Hal Character Sheet
Ersatz Eye,
Unbreakable Arrow,
Soul Coin,
Stone of Good Luck,
Elemental Gem (Emerald),
All Purpose Tool +1,
Sun Blade,
Spell Scroll of Cure Wounds Rank 1 (5 Scrolls),
Spell Scroll of Enlarge/Reduce (1 scrolls),
Banner of the Krig Rune,
Gloves of Thievery,
Driftglobe,
Half-Plate,
Amulet of Health,
Potion of Healing (Greater),
Half-Plate, +1,
Tome of Clear Thought,
Skyfist (Dwarven Thrower),
Saddle of the Cavalier,
Wand of the War Mage, +3,
Splint, +2,
Potion of Healing (Superior),
Spell Scroll 3rd level Aura of Vitality,
Figurine of Wondrous Power (Obsidian Steed) ,
Potion of Healing (Superior),
Staff of Striking,
Spell Scroll of Find Greater Steed,
Spellguard Shield,
Spell Scroll of Find Greater Steed,
Spell Scroll of Find Greater Steed,
Blast Scepter,
Potion of Healing (Superior),
Tome of Understanding,
Branch of Yggdrasil (Staff of Striking),
Frost Brand Greatsword,
Potion of Healing (Superior),
Chime of Opening,
Mantel of Deziwai (Mantle of Spell Resistance),
Red Wizard Blade,
Amulet of the Planes,
Candle of Invocation,
Potion of Healing (Superior),
Manual of Bodily Health,
Spell Scroll of Greater Restoration,
Obsidian Plate Armor +2,
All-Purpose Tool +3 ,
Shield, +3,
Pole of Collapsing,
Cauldron of Rebirth ,
Spell Scroll Greater Restoration,
Spell Scroll Hold Monster,
Manual of Quickness and Action ,
Clothes of Mending,
Amulet of the Devout, +3,
Spell Scroll Dimension Door,
Spell Scroll Death Ward,
Spell Scroll Teleportation Circle,
Pot of Awakening,
Potion of Healing (Superior),
Tyr's Blessing of Luck,
Capacitor Wand (Wand of Pyrotechnics),
Hat of Wizardry,
Wakened Dragon-Touched Focus (Chromatic),
Atlas of Endless Horizons ,
Spell Scroll Death Ward,
Potion of Healing (Superior),
Marilla's Constellation (Helm of Brilliance) ,
Carpet of Flying, Minor Property Key,
Tome of Leadership and Influence,
Shield of Expression,
Amdraig,
Enduring Spellbook,
Ruby Weave Gem,
Deathshield (Defender Greatsword),
Anstruth Harp,
Helm of the Scavenger,
Wand of Wonder,
Robe of Eyes,
Rod of Lordly Might,
Tome of Understanding,
The Eye of Xxiphu,
Clothes of Mending, Guardian,
Ring of Regeneration,
Silvered Greatsword +3,
Bracers of Defense,
Manual of Bodily Health,
Listening Ear (Ear Horn of Hearing),
The Simbul's Guise (Cloak of Invisibility,
Robes of the Arch Magi,
Ascendant Gem Dragon-touched Focus,
Sapphire Buckler ,
BALAGOS’ BELT (+3 DRAGONHIDE BELT, Harmonious),
Handy Haversack,
Spellguard Shield,
Tome of Leadership and Influence,
Defender, Shortsword ,
Spear of Backbiting,
Viper's Bite (Crossbow Hand, +2) Minor Guardian,
Giant Slayer Greatsword ,
Githyanki Silvered Greatsword, +3,
Rod of Rulership,
Slippers of Spider Climbing,
Sanctum Amulet,
Staff of the Magi,
Ring of Regeneration,
Crossbow Hand, +1,
Tasha’s Creeping Keelboat,
War Horn of Valor,
Plate, +2,
Sword of Sharpness (scimitar),
Half Plate, +2,
Deck of Oracles,
Bloodshed Blade,
Ring of air elemental command,
Prehistoric figurine of wondrous power (carnelian triceratops),
Araelathila (Elven Thrower, Minor Property Guardian),
Wakened Dragon’s Wrath Greatsword (Cold),
Wraps of Unarmed Power +3,
Ring of Water Walking,
Rod of Lordly Might,
Spellguard Shield
Log Entries
Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2022-09-24 11:00 | DDAL05-11 Forgotten Traditions | 1 | 1 | 368.75 | 10 | Opal of the Ild Rune | Show | |
Session 2 Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
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2023-07-21 18:00 | DDEP-02 Stardock Under Siege (Tier 3) | 1 | 8333.33 | 10 | Mantel of Deziwai (Mantle of Spell Resistance), Chime of Opening | Show | ||
Wondrous item, rare. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
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2022-10-01 13:00 | DDEP06-01 Relics of Khundrukar | 1 | 1 | 400 | 10 | Durgeddin's Fist (Mace of Terro), Wand of Binding | Show | |
Epic at Meeple-Thon |
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2022-07-02 11:00 | DDALCIC-01 The vault of the Devourer | 1 | 10 | Boots of the Winterland | Show | |||
2022-07-23 11:00 | DDAL10-00 Ice Road Trackers | 1 | 1 | 30 | 10 | Ersatz Eye, Smoldering Studded Armor, Unbreakable Arrow | Show | |
