraps of Unarmed Power, +3 very_rare Trade Log Show
Shield, +1 uncommon DWB Discord AL Trading Post Trade Log Show
Notes:

This shield is elegant and wicked in equal parts; the bloodsoaked wood backing of the shield preserves the final terror of heroes slain by the shield's previous owner, while ornate metal of Thayan design on the front of the shield has been forged from the blades of defeated adventurers. When listening carefully to the shield in a quiet environment, one can still hear their screams.

Instrument of Scribing common DDAL-DRW-OD-04 We're All in this Together DDAL-BMG-DRW-OD-04 We're All in this Together Show
Notes:

Wondrous Item, common (requires attunement)
This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.

The instrument regains all expended charges daily at dawn.

Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Greater) 3x uncommon Purchase Log Show
Notes:

Purchased 3 potion of healing (greater), downtime activity.

Clockwork Amulet common BMG-DRW-OD-03 - Something's on the Move BMG-DRW-OD-03 - Something's on the Move Show
Gauntlets of Ogre Power uncommon Acquired from FB AL trading group Trade Log Show
Potion of Healing (Superior) rare Purchase Log Show
Notes:

Purchased 5 Potion of Healing (Superior)

Thayan Plate, +1 (Vultharks Armor) rare DWB Discord AL Trading Post Trade Log Show
Notes:

This fell suit of armor once belonged to a Thayan Knight Vulthark (equivalent to a Lieutenant General) under the command of Dar'lon Ma, before Dar'lon Ma split from Thay. This armor is completely black and bears a circle device of eight red flames to represent the eight schools of magic/zulkirates.

Sold off Mundane Items common Purchase Log Show
Notes:

Half price for selling back unused items including some starter equipment, Scimitar 12.5g, Rapier 12.5g, Greatsword 25g, leather armor 5g

Plate Armor (mundane) common Purchase Log Show
Cloak of Many Fashions common SJ-DC-ROCK-01 Turmoil in Bral SJ-DC-ROCK-01 Turmoil in Bral Show
Pot of Awakening common BMG-MOON-MD-05 -Fleeing Snowdown BMG-MOON-MD-05 -Fleeing Snowdown Show
Notes:

Wondrous item, common

If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything.

There is a twisted weed in this small Amnian vase.

Rod of Security, Guardian very_rare PSDC-LOF | Last of the First Tier 4 Trade Log Show
Notes:

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. Guardian: You gain a +2 bonus to initiative rolls

Unlocked Magic Items