Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Shield, +1 uncommon DWB Discord AL Trading Post Trade Log Show
Notes:

This shield is elegant and wicked in equal parts; the bloodsoaked wood backing of the shield preserves the final terror of heroes slain by the shield's previous owner, while ornate metal of Thayan design on the front of the shield has been forged from the blades of defeated adventurers. When listening carefully to the shield in a quiet environment, one can still hear their screams.

Thayan Plate, +1 (Vultharks Armor) rare DWB Discord AL Trading Post Trade Log Show
Notes:

This fell suit of armor once belonged to a Thayan Knight Vulthark (equivalent to a Lieutenant General) under the command of Dar'lon Ma, before Dar'lon Ma split from Thay. This armor is completely black and bears a circle device of eight red flames to represent the eight schools of magic/zulkirates.

Giant Slayer Handaxe rare DM Service Rewards Trade Log Show
AL Spell Services unique DDHC-TYP White Plume Mountain, Water Deep Purchase Log Show
Blessing of Protection unique DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

+1 AC, +1 All Saving Throws

Goggles of Night uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Ring of Protection rare DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Stone of Good Luck uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Bag of Holding uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Ring of X-Ray Vision rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Efreeti Bottle very_rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Berserker Axe, Greataxe rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Notes:

Weapon (any axe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Brooch of Shielding uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Sword of Vengeance uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Notes:

Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Rod of Alertness very_rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Quaal's Feather Token (Tree) rare DDHC-TYP Tales from the Yawning Portal-Sunless Citadel DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 Show
Wand of Entanglement uncommon DDHC-TYP Tales from the Yawning Portal-Sunless Citadel DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 Show
Greataxe, +2 rare DDHC-TYP Trade Log Show
Lantern of Revealing uncommon DDHC-OotA Out of the Abyss Trade Log Show

Unlocked Magic Items