Session 2 |
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2023-08-27 18:00 | BMG-DRW-OD-08 Lonely is the Night | 1 | 12000 | 10 | Cauldron of Rebirth | Show | ||
Table 84: BMG-DRW-OD-08 Lonely is the Night Player Rewards The Characters earn the following rewards for completing the adventure: Gold Rewards 60,000gp Total 60,000gp/ 5 Players = 12,000 gp each Magic Items CAULDRON OF REBIRTH Wondrous Item, very rare (requires attunement by a druid or warlock) This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spellcasting focus for your spells, and it functions as a suitable component for the scrying spell. When you finish a long rest, you can use the cauldron to create a potion of greater healing. The potion lasts for 24 hours, then loses its magic if not consumed. As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can’t fit inside to the nearest unoccupied space. If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by raise dead at the next dawn. Once used, this property can’t be used again for 7 days. SPELL SCROLL Scroll, spell scroll of disintegrate, and spell scroll of word of recall A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. POTION OF VITALITY Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a Story Awards |
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2022-08-13 11:00 | DDHC-JttRC In the Mist of the Manavarsha | 1 | 1 | 320 | 10 | Stone of Good Luck, Elemental Gem (Emerald) | Show | |
2023-09-16 14:00 | BMG-DRW-OD-06-We Almost Had It All | 1 | 9200 | 10 | Clothes of Mending, Amulet of the Devout, +3 | Show | ||
Spell Scroll Heal ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up A small sack of coin from Remi worth 6,000 gp 46000/5=9200g each OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything †This spell originally appeared in Tasha’s Cauldron of Everything ‡This spell originally appeared in Fizban’s Treasury of Dragons WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future! |
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2023-01-07 19:00 | DDEP06-02 Return to White Plume | 1 | 1 | 2357 | 10 | Ioun Stone of Fortitude, Scimitar, +3 | Show | |
Awards 2357 GP each 10 Downtime Days 1 Level (which may be declined) Treasure Ioun Stone of Fortitude Wondrous Item, very rare (requires attunement) This item is described in Player Handout 7. +3 Scimitar Weapon (Scimitar), very rare Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet. This item can be found in Player Handout 8. Potion of Vitality Potion, very rare. This item can be found in the Dungeon Master’s Guide. Story Awards During the course of this adventure, the characters may earn the following story awards: Favor of Selûne. For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level. This story award can be found in Player Handout 3. Favor of the Merchant Savil. For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned. This story award can be found in Player Handout 4. |
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2023-09-22 20:00 | CCC-BMG-24 PHLAN 2-3 The Royal "We" | 1 | 1000 | 10 | Tyr's Blessing of Luck | Show | ||
CCC-BMG-24 PHLAN 2-3 The Royal "We" Treasure: The Guardian Medal Tyr's Blessing of Luck This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained. |
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2022-08-20 11:00 | DDHC-JttRC Wages of Vice | 1 | 1 | 270 | 10 | Bag of Holding | Show | |
2023-01-11 21:00 | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | 1 | 200 | 10 | Ring of Protection | Show | ||
DM: Tim Rewards: Gem of seeing |
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2023-01-14 08:00 | DDHC-JttRC Shadow of the Sun | 1 | 1 | 1000 | 10 | Carpet of Flying, Hat of Disguise, Ioun Stone of Leadership | Show | |
+1 Level, +10 Downtime Days, +1000 gp per character (sold a gold crown w/ fire opals from Navid the Efreeti) |
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2022-07-16 11:00 | DDAL10-00 Ice Road Trackers | 1 | 20 | 10 | Boots of False Track | Show | ||
Session 1 |
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2023-01-14 13:00 | DDEP04 Reclamation of Phlan | 1 | 1 | 1740 | 10 | Staff of Power, Skyfist (Dwarven Thrower) | Show | |
Skyfist (Dwarven Thrower), Staff of Power |
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2023-01-21 11:15 | DDAL08-15 Forge of Fangs | 1 | 2000 | 10 | Ring of Shooting Stars | Show | ||
2023-04-14 19:00 | DDAL-DRW02 Wings of Death (Tier 3) | 1 | 8333 | 10 | Spellguard Shield | Show | ||
Congratulations on completing DDAL-DRW02 Wings of Death (Tier 3)! You have been awarded 50,000 gold to be split evenly among the party! This is 8333 GP each! You MAY have unlocked the following magic items, if they were found in the adventure. You have unlocked a Spellguard Shield! (very rare, requires attunement) 1 Spell Scroll of Etherealness (Bard, Cleric, Sorcerer, Warlock, Wizard) Legacy Event: Born From the Ashes Legacy Event: The King’s Fate |
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2023-04-18 19:30 | PO-BK2-07 At Sword's Point | 1 | 4375 | 10 | Blast Scepter | Show | ||
17500/4=4375gold |
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2022-09-10 11:00 | DDAL05-11 Forgotten Traditions | 1 | 10 | Show | ||||
Session 1 |
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2023-10-16 18:30 | DDHC-MORD-02 The Lich-Queen’s Begotten | 1 | 1108.5 | 10 | Tome of Clear Thought | Show | ||
4434/4=1108.5g |
Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2022-09-24 11:00 | DDAL05-11 Forgotten Traditions | 1 | 10 | Show | ||||
Session 2 Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
||||||||
2023-07-21 18:00 | DDEP-02 Stardock Under Siege (Tier 3) | 1 | 10 | Show | ||||
Wondrous item, rare. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
||||||||
2022-10-01 13:00 | DDEP06-01 Relics of Khundrukar | 1 | 10 | Show | ||||
Epic at Meeple-Thon |
||||||||
2022-07-02 11:00 | DDALCIC-01 The vault of the Devourer | 1 | 10 | Show | ||||
2022-07-23 11:00 | DDAL10-00 Ice Road Trackers | 1 | 10 | Show | ||||
Session 2 |
||||||||
2023-08-27 18:00 | BMG-DRW-OD-08 Lonely is the Night | 1 | 10 | Show | ||||
Table 84: BMG-DRW-OD-08 Lonely is the Night Player Rewards The Characters earn the following rewards for completing the adventure: Gold Rewards 60,000gp Total 60,000gp/ 5 Players = 12,000 gp each Magic Items CAULDRON OF REBIRTH Wondrous Item, very rare (requires attunement by a druid or warlock) This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spellcasting focus for your spells, and it functions as a suitable component for the scrying spell. When you finish a long rest, you can use the cauldron to create a potion of greater healing. The potion lasts for 24 hours, then loses its magic if not consumed. As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can’t fit inside to the nearest unoccupied space. If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by raise dead at the next dawn. Once used, this property can’t be used again for 7 days. SPELL SCROLL Scroll, spell scroll of disintegrate, and spell scroll of word of recall A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. POTION OF VITALITY Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a Story Awards |
||||||||
2022-08-13 11:00 | DDHC-JttRC In the Mist of the Manavarsha | 1 | 10 | Show | ||||
2023-09-16 14:00 | BMG-DRW-OD-06-We Almost Had It All | 1 | 10 | Show | ||||
Spell Scroll Heal ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up A small sack of coin from Remi worth 6,000 gp 46000/5=9200g each OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything †This spell originally appeared in Tasha’s Cauldron of Everything ‡This spell originally appeared in Fizban’s Treasury of Dragons WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future! |
||||||||
2023-01-07 19:00 | DDEP06-02 Return to White Plume | 1 | 10 | Show | ||||
Awards 2357 GP each 10 Downtime Days 1 Level (which may be declined) Treasure Ioun Stone of Fortitude Wondrous Item, very rare (requires attunement) This item is described in Player Handout 7. +3 Scimitar Weapon (Scimitar), very rare Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet. This item can be found in Player Handout 8. Potion of Vitality Potion, very rare. This item can be found in the Dungeon Master’s Guide. Story Awards During the course of this adventure, the characters may earn the following story awards: Favor of Selûne. For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level. This story award can be found in Player Handout 3. Favor of the Merchant Savil. For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned. This story award can be found in Player Handout 4. |
||||||||
2023-09-22 20:00 | CCC-BMG-24 PHLAN 2-3 The Royal "We" | 1 | 10 | Show | ||||
CCC-BMG-24 PHLAN 2-3 The Royal "We" Treasure: The Guardian Medal Tyr's Blessing of Luck This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained. |
||||||||
2022-08-20 11:00 | DDHC-JttRC Wages of Vice | 1 | 10 | Show | ||||
2023-01-11 21:00 | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | 1 | 10 | Show | ||||
DM: Tim Rewards: Gem of seeing |
||||||||
2023-01-14 08:00 | DDHC-JttRC Shadow of the Sun | 1 | 10 | Show | ||||
+1 Level, +10 Downtime Days, +1000 gp per character (sold a gold crown w/ fire opals from Navid the Efreeti) |
||||||||
2022-07-16 11:00 | DDAL10-00 Ice Road Trackers | 1 | 10 | Show | ||||
Session 1 |
||||||||
2023-01-14 13:00 | DDEP04 Reclamation of Phlan | 1 | 10 | Show | ||||
Skyfist (Dwarven Thrower), Staff of Power |
||||||||
2023-01-21 11:15 | DDAL08-15 Forge of Fangs | 1 | 10 | Show | ||||
2023-04-14 19:00 | DDAL-DRW02 Wings of Death (Tier 3) | 1 | 10 | Show | ||||
Congratulations on completing DDAL-DRW02 Wings of Death (Tier 3)! You have been awarded 50,000 gold to be split evenly among the party! This is 8333 GP each! You MAY have unlocked the following magic items, if they were found in the adventure. You have unlocked a Spellguard Shield! (very rare, requires attunement) 1 Spell Scroll of Etherealness (Bard, Cleric, Sorcerer, Warlock, Wizard) Legacy Event: Born From the Ashes Legacy Event: The King’s Fate |
||||||||
2023-04-18 19:30 | PO-BK2-07 At Sword's Point | 1 | 10 | Show | ||||
17500/4=4375gold |
||||||||
2022-09-10 11:00 | DDAL05-11 Forgotten Traditions | 1 | 10 | Show | ||||
Session 1 |
||||||||
2023-10-16 18:30 | DDHC-MORD-02 The Lich-Queen’s Begotten | 1 | 10 | Show | ||||
4434/4=1108.5g |
Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-09-24 11:00 | DDAL05-11 Forgotten Traditions | 1 | 368.75 | 10 | Opal of the Ild Rune | Show | ||
Session 2 Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
||||||||
2023-07-21 18:00 | DDEP-02 Stardock Under Siege (Tier 3) | 1 | 8333.33 | 10 | Mantel of Deziwai (Mantle of Spell Resistance), Chime of Opening | Show | ||
Wondrous item, rare. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
||||||||
2022-10-01 13:00 | DDEP06-01 Relics of Khundrukar | 1 | 400 | 10 | Durgeddin's Fist (Mace of Terro), Wand of Binding | Show | ||
Epic at Meeple-Thon |
||||||||
2022-07-02 11:00 | DDALCIC-01 The vault of the Devourer | 1 | 10 | Boots of the Winterland | Show | |||
2022-07-23 11:00 | DDAL10-00 Ice Road Trackers | 1 | 30 | 10 | Ersatz Eye, Smoldering Studded Armor, Unbreakable Arrow | Show | ||
Session 2 |
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2023-08-27 18:00 | BMG-DRW-OD-08 Lonely is the Night | 1 | 12000 | 10 | Cauldron of Rebirth | Show | ||
Table 84: BMG-DRW-OD-08 Lonely is the Night Player Rewards The Characters earn the following rewards for completing the adventure: Gold Rewards 60,000gp Total 60,000gp/ 5 Players = 12,000 gp each Magic Items CAULDRON OF REBIRTH Wondrous Item, very rare (requires attunement by a druid or warlock) This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spellcasting focus for your spells, and it functions as a suitable component for the scrying spell. When you finish a long rest, you can use the cauldron to create a potion of greater healing. The potion lasts for 24 hours, then loses its magic if not consumed. As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can’t fit inside to the nearest unoccupied space. If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by raise dead at the next dawn. Once used, this property can’t be used again for 7 days. SPELL SCROLL Scroll, spell scroll of disintegrate, and spell scroll of word of recall A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. POTION OF VITALITY Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a Story Awards |
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2022-08-13 11:00 | DDHC-JttRC In the Mist of the Manavarsha | 1 | 320 | 10 | Stone of Good Luck, Elemental Gem (Emerald) | Show | ||
2023-09-16 14:00 | BMG-DRW-OD-06-We Almost Had It All | 1 | 9200 | 10 | Clothes of Mending, Amulet of the Devout, +3 | Show | ||
Spell Scroll Heal ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up A small sack of coin from Remi worth 6,000 gp 46000/5=9200g each OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything †This spell originally appeared in Tasha’s Cauldron of Everything ‡This spell originally appeared in Fizban’s Treasury of Dragons WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future! |
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2023-01-07 19:00 | DDEP06-02 Return to White Plume | 1 | 2357 | 10 | Ioun Stone of Fortitude, Scimitar, +3 | Show | ||
Awards 2357 GP each 10 Downtime Days 1 Level (which may be declined) Treasure Ioun Stone of Fortitude Wondrous Item, very rare (requires attunement) This item is described in Player Handout 7. +3 Scimitar Weapon (Scimitar), very rare Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet. This item can be found in Player Handout 8. Potion of Vitality Potion, very rare. This item can be found in the Dungeon Master’s Guide. Story Awards During the course of this adventure, the characters may earn the following story awards: Favor of Selûne. For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level. This story award can be found in Player Handout 3. Favor of the Merchant Savil. For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned. This story award can be found in Player Handout 4. |
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2023-09-22 20:00 | CCC-BMG-24 PHLAN 2-3 The Royal "We" | 1 | 1000 | 10 | Tyr's Blessing of Luck | Show | ||
CCC-BMG-24 PHLAN 2-3 The Royal "We" Treasure: The Guardian Medal Tyr's Blessing of Luck This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained. |
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2022-08-20 11:00 | DDHC-JttRC Wages of Vice | 1 | 270 | 10 | Bag of Holding | Show | ||
2023-01-11 21:00 | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | 1 | 200 | 10 | Ring of Protection | Show | ||
DM: Tim Rewards: Gem of seeing |
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2023-01-14 08:00 | DDHC-JttRC Shadow of the Sun | 1 | 1000 | 10 | Carpet of Flying, Hat of Disguise, Ioun Stone of Leadership | Show | ||
+1 Level, +10 Downtime Days, +1000 gp per character (sold a gold crown w/ fire opals from Navid the Efreeti) |
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2022-07-16 11:00 | DDAL10-00 Ice Road Trackers | 1 | 20 | 10 | Boots of False Track | Show | ||
Session 1 |
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2023-01-14 13:00 | DDEP04 Reclamation of Phlan | 1 | 1740 | 10 | Staff of Power, Skyfist (Dwarven Thrower) | Show | ||
Skyfist (Dwarven Thrower), Staff of Power |
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2023-01-21 11:15 | DDAL08-15 Forge of Fangs | 1 | 2000 | 10 | Ring of Shooting Stars | Show | ||
2023-04-14 19:00 | DDAL-DRW02 Wings of Death (Tier 3) | 1 | 8333 | 10 | Spellguard Shield | Show | ||
Congratulations on completing DDAL-DRW02 Wings of Death (Tier 3)! You have been awarded 50,000 gold to be split evenly among the party! This is 8333 GP each! You MAY have unlocked the following magic items, if they were found in the adventure. You have unlocked a Spellguard Shield! (very rare, requires attunement) 1 Spell Scroll of Etherealness (Bard, Cleric, Sorcerer, Warlock, Wizard) Legacy Event: Born From the Ashes Legacy Event: The King’s Fate |
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2023-04-18 19:30 | PO-BK2-07 At Sword's Point | 1 | 4375 | 10 | Blast Scepter | Show | ||
17500/4=4375gold |
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2022-09-10 11:00 | DDAL05-11 Forgotten Traditions | 1 | 10 | Show | ||||
Session 1 |
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2023-10-16 18:30 | DDHC-MORD-02 The Lich-Queen’s Begotten | 1 | 1108.5 | 10 | Tome of Clear Thought | Show | ||
4434/4=1108.5g |